Revision 692,
874 bytes
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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1 | // Auxilary lights
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2 |
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3 | /// Reference material [geometry]
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4 | material DeferredShading/LightMaterial
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5 | {
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6 | technique
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7 | {
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8 | pass
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9 | {
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10 | // Don't disable depth test, because the light doesn't have to be rendered
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11 | // if the bounding geometry is obscured.
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12 | scene_blend add
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13 | depth_write off
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14 | depth_check on
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15 | lighting off
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16 |
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17 |
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18 | texture_unit
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19 | {
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20 | tex_address_mode clamp
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21 | filtering none
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22 | }
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23 | texture_unit
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24 | {
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25 | tex_address_mode clamp
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26 | filtering none
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27 | }
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28 | }
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29 | }
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30 | }
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31 | /// Reference material [quad]
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32 | material DeferredShading/LightMaterialQuad
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33 | {
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34 | technique
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35 | {
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36 | pass
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37 | {
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38 | scene_blend add
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39 | depth_write off
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40 | depth_check off
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41 | lighting off
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42 |
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43 | texture_unit
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44 | {
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45 | tex_address_mode clamp
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46 | filtering none
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47 | }
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48 | texture_unit
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49 | {
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50 | tex_address_mode clamp
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51 | filtering none
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52 | }
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53 | }
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54 | }
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55 | }
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56 |
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