1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 |
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16 | #ifndef _WATER_MESH_H_
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17 | #define _WATER_MESH_H_
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18 |
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19 | #include "OgrePlatform.h"
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20 |
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21 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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22 | # include <Ogre/Ogre.h>
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23 | #else
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24 | # include "Ogre.h"
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25 | #endif
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26 |
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27 | using namespace Ogre ;
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28 |
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29 | class WaterMesh
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30 | {
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31 | private:
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32 | MeshPtr mesh ;
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33 | SubMesh *subMesh ;
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34 | float *vertexBuffers[3] ; // we need 3 vertex buffers
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35 | int currentBuffNumber ;
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36 | int complexity ;
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37 | String meshName ;
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38 | int numFaces ;
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39 | int numVertices ;
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40 | Vector3* vNormals ;
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41 |
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42 | HardwareVertexBufferSharedPtr posVertexBuffer ;
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43 | HardwareVertexBufferSharedPtr normVertexBuffer ;
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44 | HardwareVertexBufferSharedPtr texcoordsVertexBuffer ;
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45 | HardwareIndexBufferSharedPtr indexBuffer ;
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46 |
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47 | Real lastTimeStamp ;
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48 | Real lastAnimationTimeStamp;
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49 | Real lastFrameTime ;
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50 |
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51 | void calculateFakeNormals();
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52 | void calculateNormals();
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53 | public:
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54 | WaterMesh(const String& meshName, Real planeSize, int complexity) ;
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55 |
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56 | virtual ~WaterMesh ();
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57 |
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58 |
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59 | /** "pushes" a mesh at position [x,y]. Note, that x,y are float, hence
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60 | * 4 vertices are actually pushed
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61 | * @note
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62 | * This should be replaced by push with 'radius' parameter to simulate
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63 | * big objects falling into water
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64 | */
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65 | void push(Real x, Real y, Real depth, bool absolute=false) ;
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66 |
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67 | /** gets height at given x and y, takes average value of the closes nodes */
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68 | Real getHeight(Real x, Real y);
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69 |
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70 | /** updates mesh */
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71 | void updateMesh(Real timeSinceLastFrame) ;
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72 |
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73 | Real PARAM_C ; // ripple speed
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74 | Real PARAM_D ; // distance
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75 | Real PARAM_U ; // viscosity
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76 | Real PARAM_T ; // time
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77 | bool useFakeNormals ;
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78 | } ;
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79 |
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80 | #endif
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