[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | /*
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| 15 | -----------------------------------------------------------------------------
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| 16 | Filename: ParticleApplication.cpp
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| 17 | Description: Specialisation of OGRE's framework application to show the
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| 18 | environment mapping feature.
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| 19 | -----------------------------------------------------------------------------
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| 20 | */
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| 21 |
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| 22 |
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| 23 | #include "ExampleApplication.h"
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| 24 |
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| 25 |
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| 26 | // Event handler to add ability to alter curvature
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| 27 | class ParticleFrameListener : public ExampleFrameListener
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| 28 | {
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| 29 | protected:
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| 30 | SceneNode* mFountainNode;
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| 31 | public:
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| 32 | ParticleFrameListener(RenderWindow* win, Camera* cam, SceneNode* fountainNode)
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| 33 | : ExampleFrameListener(win, cam)
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| 34 | {
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| 35 | mFountainNode = fountainNode;
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| 36 | }
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| 37 |
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| 38 | bool frameStarted(const FrameEvent& evt)
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| 39 | {
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| 40 |
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| 41 | // Rotate fountains
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| 42 | mFountainNode->yaw(Degree(evt.timeSinceLastFrame * 30));
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| 43 |
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| 44 | // Call default
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| 45 | return ExampleFrameListener::frameStarted(evt);
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| 46 |
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| 47 | }
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| 48 | };
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| 49 |
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| 50 |
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| 51 |
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| 52 | class ParticleApplication : public ExampleApplication
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| 53 | {
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| 54 | public:
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| 55 | ParticleApplication() {}
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| 56 |
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| 57 | protected:
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| 58 | SceneNode* mFountainNode;
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| 59 |
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| 60 | // Just override the mandatory create scene method
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| 61 | void createScene(void)
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| 62 | {
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| 63 | // Set ambient light
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| 64 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 65 |
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| 66 |
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| 67 |
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| 68 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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| 69 |
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| 70 | // Add entity to the root scene node
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| 71 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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| 72 |
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| 73 |
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| 74 | // Green nimbus around Ogre
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| 75 | ParticleSystem* pSys1 = ParticleSystemManager::getSingleton().createSystem("Nimbus",
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| 76 | "Examples/GreenyNimbus");
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| 77 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pSys1);
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| 78 |
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| 79 |
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| 80 | // Create shared node for 2 fountains
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| 81 | mFountainNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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| 82 |
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| 83 | // fountain 1
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| 84 | ParticleSystem* pSys2 = ParticleSystemManager::getSingleton().createSystem("fountain1",
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| 85 | "Examples/PurpleFountain");
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| 86 | // Point the fountain at an angle
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| 87 | SceneNode* fNode = mFountainNode->createChildSceneNode();
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| 88 | fNode->translate(200,-100,0);
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| 89 | fNode->rotate(Vector3::UNIT_Z, Degree(20));
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| 90 | fNode->attachObject(pSys2);
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| 91 |
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| 92 | // fountain 2
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| 93 | ParticleSystem* pSys3 = ParticleSystemManager::getSingleton().createSystem("fountain2",
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| 94 | "Examples/PurpleFountain");
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| 95 | // Point the fountain at an angle
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| 96 | fNode = mFountainNode->createChildSceneNode();
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| 97 | fNode->translate(-200,-100,0);
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| 98 | fNode->rotate(Vector3::UNIT_Z, Degree(-20));
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| 99 | fNode->attachObject(pSys3);
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| 100 |
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| 101 |
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| 102 |
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| 103 |
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| 104 | // Create a rainstorm
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| 105 | ParticleSystem* pSys4 = ParticleSystemManager::getSingleton().createSystem("rain",
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| 106 | "Examples/Rain");
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| 107 | SceneNode* rNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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| 108 | rNode->translate(0,1000,0);
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| 109 | rNode->attachObject(pSys4);
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| 110 | // Fast-forward the rain so it looks more natural
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| 111 | pSys4->fastForward(5);
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| 112 |
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| 113 |
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| 114 | }
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| 115 |
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| 116 | // Create new frame listener
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| 117 | void createFrameListener(void)
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| 118 | {
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| 119 | mFrameListener= new ParticleFrameListener(mWindow, mCamera, mFountainNode);
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| 120 | mRoot->addFrameListener(mFrameListener);
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| 121 | }
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| 122 |
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| 123 |
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| 124 | };
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| 125 |
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