1 | [1. Ocean2 Cg] |
---|
2 | material = Ocean2_Cg |
---|
3 | control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0 |
---|
4 | control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0 |
---|
5 | control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1 |
---|
6 | control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0 |
---|
7 | control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1 |
---|
8 | control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0 |
---|
9 | control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 6, 0 |
---|
10 | |
---|
11 | control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0 |
---|
12 | control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1 |
---|
13 | control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2 |
---|
14 | |
---|
15 | control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0 |
---|
16 | control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1 |
---|
17 | control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2 |
---|
18 | |
---|
19 | control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0 |
---|
20 | control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1 |
---|
21 | control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2 |
---|
22 | |
---|
23 | control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0 |
---|
24 | control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0 |
---|
25 | control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0 |
---|
26 | control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0 |
---|
27 | control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0 |
---|
28 | |
---|
29 | [1a. Ocean2 HLSL/GLSL] |
---|
30 | material = Ocean2_HLSL_GLSL |
---|
31 | control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0 |
---|
32 | control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0 |
---|
33 | control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1 |
---|
34 | control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0 |
---|
35 | control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1 |
---|
36 | control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0 |
---|
37 | control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 6, 0 |
---|
38 | |
---|
39 | control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0 |
---|
40 | control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1 |
---|
41 | control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2 |
---|
42 | |
---|
43 | control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0 |
---|
44 | control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1 |
---|
45 | control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2 |
---|
46 | |
---|
47 | control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0 |
---|
48 | control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1 |
---|
49 | control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2 |
---|
50 | |
---|
51 | control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0 |
---|
52 | control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0 |
---|
53 | control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0 |
---|
54 | control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0 |
---|
55 | control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0 |
---|
56 | |
---|
57 | [2. Ocean1 HLSL/GLSL] |
---|
58 | material = OceanHLSL_GLSL |
---|
59 | control = scale x, scale, GPU_VERTEX, 0, 0.1, 0 |
---|
60 | control = scale y, scale, GPU_VERTEX, 0, 0.1, 1 |
---|
61 | control = scale z, scale, GPU_VERTEX, 0, 0.1, 2 |
---|
62 | control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0 |
---|
63 | control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1 |
---|
64 | control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0 |
---|
65 | |
---|
66 | control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0 |
---|
67 | control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0 |
---|
68 | control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0 |
---|
69 | control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1 |
---|
70 | control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2 |
---|
71 | |
---|
72 | [3. Ocean1 Cg] |
---|
73 | material = OceanCg |
---|
74 | control = scale x, scale, GPU_VERTEX, 0, 0.1, 0 |
---|
75 | control = scale y, scale, GPU_VERTEX, 0, 0.1, 1 |
---|
76 | control = scale z, scale, GPU_VERTEX, 0, 0.1, 2 |
---|
77 | control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0 |
---|
78 | control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1 |
---|
79 | control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0 |
---|
80 | |
---|
81 | control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0 |
---|
82 | control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0 |
---|
83 | control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0 |
---|
84 | control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1 |
---|
85 | control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2 |
---|
86 | |
---|
87 | |
---|
88 | |
---|