1 | // Materials for rendering to the fat buffer
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2 |
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3 | // Textured Phong shading material
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4 | material DeferredShading/Material/TexturedPhong
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5 | {
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6 | technique hlsl
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7 | {
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8 | pass main
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9 | {
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10 | vertex_program_ref DeferredShading/material/hlsl/vs
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11 | {
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12 | }
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13 | fragment_program_ref DeferredShading/material/hlsl/ps
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14 | {
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15 | }
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16 |
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17 | texture_unit
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18 | {
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19 | }
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20 | }
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21 | }
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22 | technique glsl
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23 | {
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24 | pass main
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25 | {
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26 | vertex_program_ref DeferredShading/material/glsl/vs
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27 | {
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28 | }
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29 | fragment_program_ref DeferredShading/material/glsl/ps
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30 | {
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31 | }
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32 |
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33 | texture_unit
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34 | {
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35 | }
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36 | }
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37 | }
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38 | }
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39 |
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40 | // Untextured Phong shading material
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41 | material DeferredShading/Material/UntexturedPhong
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42 | {
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43 | technique hlsl
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44 | {
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45 | pass main
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46 | {
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47 | vertex_program_ref DeferredShading/material/hlsl/vs
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48 | {
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49 | }
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50 | fragment_program_ref DeferredShading/material/hlsl/notex_ps
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51 | {
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52 | }
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53 | }
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54 | }
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55 | technique glsl
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56 | {
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57 | pass main
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58 | {
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59 | vertex_program_ref DeferredShading/material/glsl/vs
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60 | {
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61 | }
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62 | fragment_program_ref DeferredShading/material/glsl/notex_ps
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63 | {
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64 | }
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65 | }
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66 | }
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67 | }
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68 |
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69 | // Textured normal mapped material
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70 | material DeferredShading/Material/TexturedNormalMapped
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71 | {
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72 | technique hlsl
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73 | {
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74 | pass main
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75 | {
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76 | vertex_program_ref DeferredShading/material/hlsl/nm_vs
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77 | {
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78 | }
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79 | fragment_program_ref DeferredShading/material/hlsl/nm_ps
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80 | {
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81 | }
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82 |
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83 | texture_unit
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84 | {
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85 | }
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86 | texture_unit
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87 | {
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88 | tex_coord_set 1
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89 | }
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90 | }
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91 | }
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92 | technique glsl
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93 | {
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94 | pass main
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95 | {
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96 | vertex_program_ref DeferredShading/material/glsl/nm_vs
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97 | {
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98 | }
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99 | fragment_program_ref DeferredShading/material/glsl/nm_ps
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100 | {
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101 | }
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102 |
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103 | texture_unit
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104 | {
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105 | }
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106 | texture_unit
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107 | {
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108 | tex_coord_set 1
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109 | }
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110 | }
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111 | }
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112 | }
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113 |
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114 | // Untextured normal mapped material
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115 | material DeferredShading/Material/UntexturedNormalMapped
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116 | {
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117 | technique hlsl
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118 | {
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119 | pass main
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120 | {
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121 | vertex_program_ref DeferredShading/material/hlsl/nm_vs
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122 | {
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123 | }
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124 | fragment_program_ref DeferredShading/material/hlsl/nm_notex_ps
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125 | {
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126 | }
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127 | texture_unit
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128 | {
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129 | }
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130 | }
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131 | }
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132 | technique glsl
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133 | {
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134 | pass main
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135 | {
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136 | vertex_program_ref DeferredShading/material/glsl/nm_vs
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137 | {
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138 | }
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139 | fragment_program_ref DeferredShading/material/glsl/nm_notex_ps
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140 | {
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141 | }
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142 | texture_unit
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143 | {
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144 | tex_coord_set 0
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145 | }
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146 | texture_unit
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147 | {
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148 | tex_coord_set 1
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149 | }
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150 | }
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151 | }
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152 | }
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