Revision 692,
344 bytes
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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1 | struct VS_OUTPUT { |
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2 | float4 Pos: POSITION; |
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3 | float2 texCoord: TEXCOORD0; |
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4 | }; |
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5 | |
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6 | VS_OUTPUT main(float4 Pos: POSITION){ |
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7 | VS_OUTPUT Out; |
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8 | |
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9 | // Clean up inaccuracies |
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10 | Pos.xy = sign(Pos.xy); |
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11 | |
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12 | Out.Pos = float4(Pos.xy, 0, 1); |
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13 | // Image-space |
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14 | Out.texCoord.x = 0.5 * (1 + Pos.x); |
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15 | Out.texCoord.y = 0.5 * (1 - Pos.y); |
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16 | |
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17 | return Out; |
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18 | } |
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19 | |
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20 | |
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21 | |
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22 | |
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