1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | TextureFX.h
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18 | \brief
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19 | Shows OGRE's ability to handle different types of texture effects.
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20 | */
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21 |
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22 |
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23 | #include "ExampleApplication.h"
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24 |
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25 | class TextureEffectsApplication : public ExampleApplication
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26 | {
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27 | public:
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28 | TextureEffectsApplication() {}
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29 |
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30 | protected:
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31 |
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32 | void createScalingPlane()
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33 | {
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34 | // Set up a material for the plane
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35 |
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36 | // Create a prefab plane
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37 | Entity *planeEnt = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE);
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38 | // Give the plane a texture
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39 | planeEnt->setMaterialName("Examples/TextureEffect1");
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40 |
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41 | SceneNode* node =
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42 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-250,-40,-100));
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43 |
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44 | node->attachObject(planeEnt);
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45 | }
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46 |
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47 | void createScrollingKnot()
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48 | {
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49 | Entity *ent = mSceneMgr->createEntity("knot", "knot.mesh");
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50 |
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51 |
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52 | ent->setMaterialName("Examples/TextureEffect2");
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53 | // Add entity to the root scene node
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54 | SceneNode* node =
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55 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(200,50,150));
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56 |
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57 | node->attachObject(ent);
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58 |
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59 | }
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60 |
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61 | void createWateryPlane()
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62 | {
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63 | // Create a prefab plane
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64 | Entity *planeEnt = mSceneMgr->createEntity("WaterPlane", SceneManager::PT_PLANE);
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65 | // Give the plane a texture
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66 | planeEnt->setMaterialName("Examples/TextureEffect3");
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67 |
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68 | mSceneMgr->getRootSceneNode()->attachObject(planeEnt);
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69 | }
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70 |
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71 | // Just override the mandatory create scene method
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72 | void createScene(void)
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73 | {
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74 |
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75 | // Set ambient light
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76 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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77 |
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78 | // Create a point light
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79 | Light* l = mSceneMgr->createLight("MainLight");
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80 | // Accept default settings: point light, white diffuse, just set position
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81 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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82 | // other objects, but I don't
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83 | l->setPosition(20,80,50);
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84 |
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85 |
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86 | createScalingPlane();
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87 | createScrollingKnot();
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88 | createWateryPlane();
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89 |
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90 |
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91 | // Set up a material for the skydome
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92 | MaterialPtr skyMat = MaterialManager::getSingleton().create("SkyMat",
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93 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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94 | // Perform no dynamic lighting on the sky
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95 | skyMat->setLightingEnabled(false);
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96 | // Use a cloudy sky
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97 | TextureUnitState* t = skyMat->getTechnique(0)->getPass(0)->createTextureUnitState("clouds.jpg");
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98 | // Scroll the clouds
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99 | t->setScrollAnimation(0.15, 0);
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100 |
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101 | // System will automatically set no depth write
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102 |
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103 | // Create a skydome
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104 | mSceneMgr->setSkyDome(true, "SkyMat", -5, 2);
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105 |
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106 |
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107 |
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108 |
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109 |
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110 | }
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111 |
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112 | };
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