[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | You may use this sample code for anything you like, it is not covered by the
|
---|
| 11 | LGPL like the rest of the engine.
|
---|
| 12 | -----------------------------------------------------------------------------
|
---|
| 13 | */
|
---|
| 14 |
|
---|
| 15 | /**
|
---|
| 16 | \file
|
---|
| 17 | SkyBox.h
|
---|
| 18 | \brief
|
---|
| 19 | Specialisation of OGRE's framework application to show the
|
---|
| 20 | skybox feature where a wrap-around environment is projected
|
---|
| 21 | onto a cube around the camera.
|
---|
| 22 | */
|
---|
| 23 |
|
---|
| 24 | #include "ExampleApplication.h"
|
---|
| 25 |
|
---|
| 26 | ParticleSystem *pThrusters;
|
---|
| 27 |
|
---|
| 28 | class SkyBoxFrameListener : public ExampleFrameListener
|
---|
| 29 | {
|
---|
| 30 | private:
|
---|
| 31 | static float fDefDim;
|
---|
| 32 | static float fDefVel;
|
---|
| 33 |
|
---|
| 34 | public:
|
---|
| 35 | SkyBoxFrameListener(RenderWindow* win, Camera* cam) : ExampleFrameListener( win, cam )
|
---|
| 36 | {
|
---|
| 37 | }
|
---|
| 38 |
|
---|
| 39 | bool frameStarted( const FrameEvent& evt )
|
---|
| 40 | {
|
---|
| 41 | bool bOK = ExampleFrameListener::frameStarted( evt );
|
---|
| 42 |
|
---|
| 43 | if( mInputDevice->isKeyDown( KC_N ) )
|
---|
| 44 | {
|
---|
| 45 | pThrusters->setDefaultDimensions( fDefDim + 0.25, fDefDim + 0.25 );
|
---|
| 46 | fDefDim += 0.25;
|
---|
| 47 | }
|
---|
| 48 |
|
---|
| 49 | if( mInputDevice->isKeyDown( KC_M ) )
|
---|
| 50 | {
|
---|
| 51 | pThrusters->setDefaultDimensions( fDefDim - 0.25, fDefDim - 0.25 );
|
---|
| 52 | fDefDim -= 0.25;
|
---|
| 53 | }
|
---|
| 54 |
|
---|
| 55 | if( mInputDevice->isKeyDown( KC_H ) )
|
---|
| 56 | {
|
---|
| 57 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel + 1 );
|
---|
| 58 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel + 1 );
|
---|
| 59 | fDefVel += 1;
|
---|
| 60 | }
|
---|
| 61 |
|
---|
| 62 | if( mInputDevice->isKeyDown( KC_J ) && !( fDefVel < 0.0f ) )
|
---|
| 63 | {
|
---|
| 64 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel - 1 );
|
---|
| 65 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel - 1 );
|
---|
| 66 | fDefVel -= 1;
|
---|
| 67 | }
|
---|
| 68 |
|
---|
| 69 | return bOK;
|
---|
| 70 | }
|
---|
| 71 | };
|
---|
| 72 |
|
---|
| 73 | float SkyBoxFrameListener::fDefDim = 25.0f;
|
---|
| 74 | float SkyBoxFrameListener::fDefVel = 50.0f;
|
---|
| 75 |
|
---|
| 76 | class SkyBoxApplication : public ExampleApplication
|
---|
| 77 | {
|
---|
| 78 | public:
|
---|
| 79 | SkyBoxApplication() {}
|
---|
| 80 |
|
---|
| 81 | protected:
|
---|
| 82 | virtual void createFrameListener(void)
|
---|
| 83 | {
|
---|
| 84 | mFrameListener= new SkyBoxFrameListener(mWindow, mCamera);
|
---|
| 85 | mRoot->addFrameListener(mFrameListener);
|
---|
| 86 | }
|
---|
| 87 |
|
---|
| 88 | // Just override the mandatory create scene method
|
---|
| 89 | void createScene(void)
|
---|
| 90 | {
|
---|
| 91 | // Set ambient light
|
---|
| 92 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 93 |
|
---|
| 94 | // Create a skybox
|
---|
| 95 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 50 );
|
---|
| 96 |
|
---|
| 97 | // Create a light
|
---|
| 98 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 99 | // Accept default settings: point light, white diffuse, just set position
|
---|
| 100 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
|
---|
| 101 | // other objects, but I don't
|
---|
| 102 | l->setPosition(20,80,50);
|
---|
| 103 |
|
---|
| 104 | // Also add a nice starship in
|
---|
| 105 | Entity *ent = mSceneMgr->createEntity( "razor", "razor.mesh" );
|
---|
| 106 |
|
---|
| 107 | mSceneMgr->getRootSceneNode()->attachObject( ent );
|
---|
| 108 |
|
---|
| 109 | pThrusters = mSceneMgr->createParticleSystem( "ParticleSys1", 200 );
|
---|
| 110 |
|
---|
| 111 | pThrusters ->setMaterialName( "Examples/Flare" );
|
---|
| 112 | pThrusters ->setDefaultDimensions( 25, 25 );
|
---|
| 113 |
|
---|
| 114 | ParticleEmitter *pEmit1 = pThrusters ->addEmitter( "Point" );
|
---|
| 115 | ParticleEmitter *pEmit2 = pThrusters ->addEmitter( "Point" );
|
---|
| 116 |
|
---|
| 117 | // Thruster 1
|
---|
| 118 | pEmit1->setAngle( Degree(3) );
|
---|
| 119 | pEmit1->setTimeToLive( 0.2 );
|
---|
| 120 | pEmit1->setEmissionRate( 70 );
|
---|
| 121 |
|
---|
| 122 | pEmit1->setParticleVelocity( 50 );
|
---|
| 123 |
|
---|
| 124 | pEmit1->setDirection(- Vector3::UNIT_Z);
|
---|
| 125 | pEmit1->setColour( ColourValue::White, ColourValue::Red);
|
---|
| 126 |
|
---|
| 127 | // Thruster 2
|
---|
| 128 | pEmit2->setAngle( Degree(3) );
|
---|
| 129 | pEmit2->setTimeToLive( 0.2 );
|
---|
| 130 | pEmit2->setEmissionRate( 70 );
|
---|
| 131 |
|
---|
| 132 | pEmit2->setParticleVelocity( 50 );
|
---|
| 133 |
|
---|
| 134 | pEmit2->setDirection( -Vector3::UNIT_Z );
|
---|
| 135 | pEmit2->setColour( ColourValue::White, ColourValue::Red );
|
---|
| 136 |
|
---|
| 137 | // Set the position of the thrusters
|
---|
| 138 | pEmit1->setPosition( Vector3( 5.7f, 0.0f, 0.0f ) );
|
---|
| 139 | pEmit2->setPosition( Vector3( -18.0f, 0.0f, 0.0f ) );
|
---|
| 140 |
|
---|
| 141 | mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3( 0.0f, 6.5f, -67.0f ) )
|
---|
| 142 | ->attachObject(pThrusters);
|
---|
| 143 | }
|
---|
| 144 |
|
---|
| 145 | };
|
---|