[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | /*
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| 15 | -----------------------------------------------------------------------------
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| 16 | Filename: SkeletalAnimation.h
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| 17 | Description: Specialisation of OGRE's framework application to show the
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| 18 | skeletal animation feature, including spline animation.
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| 19 | -----------------------------------------------------------------------------
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| 20 | */
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| 21 |
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| 22 |
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| 23 | #include "ExampleApplication.h"
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| 24 |
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| 25 | #define NUM_ROBOTS 10
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| 26 | #define ROW_COUNT 10
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| 27 | AnimationState* mAnimState[NUM_ROBOTS];
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| 28 | Real mAnimationSpeed[NUM_ROBOTS];
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| 29 |
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| 30 | // Event handler to animate
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| 31 | class SkeletalAnimationFrameListener : public ExampleFrameListener
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| 32 | {
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| 33 | protected:
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| 34 | public:
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| 35 | SkeletalAnimationFrameListener(RenderWindow* win, Camera* cam)
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| 36 | : ExampleFrameListener(win, cam)
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| 37 | {
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| 38 | }
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| 39 |
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| 40 | bool frameStarted(const FrameEvent& evt)
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| 41 | {
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| 42 | for (int i = 0; i < NUM_ROBOTS; ++i)
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| 43 | {
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| 44 | mAnimState[i]->addTime(evt.timeSinceLastFrame * mAnimationSpeed[i]);
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| 45 | }
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| 46 |
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| 47 | // Call default
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| 48 | return ExampleFrameListener::frameStarted(evt);
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| 49 |
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| 50 | }
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| 51 | };
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| 52 |
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| 53 |
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| 54 |
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| 55 | class SkeletalApplication : public ExampleApplication
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| 56 | {
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| 57 | public:
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| 58 | SkeletalApplication() {}
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| 59 |
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| 60 | protected:
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| 61 |
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| 62 | // Just override the mandatory create scene method
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| 63 | void createScene(void)
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| 64 | {
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| 65 | // Setup animation default
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| 66 | Animation::setDefaultInterpolationMode(Animation::IM_LINEAR);
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| 67 | Animation::setDefaultRotationInterpolationMode(Animation::RIM_LINEAR);
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| 68 |
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| 69 | // Set ambient light
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| 70 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 71 |
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| 72 |
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| 73 |
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| 74 | Entity *ent;
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| 75 | int row = 0;
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| 76 | int column = 0;
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| 77 | for (int i = 0; i < NUM_ROBOTS; ++i, ++column)
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| 78 | {
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| 79 | if (column > ROW_COUNT)
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| 80 | {
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| 81 | ++row;
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| 82 | column = 0;
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| 83 | }
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| 84 |
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| 85 | ent = mSceneMgr->createEntity("robot" + StringConverter::toString(i), "robot.mesh");
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| 86 | // Add entity to the scene node
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| 87 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
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| 88 | Vector3(-(row*100), 0,(column*50)))->attachObject(ent);
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| 89 | mAnimState[i] = ent->getAnimationState("Walk");
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| 90 | mAnimState[i]->setEnabled(true);
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| 91 | mAnimationSpeed[i] = Math::RangeRandom(0.5, 1.5);
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| 92 | }
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| 93 |
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| 94 |
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| 95 |
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| 96 | // Give it a little ambience with lights
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| 97 | Light* l;
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| 98 | l = mSceneMgr->createLight("BlueLight");
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| 99 | l->setPosition(-200,-80,-100);
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| 100 | l->setDiffuseColour(0.5, 0.5, 1.0);
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| 101 |
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| 102 | l = mSceneMgr->createLight("GreenLight");
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| 103 | l->setPosition(0,0,-100);
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| 104 | l->setDiffuseColour(0.5, 1.0, 0.5);
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| 105 |
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| 106 | // Position the camera
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| 107 | mCamera->setPosition(100,50,100);
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| 108 | mCamera->lookAt(-50,50,0);
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| 109 |
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| 110 | // Report whether hardware skinning is enabled or not
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| 111 | Technique* t = ent->getSubEntity(0)->getMaterial()->getBestTechnique();
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| 112 | Pass* p = t->getPass(0);
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| 113 | if (p->hasVertexProgram() &&
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| 114 | p->getVertexProgram()->isSkeletalAnimationIncluded())
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| 115 | {
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| 116 | mWindow->setDebugText("Hardware skinning is enabled");
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| 117 | }
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| 118 | else
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| 119 | {
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| 120 | mWindow->setDebugText("Software skinning is enabled");
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| 121 | }
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| 122 |
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| 123 |
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| 124 |
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| 125 |
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| 126 | }
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| 127 |
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| 128 | // Create new frame listener
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| 129 | void createFrameListener(void)
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| 130 | {
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| 131 | mFrameListener= new SkeletalAnimationFrameListener(mWindow, mCamera);
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| 132 | mRoot->addFrameListener(mFrameListener);
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| 133 | }
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| 134 |
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| 135 |
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| 136 | };
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| 137 |
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