1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | SkyPlane.h
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18 | \brief
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19 | Specialisation of OGRE's framework application to show the
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20 | skyplane feature where a fixed constant-distance
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21 | skyplane is displayed in the background.
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22 | */
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23 |
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24 | #include "ExampleApplication.h"
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25 |
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26 | class SkyPlaneApplication : public ExampleApplication
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27 | {
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28 | public:
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29 | SkyPlaneApplication() {}
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30 |
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31 | protected:
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32 | // Just override the mandatory create scene method
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33 | void createScene(void)
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34 | {
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35 | // Set ambient light
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36 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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37 |
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38 | // Define the required skyplane
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39 | Plane plane;
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40 | // 5000 world units from the camera
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41 | plane.d = 5000;
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42 | // Above the camera, facing down
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43 | plane.normal = -Vector3::UNIT_Y;
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44 | // Create the plane 10000 units wide, tile the texture 3 times
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45 | mSceneMgr->setSkyPlane(true, plane, "Examples/SpaceSkyPlane",10000,3);
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46 |
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47 | // Create a light
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48 | Light* l = mSceneMgr->createLight("MainLight");
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49 | // Accept default settings: point light, white diffuse, just set position
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50 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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51 | // other objects, but I don't
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52 | l->setPosition(20,80,50);
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53 |
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54 | // Also add a nice dragon in
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55 | Entity *ent = mSceneMgr->createEntity("dragon", "dragon.mesh");
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56 | mSceneMgr->getRootSceneNode()->attachObject(ent);
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57 |
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58 |
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59 |
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60 | }
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61 |
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62 | };
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