source: OGRE/trunk/ogrenew/Samples/SkyPlane/include/SkyPlane.h @ 692

Revision 692, 1.9 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10You may use this sample code for anything you like, it is not covered by the
11LGPL like the rest of the engine.
12-----------------------------------------------------------------------------
13*/
14
15/**
16    \file
17        SkyPlane.h
18    \brief
19        Specialisation of OGRE's framework application to show the
20        skyplane feature where a fixed constant-distance
21        skyplane is displayed in the background.
22*/
23
24#include "ExampleApplication.h"
25
26class SkyPlaneApplication : public ExampleApplication
27{
28public:
29    SkyPlaneApplication() {}
30
31protected:
32    // Just override the mandatory create scene method
33    void createScene(void)
34    {
35        // Set ambient light
36        mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
37
38        // Define the required skyplane
39        Plane plane;
40        // 5000 world units from the camera
41        plane.d = 5000;
42        // Above the camera, facing down
43        plane.normal = -Vector3::UNIT_Y;
44        // Create the plane 10000 units wide, tile the texture 3 times
45        mSceneMgr->setSkyPlane(true, plane, "Examples/SpaceSkyPlane",10000,3);
46
47        // Create a light
48        Light* l = mSceneMgr->createLight("MainLight");
49        // Accept default settings: point light, white diffuse, just set position
50        // NB I could attach the light to a SceneNode if I wanted it to move automatically with
51        //  other objects, but I don't
52        l->setPosition(20,80,50);
53
54        // Also add a nice dragon in
55        Entity *ent = mSceneMgr->createEntity("dragon", "dragon.mesh");
56        mSceneMgr->getRootSceneNode()->attachObject(ent);
57
58
59
60    }
61
62};
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