Revision 692,
1.3 KB
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | #include "SkeletalAnimation.h"
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16 |
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17 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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18 | #define WIN32_LEAN_AND_MEAN
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19 | #include "windows.h"
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20 | #endif
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21 |
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22 | #ifdef __cplusplus
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23 | extern "C" {
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24 | #endif
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25 |
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26 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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27 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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28 | #else
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29 | int main(int argc, char **argv)
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30 | #endif
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31 | {
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32 | // Create application object
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33 | SkeletalApplication app;
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34 |
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35 | try {
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36 | app.go();
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37 | } catch( Exception& e ) {
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38 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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39 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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40 | #else
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41 | std::cerr << "An exception has occured: " << e.getFullDescription();
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42 | #endif
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43 | }
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44 |
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45 |
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46 | return 0;
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47 | }
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48 |
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49 | #ifdef __cplusplus
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50 | }
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51 | #endif
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