source: OGRE/trunk/ogrenew/Samples/SkyBox/include/SkyBox.h @ 690

Revision 690, 4.5 KB checked in by mattausch, 18 years ago (diff)

added ogre 1.07 main

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10You may use this sample code for anything you like, it is not covered by the
11LGPL like the rest of the engine.
12-----------------------------------------------------------------------------
13*/
14
15/**
16    \file
17        SkyBox.h
18    \brief
19        Specialisation of OGRE's framework application to show the
20        skybox feature where a wrap-around environment is projected
21        onto a cube around the camera.
22*/
23
24#include "ExampleApplication.h"
25
26ParticleSystem *pThrusters;
27
28class SkyBoxFrameListener : public ExampleFrameListener
29{
30private:
31    static float fDefDim;
32    static float fDefVel;
33
34public:
35    SkyBoxFrameListener(RenderWindow* win, Camera* cam) : ExampleFrameListener( win, cam )
36    {
37    }
38
39    bool frameStarted( const FrameEvent& evt )
40    {
41        bool bOK = ExampleFrameListener::frameStarted( evt );
42
43        if( mInputDevice->isKeyDown( KC_N ) )
44        {
45            pThrusters->setDefaultDimensions( fDefDim + 0.25, fDefDim + 0.25 );
46            fDefDim += 0.25;
47        }
48
49        if( mInputDevice->isKeyDown( KC_M ) )
50        {
51            pThrusters->setDefaultDimensions( fDefDim - 0.25, fDefDim - 0.25 );
52            fDefDim -= 0.25;
53        }
54
55        if( mInputDevice->isKeyDown( KC_H ) )
56        {
57            pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel + 1 );
58            pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel + 1 );
59            fDefVel += 1;           
60        }
61
62        if( mInputDevice->isKeyDown( KC_J ) && !( fDefVel < 0.0f ) )
63        {
64            pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel - 1 );
65            pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel - 1 );
66            fDefVel -= 1;           
67        }
68
69        return bOK;
70    }
71};
72
73float SkyBoxFrameListener::fDefDim = 25.0f;
74float SkyBoxFrameListener::fDefVel = 50.0f;
75
76class SkyBoxApplication : public ExampleApplication
77{
78public:
79    SkyBoxApplication() {}
80
81protected:
82    virtual void createFrameListener(void)
83    {
84        mFrameListener= new SkyBoxFrameListener(mWindow, mCamera);
85        mRoot->addFrameListener(mFrameListener);
86    }
87
88    // Just override the mandatory create scene method
89    void createScene(void)
90    {
91        // Set ambient light
92        mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
93
94        // Create a skybox
95        mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 50 );
96
97        // Create a light
98        Light* l = mSceneMgr->createLight("MainLight");
99        // Accept default settings: point light, white diffuse, just set position
100        // NB I could attach the light to a SceneNode if I wanted it to move automatically with
101        //  other objects, but I don't
102        l->setPosition(20,80,50);
103
104        // Also add a nice starship in
105        Entity *ent = mSceneMgr->createEntity( "razor", "razor.mesh" );
106
107        mSceneMgr->getRootSceneNode()->attachObject( ent );
108
109        pThrusters = ParticleSystemManager::getSingleton().createSystem( "ParticleSys1", 200 );
110
111        pThrusters ->setMaterialName( "Examples/Flare" );
112        pThrusters ->setDefaultDimensions( 25, 25 );
113
114        ParticleEmitter *pEmit1 = pThrusters ->addEmitter( "Point" );
115        ParticleEmitter *pEmit2 = pThrusters ->addEmitter( "Point" );
116
117        // Thruster 1
118        pEmit1->setAngle( Degree(3) );
119        pEmit1->setTimeToLive( 0.2 );
120        pEmit1->setEmissionRate( 70 );
121
122        pEmit1->setParticleVelocity( 50 );
123
124        pEmit1->setDirection(- Vector3::UNIT_Z);
125        pEmit1->setColour( ColourValue::White, ColourValue::Red);       
126
127        // Thruster 2
128        pEmit2->setAngle( Degree(3) );
129        pEmit2->setTimeToLive( 0.2 );
130        pEmit2->setEmissionRate( 70 );
131
132        pEmit2->setParticleVelocity( 50 );
133
134        pEmit2->setDirection( -Vector3::UNIT_Z );
135        pEmit2->setColour( ColourValue::White, ColourValue::Red );
136
137        // Set the position of the thrusters
138        pEmit1->setPosition( Vector3( 5.7f, 0.0f, 0.0f ) );
139        pEmit2->setPosition( Vector3( -18.0f, 0.0f, 0.0f ) );
140
141        mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3( 0.0f, 6.5f, -67.0f ) )
142            ->attachObject(pThrusters);
143    }
144
145};
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