[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | #ifndef OWL_VOLUMERENDERABLE
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| 15 | #define OWL_VOLUMERENDERABLE
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| 16 | #include <OgrePrerequisites.h>
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| 17 | #include <OgreSimpleRenderable.h>
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| 18 |
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| 19 | /** Direct Volume Rendering.
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| 20 | TODO: LOD: reduce number of slices in distance
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| 21 | TODO: option to generate normals for lighting
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| 22 | @author W.J. van der Laan
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| 23 | */
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| 24 | class VolumeRenderable: public Ogre::SimpleRenderable {
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| 25 | public:
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| 26 | VolumeRenderable(size_t nSlices, float size, const Ogre::String & texture);
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| 27 | ~VolumeRenderable();
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| 28 |
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| 29 | // Copydoc Ogre::SimpleRenderable::notifyCurrentCamera
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| 30 | void _notifyCurrentCamera( Ogre::Camera* cam );
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| 31 | void getWorldTransforms( Ogre::Matrix4* xform ) const;
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| 32 |
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| 33 | /**
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| 34 | * Retrieves ratios of the origin-centered bounding sphere for this
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| 35 | * object.
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| 36 | */
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| 37 | Ogre::Real getBoundingRadius() const;
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| 38 |
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| 39 | /**
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| 40 | * Returns the camera-relative squared depth of this renderable.
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| 41 | */
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| 42 | Ogre::Real getSquaredViewDepth(const Ogre::Camera*) const;
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| 43 | protected:
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| 44 | void initialise();
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| 45 |
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| 46 | size_t mSlices;
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| 47 | float mSize;
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| 48 | float mRadius;
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| 49 | Ogre::Matrix3 mFakeOrientation;
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| 50 | Ogre::String mTexture;
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| 51 | Ogre::TextureUnitState *mUnit;
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| 52 | };
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| 53 | #endif
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