Revision 692,
423 bytes
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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1 | varying vec2 texCoord[5]; |
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2 | |
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3 | void main() |
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4 | { |
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5 | vec2 inPos = sign(gl_Vertex.xy); |
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6 | gl_Position = vec4(inPos.xy, 0.0, 1.0); |
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7 | |
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8 | texCoord[0] = (vec2(inPos.x, -inPos.y) + 1.0)/2.0; |
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9 | |
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10 | const float size = 0.01; |
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11 | texCoord[1] = texCoord[0] + vec2(1.0, 0.0)*size; |
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12 | texCoord[2] = texCoord[0] + vec2(2.0, 0.0)*size; |
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13 | texCoord[3] = texCoord[0] + vec2(-1.0, 0.0)*size; |
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14 | texCoord[4] = texCoord[0] + vec2(-2.0, 0.0)*size; |
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15 | } |
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