[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | /*
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| 15 | -----------------------------------------------------------------------------
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| 16 | Filename: ParticleApplication.cpp
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| 17 | Description: Specialisation of OGRE's framework application to show the
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| 18 | environment mapping feature.
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| 19 | -----------------------------------------------------------------------------
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| 20 | */
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| 21 |
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| 22 |
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| 23 | #include "ExampleApplication.h"
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| 24 |
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| 25 |
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| 26 | // Event handler to add ability to alter curvature
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| 27 | class ParticleFrameListener : public ExampleFrameListener
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| 28 | {
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| 29 | protected:
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| 30 | SceneNode* mFountainNode;
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| 31 | public:
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| 32 | ParticleFrameListener(RenderWindow* win, Camera* cam, SceneNode* fountainNode)
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| 33 | : ExampleFrameListener(win, cam)
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| 34 | {
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| 35 | mFountainNode = fountainNode;
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| 36 | }
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| 37 |
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| 38 | bool frameStarted(const FrameEvent& evt)
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| 39 | {
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| 40 |
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| 41 | // Rotate fountains
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| 42 | // mFountainNode->yaw(evt.timeSinceLastFrame * 30);
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| 43 |
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| 44 | // Call default
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| 45 | return ExampleFrameListener::frameStarted(evt);
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| 46 |
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| 47 | }
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| 48 | };
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| 49 |
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| 50 |
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| 51 |
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| 52 | class ParticleApplication : public ExampleApplication
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| 53 | {
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| 54 | public:
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| 55 | ParticleApplication() {}
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| 56 |
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| 57 | protected:
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| 58 | SceneNode* mFountainNode;
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| 59 |
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| 60 | // Just override the mandatory create scene method
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| 61 | void createScene(void)
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| 62 | {
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| 63 | // Set ambient light
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| 64 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 65 |
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| 66 | // Create a skydome
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| 67 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
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| 68 |
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| 69 |
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| 70 | // Create shared node for 2 fountains
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| 71 | mFountainNode = static_cast<SceneNode*>(mSceneMgr->getRootSceneNode()->createChild());
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| 72 |
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| 73 | // smoke
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| 74 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("fountain1",
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| 75 | "Examples/Smoke");
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| 76 | // Point the fountain at an angle
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| 77 | SceneNode* fNode = static_cast<SceneNode*>(mFountainNode->createChild());
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| 78 | fNode->attachObject(pSys2);
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| 79 |
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| 80 | }
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| 81 |
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| 82 | // Create new frame listener
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| 83 | void createFrameListener(void)
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| 84 | {
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| 85 | mFrameListener= new ParticleFrameListener(mWindow, mCamera, mFountainNode);
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| 86 | mRoot->addFrameListener(mFrameListener);
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| 87 | }
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| 88 |
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| 89 |
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| 90 | };
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| 91 |
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