Revision 692,
1.8 KB
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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[692] | 1 | fragment_program DOF_Blur_ps cg
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| 2 | {
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| 3 | source DOF_ps.cg
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| 4 | entry_point blur
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| 5 | profiles ps_2_0 arbfp1
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| 6 | }
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| 7 |
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| 8 | fragment_program DOF_Blend_ps cg
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| 9 | {
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| 10 | source DOF_ps.cg
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| 11 | entry_point blend
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| 12 | profiles ps_2_0 arbfp1
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| 13 | }
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| 14 |
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| 15 | //Effect: Depth of Field
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| 16 | material Ogre/Compositor/DOF_Blur0
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| 17 | {
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| 18 | technique
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| 19 | {
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| 20 | //Rendering Pass: Blur0 (pass index: #1 )
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| 21 | pass
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| 22 | {
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| 23 | //State: D3DRS_CULLMODE, Value : D3DCULL_NONE
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| 24 | cull_hardware none
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| 25 | cull_software none
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| 26 | depth_check off
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| 27 |
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| 28 | fragment_program_ref DOF_Blur_ps
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| 29 | {
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| 30 | param_named sampleDistance float 0.1
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| 31 | }
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| 32 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
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| 33 | {
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| 34 | }
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| 35 | texture_unit
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| 36 | {
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| 37 | // texture will get added at runtime
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| 38 | tex_coord_set 0
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| 39 | tex_address_mode wrap
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| 40 | filtering trilinear
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| 41 | }
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| 42 | }
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| 43 | }
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| 44 | }
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| 45 |
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| 46 | // cheat here by copying from DOF_Blur0
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| 47 | material Ogre/Compositor/DOF_Blur1 : Ogre/Compositor/DOF_Blur0
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| 48 | {
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| 49 | technique
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| 50 | {
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| 51 | //Rendering Pass: Blur0 (pass index: #1 )
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| 52 | pass
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| 53 | {
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| 54 | // use the same pixel shader as DOF_Blur0
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| 55 | fragment_program_ref
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| 56 | {
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| 57 | // override value from copied DOF_Blur0 material
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| 58 | param_named sampleDistance float 0.1
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| 59 | }
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| 60 | }
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | material Ogre/Compositor/DOF_Blend
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| 65 | {
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| 66 | technique
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| 67 | {
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| 68 | pass
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| 69 | {
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| 70 | fragment_program_ref DOF_Blend_ps
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| 71 | {
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| 72 | param_named focus float 0.66
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| 73 | param_named range float 1.0
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| 74 | }
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| 75 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
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| 76 | {
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| 77 | }
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| 78 | texture_unit Blur0
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| 79 | {
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| 80 | // texture will get added at runtime
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| 81 | tex_coord_set 0
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| 82 | tex_address_mode clamp
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| 83 | filtering trilinear
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| 84 | }
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| 85 | texture_unit Blur1
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| 86 | {
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| 87 | // texture will get added at runtime
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| 88 | tex_coord_set 0
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| 89 | tex_address_mode clamp
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| 90 | filtering trilinear
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| 91 | }
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| 92 | }
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| 93 | }
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| 94 | }
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