1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2006 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | #ifndef __MaterialControls_H__
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16 | #define __MaterialControls_H__
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17 |
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18 | #include "CEGUI/CEGUIForwardRefs.h"
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19 | #include "OgreString.h"
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20 |
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21 | enum ShaderValType
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22 | {
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23 | GPU_VERTEX, GPU_FRAGMENT, MAT_SPECULAR, MAT_DIFFUSE, MAT_AMBIENT, MAT_SHININESS, MAT_EMISSIVE
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24 | };
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25 |
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26 | //---------------------------------------------------------------------------
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27 | struct ShaderControl
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28 | {
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29 | Ogre::String Name;
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30 | Ogre::String ParamName;
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31 | ShaderValType ValType;
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32 | float MinVal;
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33 | float MaxVal;
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34 | size_t ElementIndex;
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35 | mutable size_t ConstantIndex;
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36 |
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37 | float getRange(void) const { return MaxVal - MinVal; }
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38 | float convertParamToScrollPosition(const float val) const { return val - MinVal; }
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39 | float convertScrollPositionToParam(const float val) const { return val + MinVal; }
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40 | };
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41 |
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42 | typedef std::vector<ShaderControl> ShaderControlsContainer;
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43 | typedef ShaderControlsContainer::iterator ShaderControlIterator;
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44 | // used for materials that have user controls
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45 |
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46 | //---------------------------------------------------------------------------
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47 | class MaterialControls
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48 | {
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49 | public:
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50 | MaterialControls(const Ogre::String& displayName, const Ogre::String& materialName)
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51 | : mDisplayName(displayName)
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52 | , mMaterialName(materialName)
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53 | {
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54 | };
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55 |
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56 | ~MaterialControls(void){}
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57 |
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58 | const Ogre::String& getDisplayName(void) const { return mDisplayName; }
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59 | const Ogre::String& getMaterialName(void) const { return mMaterialName; }
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60 | size_t getShaderControlCount(void) const { return mShaderControlsContainer.size(); }
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61 | const ShaderControl& getShaderControl(const size_t idx) const
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62 | {
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63 | assert( idx < mShaderControlsContainer.size() );
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64 | return mShaderControlsContainer[idx];
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65 | }
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66 | /** add a new control by passing a string parameter
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67 |
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68 | @param
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69 | params is a string using the following format:
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70 | "<Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index>"
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71 |
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72 | <Control Name> is the string displayed for the control name on screen
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73 | <Shader parameter name> is the name of the variable in the shader
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74 | <Parameter Type> can be GPU_VERTEX, GPU_FRAGMENT
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75 | <Min Val> minimum value that parameter can be
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76 | <Max Val> maximum value that parameter can be
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77 | <Parameter Sub Index> index into the the float array of the parameter. All GPU parameters are assumed to be float[4].
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78 |
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79 | */
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80 | void addControl(const Ogre::String& params);
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81 |
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82 | protected:
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83 |
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84 | Ogre::String mDisplayName;
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85 | Ogre::String mMaterialName;
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86 |
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87 | ShaderControlsContainer mShaderControlsContainer;
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88 | };
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89 |
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90 | typedef std::vector<MaterialControls> MaterialControlsContainer;
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91 | typedef MaterialControlsContainer::iterator MaterialControlsIterator;
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92 |
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93 |
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94 | //---------------------------------------------------------------------------
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95 | struct ShaderControlGUIWidget
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96 | {
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97 | CEGUI::StaticText* TextWidget;
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98 | CEGUI::StaticText* NumberWidget;
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99 | CEGUI::Scrollbar* ScrollWidget;
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100 |
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101 | ShaderControlGUIWidget() : TextWidget(NULL), ScrollWidget(NULL), NumberWidget(NULL) {}
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102 | };
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103 |
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104 | //---------------------------------------------------------------------------
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105 | /** loads material shader controls from a configuration file
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106 | A .controls file is made up of the following:
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107 |
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108 | [<material display name>]
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109 | material = <material name>
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110 | control = <Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index>
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111 |
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112 | <material display name> is what is displayed in the material combo box.
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113 | <material name> is the name of the material in the material script.
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114 | control is the shader control associated with the material. The order
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115 | of the contol definions in the .controls file determins their order
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116 | when displayed in the controls window.
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117 |
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118 | you can have multiple .controls files or put them all in one.
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119 | */
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120 | void loadMaterialControlsFile(MaterialControlsContainer& controlsContainer, const Ogre::String& filename);
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121 | /** load all control files found in resource paths
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122 | */
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123 | void loadAllMaterialControlFiles(MaterialControlsContainer& controlsContainer);
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124 |
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125 | #endif // __MaterialControls_H__
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