1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | SkyDome.h
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18 | \brief
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19 | Specialisation of OGRE's framework application to show the
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20 | skydome feature
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21 | */
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22 |
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23 |
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24 | #include "ExampleApplication.h"
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25 |
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26 | // Event handler to add ability to alter curvature
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27 | class SkyDomeFrameListener : public ExampleFrameListener
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28 | {
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29 | protected:
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30 | Real mCurvature;
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31 | Real mTiling;
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32 | SceneManager* mSceneMgr;
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33 | public:
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34 | SkyDomeFrameListener(RenderWindow* win, Camera* cam, SceneManager* mgr)
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35 | : ExampleFrameListener(win, cam)
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36 | {
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37 | mSceneMgr = mgr;
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38 | mCurvature = 1;
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39 | mTiling = 15;
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40 |
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41 | }
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42 |
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43 | bool frameStarted(const FrameEvent& evt)
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44 | {
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45 | // Change curvature / tiling
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46 | // Delay timer to stop too quick updates of curvature
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47 | static Real timeDelay = 0;
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48 |
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49 | bool updateSky;
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50 | updateSky = false;
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51 |
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52 | if(!ExampleFrameListener::frameStarted(evt))
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53 | return false;
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54 |
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55 | if (mInputDevice->isKeyDown(KC_H) && timeDelay <= 0)
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56 | {
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57 | mCurvature += 1;
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58 | timeDelay = 0.1;
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59 | updateSky = true;
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60 | }
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61 | if (mInputDevice->isKeyDown(KC_G) && timeDelay <= 0)
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62 | {
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63 | mCurvature -= 1;
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64 | timeDelay = 0.1;
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65 | updateSky = true;
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66 | }
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67 |
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68 | if (mInputDevice->isKeyDown(KC_U) && timeDelay <= 0)
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69 | {
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70 | mTiling += 1;
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71 | timeDelay = 0.1;
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72 | updateSky = true;
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73 | }
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74 | if (mInputDevice->isKeyDown(KC_Y) && timeDelay <= 0)
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75 | {
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76 | mTiling -= 1;
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77 | timeDelay = 0.1;
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78 | updateSky = true;
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79 | }
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80 |
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81 | if (timeDelay > 0)
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82 | timeDelay -= evt.timeSinceLastFrame;
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83 |
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84 | if (updateSky)
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85 | {
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86 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", mCurvature, mTiling);
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87 | }
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88 |
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89 | return true;
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90 |
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91 | }
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92 |
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93 |
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94 |
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95 |
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96 | };
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97 |
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98 | class SkyDomeApplication : public ExampleApplication
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99 | {
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100 | public:
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101 | SkyDomeApplication()
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102 | {
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103 | }
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104 |
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105 | protected:
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106 | // Just override the mandatory create scene method
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107 | void createScene(void)
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108 | {
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109 | // Set ambient light
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110 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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111 |
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112 | // Create a skydome
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113 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
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114 |
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115 | // Create a light
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116 | Light* l = mSceneMgr->createLight("MainLight");
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117 | // Accept default settings: point light, white diffuse, just set position
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118 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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119 | // other objects, but I don't
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120 | l->setPosition(20,80,50);
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121 |
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122 | Entity *ent;
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123 |
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124 | // Define a floor plane mesh
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125 | Plane p;
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126 | p.normal = Vector3::UNIT_Y;
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127 | p.d = 200;
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128 | MeshManager::getSingleton().createPlane("FloorPlane",
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129 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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130 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z);
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131 |
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132 | // Create an entity (the floor)
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133 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
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134 | ent->setMaterialName("Examples/RustySteel");
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135 |
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136 | mSceneMgr->getRootSceneNode()->attachObject(ent);
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137 |
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138 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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139 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2)
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140 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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141 |
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142 | }
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143 | // Create new frame listener
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144 | void createFrameListener(void)
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145 | {
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146 | mFrameListener= new SkyDomeFrameListener(mWindow, mCamera, mSceneMgr);
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147 | mRoot->addFrameListener(mFrameListener);
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148 | }
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149 |
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150 |
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151 | bool setup()
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152 | {
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153 | ExampleApplication::setup();
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154 | LogManager::getSingleton().setLogDetail( LL_BOREME );
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155 | return true;
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156 | }
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157 | };
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