1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 | #ifndef OWL_VOLUMERENDERABLE
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15 | #define OWL_VOLUMERENDERABLE
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16 | #include <OgrePrerequisites.h>
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17 | #include <OgreSimpleRenderable.h>
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18 |
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19 | /** Direct Volume Rendering.
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20 | TODO: LOD: reduce number of slices in distance
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21 | TODO: option to generate normals for lighting
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22 | @author W.J. van der Laan
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23 | */
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24 | class VolumeRenderable: public Ogre::SimpleRenderable {
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25 | public:
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26 | VolumeRenderable(size_t nSlices, float size, const Ogre::String & texture);
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27 | ~VolumeRenderable();
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28 |
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29 | // Copydoc Ogre::SimpleRenderable::notifyCurrentCamera
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30 | void _notifyCurrentCamera( Ogre::Camera* cam );
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31 | void getWorldTransforms( Ogre::Matrix4* xform ) const;
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32 |
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33 | /**
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34 | * Retrieves ratios of the origin-centered bounding sphere for this
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35 | * object.
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36 | */
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37 | Ogre::Real getBoundingRadius() const;
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38 |
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39 | /**
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40 | * Returns the camera-relative squared depth of this renderable.
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41 | */
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42 | Ogre::Real getSquaredViewDepth(const Ogre::Camera*) const;
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43 | protected:
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44 | void initialise();
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45 |
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46 | size_t mSlices;
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47 | float mSize;
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48 | float mRadius;
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49 | Ogre::Matrix3 mFakeOrientation;
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50 | Ogre::String mTexture;
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51 | Ogre::TextureUnitState *mUnit;
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52 | };
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53 | #endif
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