1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 | #include "ThingRenderable.h"
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15 | #include <OgreHardwareVertexBuffer.h>
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16 | #include <OgreHardwareIndexBuffer.h>
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17 | #include <OgreHardwareBufferManager.h>
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18 | #include <OgreCamera.h>
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19 | using namespace Ogre;
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20 |
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21 | ThingRenderable::ThingRenderable(float radius, size_t count, float qsize):
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22 | mRadius(radius),
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23 | mCount(count),
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24 | mQSize(qsize)
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25 | {
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26 | mBox = Ogre::AxisAlignedBox(-radius, -radius, -radius, radius, radius, radius);
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27 | initialise();
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28 | fillBuffer();
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29 | }
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30 | ThingRenderable::~ThingRenderable()
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31 | {
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32 | // need to release IndexData and vertexData created for renderable
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33 | delete mRenderOp.indexData;
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34 | delete mRenderOp.vertexData;
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35 | }
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36 |
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37 | void ThingRenderable::addTime(float t)
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38 | {
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39 | for(size_t x=0; x<mCount; x++)
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40 | {
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41 | Quaternion dest = things[x] * orbits[x];
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42 | things[x] = things[x] + t * (dest - things[x]);
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43 | things[x].normalise();
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44 | }
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45 | fillBuffer();
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46 | }
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47 | // Generate float between -1 and 1
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48 | float randFloat()
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49 | {
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50 | return ((float)rand()/RAND_MAX)*2.0f-1.0f;
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51 | }
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52 | void ThingRenderable::initialise()
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53 | {
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54 | // Fill array with randomly oriented quads
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55 | Vector3 ax, ay, az;
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56 | size_t x;
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57 | Quaternion q;
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58 | things.clear(); orbits.clear();
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59 | for(x=0; x<mCount; x++)
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60 | {
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61 | ax = Vector3(randFloat(), randFloat(), randFloat());
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62 | ay = Vector3(randFloat(), randFloat(), randFloat());
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63 | az = ax.crossProduct(ay);
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64 | ay = az.crossProduct(ax);
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65 | ax.normalise(); ay.normalise(); az.normalise();
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66 | q.FromAxes(ax, ay, az);
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67 | //std::cerr << ax.dotProduct(ay) << " " << ay.dotProduct(az) << " " << az.dotProduct(ax) << std::endl;
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68 | things.push_back(q);
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69 |
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70 | ax = Vector3(randFloat(), randFloat(), randFloat());
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71 | ay = Vector3(randFloat(), randFloat(), randFloat());
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72 | az = ax.crossProduct(ay);
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73 | ay = az.crossProduct(ax);
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74 | ax.normalise(); ay.normalise(); az.normalise();
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75 | q.FromAxes(ax, ay, az);
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76 | orbits.push_back(q);
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77 | }
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78 |
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79 | // Create buffers
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80 | size_t nvertices = mCount*4; // n+1 planes
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81 | //size_t elemsize = 2*3; // position, normal
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82 | //size_t dsize = elemsize*nvertices;
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83 |
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84 | Ogre::IndexData *idata = new Ogre::IndexData();
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85 | Ogre::VertexData *vdata = new Ogre::VertexData();
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86 |
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87 | // Quads
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88 | unsigned short *faces = new unsigned short[mCount*6];
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89 | for(x=0; x<mCount; x++)
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90 | {
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91 | faces[x*6+0] = x*4+0;
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92 | faces[x*6+1] = x*4+1;
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93 | faces[x*6+2] = x*4+2;
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94 | faces[x*6+3] = x*4+0;
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95 | faces[x*6+4] = x*4+2;
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96 | faces[x*6+5] = x*4+3;
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97 | }
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98 | // Setup buffers
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99 | vdata->vertexStart = 0;
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100 | vdata->vertexCount = nvertices;
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101 |
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102 | VertexDeclaration* decl = vdata->vertexDeclaration;
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103 | VertexBufferBinding* bind = vdata->vertexBufferBinding;
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104 |
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105 | size_t offset = 0;
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106 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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107 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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108 |
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109 | vbuf =
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110 | HardwareBufferManager::getSingleton().createVertexBuffer(
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111 | offset, nvertices, HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
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112 |
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113 | bind->setBinding(0, vbuf);
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114 |
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115 | //vbuf->writeData(0, vbuf->getSizeInBytes(), vertices, true);
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116 |
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117 | HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton().
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118 | createIndexBuffer(
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119 | HardwareIndexBuffer::IT_16BIT,
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120 | mCount*6,
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121 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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122 |
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123 | idata->indexBuffer = ibuf;
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124 | idata->indexCount = mCount*6;
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125 | idata->indexStart = 0;
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126 | ibuf->writeData(0, ibuf->getSizeInBytes(), faces, true);
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127 |
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128 | // Delete temporary buffers
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129 | delete [] faces;
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130 |
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131 | // Now make the render operation
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132 | mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
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133 | mRenderOp.indexData = idata;
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134 | mRenderOp.vertexData = vdata;
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135 | mRenderOp.useIndexes = true;
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136 | }
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137 |
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138 | void ThingRenderable::fillBuffer()
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139 | {
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140 | // Transfer vertices and normals
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141 | float *vIdx = static_cast<float*>(vbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
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142 | size_t elemsize = 1*3; // position only
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143 | size_t planesize = 4*elemsize; // four vertices per plane
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144 | for(size_t x=0; x<mCount; x++)
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145 | {
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146 | Vector3 ax, ay, az;
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147 | things[x].ToAxes(ax, ay, az);
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148 | Vector3 pos = az * mRadius; // scale to radius
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149 | ax *= mQSize;
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150 | ay *= mQSize;
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151 | Vector3 pos1 = pos - ax - ay;
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152 | Vector3 pos2 = pos + ax - ay;
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153 | Vector3 pos3 = pos + ax + ay;
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154 | Vector3 pos4 = pos - ax + ay;
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155 | vIdx[x*planesize + 0*elemsize + 0] = pos1.x;
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156 | vIdx[x*planesize + 0*elemsize + 1] = pos1.y;
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157 | vIdx[x*planesize + 0*elemsize + 2] = pos1.z;
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158 | vIdx[x*planesize + 1*elemsize + 0] = pos2.x;
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159 | vIdx[x*planesize + 1*elemsize + 1] = pos2.y;
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160 | vIdx[x*planesize + 1*elemsize + 2] = pos2.z;
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161 | vIdx[x*planesize + 2*elemsize + 0] = pos3.x;
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162 | vIdx[x*planesize + 2*elemsize + 1] = pos3.y;
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163 | vIdx[x*planesize + 2*elemsize + 2] = pos3.z;
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164 | vIdx[x*planesize + 3*elemsize + 0] = pos4.x;
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165 | vIdx[x*planesize + 3*elemsize + 1] = pos4.y;
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166 | vIdx[x*planesize + 3*elemsize + 2] = pos4.z;
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167 | }
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168 | vbuf->unlock();
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169 | }
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170 | Ogre::Real ThingRenderable::getBoundingRadius() const
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171 | {
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172 | return mRadius;
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173 | }
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174 | Ogre::Real ThingRenderable::getSquaredViewDepth(const Ogre::Camera* cam) const
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175 | {
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176 | Ogre::Vector3 min, max, mid, dist;
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177 |
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178 | min = mBox.getMinimum();
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179 | max = mBox.getMaximum();
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180 | mid = ((min - max) * 0.5) + min;
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181 | dist = cam->getDerivedPosition() - mid;
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182 |
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183 | return dist.squaredLength();
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184 | }
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185 |
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