1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | SkyBox.h
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18 | \brief
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19 | Specialisation of OGRE's framework application to show the
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20 | skybox feature where a wrap-around environment is projected
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21 | onto a cube around the camera.
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22 | */
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23 |
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24 | #include "ExampleApplication.h"
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25 |
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26 | ParticleSystem *pThrusters;
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27 |
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28 | class SkyBoxFrameListener : public ExampleFrameListener
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29 | {
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30 | private:
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31 | static float fDefDim;
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32 | static float fDefVel;
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33 |
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34 | public:
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35 | SkyBoxFrameListener(RenderWindow* win, Camera* cam) : ExampleFrameListener( win, cam )
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36 | {
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37 | }
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38 |
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39 | bool frameStarted( const FrameEvent& evt )
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40 | {
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41 | bool bOK = ExampleFrameListener::frameStarted( evt );
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42 |
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43 | if( mInputDevice->isKeyDown( KC_N ) )
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44 | {
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45 | pThrusters->setDefaultDimensions( fDefDim + 0.25, fDefDim + 0.25 );
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46 | fDefDim += 0.25;
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47 | }
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48 |
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49 | if( mInputDevice->isKeyDown( KC_M ) )
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50 | {
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51 | pThrusters->setDefaultDimensions( fDefDim - 0.25, fDefDim - 0.25 );
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52 | fDefDim -= 0.25;
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53 | }
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54 |
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55 | if( mInputDevice->isKeyDown( KC_H ) )
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56 | {
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57 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel + 1 );
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58 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel + 1 );
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59 | fDefVel += 1;
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60 | }
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61 |
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62 | if( mInputDevice->isKeyDown( KC_J ) && !( fDefVel < 0.0f ) )
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63 | {
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64 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel - 1 );
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65 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel - 1 );
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66 | fDefVel -= 1;
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67 | }
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68 |
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69 | return bOK;
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70 | }
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71 | };
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72 |
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73 | float SkyBoxFrameListener::fDefDim = 25.0f;
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74 | float SkyBoxFrameListener::fDefVel = 50.0f;
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75 |
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76 | class SkyBoxApplication : public ExampleApplication
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77 | {
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78 | public:
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79 | SkyBoxApplication() {}
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80 |
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81 | protected:
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82 | virtual void createFrameListener(void)
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83 | {
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84 | mFrameListener= new SkyBoxFrameListener(mWindow, mCamera);
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85 | mRoot->addFrameListener(mFrameListener);
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86 | }
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87 |
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88 | // Just override the mandatory create scene method
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89 | void createScene(void)
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90 | {
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91 | // Set ambient light
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92 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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93 |
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94 | // Create a skybox
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95 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 50 );
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96 |
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97 | // Create a light
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98 | Light* l = mSceneMgr->createLight("MainLight");
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99 | // Accept default settings: point light, white diffuse, just set position
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100 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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101 | // other objects, but I don't
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102 | l->setPosition(20,80,50);
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103 |
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104 | // Also add a nice starship in
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105 | Entity *ent = mSceneMgr->createEntity( "razor", "razor.mesh" );
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106 |
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107 | mSceneMgr->getRootSceneNode()->attachObject( ent );
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108 |
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109 | pThrusters = ParticleSystemManager::getSingleton().createSystem( "ParticleSys1", 200 );
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110 |
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111 | pThrusters ->setMaterialName( "Examples/Flare" );
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112 | pThrusters ->setDefaultDimensions( 25, 25 );
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113 |
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114 | ParticleEmitter *pEmit1 = pThrusters ->addEmitter( "Point" );
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115 | ParticleEmitter *pEmit2 = pThrusters ->addEmitter( "Point" );
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116 |
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117 | // Thruster 1
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118 | pEmit1->setAngle( Degree(3) );
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119 | pEmit1->setTimeToLive( 0.2 );
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120 | pEmit1->setEmissionRate( 70 );
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121 |
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122 | pEmit1->setParticleVelocity( 50 );
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123 |
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124 | pEmit1->setDirection(- Vector3::UNIT_Z);
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125 | pEmit1->setColour( ColourValue::White, ColourValue::Red);
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126 |
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127 | // Thruster 2
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128 | pEmit2->setAngle( Degree(3) );
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129 | pEmit2->setTimeToLive( 0.2 );
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130 | pEmit2->setEmissionRate( 70 );
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131 |
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132 | pEmit2->setParticleVelocity( 50 );
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133 |
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134 | pEmit2->setDirection( -Vector3::UNIT_Z );
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135 | pEmit2->setColour( ColourValue::White, ColourValue::Red );
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136 |
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137 | // Set the position of the thrusters
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138 | pEmit1->setPosition( Vector3( 5.7f, 0.0f, 0.0f ) );
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139 | pEmit2->setPosition( Vector3( -18.0f, 0.0f, 0.0f ) );
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140 |
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141 | mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3( 0.0f, 6.5f, -67.0f ) )
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142 | ->attachObject(pThrusters);
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143 | }
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144 |
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145 | };
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