1 | vertex_program HLSL/OceanVS hlsl
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2 | {
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3 | source oceanHLSL_Cg.vert
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4 | entry_point main
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5 | target vs_1_1
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6 |
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7 |
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8 | default_params
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9 | {
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10 | param_named_auto worldViewProj_matrix worldviewproj_matrix
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11 | param_named_auto eyePosition camera_position_object_space
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12 | param_named scale float3 0.012 0.005 0.03
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13 | param_named_auto time_0_X time_0_x 100.0
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14 | }
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15 | }
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16 |
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17 | fragment_program HLSL/OceanFS hlsl
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18 | {
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19 | source oceanHLSL_Cg.frag
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20 | entry_point main
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21 | target ps_2_0
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22 |
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23 | }
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24 |
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25 | vertex_program GLSL/OceanVS glsl
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26 | {
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27 | source oceanGLSL.vert
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28 |
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29 | default_params
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30 | {
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31 | param_named_auto eyePosition camera_position_object_space
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32 | param_named scale float3 0.012 0.005 0.03
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33 | param_named_auto time_0_X time_0_x 100.0
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34 | }
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35 | }
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36 |
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37 | fragment_program GLSL/OceanFS glsl
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38 | {
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39 | source oceanGLSL.frag
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40 |
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41 | default_params
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42 | {
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43 | param_named Noise int 0
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44 | param_named skyBox int 1
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45 | }
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46 | }
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47 |
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48 | material OceanHLSL_GLSL
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49 | {
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50 | technique
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51 | {
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52 | pass
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53 | {
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54 | vertex_program_ref HLSL/OceanVS
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55 | {
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56 | param_named waveSpeed float2 0.0 0.168
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57 | param_named noiseSpeed float 0.155
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58 | }
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59 |
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60 | fragment_program_ref HLSL/OceanFS
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61 | {
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62 | param_named fadeBias float 0.336
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63 | param_named fadeExp float 5.546
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64 | param_named waterColor float4 0.0 0.244 0.395 1.0
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65 | }
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66 |
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67 | texture_unit
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68 | {
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69 | texture NoiseVolume.dds 3d
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70 | tex_coord_set 0
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71 | filtering linear linear none
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72 | }
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73 |
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74 | texture_unit
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75 | {
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76 | cubic_texture morning.jpg combinedUVW
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77 | tex_address_mode clamp
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78 | tex_coord_set 1
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79 | }
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80 |
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81 | }
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82 |
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83 | }
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84 |
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85 | technique
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86 | {
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87 | pass
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88 | {
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89 | vertex_program_ref GLSL/OceanVS
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90 | {
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91 | param_named waveSpeed float2 0.0 0.168
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92 | param_named noiseSpeed float 0.155
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93 | }
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94 |
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95 | fragment_program_ref GLSL/OceanFS
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96 | {
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97 | param_named fadeBias float 0.336
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98 | param_named fadeExp float 5.546
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99 | param_named waterColor float4 0.0 0.244 0.395 1.0
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100 | }
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101 |
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102 | texture_unit
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103 | {
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104 | texture NoiseVolume.dds 3d
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105 | tex_coord_set 0
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106 | filtering linear linear none
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107 | tex_address_mode wrap
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108 | }
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109 |
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110 | texture_unit
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111 | {
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112 | cubic_texture morning.jpg combinedUVW
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113 | tex_address_mode clamp
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114 | tex_coord_set 1
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115 | }
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116 |
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117 | }
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118 |
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119 | }
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120 |
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121 | }
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122 |
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123 |
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124 | vertex_program Cg/OceanVS cg
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125 | {
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126 | source oceanHLSL_Cg.vert
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127 | entry_point main
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128 | profiles vs_1_1 arbvp1
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129 |
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130 |
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131 | default_params
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132 | {
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133 | param_named_auto worldViewProj_matrix worldviewproj_matrix
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134 | param_named_auto eyePosition camera_position_object_space
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135 | param_named scale float3 0.012 0.005 0.03
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136 | param_named_auto time_0_X time_0_x 100.0
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137 | }
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138 | }
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139 |
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140 | fragment_program Cg/OceanFS cg
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141 | {
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142 | source oceanHLSL_Cg.frag
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143 | entry_point main
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144 | profiles ps_2_0 arbfp1
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145 |
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146 | }
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147 |
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148 | material OceanCg
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149 | {
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150 | technique
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151 | {
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152 | pass
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153 | {
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154 | vertex_program_ref Cg/OceanVS
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155 | {
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156 | param_named waveSpeed float2 0.0 0.168
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157 | param_named noiseSpeed float 0.155
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158 | }
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159 |
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160 | fragment_program_ref Cg/OceanFS
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161 | {
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162 | param_named fadeBias float 0.336
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163 | param_named fadeExp float 5.546
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164 | param_named waterColor float4 0.0 0.244 0.395 1.0
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165 | }
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166 |
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167 | texture_unit
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168 | {
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169 | texture NoiseVolume.dds 3d
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170 | tex_coord_set 0
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171 | filtering linear linear none
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172 | }
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173 |
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174 | texture_unit
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175 | {
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176 | cubic_texture morning.jpg combinedUVW
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177 | tex_address_mode clamp
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178 | tex_coord_set 1
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179 | }
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180 |
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181 | }
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182 |
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183 | }
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184 | }
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185 |
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186 |
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187 | vertex_program Cg/Ocean2VS cg
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188 | {
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189 | source Ocean2HLSL_Cg.vert
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190 | entry_point main
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191 | profiles vs_1_1 arbvp1
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192 |
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193 |
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194 | default_params
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195 | {
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196 | param_named_auto WorldViewProj worldviewproj_matrix
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197 | param_named_auto eyePosition camera_position_object_space
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198 | }
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199 | }
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200 |
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201 | fragment_program Cg/Ocean2FS cg
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202 | {
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203 | source Ocean2HLSL_Cg.frag
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204 | entry_point main
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205 | profiles ps_2_0 arbfp1
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206 |
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207 | }
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208 |
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209 | material Ocean2_Cg
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210 | {
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211 | technique
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212 | {
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213 | pass
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214 | {
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215 | vertex_program_ref Cg/Ocean2VS
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216 | {
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217 | param_named BumpScale float 0.2
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218 | param_named textureScale float2 25 26
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219 | param_named bumpSpeed float2 0.015 0.005
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220 | param_named_auto time time_0_x 100.0
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221 | param_named waveFreq float 0.028
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222 | param_named waveAmp float 1.8
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223 | }
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224 |
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225 | fragment_program_ref Cg/Ocean2FS
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226 | {
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227 | param_named deepColor float4 0 0.3 0.5 1.0
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228 | param_named shallowColor float4 0 1 1 1.0
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229 | param_named reflectionColor float4 0.95 1 1 1.0
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230 | param_named reflectionAmount float 1.0
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231 | param_named waterAmount float 0.3
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232 | param_named fresnelPower float 5.0
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233 | param_named fresnelBias float 0.328
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234 | param_named hdrMultiplier float 0.471
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235 | }
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236 |
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237 | texture_unit
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238 | {
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239 | texture waves2.dds
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240 | tex_coord_set 0
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241 | filtering linear linear linear
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242 | }
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243 |
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244 | texture_unit
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245 | {
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246 | cubic_texture morning.jpg combinedUVW
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247 | tex_address_mode clamp
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248 | tex_coord_set 1
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249 | }
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250 |
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251 | }
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252 |
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253 | }
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254 | }
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255 |
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256 |
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257 | vertex_program HLSL/Ocean2VS hlsl
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258 | {
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259 | source Ocean2HLSL_Cg.vert
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260 | entry_point main
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261 | target vs_1_1
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262 |
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263 |
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264 | default_params
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265 | {
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266 | param_named_auto WorldViewProj worldviewproj_matrix
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267 | param_named_auto eyePosition camera_position_object_space
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268 | }
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269 | }
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270 |
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271 | fragment_program HLSL/Ocean2FS hlsl
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272 | {
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273 | source Ocean2HLSL_Cg.frag
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274 | entry_point main
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275 | target ps_2_0
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276 |
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277 | }
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278 |
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279 | vertex_program GLSL/Ocean2VS glsl
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280 | {
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281 | source Ocean2GLSL.vert
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282 |
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283 | }
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284 |
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285 | fragment_program GLSL/Ocean2FS glsl
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286 | {
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287 | source Ocean2GLSL.frag
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288 | }
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289 |
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290 | material Ocean2_HLSL_GLSL
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291 | {
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292 | technique
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293 | {
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294 | pass
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295 | {
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296 | vertex_program_ref HLSL/Ocean2VS
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297 | {
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298 | param_named BumpScale float 0.2
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299 | param_named textureScale float2 25 26
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300 | param_named bumpSpeed float2 0.015 0.005
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301 | param_named_auto time time_0_x 100.0
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302 | param_named waveFreq float 0.028
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303 | param_named waveAmp float 1.8
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304 | }
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305 |
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306 | fragment_program_ref HLSL/Ocean2FS
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307 | {
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308 | param_named deepColor float4 0 0.3 0.5 1.0
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309 | param_named shallowColor float4 0 1 1 1.0
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310 | param_named reflectionColor float4 0.95 1 1 1.0
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311 | param_named reflectionAmount float 1.0
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312 | param_named waterAmount float 0.3
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313 | param_named fresnelPower float 5.0
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314 | param_named fresnelBias float 0.328
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315 | param_named hdrMultiplier float 0.471
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316 | }
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317 |
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318 | texture_unit
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319 | {
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320 | texture waves2.dds
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321 | tex_coord_set 0
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322 | filtering linear linear linear
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323 | }
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324 |
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325 | texture_unit
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326 | {
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327 | cubic_texture morning.jpg combinedUVW
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328 | tex_address_mode clamp
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329 | tex_coord_set 1
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330 | }
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331 |
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332 | }
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333 |
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334 | }
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335 |
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336 | technique
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337 | {
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338 | pass
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339 | {
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340 | vertex_program_ref GLSL/Ocean2VS
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341 | {
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342 | param_named_auto eyePosition camera_position_object_space
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343 | param_named_auto time time_0_x 100.0
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344 | param_named BumpScale float 0.2
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345 | param_named textureScale float2 25 26
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346 | param_named bumpSpeed float2 0.015 0.005
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347 | param_named waveFreq float 0.028
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348 | param_named waveAmp float 1.8
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349 | }
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350 |
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351 | fragment_program_ref GLSL/Ocean2FS
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352 | {
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353 | param_named deepColor float4 0 0.3 0.5 1.0
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354 | param_named shallowColor float4 0 1 1 1.0
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355 | param_named reflectionColor float4 0.95 1 1 1.0
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356 | param_named reflectionAmount float 1.0
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357 | param_named waterAmount float 0.3
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358 | param_named fresnelPower float 5.0
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359 | param_named fresnelBias float 0.328
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360 | param_named hdrMultiplier float 0.471
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361 | param_named NormalMap int 0
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362 | param_named EnvironmentMap int 1
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363 | }
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364 |
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365 | texture_unit
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366 | {
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367 | texture waves2.dds
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368 | tex_coord_set 0
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369 | filtering linear linear linear
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370 | }
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371 |
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372 | texture_unit
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373 | {
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374 | cubic_texture morning.jpg combinedUVW
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375 | tex_address_mode clamp
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376 | tex_coord_set 1
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377 | }
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378 |
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379 | }
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380 |
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381 | }
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382 | }
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383 |
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384 | material SkyBox
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385 | {
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386 | technique
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387 | {
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388 | pass
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389 | {
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390 | lighting off
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391 | depth_write off
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392 | depth_check off
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393 |
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394 | texture_unit
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395 | {
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396 | cubic_texture morning.jpg separateUV
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397 | tex_address_mode clamp
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398 | }
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399 | }
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400 | }
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401 | }
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402 |
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403 | material LightFlare
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404 | {
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405 | technique
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406 | {
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407 | pass
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408 | {
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409 | lighting off
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410 | scene_blend add
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411 | depth_write off
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412 |
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413 | texture_unit
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414 | {
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415 | texture flare.png
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416 | }
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417 | }
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418 | }
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419 | }
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420 |
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421 |
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