[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | You may use this sample code for anything you like, it is not covered by the
|
---|
| 11 | LGPL like the rest of the engine.
|
---|
| 12 | -----------------------------------------------------------------------------
|
---|
| 13 | */
|
---|
| 14 | /*
|
---|
| 15 | -----------------------------------------------------------------------------
|
---|
| 16 | Filename: ParticleApplication.cpp
|
---|
| 17 | Description: Specialisation of OGRE's framework application to show the
|
---|
| 18 | environment mapping feature.
|
---|
| 19 | -----------------------------------------------------------------------------
|
---|
| 20 | */
|
---|
| 21 |
|
---|
| 22 |
|
---|
| 23 | #include "ExampleApplication.h"
|
---|
| 24 |
|
---|
| 25 |
|
---|
| 26 | // Event handler to add ability to alter curvature
|
---|
| 27 | class ParticleFrameListener : public ExampleFrameListener
|
---|
| 28 | {
|
---|
| 29 | protected:
|
---|
| 30 | SceneNode* mFountainNode;
|
---|
| 31 | public:
|
---|
| 32 | ParticleFrameListener(RenderWindow* win, Camera* cam, SceneNode* fountainNode)
|
---|
| 33 | : ExampleFrameListener(win, cam)
|
---|
| 34 | {
|
---|
| 35 | mFountainNode = fountainNode;
|
---|
| 36 | }
|
---|
| 37 |
|
---|
| 38 | bool frameStarted(const FrameEvent& evt)
|
---|
| 39 | {
|
---|
| 40 |
|
---|
| 41 | // Rotate fountains
|
---|
| 42 | mFountainNode->yaw(Degree(evt.timeSinceLastFrame * 30));
|
---|
| 43 |
|
---|
| 44 | // Call default
|
---|
| 45 | return ExampleFrameListener::frameStarted(evt);
|
---|
| 46 |
|
---|
| 47 | }
|
---|
| 48 | };
|
---|
| 49 |
|
---|
| 50 |
|
---|
| 51 |
|
---|
| 52 | class ParticleApplication : public ExampleApplication
|
---|
| 53 | {
|
---|
| 54 | public:
|
---|
| 55 | ParticleApplication() {}
|
---|
| 56 |
|
---|
| 57 | protected:
|
---|
| 58 | SceneNode* mFountainNode;
|
---|
| 59 |
|
---|
| 60 | // Just override the mandatory create scene method
|
---|
| 61 | void createScene(void)
|
---|
| 62 | {
|
---|
| 63 | // Set ambient light
|
---|
| 64 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 65 |
|
---|
| 66 |
|
---|
| 67 |
|
---|
| 68 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
|
---|
| 69 |
|
---|
| 70 | // Add entity to the root scene node
|
---|
| 71 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 72 |
|
---|
| 73 |
|
---|
| 74 | // Green nimbus around Ogre
|
---|
| 75 | ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("Nimbus",
|
---|
| 76 | "Examples/GreenyNimbus");
|
---|
| 77 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pSys1);
|
---|
| 78 |
|
---|
| 79 |
|
---|
| 80 | // Create shared node for 2 fountains
|
---|
| 81 | mFountainNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 82 |
|
---|
| 83 | // fountain 1
|
---|
| 84 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("fountain1",
|
---|
| 85 | "Examples/PurpleFountain");
|
---|
| 86 | // Point the fountain at an angle
|
---|
| 87 | SceneNode* fNode = mFountainNode->createChildSceneNode();
|
---|
| 88 | fNode->translate(200,-100,0);
|
---|
| 89 | fNode->rotate(Vector3::UNIT_Z, Degree(20));
|
---|
| 90 | fNode->attachObject(pSys2);
|
---|
| 91 |
|
---|
| 92 | // fountain 2
|
---|
| 93 | ParticleSystem* pSys3 = mSceneMgr->createParticleSystem("fountain2",
|
---|
| 94 | "Examples/PurpleFountain");
|
---|
| 95 | // Point the fountain at an angle
|
---|
| 96 | fNode = mFountainNode->createChildSceneNode();
|
---|
| 97 | fNode->translate(-200,-100,0);
|
---|
| 98 | fNode->rotate(Vector3::UNIT_Z, Degree(-20));
|
---|
| 99 | fNode->attachObject(pSys3);
|
---|
| 100 |
|
---|
| 101 |
|
---|
| 102 |
|
---|
| 103 |
|
---|
| 104 | // Create a rainstorm
|
---|
| 105 | ParticleSystem* pSys4 = mSceneMgr->createParticleSystem("rain",
|
---|
| 106 | "Examples/Rain");
|
---|
| 107 | SceneNode* rNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 108 | rNode->translate(0,1000,0);
|
---|
| 109 | rNode->attachObject(pSys4);
|
---|
| 110 | // Fast-forward the rain so it looks more natural
|
---|
| 111 | pSys4->fastForward(5);
|
---|
| 112 |
|
---|
| 113 |
|
---|
| 114 | // Aureola around Ogre perpendicular to the ground
|
---|
| 115 | ParticleSystem* pSys5 = mSceneMgr->createParticleSystem("Aureola",
|
---|
| 116 | "Examples/Aureola");
|
---|
| 117 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pSys5);
|
---|
| 118 |
|
---|
| 119 | // Set nonvisible timeout
|
---|
| 120 | ParticleSystem::setDefaultNonVisibleUpdateTimeout(5);
|
---|
| 121 | }
|
---|
| 122 |
|
---|
| 123 | // Create new frame listener
|
---|
| 124 | void createFrameListener(void)
|
---|
| 125 | {
|
---|
| 126 | mFrameListener= new ParticleFrameListener(mWindow, mCamera, mFountainNode);
|
---|
| 127 | mRoot->addFrameListener(mFrameListener);
|
---|
| 128 | }
|
---|
| 129 |
|
---|
| 130 |
|
---|
| 131 | };
|
---|
| 132 |
|
---|