[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | #include "VolumeRenderable.h"
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| 15 | #include <OgreCamera.h>
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| 16 | #include <OgreSceneNode.h>
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| 17 | #include <OgreHardwareVertexBuffer.h>
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| 18 | #include <OgreHardwareIndexBuffer.h>
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| 19 | #include <OgreHardwareBufferManager.h>
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| 20 | #include <OgreMaterial.h>
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| 21 | #include <OgreTechnique.h>
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| 22 | #include <OgrePass.h>
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| 23 | #include <OgreTextureUnitState.h>
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| 24 | #include <OgreTextureManager.h>
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| 25 | #include <OgreMaterialManager.h>
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| 26 | using namespace Ogre;
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| 27 |
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| 28 | VolumeRenderable::VolumeRenderable(size_t nSlices, float size, const String &texture):
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| 29 | mSlices(nSlices),
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| 30 | mSize(size),
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| 31 | mTexture(texture)
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| 32 | {
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| 33 | mRadius = sqrtf(size*size+size*size+size*size)/2.0f;
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| 34 | mBox = Ogre::AxisAlignedBox(-size, -size, -size, size, size, size);
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| 35 |
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| 36 | // No shadows
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| 37 | setCastShadows(false);
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| 38 |
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| 39 | initialise();
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| 40 | }
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| 41 | VolumeRenderable::~VolumeRenderable()
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| 42 | {
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| 43 | // Remove private material
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| 44 | MaterialManager::getSingleton().remove(mTexture);
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| 45 | // need to release IndexData and vertexData created for renderable
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| 46 | delete mRenderOp.indexData;
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| 47 | delete mRenderOp.vertexData;
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| 48 |
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| 49 | }
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| 50 |
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| 51 | void VolumeRenderable::_notifyCurrentCamera( Camera* cam )
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| 52 | {
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| 53 | MovableObject::_notifyCurrentCamera(cam);
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| 54 |
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| 55 | // Fake orientation toward camera
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| 56 | Vector3 zVec = getParentNode()->_getDerivedPosition() - cam->getDerivedPosition();
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| 57 | zVec.normalise();
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| 58 | Vector3 fixedAxis = cam->getDerivedOrientation() * Vector3::UNIT_Y ;
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| 59 |
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| 60 | Vector3 xVec = fixedAxis.crossProduct( zVec );
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| 61 | xVec.normalise();
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| 62 |
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| 63 | Vector3 yVec = zVec.crossProduct( xVec );
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| 64 | yVec.normalise();
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| 65 |
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| 66 | Quaternion oriQuat;
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| 67 | oriQuat.FromAxes( xVec, yVec, zVec );
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| 68 |
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| 69 | oriQuat.ToRotationMatrix(mFakeOrientation);
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| 70 |
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| 71 | Matrix3 tempMat;
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| 72 | Quaternion q = getParentNode()->_getDerivedOrientation().UnitInverse() * oriQuat ;
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| 73 | q.ToRotationMatrix(tempMat);
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| 74 |
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| 75 | Matrix4 rotMat = Matrix4::IDENTITY;
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| 76 | rotMat = tempMat;
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| 77 | rotMat.setTrans(Vector3(0.5f, 0.5f, 0.5f));
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| 78 | mUnit->setTextureTransform(rotMat);
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| 79 | }
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| 80 |
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| 81 |
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| 82 | //const Ogre::Quaternion& VolumeRenderable::getWorldOrientation(void) const
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| 83 | //{
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| 84 | // return Ogre::Quaternion::IDENTITY;
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| 85 | //}
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| 86 |
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| 87 | void VolumeRenderable::getWorldTransforms( Matrix4* xform ) const
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| 88 | {
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| 89 | Matrix4 destMatrix(Matrix4::IDENTITY); // this initialisation is needed
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| 90 |
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| 91 | const Vector3 &position = getParentNode()->_getDerivedPosition();
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| 92 | const Vector3 &scale = getParentNode()->_getDerivedScale();
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| 93 | Matrix3 scale3x3(Matrix3::ZERO);
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| 94 | scale3x3[0][0] = scale.x;
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| 95 | scale3x3[1][1] = scale.y;
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| 96 | scale3x3[2][2] = scale.z;
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| 97 |
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| 98 | destMatrix = mFakeOrientation * scale3x3;
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| 99 | destMatrix.setTrans(position);
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| 100 |
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| 101 | *xform = destMatrix;
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| 102 | }
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| 103 |
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| 104 | void VolumeRenderable::initialise()
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| 105 | {
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| 106 | // Create geometry
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| 107 | size_t nvertices = mSlices*4; // n+1 planes
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| 108 | size_t elemsize = 3*3;
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| 109 | size_t dsize = elemsize*nvertices;
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| 110 | size_t x;
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| 111 |
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| 112 | Ogre::IndexData *idata = new Ogre::IndexData();
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| 113 | Ogre::VertexData *vdata = new Ogre::VertexData();
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| 114 |
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| 115 | // Create structures
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| 116 | float *vertices = new float[dsize];
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| 117 |
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| 118 | float coords[4][2] = {
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| 119 | {0.0f, 0.0f},
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| 120 | {0.0f, 1.0f},
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| 121 | {1.0f, 0.0f},
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| 122 | {1.0f, 1.0f}
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| 123 | };
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| 124 | for(x=0; x<mSlices; x++)
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| 125 | {
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| 126 | for(size_t y=0; y<4; y++)
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| 127 | {
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| 128 | float xcoord = coords[y][0]-0.5;
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| 129 | float ycoord = coords[y][1]-0.5;
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| 130 | float zcoord = -((float)x/(float)(mSlices-1) - 0.5f);
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| 131 | // 1.0f .. a/(a+1)
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| 132 | // coordinate
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| 133 | vertices[x*4*elemsize+y*elemsize+0] = xcoord*(mSize/2.0f);
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| 134 | vertices[x*4*elemsize+y*elemsize+1] = ycoord*(mSize/2.0f);
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| 135 | vertices[x*4*elemsize+y*elemsize+2] = zcoord*(mSize/2.0f);
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| 136 | // normal
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| 137 | vertices[x*4*elemsize+y*elemsize+3] = 0.0f;
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| 138 | vertices[x*4*elemsize+y*elemsize+4] = 0.0f;
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| 139 | vertices[x*4*elemsize+y*elemsize+5] = 1.0f;
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| 140 | // tex
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| 141 | vertices[x*4*elemsize+y*elemsize+6] = xcoord*sqrtf(3.0f);
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| 142 | vertices[x*4*elemsize+y*elemsize+7] = ycoord*sqrtf(3.0f);
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| 143 | vertices[x*4*elemsize+y*elemsize+8] = zcoord*sqrtf(3.0f);
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| 144 | }
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| 145 | }
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| 146 | unsigned short *faces = new unsigned short[mSlices*6];
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| 147 | for(x=0; x<mSlices; x++)
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| 148 | {
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| 149 | faces[x*6+0] = x*4+0;
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| 150 | faces[x*6+1] = x*4+1;
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| 151 | faces[x*6+2] = x*4+2;
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| 152 | faces[x*6+3] = x*4+1;
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| 153 | faces[x*6+4] = x*4+2;
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| 154 | faces[x*6+5] = x*4+3;
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| 155 | }
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| 156 | // Setup buffers
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| 157 | vdata->vertexStart = 0;
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| 158 | vdata->vertexCount = nvertices;
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| 159 |
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| 160 | VertexDeclaration* decl = vdata->vertexDeclaration;
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| 161 | VertexBufferBinding* bind = vdata->vertexBufferBinding;
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| 162 |
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| 163 | size_t offset = 0;
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| 164 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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| 165 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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| 166 | decl->addElement(0, offset, VET_FLOAT3, VES_NORMAL);
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| 167 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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| 168 | decl->addElement(0, offset, VET_FLOAT3, VES_TEXTURE_COORDINATES);
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| 169 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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| 170 |
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| 171 | HardwareVertexBufferSharedPtr vbuf =
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| 172 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 173 | offset, nvertices, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 174 |
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| 175 | bind->setBinding(0, vbuf);
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| 176 |
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| 177 | vbuf->writeData(0, vbuf->getSizeInBytes(), vertices, true);
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| 178 |
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| 179 | HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton().
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| 180 | createIndexBuffer(
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| 181 | HardwareIndexBuffer::IT_16BIT,
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| 182 | mSlices*6,
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| 183 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 184 |
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| 185 | idata->indexBuffer = ibuf;
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| 186 | idata->indexCount = mSlices*6;
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| 187 | idata->indexStart = 0;
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| 188 | ibuf->writeData(0, ibuf->getSizeInBytes(), faces, true);
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| 189 |
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| 190 | // Delete temporary buffers
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| 191 | delete [] vertices;
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| 192 | delete [] faces;
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| 193 |
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| 194 | // Now make the render operation
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| 195 | mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
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| 196 | mRenderOp.indexData = idata;
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| 197 | mRenderOp.vertexData = vdata;
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| 198 | mRenderOp.useIndexes = true;
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| 199 |
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| 200 | // Create a brand new private material
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| 201 | MaterialPtr material =
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| 202 | MaterialManager::getSingleton().create(mTexture, "VolumeRenderable",
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| 203 | false, 0); // Manual, loader
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| 204 |
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| 205 | // Remove pre-created technique from defaults
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| 206 | material->removeAllTechniques();
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| 207 |
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| 208 | // Create a techinique and a pass and a texture unit
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| 209 | Technique * technique = material->createTechnique();
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| 210 | Pass * pass = technique->createPass();
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| 211 | TextureUnitState * textureUnit = pass->createTextureUnitState();
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| 212 |
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| 213 | // Set pass parameters
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| 214 | pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
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| 215 | pass->setDepthWriteEnabled(false);
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| 216 | pass->setCullingMode(CULL_NONE);
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| 217 | pass->setLightingEnabled(false);
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| 218 |
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| 219 | // Set texture unit parameters
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| 220 | textureUnit->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);
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| 221 | textureUnit->setTextureName(mTexture, TEX_TYPE_3D);
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| 222 | textureUnit->setTextureFiltering(TFO_TRILINEAR);
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| 223 |
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| 224 | mUnit = textureUnit;
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| 225 | m_pMaterial = material;
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| 226 | }
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| 227 |
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| 228 | Ogre::Real VolumeRenderable::getBoundingRadius() const
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| 229 | {
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| 230 | return mRadius;
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| 231 | }
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| 232 | Ogre::Real VolumeRenderable::getSquaredViewDepth(const Ogre::Camera* cam) const
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| 233 | {
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| 234 | Ogre::Vector3 min, max, mid, dist;
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| 235 |
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| 236 | min = mBox.getMinimum();
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| 237 | max = mBox.getMaximum();
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| 238 | mid = ((min - max) * 0.5) + min;
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| 239 | dist = cam->getDerivedPosition() - mid;
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| 240 |
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| 241 | return dist.squaredLength();
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| 242 | }
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| 243 |
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