1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "EdgeBuilderTests.h"
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26 | #include "OgreDefaultHardwareBufferManager.h"
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27 |
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28 | // Regsiter the suite
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29 | CPPUNIT_TEST_SUITE_REGISTRATION( EdgeBuilderTests );
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30 |
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31 | void EdgeBuilderTests::setUp()
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32 | {
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33 | mBufMgr = new DefaultHardwareBufferManager();
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34 | mLogMgr = new LogManager();
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35 | mLogMgr->createLog("EdgeBuilderTests.log", true);
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36 | }
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37 | void EdgeBuilderTests::tearDown()
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38 | {
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39 | delete mBufMgr;
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40 | delete mLogMgr;
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41 | }
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42 |
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43 | void EdgeBuilderTests::testSingleIndexBufSingleVertexBuf()
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44 | {
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45 | /* This tests the edge builders ability to find shared edges in the simple case
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46 | of a single index buffer referencing a single vertex buffer
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47 | */
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48 | VertexData vd;
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49 | IndexData id;
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50 | // Test pyramid
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51 | vd.vertexCount = 4;
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52 | vd.vertexStart = 0;
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53 | vd.vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
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54 | vd.vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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55 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 4, HardwareBuffer::HBU_STATIC,true);
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56 | vd.vertexBufferBinding->setBinding(0, vbuf);
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57 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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58 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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59 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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60 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
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61 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
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62 | vbuf->unlock();
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63 |
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64 | id.indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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65 | HardwareIndexBuffer::IT_16BIT, 12, HardwareBuffer::HBU_STATIC, true);
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66 | id.indexCount = 12;
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67 | id.indexStart = 0;
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68 | unsigned short* pIdx = static_cast<unsigned short*>(id.indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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69 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
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70 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 3;
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71 | *pIdx++ = 1; *pIdx++ = 3; *pIdx++ = 2;
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72 | *pIdx++ = 0; *pIdx++ = 3; *pIdx++ = 1;
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73 | id.indexBuffer->unlock();
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74 |
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75 | EdgeListBuilder edgeBuilder;
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76 | edgeBuilder.addVertexData(&vd);
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77 | edgeBuilder.addIndexData(&id);
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78 | EdgeData* edgeData = edgeBuilder.build();
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79 |
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80 | // Should be only one group, since only one vertex buffer
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81 | CPPUNIT_ASSERT(edgeData->edgeGroups.size() == 1);
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82 | // 4 tris
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83 | CPPUNIT_ASSERT(edgeData->triangles.size() == 4);
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84 | EdgeData::EdgeGroup& eg = edgeData->edgeGroups[0];
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85 | // 6 edges
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86 | CPPUNIT_ASSERT(eg.edges.size() == 6);
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87 |
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88 | delete edgeData;
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89 |
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90 |
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91 | }
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92 |
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93 | void EdgeBuilderTests::testMultiIndexBufSingleVertexBuf()
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94 | {
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95 | /* This tests the edge builders ability to find shared edges when there are
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96 | multiple index sets (submeshes) using a single vertex buffer.
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97 | */
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98 | VertexData vd;
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99 | IndexData id[4];
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100 | // Test pyramid
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101 | vd.vertexCount = 4;
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102 | vd.vertexStart = 0;
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103 | vd.vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
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104 | vd.vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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105 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 4, HardwareBuffer::HBU_STATIC,true);
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106 | vd.vertexBufferBinding->setBinding(0, vbuf);
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107 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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108 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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109 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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110 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
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111 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
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112 | vbuf->unlock();
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113 |
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114 | id[0].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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115 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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116 | id[0].indexCount = 3;
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117 | id[0].indexStart = 0;
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118 | unsigned short* pIdx = static_cast<unsigned short*>(id[0].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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119 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
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120 | id[0].indexBuffer->unlock();
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121 |
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122 | id[1].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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123 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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124 | id[1].indexCount = 3;
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125 | id[1].indexStart = 0;
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126 | pIdx = static_cast<unsigned short*>(id[1].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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127 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 3;
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128 | id[1].indexBuffer->unlock();
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129 |
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130 | id[2].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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131 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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132 | id[2].indexCount = 3;
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133 | id[2].indexStart = 0;
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134 | pIdx = static_cast<unsigned short*>(id[2].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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135 | *pIdx++ = 1; *pIdx++ = 3; *pIdx++ = 2;
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136 | id[2].indexBuffer->unlock();
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137 |
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138 | id[3].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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139 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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140 | id[3].indexCount = 3;
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141 | id[3].indexStart = 0;
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142 | pIdx = static_cast<unsigned short*>(id[3].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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143 | *pIdx++ = 0; *pIdx++ = 3; *pIdx++ = 1;
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144 | id[3].indexBuffer->unlock();
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145 |
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146 | EdgeListBuilder edgeBuilder;
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147 | edgeBuilder.addVertexData(&vd);
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148 | edgeBuilder.addIndexData(&id[0]);
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149 | edgeBuilder.addIndexData(&id[1]);
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150 | edgeBuilder.addIndexData(&id[2]);
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151 | edgeBuilder.addIndexData(&id[3]);
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152 | EdgeData* edgeData = edgeBuilder.build();
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153 |
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154 | // Should be only one group, since only one vertex buffer
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155 | CPPUNIT_ASSERT(edgeData->edgeGroups.size() == 1);
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156 | // 4 tris
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157 | CPPUNIT_ASSERT(edgeData->triangles.size() == 4);
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158 | EdgeData::EdgeGroup& eg = edgeData->edgeGroups[0];
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159 | // 6 edges
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160 | CPPUNIT_ASSERT(eg.edges.size() == 6);
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161 |
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162 | delete edgeData;
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163 |
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164 |
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165 | }
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166 |
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167 |
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168 | void EdgeBuilderTests::testMultiIndexBufMultiVertexBuf()
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169 | {
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170 | /* This tests the edge builders ability to find shared edges when there are
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171 | both multiple index sets (submeshes) each using a different vertex buffer
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172 | (not using shared geoemtry).
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173 | */
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174 |
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175 | VertexData vd[4];
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176 | IndexData id[4];
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177 | // Test pyramid
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178 | vd[0].vertexCount = 3;
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179 | vd[0].vertexStart = 0;
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180 | vd[0].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
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181 | vd[0].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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182 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
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183 | vd[0].vertexBufferBinding->setBinding(0, vbuf);
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184 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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185 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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186 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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187 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
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188 | vbuf->unlock();
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189 |
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190 | vd[1].vertexCount = 3;
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191 | vd[1].vertexStart = 0;
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192 | vd[1].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
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193 | vd[1].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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194 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
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195 | vd[1].vertexBufferBinding->setBinding(0, vbuf);
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196 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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197 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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198 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
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199 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
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200 | vbuf->unlock();
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201 |
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202 | vd[2].vertexCount = 3;
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203 | vd[2].vertexStart = 0;
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204 | vd[2].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
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205 | vd[2].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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206 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
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207 | vd[2].vertexBufferBinding->setBinding(0, vbuf);
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208 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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209 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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210 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
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211 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
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212 | vbuf->unlock();
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213 |
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214 | vd[3].vertexCount = 3;
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215 | vd[3].vertexStart = 0;
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216 | vd[3].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
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217 | vd[3].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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218 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
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219 | vd[3].vertexBufferBinding->setBinding(0, vbuf);
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220 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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221 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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222 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
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223 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
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224 | vbuf->unlock();
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225 |
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226 | id[0].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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227 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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228 | id[0].indexCount = 3;
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229 | id[0].indexStart = 0;
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230 | unsigned short* pIdx = static_cast<unsigned short*>(id[0].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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231 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
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232 | id[0].indexBuffer->unlock();
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233 |
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234 | id[1].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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235 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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236 | id[1].indexCount = 3;
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237 | id[1].indexStart = 0;
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238 | pIdx = static_cast<unsigned short*>(id[1].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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239 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
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240 | id[1].indexBuffer->unlock();
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241 |
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242 | id[2].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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243 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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244 | id[2].indexCount = 3;
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245 | id[2].indexStart = 0;
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246 | pIdx = static_cast<unsigned short*>(id[2].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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247 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 1;
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248 | id[2].indexBuffer->unlock();
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249 |
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250 | id[3].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
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251 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
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252 | id[3].indexCount = 3;
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253 | id[3].indexStart = 0;
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254 | pIdx = static_cast<unsigned short*>(id[3].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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255 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 1;
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256 | id[3].indexBuffer->unlock();
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257 |
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258 | EdgeListBuilder edgeBuilder;
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259 | edgeBuilder.addVertexData(&vd[0]);
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260 | edgeBuilder.addVertexData(&vd[1]);
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261 | edgeBuilder.addVertexData(&vd[2]);
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262 | edgeBuilder.addVertexData(&vd[3]);
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263 | edgeBuilder.addIndexData(&id[0], 0);
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264 | edgeBuilder.addIndexData(&id[1], 1);
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265 | edgeBuilder.addIndexData(&id[2], 2);
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266 | edgeBuilder.addIndexData(&id[3], 3);
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267 | EdgeData* edgeData = edgeBuilder.build();
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268 |
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269 | // Should be 4 groups
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270 | CPPUNIT_ASSERT(edgeData->edgeGroups.size() == 4);
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271 | // 4 tris
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272 | CPPUNIT_ASSERT(edgeData->triangles.size() == 4);
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273 | // 6 edges in total
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274 | CPPUNIT_ASSERT(
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275 | (edgeData->edgeGroups[0].edges.size() +
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276 | edgeData->edgeGroups[1].edges.size() +
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277 | edgeData->edgeGroups[2].edges.size() +
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278 | edgeData->edgeGroups[3].edges.size())
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279 | == 6);
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280 |
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281 | delete edgeData;
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282 |
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283 |
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284 | }
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