[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | SkyDome.h
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| 18 | \brief
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| 19 | Specialisation of OGRE's framework application to show the
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| 20 | skydome feature
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| 21 | */
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| 22 |
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| 23 |
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| 24 | #include "ExampleApplication.h"
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| 25 |
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| 26 | // Event handler to add ability to alter curvature
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| 27 | class SkyDomeFrameListener : public ExampleFrameListener
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| 28 | {
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| 29 | protected:
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| 30 | Real mCurvature;
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| 31 | Real mTiling;
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| 32 | SceneManager* mSceneMgr;
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| 33 | public:
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| 34 | SkyDomeFrameListener(RenderWindow* win, Camera* cam, SceneManager* mgr)
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| 35 | : ExampleFrameListener(win, cam)
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| 36 | {
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| 37 | mSceneMgr = mgr;
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| 38 | mCurvature = 1;
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| 39 | mTiling = 15;
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| 40 |
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| 41 | }
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| 42 |
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| 43 | bool frameStarted(const FrameEvent& evt)
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| 44 | {
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| 45 | // Change curvature / tiling
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| 46 | // Delay timer to stop too quick updates of curvature
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| 47 | static Real timeDelay = 0;
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| 48 |
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| 49 | bool updateSky;
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| 50 | updateSky = false;
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| 51 |
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| 52 | if(!ExampleFrameListener::frameStarted(evt))
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| 53 | return false;
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| 54 |
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| 55 | if (mInputDevice->isKeyDown(KC_H) && timeDelay <= 0)
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| 56 | {
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| 57 | mCurvature += 1;
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| 58 | timeDelay = 0.1;
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| 59 | updateSky = true;
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| 60 | }
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| 61 | if (mInputDevice->isKeyDown(KC_G) && timeDelay <= 0)
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| 62 | {
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| 63 | mCurvature -= 1;
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| 64 | timeDelay = 0.1;
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| 65 | updateSky = true;
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| 66 | }
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| 67 |
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| 68 | if (mInputDevice->isKeyDown(KC_U) && timeDelay <= 0)
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| 69 | {
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| 70 | mTiling += 1;
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| 71 | timeDelay = 0.1;
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| 72 | updateSky = true;
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| 73 | }
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| 74 | if (mInputDevice->isKeyDown(KC_Y) && timeDelay <= 0)
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| 75 | {
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| 76 | mTiling -= 1;
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| 77 | timeDelay = 0.1;
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| 78 | updateSky = true;
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| 79 | }
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| 80 |
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| 81 | if (timeDelay > 0)
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| 82 | timeDelay -= evt.timeSinceLastFrame;
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| 83 |
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| 84 | if (updateSky)
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| 85 | {
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| 86 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", mCurvature, mTiling);
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| 87 | }
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| 88 |
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| 89 | return true;
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| 90 |
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| 91 | }
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| 92 |
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| 93 |
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| 94 |
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| 95 |
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| 96 | };
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| 97 |
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| 98 | class SkyDomeApplication : public ExampleApplication
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| 99 | {
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| 100 | public:
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| 101 | SkyDomeApplication()
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| 102 | {
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| 103 | }
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| 104 |
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| 105 | protected:
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| 106 | // Just override the mandatory create scene method
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| 107 | void createScene(void)
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| 108 | {
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| 109 | // Set ambient light
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| 110 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 111 |
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| 112 | // Create a skydome
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| 113 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
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| 114 |
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| 115 | // Create a light
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| 116 | Light* l = mSceneMgr->createLight("MainLight");
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| 117 | // Accept default settings: point light, white diffuse, just set position
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| 118 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 119 | // other objects, but I don't
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| 120 | l->setPosition(20,80,50);
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| 121 |
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| 122 | Entity *ent;
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| 123 |
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| 124 | // Define a floor plane mesh
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| 125 | Plane p;
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| 126 | p.normal = Vector3::UNIT_Y;
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| 127 | p.d = 200;
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| 128 | MeshManager::getSingleton().createPlane("FloorPlane",
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| 129 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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| 130 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z);
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| 131 |
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| 132 | // Create an entity (the floor)
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| 133 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
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| 134 | ent->setMaterialName("Examples/RustySteel");
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| 135 |
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| 136 | mSceneMgr->getRootSceneNode()->attachObject(ent);
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| 137 |
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| 138 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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| 139 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2)
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| 140 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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| 141 |
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| 142 | }
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| 143 | // Create new frame listener
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| 144 | void createFrameListener(void)
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| 145 | {
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| 146 | mFrameListener= new SkyDomeFrameListener(mWindow, mCamera, mSceneMgr);
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| 147 | mRoot->addFrameListener(mFrameListener);
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| 148 | }
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| 149 |
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| 150 |
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| 151 | bool setup()
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| 152 | {
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| 153 | ExampleApplication::setup();
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| 154 | LogManager::getSingleton().setLogDetail( LL_BOREME );
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| 155 | return true;
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| 156 | }
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| 157 | };
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