[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | TextureFX.h
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| 18 | \brief
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| 19 | Shows OGRE's ability to handle different types of texture effects.
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| 20 | */
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| 21 |
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| 22 |
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| 23 | #include "ExampleApplication.h"
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| 24 |
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| 25 | class TextureEffectsApplication : public ExampleApplication
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| 26 | {
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| 27 | public:
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| 28 | TextureEffectsApplication() {}
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| 29 |
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| 30 | protected:
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| 31 |
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| 32 | void createScalingPlane()
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| 33 | {
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| 34 | // Set up a material for the plane
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| 35 |
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| 36 | // Create a prefab plane
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| 37 | Entity *planeEnt = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE);
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| 38 | // Give the plane a texture
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| 39 | planeEnt->setMaterialName("Examples/TextureEffect1");
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| 40 |
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| 41 | SceneNode* node =
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| 42 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-250,-40,-100));
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| 43 |
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| 44 | node->attachObject(planeEnt);
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| 45 | }
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| 46 |
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| 47 | void createScrollingKnot()
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| 48 | {
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| 49 | Entity *ent = mSceneMgr->createEntity("knot", "knot.mesh");
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| 50 |
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| 51 |
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| 52 | ent->setMaterialName("Examples/TextureEffect2");
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| 53 | // Add entity to the root scene node
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| 54 | SceneNode* node =
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| 55 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(200,50,150));
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| 56 |
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| 57 | node->attachObject(ent);
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| 58 |
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| 59 | }
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| 60 |
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| 61 | void createWateryPlane()
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| 62 | {
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| 63 | // Create a prefab plane
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| 64 | Entity *planeEnt = mSceneMgr->createEntity("WaterPlane", SceneManager::PT_PLANE);
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| 65 | // Give the plane a texture
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| 66 | planeEnt->setMaterialName("Examples/TextureEffect3");
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| 67 |
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| 68 | mSceneMgr->getRootSceneNode()->attachObject(planeEnt);
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| 69 | }
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| 70 |
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| 71 | // Just override the mandatory create scene method
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| 72 | void createScene(void)
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| 73 | {
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| 74 |
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| 75 | // Set ambient light
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| 76 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 77 |
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| 78 | // Create a point light
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| 79 | Light* l = mSceneMgr->createLight("MainLight");
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| 80 | // Accept default settings: point light, white diffuse, just set position
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| 81 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 82 | // other objects, but I don't
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| 83 | l->setPosition(20,80,50);
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| 84 |
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| 85 |
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| 86 | createScalingPlane();
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| 87 | createScrollingKnot();
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| 88 | createWateryPlane();
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| 89 |
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| 90 |
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| 91 | // Set up a material for the skydome
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| 92 | MaterialPtr skyMat = MaterialManager::getSingleton().create("SkyMat",
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| 93 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 94 | // Perform no dynamic lighting on the sky
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| 95 | skyMat->setLightingEnabled(false);
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| 96 | // Use a cloudy sky
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| 97 | TextureUnitState* t = skyMat->getTechnique(0)->getPass(0)->createTextureUnitState("clouds.jpg");
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| 98 | // Scroll the clouds
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| 99 | t->setScrollAnimation(0.15, 0);
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| 100 |
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| 101 | // System will automatically set no depth write
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| 102 |
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| 103 | // Create a skydome
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| 104 | mSceneMgr->setSkyDome(true, "SkyMat", -5, 2);
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| 105 |
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| 106 |
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| 107 |
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| 108 |
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| 109 |
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| 110 | }
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| 111 |
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| 112 | };
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