1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | Transparency.h
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18 | \brief
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19 | Specialisation of OGRE's framework application to show the transparency,
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20 | or scene blending features.
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21 | \par
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22 | Note that this is a little rudimentary - it's because whilst
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23 | OGRE supports lots of blending options, the SceneManager has
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24 | to ensure the rendering order is correct when object transparency
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25 | is enabled. Right now this is not quite right in the default
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26 | manager so this scene is kept deliberately simple.
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27 | */
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28 |
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29 | #include "ExampleApplication.h"
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30 |
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31 | class TransApplication : public ExampleApplication
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32 | {
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33 | public:
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34 | TransApplication() {}
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35 |
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36 | protected:
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37 |
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38 | // Just override the mandatory create scene method
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39 | void createScene(void)
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40 | {
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41 | // Set ambient light
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42 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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43 |
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44 | // Create a light
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45 | Light* l = mSceneMgr->createLight("MainLight");
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46 | // Accept default settings: point light, white diffuse, just set position
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47 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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48 | // other objects, but I don't
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49 | l->setPosition(20,80,50);
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50 |
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51 |
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52 | // Create a prefab plane
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53 | Entity *planeEnt = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE);
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54 | // Give the plane a texture
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55 | planeEnt->setMaterialName("Examples/BumpyMetal");
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56 |
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57 | // Create an entity from a model (will be loaded automatically)
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58 | Entity* knotEnt = mSceneMgr->createEntity("Knot", "knot.mesh");
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59 |
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60 | knotEnt->setMaterialName("Examples/TransparentTest");
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61 |
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62 | // Attach the 2 new entities to the root of the scene
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63 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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64 | rootNode->attachObject(planeEnt);
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65 | rootNode->attachObject(knotEnt);
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66 |
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67 | // Add a whole bunch of extra transparent entities
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68 | Entity *cloneEnt;
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69 | for (int n = 0; n < 10; ++n)
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70 | {
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71 | // Create a new node under the root
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72 | SceneNode* node = mSceneMgr->createSceneNode();
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73 | // Random translate
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74 | Vector3 nodePos;
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75 | nodePos.x = Math::SymmetricRandom() * 500.0;
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76 | nodePos.y = Math::SymmetricRandom() * 500.0;
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77 | nodePos.z = Math::SymmetricRandom() * 500.0;
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78 | node->setPosition(nodePos);
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79 | rootNode->addChild(node);
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80 | // Clone knot
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81 | char cloneName[12];
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82 | sprintf(cloneName, "Knot%d", n);
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83 | cloneEnt = knotEnt->clone(cloneName);
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84 | // Attach to new node
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85 | node->attachObject(cloneEnt);
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86 |
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87 | }
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88 | }
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89 |
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90 | };
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