1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 | /*
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15 | -----------------------------------------------------------------------------
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16 | Filename: ParticleApplication.cpp
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17 | Description: Specialisation of OGRE's framework application to show the
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18 | environment mapping feature.
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19 | -----------------------------------------------------------------------------
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20 | */
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21 |
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22 |
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23 | #include "ExampleApplication.h"
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24 |
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25 |
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26 | // Event handler to add ability to alter curvature
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27 | class ParticleFrameListener : public ExampleFrameListener
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28 | {
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29 | protected:
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30 | SceneNode* mFountainNode;
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31 | public:
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32 | ParticleFrameListener(RenderWindow* win, Camera* cam, SceneNode* fountainNode)
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33 | : ExampleFrameListener(win, cam)
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34 | {
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35 | mFountainNode = fountainNode;
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36 | }
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37 |
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38 | bool frameStarted(const FrameEvent& evt)
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39 | {
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40 |
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41 | // Rotate fountains
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42 | mFountainNode->yaw(Degree(evt.timeSinceLastFrame * 30));
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43 |
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44 | // Call default
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45 | return ExampleFrameListener::frameStarted(evt);
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46 |
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47 | }
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48 | };
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49 |
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50 |
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51 |
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52 | class ParticleApplication : public ExampleApplication
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53 | {
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54 | public:
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55 | ParticleApplication() {}
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56 |
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57 | protected:
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58 | SceneNode* mFountainNode;
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59 |
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60 | // Just override the mandatory create scene method
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61 | void createScene(void)
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62 | {
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63 | // Set ambient light
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64 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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65 |
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66 |
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67 |
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68 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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69 |
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70 | // Add entity to the root scene node
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71 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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72 |
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73 |
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74 | // Green nimbus around Ogre
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75 | ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("Nimbus",
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76 | "Examples/GreenyNimbus");
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77 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pSys1);
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78 |
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79 |
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80 | // Create shared node for 2 fountains
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81 | mFountainNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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82 |
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83 | // fountain 1
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84 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("fountain1",
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85 | "Examples/PurpleFountain");
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86 | // Point the fountain at an angle
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87 | SceneNode* fNode = mFountainNode->createChildSceneNode();
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88 | fNode->translate(200,-100,0);
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89 | fNode->rotate(Vector3::UNIT_Z, Degree(20));
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90 | fNode->attachObject(pSys2);
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91 |
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92 | // fountain 2
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93 | ParticleSystem* pSys3 = mSceneMgr->createParticleSystem("fountain2",
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94 | "Examples/PurpleFountain");
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95 | // Point the fountain at an angle
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96 | fNode = mFountainNode->createChildSceneNode();
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97 | fNode->translate(-200,-100,0);
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98 | fNode->rotate(Vector3::UNIT_Z, Degree(-20));
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99 | fNode->attachObject(pSys3);
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100 |
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101 |
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102 |
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103 |
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104 | // Create a rainstorm
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105 | ParticleSystem* pSys4 = mSceneMgr->createParticleSystem("rain",
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106 | "Examples/Rain");
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107 | SceneNode* rNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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108 | rNode->translate(0,1000,0);
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109 | rNode->attachObject(pSys4);
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110 | // Fast-forward the rain so it looks more natural
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111 | pSys4->fastForward(5);
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112 |
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113 |
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114 | // Aureola around Ogre perpendicular to the ground
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115 | ParticleSystem* pSys5 = mSceneMgr->createParticleSystem("Aureola",
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116 | "Examples/Aureola");
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117 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pSys5);
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118 |
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119 | // Set nonvisible timeout
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120 | ParticleSystem::setDefaultNonVisibleUpdateTimeout(5);
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121 | }
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122 |
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123 | // Create new frame listener
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124 | void createFrameListener(void)
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125 | {
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126 | mFrameListener= new ParticleFrameListener(mWindow, mCamera, mFountainNode);
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127 | mRoot->addFrameListener(mFrameListener);
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128 | }
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129 |
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130 |
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131 | };
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132 |
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