[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | #include "ThingRenderable.h"
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| 15 | #include <OgreHardwareVertexBuffer.h>
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| 16 | #include <OgreHardwareIndexBuffer.h>
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| 17 | #include <OgreHardwareBufferManager.h>
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| 18 | #include <OgreCamera.h>
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| 19 | using namespace Ogre;
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| 20 |
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| 21 | ThingRenderable::ThingRenderable(float radius, size_t count, float qsize):
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| 22 | mRadius(radius),
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| 23 | mCount(count),
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| 24 | mQSize(qsize)
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| 25 | {
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| 26 | mBox = Ogre::AxisAlignedBox(-radius, -radius, -radius, radius, radius, radius);
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| 27 | initialise();
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| 28 | fillBuffer();
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| 29 | }
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| 30 | ThingRenderable::~ThingRenderable()
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| 31 | {
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| 32 | // need to release IndexData and vertexData created for renderable
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| 33 | delete mRenderOp.indexData;
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| 34 | delete mRenderOp.vertexData;
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| 35 | }
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| 36 |
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| 37 | void ThingRenderable::addTime(float t)
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| 38 | {
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| 39 | for(size_t x=0; x<mCount; x++)
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| 40 | {
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| 41 | Quaternion dest = things[x] * orbits[x];
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| 42 | things[x] = things[x] + t * (dest - things[x]);
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| 43 | things[x].normalise();
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| 44 | }
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| 45 | fillBuffer();
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| 46 | }
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| 47 | // Generate float between -1 and 1
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| 48 | float randFloat()
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| 49 | {
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| 50 | return ((float)rand()/RAND_MAX)*2.0f-1.0f;
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| 51 | }
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| 52 | void ThingRenderable::initialise()
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| 53 | {
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| 54 | // Fill array with randomly oriented quads
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| 55 | Vector3 ax, ay, az;
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| 56 | size_t x;
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| 57 | Quaternion q;
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| 58 | things.clear(); orbits.clear();
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| 59 | for(x=0; x<mCount; x++)
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| 60 | {
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| 61 | ax = Vector3(randFloat(), randFloat(), randFloat());
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| 62 | ay = Vector3(randFloat(), randFloat(), randFloat());
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| 63 | az = ax.crossProduct(ay);
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| 64 | ay = az.crossProduct(ax);
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| 65 | ax.normalise(); ay.normalise(); az.normalise();
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| 66 | q.FromAxes(ax, ay, az);
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| 67 | //std::cerr << ax.dotProduct(ay) << " " << ay.dotProduct(az) << " " << az.dotProduct(ax) << std::endl;
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| 68 | things.push_back(q);
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| 69 |
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| 70 | ax = Vector3(randFloat(), randFloat(), randFloat());
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| 71 | ay = Vector3(randFloat(), randFloat(), randFloat());
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| 72 | az = ax.crossProduct(ay);
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| 73 | ay = az.crossProduct(ax);
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| 74 | ax.normalise(); ay.normalise(); az.normalise();
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| 75 | q.FromAxes(ax, ay, az);
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| 76 | orbits.push_back(q);
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| 77 | }
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| 78 |
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| 79 | // Create buffers
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| 80 | size_t nvertices = mCount*4; // n+1 planes
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| 81 | //size_t elemsize = 2*3; // position, normal
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| 82 | //size_t dsize = elemsize*nvertices;
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| 83 |
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| 84 | Ogre::IndexData *idata = new Ogre::IndexData();
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| 85 | Ogre::VertexData *vdata = new Ogre::VertexData();
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| 86 |
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| 87 | // Quads
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| 88 | unsigned short *faces = new unsigned short[mCount*6];
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| 89 | for(x=0; x<mCount; x++)
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| 90 | {
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| 91 | faces[x*6+0] = x*4+0;
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| 92 | faces[x*6+1] = x*4+1;
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| 93 | faces[x*6+2] = x*4+2;
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| 94 | faces[x*6+3] = x*4+0;
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| 95 | faces[x*6+4] = x*4+2;
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| 96 | faces[x*6+5] = x*4+3;
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| 97 | }
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| 98 | // Setup buffers
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| 99 | vdata->vertexStart = 0;
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| 100 | vdata->vertexCount = nvertices;
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| 101 |
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| 102 | VertexDeclaration* decl = vdata->vertexDeclaration;
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| 103 | VertexBufferBinding* bind = vdata->vertexBufferBinding;
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| 104 |
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| 105 | size_t offset = 0;
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| 106 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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| 107 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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| 108 |
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| 109 | vbuf =
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| 110 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 111 | offset, nvertices, HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
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| 112 |
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| 113 | bind->setBinding(0, vbuf);
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| 114 |
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| 115 | //vbuf->writeData(0, vbuf->getSizeInBytes(), vertices, true);
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| 116 |
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| 117 | HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton().
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| 118 | createIndexBuffer(
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| 119 | HardwareIndexBuffer::IT_16BIT,
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| 120 | mCount*6,
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| 121 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 122 |
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| 123 | idata->indexBuffer = ibuf;
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| 124 | idata->indexCount = mCount*6;
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| 125 | idata->indexStart = 0;
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| 126 | ibuf->writeData(0, ibuf->getSizeInBytes(), faces, true);
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| 127 |
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| 128 | // Delete temporary buffers
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| 129 | delete [] faces;
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| 130 |
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| 131 | // Now make the render operation
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| 132 | mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
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| 133 | mRenderOp.indexData = idata;
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| 134 | mRenderOp.vertexData = vdata;
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| 135 | mRenderOp.useIndexes = true;
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| 136 | }
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| 137 |
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| 138 | void ThingRenderable::fillBuffer()
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| 139 | {
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| 140 | // Transfer vertices and normals
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| 141 | float *vIdx = static_cast<float*>(vbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
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| 142 | size_t elemsize = 1*3; // position only
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| 143 | size_t planesize = 4*elemsize; // four vertices per plane
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| 144 | for(size_t x=0; x<mCount; x++)
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| 145 | {
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| 146 | Vector3 ax, ay, az;
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| 147 | things[x].ToAxes(ax, ay, az);
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| 148 | Vector3 pos = az * mRadius; // scale to radius
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| 149 | ax *= mQSize;
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| 150 | ay *= mQSize;
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| 151 | Vector3 pos1 = pos - ax - ay;
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| 152 | Vector3 pos2 = pos + ax - ay;
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| 153 | Vector3 pos3 = pos + ax + ay;
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| 154 | Vector3 pos4 = pos - ax + ay;
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| 155 | vIdx[x*planesize + 0*elemsize + 0] = pos1.x;
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| 156 | vIdx[x*planesize + 0*elemsize + 1] = pos1.y;
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| 157 | vIdx[x*planesize + 0*elemsize + 2] = pos1.z;
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| 158 | vIdx[x*planesize + 1*elemsize + 0] = pos2.x;
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| 159 | vIdx[x*planesize + 1*elemsize + 1] = pos2.y;
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| 160 | vIdx[x*planesize + 1*elemsize + 2] = pos2.z;
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| 161 | vIdx[x*planesize + 2*elemsize + 0] = pos3.x;
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| 162 | vIdx[x*planesize + 2*elemsize + 1] = pos3.y;
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| 163 | vIdx[x*planesize + 2*elemsize + 2] = pos3.z;
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| 164 | vIdx[x*planesize + 3*elemsize + 0] = pos4.x;
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| 165 | vIdx[x*planesize + 3*elemsize + 1] = pos4.y;
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| 166 | vIdx[x*planesize + 3*elemsize + 2] = pos4.z;
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| 167 | }
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| 168 | vbuf->unlock();
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| 169 | }
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| 170 | Ogre::Real ThingRenderable::getBoundingRadius() const
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| 171 | {
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| 172 | return mRadius;
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| 173 | }
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| 174 | Ogre::Real ThingRenderable::getSquaredViewDepth(const Ogre::Camera* cam) const
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| 175 | {
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| 176 | Ogre::Vector3 min, max, mid, dist;
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| 177 |
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| 178 | min = mBox.getMinimum();
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| 179 | max = mBox.getMaximum();
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| 180 | mid = ((min - max) * 0.5) + min;
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| 181 | dist = cam->getDerivedPosition() - mid;
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| 182 |
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| 183 | return dist.squaredLength();
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| 184 | }
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| 185 |
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