source: OGRE/trunk/ogrenew/Tests/OgreMain/include/MaterialScriptCompilerTests.h @ 692

Revision 692, 1.9 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

RevLine 
[692]1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreMaterialScriptCompiler.h"
26#include <cppunit/TestFixture.h>
27#include <cppunit/extensions/HelperMacros.h>
28
29using namespace Ogre;
30
31// subclass from MaterialScriptCompiler class so protected methods can be tested
32class MaterialScriptCompilerTests : public CppUnit::TestFixture, MaterialScriptCompiler
33{
34    // CppUnit macros for setting up the test suite
35    CPPUNIT_TEST_SUITE( MaterialScriptCompilerTests );
36        CPPUNIT_TEST(testPositionToNextSymbol);
37        CPPUNIT_TEST(testIsFloatValue);
38        CPPUNIT_TEST(testIsLexemeMatch);
39        CPPUNIT_TEST(testCompileMaterialScript);
40    CPPUNIT_TEST_SUITE_END();
41protected:
42public:
43    void setUp();
44    void tearDown();
45
46    void testPositionToNextSymbol();
47    void testIsFloatValue();
48    void testIsLexemeMatch();
49    void testCompileMaterialScript();
50};
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