[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | Transparency.h
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| 18 | \brief
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| 19 | Specialisation of OGRE's framework application to show the transparency,
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| 20 | or scene blending features.
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| 21 | \par
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| 22 | Note that this is a little rudimentary - it's because whilst
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| 23 | OGRE supports lots of blending options, the SceneManager has
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| 24 | to ensure the rendering order is correct when object transparency
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| 25 | is enabled. Right now this is not quite right in the default
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| 26 | manager so this scene is kept deliberately simple.
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| 27 | */
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| 28 |
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| 29 | #include "ExampleApplication.h"
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| 30 |
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| 31 | class TransApplication : public ExampleApplication
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| 32 | {
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| 33 | public:
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| 34 | TransApplication() {}
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| 35 |
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| 36 | protected:
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| 37 |
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| 38 | // Just override the mandatory create scene method
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| 39 | void createScene(void)
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| 40 | {
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| 41 | // Set ambient light
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| 42 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 43 |
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| 44 | // Create a light
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| 45 | Light* l = mSceneMgr->createLight("MainLight");
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| 46 | // Accept default settings: point light, white diffuse, just set position
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| 47 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 48 | // other objects, but I don't
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| 49 | l->setPosition(20,80,50);
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| 50 |
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| 51 |
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| 52 | // Create a prefab plane
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| 53 | Entity *planeEnt = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE);
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| 54 | // Give the plane a texture
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| 55 | planeEnt->setMaterialName("Examples/BumpyMetal");
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| 56 |
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| 57 | // Create an entity from a model (will be loaded automatically)
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| 58 | Entity* knotEnt = mSceneMgr->createEntity("Knot", "knot.mesh");
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| 59 |
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| 60 | knotEnt->setMaterialName("Examples/TransparentTest");
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| 61 |
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| 62 | // Attach the 2 new entities to the root of the scene
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| 63 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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| 64 | rootNode->attachObject(planeEnt);
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| 65 | rootNode->attachObject(knotEnt);
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| 66 |
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| 67 | // Add a whole bunch of extra transparent entities
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| 68 | Entity *cloneEnt;
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| 69 | for (int n = 0; n < 10; ++n)
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| 70 | {
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| 71 | // Create a new node under the root
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| 72 | SceneNode* node = mSceneMgr->createSceneNode();
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| 73 | // Random translate
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| 74 | Vector3 nodePos;
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| 75 | nodePos.x = Math::SymmetricRandom() * 500.0;
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| 76 | nodePos.y = Math::SymmetricRandom() * 500.0;
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| 77 | nodePos.z = Math::SymmetricRandom() * 500.0;
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| 78 | node->setPosition(nodePos);
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| 79 | rootNode->addChild(node);
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| 80 | // Clone knot
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| 81 | char cloneName[12];
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| 82 | sprintf(cloneName, "Knot%d", n);
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| 83 | cloneEnt = knotEnt->clone(cloneName);
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| 84 | // Attach to new node
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| 85 | node->attachObject(cloneEnt);
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| 86 |
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| 87 | }
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| 88 | }
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| 89 |
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| 90 | };
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