Revision 692,
343 bytes
checked in by mattausch, 18 years ago
(diff) |
adding ogre 1.2 and dependencies
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Rev | Line | |
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[692] | 1 | |
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| 2 | struct VS_OUTPUT { |
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| 3 | float4 Pos: POSITION; |
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| 4 | float2 texCoord: TEXCOORD0; |
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| 5 | }; |
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| 6 | |
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| 7 | VS_OUTPUT main(float4 Pos: POSITION){ |
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| 8 | VS_OUTPUT Out; |
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| 9 | |
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| 10 | // Clean up inaccuracies |
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| 11 | Pos.xy = sign(Pos.xy); |
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| 12 | |
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| 13 | Out.Pos = float4(Pos.xy, 0, 1); |
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| 14 | // Image-space |
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| 15 | Out.texCoord.x = 0.5 * (1 + Pos.x); |
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| 16 | Out.texCoord.y = 0.5 * (1 - Pos.y); |
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| 17 | |
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| 18 | return Out; |
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| 19 | } |
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| 20 | |
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| 21 | |
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