/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreMaterialScriptCompiler.h" #include #include using namespace Ogre; // subclass from MaterialScriptCompiler class so protected methods can be tested class MaterialScriptCompilerTests : public CppUnit::TestFixture, MaterialScriptCompiler { // CppUnit macros for setting up the test suite CPPUNIT_TEST_SUITE( MaterialScriptCompilerTests ); CPPUNIT_TEST(testPositionToNextSymbol); CPPUNIT_TEST(testIsFloatValue); CPPUNIT_TEST(testIsLexemeMatch); CPPUNIT_TEST(testCompileMaterialScript); CPPUNIT_TEST_SUITE_END(); protected: public: void setUp(); void tearDown(); void testPositionToNextSymbol(); void testIsFloatValue(); void testIsLexemeMatch(); void testCompileMaterialScript(); };