[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | /*
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| 26 | -----------------------------------------------------------------------------
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| 27 | Filename: PlayPen.cpp
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| 28 | Description: Somewhere to play in the sand...
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| 29 | -----------------------------------------------------------------------------
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| 30 | */
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| 31 |
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| 32 | #include "ExampleApplication.h"
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| 33 | #include "OgreProgressiveMesh.h"
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| 34 | #include "OgreEdgeListBuilder.h"
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| 35 | #include "OgreBillboardChain.h"
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| 36 |
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| 37 | /*
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| 38 | #include "OgreNoMemoryMacros.h"
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| 39 | #include <ode/odecpp.h>
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| 40 | #include <ode/odecpp_collision.h>
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| 41 | #include "OgreMemoryMacros.h"
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| 42 | */
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| 43 |
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| 44 | /*
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| 45 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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| 46 | #include "OgreNoMemoryMacros.h"
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| 47 | #include <crtdbg.h>
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| 48 | #endi*/
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| 49 |
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| 50 | #define NUM_TEST_NODES 5
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| 51 | SceneNode* mTestNode[NUM_TEST_NODES] = {0,0,0,0,0};
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| 52 | SceneNode* mLightNode = 0;
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| 53 | SceneNode* mRootNode;
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| 54 | SceneNode* camNode;
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| 55 | Entity* mEntity;
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| 56 | Real animTime = 0;
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| 57 | Animation* mAnim = 0;
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| 58 | std::vector<AnimationState*> mAnimStateList;
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| 59 | AnimationState* mAnimState = 0;
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| 60 | Overlay* mpOverlay;
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| 61 | Entity* pPlaneEnt;
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| 62 | Camera* testCam = 0;
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| 63 | SceneNode* camPlaneNode[6];
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| 64 | Light* mLight;
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| 65 | IntersectionSceneQuery* intersectionQuery = 0;
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| 66 | RaySceneQuery* rayQuery = 0;
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| 67 | Entity* ball = 0;
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| 68 | Vector3 ballVector;
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| 69 | bool testreload = false;
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| 70 |
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| 71 | // Hacky globals
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| 72 | GpuProgramParametersSharedPtr fragParams;
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| 73 | GpuProgramParametersSharedPtr vertParams;
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| 74 | MaterialPtr skin;
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| 75 | Frustum* frustum = 0;
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| 76 | Camera* theCam;
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| 77 | Camera* reflectCam = 0;
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| 78 | Camera* camera2 = 0;
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| 79 | Bone* manuallyControlledBone = 0;
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| 80 |
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| 81 |
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| 82 | class RefractionTextureListener : public RenderTargetListener
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| 83 | {
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| 84 | public:
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| 85 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
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| 86 | {
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| 87 | pPlaneEnt->setVisible(false);
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| 88 |
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| 89 | }
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| 90 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
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| 91 | {
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| 92 | pPlaneEnt->setVisible(true);
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| 93 | }
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| 94 |
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| 95 | };
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| 96 | class ReflectionTextureListener : public RenderTargetListener
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| 97 | {
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| 98 | public:
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| 99 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
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| 100 | {
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| 101 | static Plane reflectPlane(Vector3::UNIT_Y, -100);
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| 102 | pPlaneEnt->setVisible(false);
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| 103 | theCam->enableReflection(reflectPlane);
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| 104 |
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| 105 | }
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| 106 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
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| 107 | {
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| 108 | pPlaneEnt->setVisible(true);
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| 109 | theCam->disableReflection();
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| 110 | }
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| 111 |
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| 112 | };
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| 113 |
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| 114 | class UberSimpleFrameListener : public FrameListener
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| 115 | {
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| 116 | protected:
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| 117 | InputReader* mInputDevice;
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| 118 |
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| 119 | public:
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| 120 | UberSimpleFrameListener(RenderWindow* win, Camera* cam)
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| 121 | {
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| 122 | mInputDevice = PlatformManager::getSingleton().createInputReader();
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| 123 | mInputDevice->initialise(win,true, true);
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| 124 | }
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| 125 | ~UberSimpleFrameListener()
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| 126 | {
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| 127 | PlatformManager::getSingleton().destroyInputReader( mInputDevice );
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| 128 | }
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| 129 |
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| 130 | bool frameStarted(const FrameEvent& evt)
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| 131 | {
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| 132 | mInputDevice->capture();
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| 133 | if (mInputDevice->isKeyDown(KC_ESCAPE))
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| 134 | {
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| 135 | return false;
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| 136 | }
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| 137 | return true;
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| 138 |
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| 139 | }
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| 140 | };
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| 141 |
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| 142 |
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| 143 |
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| 144 | class PlayPenListener : public ExampleFrameListener
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| 145 | {
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| 146 | protected:
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| 147 | SceneManager* mSceneMgr;
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| 148 | public:
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| 149 | PlayPenListener(SceneManager* mgr, RenderWindow* win, Camera* cam)
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| 150 | : ExampleFrameListener(win, cam),mSceneMgr(mgr)
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| 151 | {
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| 152 | }
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| 153 |
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| 154 |
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| 155 | bool frameStarted(const FrameEvent& evt)
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| 156 | {
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| 157 | if (!vertParams.isNull())
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| 158 | {
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| 159 | Matrix4 scaleMat = Matrix4::IDENTITY;
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| 160 | scaleMat[0][0] = 0.5f;
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| 161 | scaleMat[1][1] = -0.5f;
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| 162 | scaleMat[2][2] = 0.5f;
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| 163 | scaleMat[0][3] = 0.5f;
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| 164 | scaleMat[1][3] = 0.5f;
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| 165 | scaleMat[2][3] = 0.5f;
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| 166 | Matrix4 mat = frustum->getProjectionMatrixWithRSDepth() *
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| 167 | frustum->getViewMatrix();
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| 168 |
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| 169 |
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| 170 | mat = scaleMat * mat;
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| 171 |
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| 172 | vertParams->setNamedConstant("texViewProjMatrix", mat);
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| 173 |
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| 174 |
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| 175 |
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| 176 | }
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| 177 |
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| 178 | if (manuallyControlledBone)
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| 179 | {
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| 180 | manuallyControlledBone->yaw(Degree(evt.timeSinceLastFrame*100));
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| 181 | }
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| 182 |
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| 183 |
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| 184 | static float reloadtime = 10.0f;
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| 185 | if (testreload)
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| 186 | {
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| 187 | reloadtime -= evt.timeSinceLastFrame;
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| 188 | if (reloadtime <= 0)
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| 189 | {
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| 190 | Entity* e = mSceneMgr->getEntity("1");
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| 191 | e->getParentSceneNode()->detachObject("1");
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| 192 | e = mSceneMgr->getEntity("2");
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| 193 | e->getParentSceneNode()->detachObject("2");
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| 194 | mSceneMgr->destroyAllEntities();
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| 195 | ResourceGroupManager::getSingleton().unloadResourceGroup("Sinbad");
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| 196 | ResourceGroupManager::getSingleton().loadResourceGroup("Sinbad");
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| 197 |
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| 198 | testreload = false;
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| 199 |
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| 200 | }
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| 201 | }
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| 202 |
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| 203 |
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| 204 |
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| 205 |
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| 206 | bool ret = ExampleFrameListener::frameStarted(evt);
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| 207 |
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| 208 | if (reflectCam)
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| 209 | {
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| 210 | reflectCam->setOrientation(mCamera->getOrientation());
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| 211 | reflectCam->setPosition(mCamera->getPosition());
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| 212 | }
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| 213 | if (camera2)
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| 214 | {
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| 215 | camera2->setOrientation(mCamera->getOrientation());
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| 216 | camera2->setPosition(mCamera->getPosition());
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| 217 | }
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| 218 | return ret;
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| 219 |
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| 220 | }
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| 221 |
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| 222 |
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| 223 | bool frameEnded(const FrameEvent& evt)
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| 224 | {
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| 225 |
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| 226 |
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| 227 |
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| 228 | // local just to stop toggles flipping too fast
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| 229 | static Real timeUntilNextToggle = 0;
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| 230 | static bool animate = true;
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| 231 | static bool rotate = false;
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| 232 |
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| 233 | static bool firstTime = true;
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| 234 |
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| 235 | if (!firstTime)
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| 236 | {
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| 237 | //mCamera->yaw(20);
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| 238 | }
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| 239 | firstTime = false;
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| 240 |
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| 241 | if (timeUntilNextToggle >= 0)
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| 242 | timeUntilNextToggle -= evt.timeSinceLastFrame;
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| 243 |
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| 244 | static bool mWireframe = false;
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| 245 | if (mInputDevice->isKeyDown(KC_G) && timeUntilNextToggle <= 0)
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| 246 | {
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| 247 | mWireframe = !mWireframe;
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| 248 | if (mWireframe)
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| 249 | {
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| 250 | mCamera->setPolygonMode(PM_WIREFRAME);
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| 251 | }
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| 252 | else
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| 253 | {
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| 254 | mCamera->setPolygonMode(PM_SOLID);
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| 255 | }
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| 256 | timeUntilNextToggle = 0.5;
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| 257 |
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| 258 | }
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| 259 |
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| 260 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Core/StatsBlockBorder/Up");
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| 261 | mat->setDepthCheckEnabled(true);
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| 262 | mat->setDepthWriteEnabled(true);
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| 263 |
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| 264 | for (int i = 0; i < NUM_TEST_NODES; ++i)
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| 265 | {
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| 266 | if (mTestNode[i] && rotate)
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| 267 | mTestNode[i]->yaw(Degree(evt.timeSinceLastFrame * 15));
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| 268 | }
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| 269 |
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| 270 | if (mAnimState && animate)
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| 271 | mAnimState->addTime(evt.timeSinceLastFrame);
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| 272 | std::vector<AnimationState*>::iterator animi;
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| 273 | for (animi = mAnimStateList.begin(); animi != mAnimStateList.end(); ++animi)
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| 274 | {
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| 275 | (*animi)->addTime(evt.timeSinceLastFrame);
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| 276 | }
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| 277 |
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| 278 | if (mInputDevice->isKeyDown(KC_R) && timeUntilNextToggle <= 0)
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| 279 | {
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| 280 | rotate = !rotate;
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| 281 | timeUntilNextToggle = 0.5;
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| 282 | }
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| 283 | if (mInputDevice->isKeyDown(KC_1) && timeUntilNextToggle <= 0)
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| 284 | {
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| 285 | animate = !animate;
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| 286 | timeUntilNextToggle = 0.5;
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| 287 | }
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| 288 |
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| 289 |
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| 290 | if (rayQuery)
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| 291 | {
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| 292 | static Ray camRay;
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| 293 | static std::set<Entity*> lastEnts;
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| 294 | camRay.setOrigin(mCamera->getPosition());
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| 295 | camRay.setDirection(mCamera->getDirection());
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| 296 | rayQuery->setRay(camRay);
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| 297 |
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| 298 | // Reset last set
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| 299 | for (std::set<Entity*>::iterator lasti = lastEnts.begin();
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| 300 | lasti != lastEnts.end(); ++lasti)
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| 301 | {
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| 302 | (*lasti)->setMaterialName("Examples/OgreLogo");
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| 303 | }
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| 304 | lastEnts.clear();
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| 305 |
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| 306 |
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| 307 | RaySceneQueryResult& results = rayQuery->execute();
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| 308 | for (RaySceneQueryResult::iterator mov = results.begin();
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| 309 | mov != results.end(); ++mov)
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| 310 | {
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| 311 | if (mov->movable)
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| 312 | {
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| 313 | if (mov->movable->getMovableType() == "Entity")
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| 314 | {
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| 315 | Entity* ent = static_cast<Entity*>(mov->movable);
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| 316 | lastEnts.insert(ent);
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| 317 | ent->setMaterialName("Examples/TextureEffect2");
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| 318 |
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| 319 | }
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| 320 | }
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| 321 | }
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| 322 | }
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| 323 |
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| 324 | if (intersectionQuery)
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| 325 | {
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| 326 | static std::set<Entity*> lastEnts;
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| 327 |
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| 328 | // Reset last set
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| 329 | for (std::set<Entity*>::iterator lasti = lastEnts.begin();
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| 330 | lasti != lastEnts.end(); ++lasti)
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| 331 | {
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| 332 | (*lasti)->setMaterialName("Examples/OgreLogo");
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| 333 | }
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| 334 | lastEnts.clear();
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| 335 |
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| 336 |
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| 337 | IntersectionSceneQueryResult& results = intersectionQuery->execute();
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| 338 | for (SceneQueryMovableIntersectionList::iterator mov = results.movables2movables.begin();
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| 339 | mov != results.movables2movables.end(); ++mov)
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| 340 | {
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| 341 | SceneQueryMovableObjectPair& thepair = *mov;
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| 342 | if (thepair.first->getMovableType() == "Entity")
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| 343 | {
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| 344 | Entity* ent = static_cast<Entity*>(thepair.first);
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| 345 | lastEnts.insert(ent);
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| 346 | ent->setMaterialName("Examples/TextureEffect2");
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| 347 |
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| 348 | }
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| 349 | if (thepair.second->getMovableType() == "Entity")
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| 350 | {
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| 351 | Entity* ent = static_cast<Entity*>(thepair.second);
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| 352 | lastEnts.insert(ent);
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| 353 | ent->setMaterialName("Examples/TextureEffect2");
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| 354 |
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| 355 | }
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| 356 | }
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| 357 | }
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| 358 |
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| 359 | /*
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| 360 | if (mInputDevice->isKeyDown(KC_V) && timeUntilNextToggle <= 0)
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| 361 | {
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| 362 | static bool isVP = false;
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| 363 | if (!isVP)
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| 364 | {
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| 365 | skin->getTechnique(0)->getPass(0)->setVertexProgram("SimpleVP");
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| 366 | skin->getTechnique(0)->getPass(0)->setVertexProgramParameters(vertParams);
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| 367 | isVP = true;
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| 368 | }
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| 369 | else
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| 370 | {
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| 371 | skin->getTechnique(0)->getPass(0)->setVertexProgram("");
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| 372 | isVP = false;
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| 373 | }
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| 374 | timeUntilNextToggle = 0.5;
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| 375 | }
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| 376 | */
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| 377 |
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| 378 | if (mInputDevice->isKeyDown(KC_P))
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| 379 | {
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| 380 | mTestNode[0]->yaw(Degree(-evt.timeSinceLastFrame * 30));
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| 381 | }
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| 382 | if (mInputDevice->isKeyDown(KC_O))
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| 383 | {
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| 384 | mTestNode[0]->yaw(Degree(evt.timeSinceLastFrame * 30));
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| 385 | }
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| 386 | if (mInputDevice->isKeyDown(KC_K))
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| 387 | {
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| 388 | mTestNode[0]->roll(Degree(-evt.timeSinceLastFrame * 30));
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| 389 | }
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| 390 | if (mInputDevice->isKeyDown(KC_L))
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| 391 | {
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| 392 | mTestNode[0]->roll(Degree(evt.timeSinceLastFrame * 30));
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| 393 | }
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| 394 | if (mInputDevice->isKeyDown(KC_U))
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| 395 | {
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| 396 | mTestNode[0]->translate(0,0,-evt.timeSinceLastFrame * 30);
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| 397 | }
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| 398 | if (mInputDevice->isKeyDown(KC_J))
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| 399 | {
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| 400 | mTestNode[0]->translate(0,0,evt.timeSinceLastFrame * 30);
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| 401 | }
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| 402 | if (mInputDevice->isKeyDown(KC_M))
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| 403 | {
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| 404 | mTestNode[0]->translate(0,evt.timeSinceLastFrame * 30, 0);
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| 405 | }
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| 406 | if (mInputDevice->isKeyDown(KC_N))
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| 407 | {
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| 408 | mTestNode[0]->translate(0,-evt.timeSinceLastFrame * 30, 0);
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| 409 | }
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| 410 |
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| 411 | if (mInputDevice->isKeyDown(KC_0) && timeUntilNextToggle <= 0)
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| 412 | {
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| 413 | mAnimState->setEnabled(!mAnimState->getEnabled());
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| 414 | timeUntilNextToggle = 0.5;
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| 415 | }
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| 416 |
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| 417 |
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| 418 |
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| 419 | /** Hack to test frustum vols
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| 420 | if (testCam)
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| 421 | {
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| 422 | // reposition the camera planes
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| 423 | PlaneBoundedVolumeList volList = mLight->_getFrustumClipVolumes(testCam);
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| 424 |
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| 425 | PlaneBoundedVolume& vol = volList[1];
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| 426 | for (int p = 0; p < 6; ++p)
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| 427 | {
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| 428 | Plane& pl = vol.planes[p];
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| 429 | camPlaneNode[p]->setOrientation(Vector3::UNIT_Z.getRotationTo(pl.normal));
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| 430 | camPlaneNode[p]->setPosition(0,0,0);
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| 431 | camPlaneNode[p]->translate(0,0, pl.d, Node::TS_LOCAL);
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| 432 | }
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| 433 |
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| 434 | vol.intersects(mEntity->getWorldBoundingBox());
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| 435 | }
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| 436 | */
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| 437 |
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| 438 | // Print camera details
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| 439 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " +
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| 440 | "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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| 441 | return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt);
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| 442 |
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| 443 | }
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| 444 |
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| 445 |
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| 446 | };
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| 447 |
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| 448 | class PlayPenApplication : public ExampleApplication
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| 449 | {
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| 450 | protected:
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| 451 | RefractionTextureListener mRefractionListener;
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| 452 | ReflectionTextureListener mReflectionListener;
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| 453 | public:
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| 454 | PlayPenApplication() {
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| 455 |
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| 456 |
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| 457 | }
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| 458 |
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| 459 | ~PlayPenApplication()
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| 460 | {
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| 461 | if (frustum)
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| 462 | delete frustum;
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| 463 | }
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| 464 | protected:
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| 465 |
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| 466 | void chooseSceneManager(void)
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| 467 | {
|
---|
| 468 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "PlayPenSMInstance");
|
---|
| 469 | }
|
---|
| 470 |
|
---|
| 471 |
|
---|
| 472 | void createTestBugPlaneMesh3Streams(const String& testMeshName)
|
---|
| 473 | {
|
---|
| 474 | Plane plane(Vector3::UNIT_Z, 0);
|
---|
| 475 | Real width = 258;
|
---|
| 476 | Real height = 171;
|
---|
| 477 | int xsegments = 50;
|
---|
| 478 | int ysegments = 50;
|
---|
| 479 | Real xTile = 1.0f;
|
---|
| 480 | Real yTile = 1.0f;
|
---|
| 481 | const Vector3& upVector = Vector3::UNIT_Y;
|
---|
| 482 | MeshPtr pMesh = MeshManager::getSingleton().createManual(testMeshName,
|
---|
| 483 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 484 | SubMesh *pSub = pMesh->createSubMesh();
|
---|
| 485 |
|
---|
| 486 | // Set up vertex data
|
---|
| 487 | // Use a single shared buffer
|
---|
| 488 | pMesh->sharedVertexData = new VertexData();
|
---|
| 489 | VertexData* vertexData = pMesh->sharedVertexData;
|
---|
| 490 | // Set up Vertex Declaration
|
---|
| 491 | VertexDeclaration* vertexDecl = vertexData->vertexDeclaration;
|
---|
| 492 | // We always need positions
|
---|
| 493 | vertexDecl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
---|
| 494 | vertexDecl->addElement(1, 0, VET_FLOAT3, VES_NORMAL);
|
---|
| 495 | vertexDecl->addElement(2, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
---|
| 496 |
|
---|
| 497 | vertexData->vertexCount = (xsegments + 1) * (ysegments + 1);
|
---|
| 498 |
|
---|
| 499 | // Allocate vertex buffers
|
---|
| 500 | HardwareVertexBufferSharedPtr vbufpos =
|
---|
| 501 | HardwareBufferManager::getSingleton().
|
---|
| 502 | createVertexBuffer(vertexDecl->getVertexSize(0), vertexData->vertexCount,
|
---|
| 503 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
---|
| 504 | HardwareVertexBufferSharedPtr vbufnorm =
|
---|
| 505 | HardwareBufferManager::getSingleton().
|
---|
| 506 | createVertexBuffer(vertexDecl->getVertexSize(1), vertexData->vertexCount,
|
---|
| 507 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
---|
| 508 | HardwareVertexBufferSharedPtr vbuftex =
|
---|
| 509 | HardwareBufferManager::getSingleton().
|
---|
| 510 | createVertexBuffer(vertexDecl->getVertexSize(2), vertexData->vertexCount,
|
---|
| 511 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
---|
| 512 |
|
---|
| 513 | // Set up the binding (one source only)
|
---|
| 514 | VertexBufferBinding* binding = vertexData->vertexBufferBinding;
|
---|
| 515 | binding->setBinding(0, vbufpos);
|
---|
| 516 | binding->setBinding(1, vbufnorm);
|
---|
| 517 | binding->setBinding(2, vbuftex);
|
---|
| 518 |
|
---|
| 519 | // Work out the transform required
|
---|
| 520 | // Default orientation of plane is normal along +z, distance 0
|
---|
| 521 | Matrix4 xlate, xform, rot;
|
---|
| 522 | Matrix3 rot3;
|
---|
| 523 | xlate = rot = Matrix4::IDENTITY;
|
---|
| 524 | // Determine axes
|
---|
| 525 | Vector3 zAxis, yAxis, xAxis;
|
---|
| 526 | zAxis = plane.normal;
|
---|
| 527 | zAxis.normalise();
|
---|
| 528 | yAxis = upVector;
|
---|
| 529 | yAxis.normalise();
|
---|
| 530 | xAxis = yAxis.crossProduct(zAxis);
|
---|
| 531 |
|
---|
| 532 | rot3.FromAxes(xAxis, yAxis, zAxis);
|
---|
| 533 | rot = rot3;
|
---|
| 534 |
|
---|
| 535 | // Set up standard xform from origin
|
---|
| 536 | xlate.setTrans(plane.normal * -plane.d);
|
---|
| 537 |
|
---|
| 538 | // concatenate
|
---|
| 539 | xform = xlate * rot;
|
---|
| 540 |
|
---|
| 541 | // Generate vertex data
|
---|
| 542 | // Lock the whole buffer
|
---|
| 543 | float* pPos = static_cast<float*>(
|
---|
| 544 | vbufpos->lock(HardwareBuffer::HBL_DISCARD) );
|
---|
| 545 | float* pNorm = static_cast<float*>(
|
---|
| 546 | vbufnorm->lock(HardwareBuffer::HBL_DISCARD) );
|
---|
| 547 | float* pTex = static_cast<float*>(
|
---|
| 548 | vbuftex->lock(HardwareBuffer::HBL_DISCARD) );
|
---|
| 549 | Real xSpace = width / xsegments;
|
---|
| 550 | Real ySpace = height / ysegments;
|
---|
| 551 | Real halfWidth = width / 2;
|
---|
| 552 | Real halfHeight = height / 2;
|
---|
| 553 | Real xTex = (1.0f * xTile) / xsegments;
|
---|
| 554 | Real yTex = (1.0f * yTile) / ysegments;
|
---|
| 555 | Vector3 vec;
|
---|
| 556 | Vector3 min, max;
|
---|
| 557 | Real maxSquaredLength;
|
---|
| 558 | bool firstTime = true;
|
---|
| 559 |
|
---|
| 560 | for (int y = 0; y < ysegments + 1; ++y)
|
---|
| 561 | {
|
---|
| 562 | for (int x = 0; x < xsegments + 1; ++x)
|
---|
| 563 | {
|
---|
| 564 | // Work out centered on origin
|
---|
| 565 | vec.x = (x * xSpace) - halfWidth;
|
---|
| 566 | vec.y = (y * ySpace) - halfHeight;
|
---|
| 567 | vec.z = 0.0f;
|
---|
| 568 | // Transform by orientation and distance
|
---|
| 569 | vec = xform * vec;
|
---|
| 570 | // Assign to geometry
|
---|
| 571 | *pPos++ = vec.x;
|
---|
| 572 | *pPos++ = vec.y;
|
---|
| 573 | *pPos++ = vec.z;
|
---|
| 574 |
|
---|
| 575 | // Build bounds as we go
|
---|
| 576 | if (firstTime)
|
---|
| 577 | {
|
---|
| 578 | min = vec;
|
---|
| 579 | max = vec;
|
---|
| 580 | maxSquaredLength = vec.squaredLength();
|
---|
| 581 | firstTime = false;
|
---|
| 582 | }
|
---|
| 583 | else
|
---|
| 584 | {
|
---|
| 585 | min.makeFloor(vec);
|
---|
| 586 | max.makeCeil(vec);
|
---|
| 587 | maxSquaredLength = std::max(maxSquaredLength, vec.squaredLength());
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | // Default normal is along unit Z
|
---|
| 591 | vec = Vector3::UNIT_Z;
|
---|
| 592 | // Rotate
|
---|
| 593 | vec = rot * vec;
|
---|
| 594 |
|
---|
| 595 | *pNorm++ = vec.x;
|
---|
| 596 | *pNorm++ = vec.y;
|
---|
| 597 | *pNorm++ = vec.z;
|
---|
| 598 |
|
---|
| 599 | *pTex++ = x * xTex;
|
---|
| 600 | *pTex++ = 1 - (y * yTex);
|
---|
| 601 |
|
---|
| 602 |
|
---|
| 603 | } // x
|
---|
| 604 | } // y
|
---|
| 605 |
|
---|
| 606 | // Unlock
|
---|
| 607 | vbufpos->unlock();
|
---|
| 608 | vbufnorm->unlock();
|
---|
| 609 | vbuftex->unlock();
|
---|
| 610 | // Generate face list
|
---|
| 611 | pSub->useSharedVertices = true;
|
---|
| 612 | //tesselate2DMesh(pSub, xsegments + 1, ysegments + 1, false, indexBufferUsage, indexShadowBuffer);
|
---|
| 613 | SubMesh* sm = pSub;
|
---|
| 614 | int meshWidth = xsegments + 1;
|
---|
| 615 | int meshHeight = ysegments + 1;
|
---|
| 616 | bool doubleSided = false;
|
---|
| 617 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY;
|
---|
| 618 | bool indexShadowBuffer = true;
|
---|
| 619 | // The mesh is built, just make a list of indexes to spit out the triangles
|
---|
| 620 | int vInc, uInc, v, u, iterations;
|
---|
| 621 | int vCount, uCount;
|
---|
| 622 |
|
---|
| 623 | if (doubleSided)
|
---|
| 624 | {
|
---|
| 625 | iterations = 2;
|
---|
| 626 | vInc = 1;
|
---|
| 627 | v = 0; // Start with front
|
---|
| 628 | }
|
---|
| 629 | else
|
---|
| 630 | {
|
---|
| 631 | iterations = 1;
|
---|
| 632 | vInc = 1;
|
---|
| 633 | v = 0;
|
---|
| 634 | }
|
---|
| 635 |
|
---|
| 636 | // Allocate memory for faces
|
---|
| 637 | // Num faces, width*height*2 (2 tris per square), index count is * 3 on top
|
---|
| 638 | sm->indexData->indexCount = (meshWidth-1) * (meshHeight-1) * 2 * iterations * 3;
|
---|
| 639 | sm->indexData->indexBuffer = HardwareBufferManager::getSingleton().
|
---|
| 640 | createIndexBuffer(HardwareIndexBuffer::IT_16BIT,
|
---|
| 641 | sm->indexData->indexCount, indexBufferUsage, indexShadowBuffer);
|
---|
| 642 |
|
---|
| 643 | int v1, v2, v3;
|
---|
| 644 | //bool firstTri = true;
|
---|
| 645 | HardwareIndexBufferSharedPtr ibuf = sm->indexData->indexBuffer;
|
---|
| 646 | // Lock the whole buffer
|
---|
| 647 | unsigned short* pIndexes = static_cast<unsigned short*>(
|
---|
| 648 | ibuf->lock(HardwareBuffer::HBL_DISCARD) );
|
---|
| 649 |
|
---|
| 650 | while (iterations--)
|
---|
| 651 | {
|
---|
| 652 | // Make tris in a zigzag pattern (compatible with strips)
|
---|
| 653 | u = 0;
|
---|
| 654 | uInc = 1; // Start with moving +u
|
---|
| 655 |
|
---|
| 656 | vCount = meshHeight - 1;
|
---|
| 657 | while (vCount--)
|
---|
| 658 | {
|
---|
| 659 | uCount = meshWidth - 1;
|
---|
| 660 | while (uCount--)
|
---|
| 661 | {
|
---|
| 662 | // First Tri in cell
|
---|
| 663 | // -----------------
|
---|
| 664 | v1 = ((v + vInc) * meshWidth) + u;
|
---|
| 665 | v2 = (v * meshWidth) + u;
|
---|
| 666 | v3 = ((v + vInc) * meshWidth) + (u + uInc);
|
---|
| 667 | // Output indexes
|
---|
| 668 | *pIndexes++ = v1;
|
---|
| 669 | *pIndexes++ = v2;
|
---|
| 670 | *pIndexes++ = v3;
|
---|
| 671 | // Second Tri in cell
|
---|
| 672 | // ------------------
|
---|
| 673 | v1 = ((v + vInc) * meshWidth) + (u + uInc);
|
---|
| 674 | v2 = (v * meshWidth) + u;
|
---|
| 675 | v3 = (v * meshWidth) + (u + uInc);
|
---|
| 676 | // Output indexes
|
---|
| 677 | *pIndexes++ = v1;
|
---|
| 678 | *pIndexes++ = v2;
|
---|
| 679 | *pIndexes++ = v3;
|
---|
| 680 |
|
---|
| 681 | // Next column
|
---|
| 682 | u += uInc;
|
---|
| 683 | }
|
---|
| 684 | // Next row
|
---|
| 685 | v += vInc;
|
---|
| 686 | u = 0;
|
---|
| 687 |
|
---|
| 688 |
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 | // Reverse vInc for double sided
|
---|
| 692 | v = meshHeight - 1;
|
---|
| 693 | vInc = -vInc;
|
---|
| 694 |
|
---|
| 695 | }
|
---|
| 696 | // Unlock
|
---|
| 697 | ibuf->unlock();
|
---|
| 698 |
|
---|
| 699 | //pMesh->_updateBounds();
|
---|
| 700 | pMesh->_setBounds(AxisAlignedBox(min, max));
|
---|
| 701 | pMesh->_setBoundingSphereRadius(Math::Sqrt(maxSquaredLength));
|
---|
| 702 | // load
|
---|
| 703 | pMesh->load();
|
---|
| 704 | pMesh->touch();
|
---|
| 705 | }
|
---|
| 706 |
|
---|
| 707 | void stressTestStaticGeometry(void)
|
---|
| 708 | {
|
---|
| 709 |
|
---|
| 710 | // Set ambient light
|
---|
| 711 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 712 |
|
---|
| 713 | // Create a point light
|
---|
| 714 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 715 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 716 | Vector3 dir(1, -1, -1.5);
|
---|
| 717 | dir.normalise();
|
---|
| 718 | l->setDirection(dir);
|
---|
| 719 | l->setDiffuseColour(1.0, 0.7, 0.0);
|
---|
| 720 |
|
---|
| 721 |
|
---|
| 722 | Plane plane;
|
---|
| 723 | plane.normal = Vector3::UNIT_Y;
|
---|
| 724 | plane.d = 0;
|
---|
| 725 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 726 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 727 | 4500,4500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 728 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 729 | pPlaneEnt->setMaterialName("Examples/GrassFloor");
|
---|
| 730 | pPlaneEnt->setCastShadows(false);
|
---|
| 731 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 732 |
|
---|
| 733 | Vector3 min(-2000,0,-2000);
|
---|
| 734 | Vector3 max(2000,0,2000);
|
---|
| 735 |
|
---|
| 736 |
|
---|
| 737 | Entity* e = mSceneMgr->createEntity("1", "ogrehead.mesh");
|
---|
| 738 | StaticGeometry* s = 0;
|
---|
| 739 |
|
---|
| 740 | unsigned int count = 10;
|
---|
| 741 | while(count--)
|
---|
| 742 | {
|
---|
| 743 | if(s) mSceneMgr->destroyStaticGeometry(s);
|
---|
| 744 | s = mSceneMgr->createStaticGeometry("bing");
|
---|
| 745 |
|
---|
| 746 | s->addEntity(e, Vector3(100, 100, 100));
|
---|
| 747 |
|
---|
| 748 | s->build();
|
---|
| 749 | }
|
---|
| 750 |
|
---|
| 751 |
|
---|
| 752 | //s->setRenderingDistance(1000);
|
---|
| 753 | //s->dump("static.txt");
|
---|
| 754 | //mSceneMgr->showBoundingBoxes(true);
|
---|
| 755 | mCamera->setLodBias(0.5);
|
---|
| 756 |
|
---|
| 757 |
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | void testBug()
|
---|
| 761 | {
|
---|
| 762 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_ADDITIVE);
|
---|
| 763 |
|
---|
| 764 | // Setup lighting
|
---|
| 765 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 766 | Light* light = mSceneMgr->createLight("MainLight");
|
---|
| 767 | light->setType(Light::LT_DIRECTIONAL);
|
---|
| 768 | Vector3 dir(-1, -1, 0.5);
|
---|
| 769 | dir.normalise();
|
---|
| 770 | light->setDirection(dir);
|
---|
| 771 |
|
---|
| 772 | // Create a floor plane mesh
|
---|
| 773 | Plane plane(Vector3::UNIT_Y, 0.0);
|
---|
| 774 | MeshManager::getSingleton().createPlane(
|
---|
| 775 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 776 | plane, 200000, 200000, 20, 20, true, 1, 500, 500, Vector3::UNIT_Z);
|
---|
| 777 |
|
---|
| 778 | // Add a floor to the scene
|
---|
| 779 | Entity* entity = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 780 | entity->setMaterialName("Examples/RustySteel");
|
---|
| 781 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entity);
|
---|
| 782 |
|
---|
| 783 | // Add the mandatory ogre heads ;)
|
---|
| 784 | entity = mSceneMgr->createEntity("head0", "ogrehead.mesh");
|
---|
| 785 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
| 786 | Vector3(0.0, 10.0, 0.0))->attachObject(entity);
|
---|
| 787 |
|
---|
| 788 | entity = mSceneMgr->createEntity("head1", "ogrehead.mesh");
|
---|
| 789 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
| 790 | Vector3(-50.0, 10.0, -50.0))->attachObject(entity);
|
---|
| 791 |
|
---|
| 792 | entity = mSceneMgr->createEntity("head2", "ogrehead.mesh");
|
---|
| 793 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
| 794 | Vector3(70.0, 10.0, -80.0))->attachObject(entity);
|
---|
| 795 |
|
---|
| 796 | // Position and orient the camera
|
---|
| 797 | mCamera->setPosition(-55.0, 40.0, 100.0);
|
---|
| 798 | mCamera->lookAt(-10.0, 20.0, -35.0);
|
---|
| 799 |
|
---|
| 800 | mWindow->addViewport(mCamera, 1, 0.7, 0.0, 0.3, 0.3);
|
---|
| 801 | }
|
---|
| 802 |
|
---|
| 803 | void testTransparencyMipMaps()
|
---|
| 804 | {
|
---|
| 805 | MaterialPtr mat = MaterialManager::getSingleton().create("test",
|
---|
| 806 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 807 | // known png with alpha
|
---|
| 808 | Pass* pass = mat->getTechnique(0)->getPass(0);
|
---|
| 809 | pass->createTextureUnitState("ogretext.png");
|
---|
| 810 | pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
---|
| 811 | // alpha blend
|
---|
| 812 | pass->setDepthWriteEnabled(false);
|
---|
| 813 |
|
---|
| 814 | // alpha reject
|
---|
| 815 | //pass->setDepthWriteEnabled(true);
|
---|
| 816 | //pass->setAlphaRejectSettings(CMPF_LESS, 128);
|
---|
| 817 |
|
---|
| 818 | // Define a floor plane mesh
|
---|
| 819 | Plane p;
|
---|
| 820 | p.normal = Vector3::UNIT_Y;
|
---|
| 821 | p.d = 200;
|
---|
| 822 | MeshManager::getSingleton().createPlane("FloorPlane",
|
---|
| 823 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 824 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 825 |
|
---|
| 826 | // Create an entity (the floor)
|
---|
| 827 | Entity* ent = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 828 | ent->setMaterialName("test");
|
---|
| 829 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 830 |
|
---|
| 831 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
|
---|
| 832 | mSceneMgr->setAmbientLight(ColourValue::White);
|
---|
| 833 |
|
---|
| 834 |
|
---|
| 835 | {
|
---|
| 836 |
|
---|
| 837 | Real alphaLevel = 0.5f;
|
---|
| 838 | MaterialPtr alphamat = MaterialManager::getSingleton().create("testy",
|
---|
| 839 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 840 | Pass* pass = alphamat->getTechnique(0)->getPass(0);
|
---|
| 841 | pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
---|
| 842 | pass->setDepthWriteEnabled(false);
|
---|
| 843 | TextureUnitState* t = pass->createTextureUnitState();
|
---|
| 844 | t->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, alphaLevel);
|
---|
| 845 |
|
---|
| 846 | ent = mSceneMgr->createEntity("asd", "ogrehead.mesh");
|
---|
| 847 | ent->setMaterialName("testy");
|
---|
| 848 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 849 |
|
---|
| 850 | }
|
---|
| 851 |
|
---|
| 852 | }
|
---|
| 853 |
|
---|
| 854 | void testCthNewBlending(void)
|
---|
| 855 | {
|
---|
| 856 | // Set ambient light
|
---|
| 857 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 858 |
|
---|
| 859 | // Create a point light
|
---|
| 860 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 861 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 862 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 863 |
|
---|
| 864 | // Accept default settings: point light, white diffuse, just set position
|
---|
| 865 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
|
---|
| 866 | // other objects, but I don't
|
---|
| 867 | //l->setPosition(20,80,50);
|
---|
| 868 |
|
---|
| 869 |
|
---|
| 870 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead_2.mesh");
|
---|
| 871 |
|
---|
| 872 | // Add entity to the root scene node
|
---|
| 873 | mRootNode = mSceneMgr->getRootSceneNode();
|
---|
| 874 | static_cast<SceneNode*>(mRootNode->createChild())->attachObject(ent);
|
---|
| 875 |
|
---|
| 876 | mTestNode[0] = static_cast<SceneNode*>(
|
---|
| 877 | mRootNode->createChild("TestNode", Vector3(100,0,0)));
|
---|
| 878 | ent = mSceneMgr->createEntity("head2", "ogrehead.mesh");
|
---|
| 879 | mTestNode[0]->attachObject(ent);
|
---|
| 880 |
|
---|
| 881 | mTestNode[0]->attachObject(l);
|
---|
| 882 |
|
---|
| 883 |
|
---|
| 884 | // Create a skydome
|
---|
| 885 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
|
---|
| 886 |
|
---|
| 887 | // Define a floor plane mesh
|
---|
| 888 | Plane p;
|
---|
| 889 | p.normal = Vector3::UNIT_Y;
|
---|
| 890 | p.d = 200;
|
---|
| 891 | MeshManager::getSingleton().createPlane("FloorPlane",
|
---|
| 892 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 893 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 894 |
|
---|
| 895 | // Create an entity (the floor)
|
---|
| 896 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 897 | ent->setMaterialName("Block/Material1");
|
---|
| 898 |
|
---|
| 899 | mRootNode->attachObject(ent);
|
---|
| 900 |
|
---|
| 901 | mCamera->setPosition(0,0,200);
|
---|
| 902 | mCamera->setDirection(0,0,-1);
|
---|
| 903 |
|
---|
| 904 | //mSceneMgr->setDisplaySceneNodes(true);
|
---|
| 905 |
|
---|
| 906 | }
|
---|
| 907 |
|
---|
| 908 | void testMatrices(void)
|
---|
| 909 | {
|
---|
| 910 | mCamera->setPosition(0,0,500);
|
---|
| 911 | mCamera->lookAt(0,0,0);
|
---|
| 912 | const Matrix4& view = mCamera->getViewMatrix();
|
---|
| 913 | const Matrix4& proj = mCamera->getProjectionMatrix();
|
---|
| 914 |
|
---|
| 915 | Matrix4 viewproj = proj * view;
|
---|
| 916 |
|
---|
| 917 | Vector3 point3d(100,100,0);
|
---|
| 918 |
|
---|
| 919 | Vector3 projPoint = viewproj * point3d;
|
---|
| 920 |
|
---|
| 921 | point3d = Vector3(100,100,400);
|
---|
| 922 | projPoint = viewproj * point3d;
|
---|
| 923 | }
|
---|
| 924 | void testBasicPlane()
|
---|
| 925 | {
|
---|
| 926 | /*
|
---|
| 927 | // Create a light
|
---|
| 928 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 929 | // Accept default settings: point light, white diffuse, just set position
|
---|
| 930 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
|
---|
| 931 | // other objects, but I don't
|
---|
| 932 | l->setPosition(20,80,50);
|
---|
| 933 | */
|
---|
| 934 |
|
---|
| 935 | // Create a point light
|
---|
| 936 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 937 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 938 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 939 | Entity *ent;
|
---|
| 940 |
|
---|
| 941 | // Define a floor plane mesh
|
---|
| 942 | Plane p;
|
---|
| 943 | p.normal = Vector3::UNIT_Y;
|
---|
| 944 | p.d = 200;
|
---|
| 945 | MeshManager::getSingleton().createPlane("FloorPlane",
|
---|
| 946 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 947 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 948 |
|
---|
| 949 | // Create an entity (the floor)
|
---|
| 950 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 951 | ent->setMaterialName("Examples/RustySteel");
|
---|
| 952 |
|
---|
| 953 | mSceneMgr->getRootSceneNode()->attachObject(ent);
|
---|
| 954 |
|
---|
| 955 | Entity* sphereEnt = mSceneMgr->createEntity("ogre", "ogrehead.mesh");
|
---|
| 956 |
|
---|
| 957 | mRootNode = mSceneMgr->getRootSceneNode();
|
---|
| 958 | SceneNode* node = mSceneMgr->createSceneNode();
|
---|
| 959 | node->attachObject(sphereEnt);
|
---|
| 960 | mRootNode->addChild(node);
|
---|
| 961 |
|
---|
| 962 | }
|
---|
| 963 |
|
---|
| 964 | void testAlpha()
|
---|
| 965 | {
|
---|
| 966 | /*
|
---|
| 967 | // Create a light
|
---|
| 968 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 969 | // Accept default settings: point light, white diffuse, just set position
|
---|
| 970 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
|
---|
| 971 | // other objects, but I don't
|
---|
| 972 | l->setPosition(20,80,50);
|
---|
| 973 | */
|
---|
| 974 |
|
---|
| 975 | // Create a point light
|
---|
| 976 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 977 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 978 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 979 | Entity *ent;
|
---|
| 980 |
|
---|
| 981 | // Define a floor plane mesh
|
---|
| 982 | Plane p;
|
---|
| 983 | p.normal = Vector3::UNIT_Y;
|
---|
| 984 | p.d = 200;
|
---|
| 985 | MeshManager::getSingleton().createPlane("FloorPlane",
|
---|
| 986 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 987 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 988 |
|
---|
| 989 | p.normal = Vector3::UNIT_Z;
|
---|
| 990 | p.d = 200;
|
---|
| 991 | MeshManager::getSingleton().createPlane("WallPlane",
|
---|
| 992 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 993 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Y);
|
---|
| 994 |
|
---|
| 995 | // Create an entity (the floor)
|
---|
| 996 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 997 | ent->setMaterialName("Core/StatsBlockBorder/Up");
|
---|
| 998 |
|
---|
| 999 | mSceneMgr->getRootSceneNode()->attachObject(ent);
|
---|
| 1000 |
|
---|
| 1001 | ent = mSceneMgr->createEntity("wall", "WallPlane");
|
---|
| 1002 | ent->setMaterialName("Core/StatsBlockBorder/Up");
|
---|
| 1003 |
|
---|
| 1004 | mSceneMgr->getRootSceneNode()->attachObject(ent);
|
---|
| 1005 |
|
---|
| 1006 |
|
---|
| 1007 | Entity* sphereEnt = mSceneMgr->createEntity("ogre", "ogrehead.mesh");
|
---|
| 1008 |
|
---|
| 1009 | mRootNode = mSceneMgr->getRootSceneNode();
|
---|
| 1010 | SceneNode* node = mSceneMgr->createSceneNode();
|
---|
| 1011 | node->attachObject(sphereEnt);
|
---|
| 1012 | mRootNode->addChild(node);
|
---|
| 1013 |
|
---|
| 1014 | mSceneMgr->showBoundingBoxes(true);
|
---|
| 1015 |
|
---|
| 1016 | }
|
---|
| 1017 | void testBsp()
|
---|
| 1018 | {
|
---|
| 1019 | // Load Quake3 locations from a file
|
---|
| 1020 | ConfigFile cf;
|
---|
| 1021 |
|
---|
| 1022 | cf.load("quake3settings.cfg");
|
---|
| 1023 |
|
---|
| 1024 | String quakePk3 = cf.getSetting("Pak0Location");
|
---|
| 1025 | String quakeLevel = cf.getSetting("Map");
|
---|
| 1026 |
|
---|
| 1027 | ResourceGroupManager::getSingleton().addResourceLocation(quakePk3, "Zip");
|
---|
| 1028 |
|
---|
| 1029 |
|
---|
| 1030 | // Load world geometry
|
---|
| 1031 | mSceneMgr->setWorldGeometry(quakeLevel);
|
---|
| 1032 |
|
---|
| 1033 | // modify camera for close work
|
---|
| 1034 | mCamera->setNearClipDistance(4);
|
---|
| 1035 | mCamera->setFarClipDistance(4000);
|
---|
| 1036 |
|
---|
| 1037 | // Also change position, and set Quake-type orientation
|
---|
| 1038 | // Get random player start point
|
---|
| 1039 | ViewPoint vp = mSceneMgr->getSuggestedViewpoint(true);
|
---|
| 1040 | mCamera->setPosition(vp.position);
|
---|
| 1041 | mCamera->pitch(Degree(90)); // Quake uses X/Y horizon, Z up
|
---|
| 1042 | mCamera->rotate(vp.orientation);
|
---|
| 1043 | // Don't yaw along variable axis, causes leaning
|
---|
| 1044 | mCamera->setFixedYawAxis(true, Vector3::UNIT_Z);
|
---|
| 1045 |
|
---|
| 1046 | }
|
---|
| 1047 |
|
---|
| 1048 | void testAnimation()
|
---|
| 1049 | {
|
---|
| 1050 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1051 | l->setPosition(200,110,0);
|
---|
| 1052 | l->setType(Light::LT_POINT);
|
---|
| 1053 | Entity *ent;
|
---|
| 1054 |
|
---|
| 1055 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.4));
|
---|
| 1056 |
|
---|
| 1057 | // Create an entity (the plant)
|
---|
| 1058 | ent = mSceneMgr->createEntity("1", "limo.mesh");
|
---|
| 1059 |
|
---|
| 1060 | SceneNode* node = static_cast<SceneNode*>(mSceneMgr->getRootSceneNode()->createChild(Vector3(-50,0,0)));
|
---|
| 1061 | node->attachObject(ent);
|
---|
| 1062 | node->scale(2,2,2);
|
---|
| 1063 |
|
---|
| 1064 | mAnimState = ent->getAnimationState("SteerLeftOn");
|
---|
| 1065 | mAnimState->setEnabled(true);
|
---|
| 1066 |
|
---|
| 1067 | mWindow->getViewport(0)->setBackgroundColour(ColourValue(1,0,0));
|
---|
| 1068 |
|
---|
| 1069 |
|
---|
| 1070 | }
|
---|
| 1071 |
|
---|
| 1072 | void testGpuPrograms(void)
|
---|
| 1073 | {
|
---|
| 1074 | // Set ambient light
|
---|
| 1075 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1076 |
|
---|
| 1077 | // Create a point light
|
---|
| 1078 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1079 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 1080 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 1081 |
|
---|
| 1082 | Entity* pEnt = mSceneMgr->createEntity( "1", "robot.mesh" );
|
---|
| 1083 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pEnt);
|
---|
| 1084 |
|
---|
| 1085 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1086 |
|
---|
| 1087 | pEnt = mSceneMgr->createEntity( "2", "ogrehead.mesh" );
|
---|
| 1088 | mTestNode[0]->attachObject( pEnt );
|
---|
| 1089 | mTestNode[0]->translate(100,0,0);
|
---|
| 1090 |
|
---|
| 1091 | // Rejig the ogre skin material
|
---|
| 1092 | // Load the programs first
|
---|
| 1093 |
|
---|
| 1094 | pEnt->getSubEntity(1)->setMaterialName("SimpleTest");
|
---|
| 1095 |
|
---|
| 1096 | }
|
---|
| 1097 | void testProjection(void)
|
---|
| 1098 | {
|
---|
| 1099 | // Set ambient light
|
---|
| 1100 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1101 |
|
---|
| 1102 | // Create a point light
|
---|
| 1103 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1104 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 1105 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 1106 |
|
---|
| 1107 | Entity* pEnt;
|
---|
| 1108 | //pEnt = mSceneMgr->createEntity( "1", "knot.mesh" );
|
---|
| 1109 | //mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-30,0,-50))->attachObject(pEnt);
|
---|
| 1110 | //pEnt->setMaterialName("Examples/OgreLogo");
|
---|
| 1111 |
|
---|
| 1112 | // Define a floor plane mesh
|
---|
| 1113 | Plane p;
|
---|
| 1114 | p.normal = Vector3::UNIT_Z;
|
---|
| 1115 | p.d = 200;
|
---|
| 1116 | MeshManager::getSingleton().createPlane("WallPlane",
|
---|
| 1117 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 1118 | p,1500,1500,1,1,true,1,5,5,Vector3::UNIT_Y);
|
---|
| 1119 | pEnt = mSceneMgr->createEntity( "5", "WallPlane" );
|
---|
| 1120 | pEnt->setMaterialName("Examples/OgreLogo");
|
---|
| 1121 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pEnt);
|
---|
| 1122 |
|
---|
| 1123 |
|
---|
| 1124 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1125 |
|
---|
| 1126 | //pEnt = mSceneMgr->createEntity( "2", "ogrehead.mesh" );
|
---|
| 1127 | //mTestNode[0]->attachObject( pEnt );
|
---|
| 1128 | mTestNode[0]->translate(0, 0, 750);
|
---|
| 1129 |
|
---|
| 1130 | frustum = new Frustum();
|
---|
| 1131 | frustum->setVisible(true);
|
---|
| 1132 | frustum->setFarClipDistance(5000);
|
---|
| 1133 | frustum->setNearClipDistance(200);
|
---|
| 1134 | frustum->setAspectRatio(1);
|
---|
| 1135 | //frustum->setProjectionType(PT_ORTHOGRAPHIC);
|
---|
| 1136 | mTestNode[0]->attachObject(frustum);
|
---|
| 1137 |
|
---|
| 1138 | // Hook the frustum up to the material
|
---|
| 1139 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/OgreLogo");
|
---|
| 1140 | TextureUnitState *t = mat->getTechnique(0)->getPass(0)->getTextureUnitState(0);
|
---|
| 1141 | t->setProjectiveTexturing(true, frustum);
|
---|
| 1142 | //t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);
|
---|
| 1143 |
|
---|
| 1144 | }
|
---|
| 1145 |
|
---|
| 1146 | void testMultiViewports(void)
|
---|
| 1147 | {
|
---|
| 1148 | // Set ambient light
|
---|
| 1149 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1150 |
|
---|
| 1151 | // Create a point light
|
---|
| 1152 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1153 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 1154 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 1155 |
|
---|
| 1156 | Entity* pEnt = mSceneMgr->createEntity( "1", "knot.mesh" );
|
---|
| 1157 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-30,0,-50))->attachObject(pEnt);
|
---|
| 1158 |
|
---|
| 1159 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1160 |
|
---|
| 1161 | pEnt = mSceneMgr->createEntity( "2", "ogrehead.mesh" );
|
---|
| 1162 | mTestNode[0]->attachObject( pEnt );
|
---|
| 1163 | mTestNode[0]->translate(0, 0, 200);
|
---|
| 1164 |
|
---|
| 1165 | frustum = new Frustum();
|
---|
| 1166 | //frustum->setVisible(true);
|
---|
| 1167 | frustum->setFarClipDistance(5000);
|
---|
| 1168 | frustum->setNearClipDistance(100);
|
---|
| 1169 | mTestNode[0]->attachObject(frustum);
|
---|
| 1170 |
|
---|
| 1171 | Viewport* vp = mRoot->getAutoCreatedWindow()->addViewport(mCamera, 1, 0.5, 0.5, 0.5, 0.5);
|
---|
| 1172 | vp->setOverlaysEnabled(false);
|
---|
| 1173 | vp->setBackgroundColour(ColourValue(1,0,0));
|
---|
| 1174 |
|
---|
| 1175 | }
|
---|
| 1176 |
|
---|
| 1177 |
|
---|
| 1178 | // Just override the mandatory create scene method
|
---|
| 1179 | void testSceneNodeTracking(void)
|
---|
| 1180 | {
|
---|
| 1181 |
|
---|
| 1182 | // Set ambient light
|
---|
| 1183 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 1184 |
|
---|
| 1185 | // Create a skydome
|
---|
| 1186 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
|
---|
| 1187 |
|
---|
| 1188 | // Create a light
|
---|
| 1189 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1190 | // Accept default settings: point light, white diffuse, just set position
|
---|
| 1191 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
|
---|
| 1192 | // other objects, but I don't
|
---|
| 1193 | l->setPosition(20,80,50);
|
---|
| 1194 |
|
---|
| 1195 | Entity *ent;
|
---|
| 1196 |
|
---|
| 1197 | // Define a floor plane mesh
|
---|
| 1198 | Plane p;
|
---|
| 1199 | p.normal = Vector3::UNIT_Y;
|
---|
| 1200 | p.d = 200;
|
---|
| 1201 | MeshManager::getSingleton().createPlane("FloorPlane",
|
---|
| 1202 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 1203 | p,200000,200000,20,20,true,1,50,50,Vector3::UNIT_Z);
|
---|
| 1204 |
|
---|
| 1205 | // Create an entity (the floor)
|
---|
| 1206 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 1207 | ent->setMaterialName("Examples/RustySteel");
|
---|
| 1208 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2)
|
---|
| 1209 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 1210 |
|
---|
| 1211 | // Add a head, give it it's own node
|
---|
| 1212 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1213 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
|
---|
| 1214 | headNode->attachObject(ent);
|
---|
| 1215 |
|
---|
| 1216 | // Add another head, give it it's own node
|
---|
| 1217 | SceneNode* headNode2 = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1218 | ent = mSceneMgr->createEntity("head2", "ogrehead.mesh");
|
---|
| 1219 | headNode2->attachObject(ent);
|
---|
| 1220 |
|
---|
| 1221 | // Make sure the head node tracks the root
|
---|
| 1222 | headNode->setAutoTracking(true, headNode2, Vector3::UNIT_Z);
|
---|
| 1223 | //headNode->setFixedYawAxis(true);
|
---|
| 1224 |
|
---|
| 1225 | // Create the camera node & attach camera
|
---|
| 1226 | //SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1227 | //camNode->attachObject(mCamera);
|
---|
| 1228 |
|
---|
| 1229 | // set up spline animation of node
|
---|
| 1230 | Animation* anim = mSceneMgr->createAnimation("CameraTrack", 10);
|
---|
| 1231 | // Spline it for nice curves
|
---|
| 1232 | anim->setInterpolationMode(Animation::IM_SPLINE);
|
---|
| 1233 | // Create a track to animate the head's node
|
---|
| 1234 | NodeAnimationTrack* track = anim->createNodeTrack(0, headNode);
|
---|
| 1235 | // Setup keyframes
|
---|
| 1236 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // startposition
|
---|
| 1237 | key = track->createNodeKeyFrame(2.5);
|
---|
| 1238 | key->setTranslate(Vector3(500,500,-1000));
|
---|
| 1239 | key = track->createNodeKeyFrame(5);
|
---|
| 1240 | key->setTranslate(Vector3(-1500,1000,-600));
|
---|
| 1241 | key = track->createNodeKeyFrame(7.5);
|
---|
| 1242 | key->setTranslate(Vector3(0,-100,0));
|
---|
| 1243 | key = track->createNodeKeyFrame(10);
|
---|
| 1244 | key->setTranslate(Vector3(0,0,0));
|
---|
| 1245 | // Create a track to animate the second head's node
|
---|
| 1246 | track = anim->createNodeTrack(1, headNode2);
|
---|
| 1247 | // Setup keyframes
|
---|
| 1248 | key = track->createNodeKeyFrame(0); // startposition
|
---|
| 1249 | key = track->createNodeKeyFrame(2.5);
|
---|
| 1250 | key->setTranslate(Vector3(-500,600,-100));
|
---|
| 1251 | key = track->createNodeKeyFrame(5);
|
---|
| 1252 | key->setTranslate(Vector3(800,200,-600));
|
---|
| 1253 | key = track->createNodeKeyFrame(7.5);
|
---|
| 1254 | key->setTranslate(Vector3(200,-1000,0));
|
---|
| 1255 | key = track->createNodeKeyFrame(10);
|
---|
| 1256 | key->setTranslate(Vector3(30,70,110));
|
---|
| 1257 | // Create a new animation state to track this
|
---|
| 1258 | mAnimState = mSceneMgr->createAnimationState("CameraTrack");
|
---|
| 1259 | mAnimState->setEnabled(true);
|
---|
| 1260 |
|
---|
| 1261 | // Put in a bit of fog for the hell of it
|
---|
| 1262 | mSceneMgr->setFog(FOG_EXP, ColourValue::White, 0.0002);
|
---|
| 1263 |
|
---|
| 1264 | }
|
---|
| 1265 |
|
---|
| 1266 |
|
---|
| 1267 |
|
---|
| 1268 | void testDistortion(void)
|
---|
| 1269 | {
|
---|
| 1270 | theCam = mCamera;
|
---|
| 1271 | // Set ambient light
|
---|
| 1272 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1273 |
|
---|
| 1274 | // Create a point light
|
---|
| 1275 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1276 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 1277 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 1278 |
|
---|
| 1279 | Entity* pEnt;
|
---|
| 1280 |
|
---|
| 1281 | RenderTexture* rttTex = mRoot->getRenderSystem()->createRenderTexture( "Refraction", 512, 512 );
|
---|
| 1282 | {
|
---|
| 1283 | Viewport *v = rttTex->addViewport( mCamera );
|
---|
| 1284 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction");
|
---|
| 1285 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(2)->setTextureName("Refraction");
|
---|
| 1286 | v->setOverlaysEnabled(false);
|
---|
| 1287 | rttTex->addListener(&mRefractionListener);
|
---|
| 1288 | }
|
---|
| 1289 |
|
---|
| 1290 | rttTex = mRoot->getRenderSystem()->createRenderTexture( "Reflection", 512, 512 );
|
---|
| 1291 | {
|
---|
| 1292 | Viewport *v = rttTex->addViewport( mCamera );
|
---|
| 1293 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction");
|
---|
| 1294 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName("Reflection");
|
---|
| 1295 | v->setOverlaysEnabled(false);
|
---|
| 1296 | rttTex->addListener(&mReflectionListener);
|
---|
| 1297 | }
|
---|
| 1298 | // Define a floor plane mesh
|
---|
| 1299 | Plane p;
|
---|
| 1300 | p.normal = Vector3::UNIT_Y;
|
---|
| 1301 | p.d = 100;
|
---|
| 1302 | MeshManager::getSingleton().createPlane("WallPlane",
|
---|
| 1303 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 1304 | p,1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 1305 | pPlaneEnt = mSceneMgr->createEntity( "5", "WallPlane" );
|
---|
| 1306 | pPlaneEnt->setMaterialName("Examples/FresnelReflectionRefraction");
|
---|
| 1307 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 1308 |
|
---|
| 1309 |
|
---|
| 1310 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
|
---|
| 1311 |
|
---|
| 1312 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1313 | int i;
|
---|
| 1314 | for (i = 0; i < 10; ++i)
|
---|
| 1315 | {
|
---|
| 1316 | pEnt = mSceneMgr->createEntity( "ogre" + StringConverter::toString(i), "ogrehead.mesh" );
|
---|
| 1317 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(i*100 - 500, -75, 0))->attachObject(pEnt);
|
---|
| 1318 | pEnt = mSceneMgr->createEntity( "knot" + StringConverter::toString(i), "knot.mesh" );
|
---|
| 1319 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(i*100 - 500, 140, 0))->attachObject(pEnt);
|
---|
| 1320 | }
|
---|
| 1321 |
|
---|
| 1322 |
|
---|
| 1323 |
|
---|
| 1324 | }
|
---|
| 1325 |
|
---|
| 1326 |
|
---|
| 1327 | void testEdgeBuilderSingleIndexBufSingleVertexBuf()
|
---|
| 1328 | {
|
---|
| 1329 | /* This tests the edge builders ability to find shared edges in the simple case
|
---|
| 1330 | of a single index buffer referencing a single vertex buffer
|
---|
| 1331 | */
|
---|
| 1332 | VertexData vd;
|
---|
| 1333 | IndexData id;
|
---|
| 1334 | // Test pyramid
|
---|
| 1335 | vd.vertexCount = 4;
|
---|
| 1336 | vd.vertexStart = 0;
|
---|
| 1337 | vd.vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 1338 | vd.vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
---|
| 1339 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 4, HardwareBuffer::HBU_STATIC,true);
|
---|
| 1340 | vd.vertexBufferBinding->setBinding(0, vbuf);
|
---|
| 1341 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1342 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1343 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1344 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
|
---|
| 1345 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
|
---|
| 1346 | vbuf->unlock();
|
---|
| 1347 |
|
---|
| 1348 | id.indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1349 | HardwareIndexBuffer::IT_16BIT, 12, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1350 | id.indexCount = 12;
|
---|
| 1351 | id.indexStart = 0;
|
---|
| 1352 | unsigned short* pIdx = static_cast<unsigned short*>(id.indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1353 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
|
---|
| 1354 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 3;
|
---|
| 1355 | *pIdx++ = 1; *pIdx++ = 3; *pIdx++ = 2;
|
---|
| 1356 | *pIdx++ = 0; *pIdx++ = 3; *pIdx++ = 1;
|
---|
| 1357 | id.indexBuffer->unlock();
|
---|
| 1358 |
|
---|
| 1359 | EdgeListBuilder edgeBuilder;
|
---|
| 1360 | edgeBuilder.addVertexData(&vd);
|
---|
| 1361 | edgeBuilder.addIndexData(&id);
|
---|
| 1362 | EdgeData* edgeData = edgeBuilder.build();
|
---|
| 1363 |
|
---|
| 1364 | edgeData->log(LogManager::getSingleton().getDefaultLog());
|
---|
| 1365 |
|
---|
| 1366 | delete edgeData;
|
---|
| 1367 |
|
---|
| 1368 |
|
---|
| 1369 | }
|
---|
| 1370 |
|
---|
| 1371 | void testEdgeBuilderMultiIndexBufSingleVertexBuf()
|
---|
| 1372 | {
|
---|
| 1373 | /* This tests the edge builders ability to find shared edges when there are
|
---|
| 1374 | multiple index sets (submeshes) using a single vertex buffer.
|
---|
| 1375 | */
|
---|
| 1376 | VertexData vd;
|
---|
| 1377 | IndexData id[4];
|
---|
| 1378 | // Test pyramid
|
---|
| 1379 | vd.vertexCount = 4;
|
---|
| 1380 | vd.vertexStart = 0;
|
---|
| 1381 | vd.vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 1382 | vd.vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
---|
| 1383 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 4, HardwareBuffer::HBU_STATIC,true);
|
---|
| 1384 | vd.vertexBufferBinding->setBinding(0, vbuf);
|
---|
| 1385 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1386 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1387 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1388 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
|
---|
| 1389 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
|
---|
| 1390 | vbuf->unlock();
|
---|
| 1391 |
|
---|
| 1392 | id[0].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1393 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1394 | id[0].indexCount = 3;
|
---|
| 1395 | id[0].indexStart = 0;
|
---|
| 1396 | unsigned short* pIdx = static_cast<unsigned short*>(id[0].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1397 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
|
---|
| 1398 | id[0].indexBuffer->unlock();
|
---|
| 1399 |
|
---|
| 1400 | id[1].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1401 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1402 | id[1].indexCount = 3;
|
---|
| 1403 | id[1].indexStart = 0;
|
---|
| 1404 | pIdx = static_cast<unsigned short*>(id[1].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1405 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 3;
|
---|
| 1406 | id[1].indexBuffer->unlock();
|
---|
| 1407 |
|
---|
| 1408 | id[2].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1409 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1410 | id[2].indexCount = 3;
|
---|
| 1411 | id[2].indexStart = 0;
|
---|
| 1412 | pIdx = static_cast<unsigned short*>(id[2].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1413 | *pIdx++ = 1; *pIdx++ = 3; *pIdx++ = 2;
|
---|
| 1414 | id[2].indexBuffer->unlock();
|
---|
| 1415 |
|
---|
| 1416 | id[3].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1417 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1418 | id[3].indexCount = 3;
|
---|
| 1419 | id[3].indexStart = 0;
|
---|
| 1420 | pIdx = static_cast<unsigned short*>(id[3].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1421 | *pIdx++ = 0; *pIdx++ = 3; *pIdx++ = 1;
|
---|
| 1422 | id[3].indexBuffer->unlock();
|
---|
| 1423 |
|
---|
| 1424 | EdgeListBuilder edgeBuilder;
|
---|
| 1425 | edgeBuilder.addVertexData(&vd);
|
---|
| 1426 | edgeBuilder.addIndexData(&id[0]);
|
---|
| 1427 | edgeBuilder.addIndexData(&id[1]);
|
---|
| 1428 | edgeBuilder.addIndexData(&id[2]);
|
---|
| 1429 | edgeBuilder.addIndexData(&id[3]);
|
---|
| 1430 | EdgeData* edgeData = edgeBuilder.build();
|
---|
| 1431 |
|
---|
| 1432 | edgeData->log(LogManager::getSingleton().getDefaultLog());
|
---|
| 1433 |
|
---|
| 1434 | delete edgeData;
|
---|
| 1435 |
|
---|
| 1436 |
|
---|
| 1437 | }
|
---|
| 1438 |
|
---|
| 1439 |
|
---|
| 1440 | void testEdgeBuilderMultiIndexBufMultiVertexBuf()
|
---|
| 1441 | {
|
---|
| 1442 | /* This tests the edge builders ability to find shared edges when there are
|
---|
| 1443 | both multiple index sets (submeshes) each using a different vertex buffer
|
---|
| 1444 | (not using shared geoemtry).
|
---|
| 1445 | */
|
---|
| 1446 |
|
---|
| 1447 | VertexData vd[4];
|
---|
| 1448 | IndexData id[4];
|
---|
| 1449 | // Test pyramid
|
---|
| 1450 | vd[0].vertexCount = 3;
|
---|
| 1451 | vd[0].vertexStart = 0;
|
---|
| 1452 | vd[0].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 1453 | vd[0].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
---|
| 1454 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
|
---|
| 1455 | vd[0].vertexBufferBinding->setBinding(0, vbuf);
|
---|
| 1456 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1457 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1458 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1459 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
|
---|
| 1460 | vbuf->unlock();
|
---|
| 1461 |
|
---|
| 1462 | vd[1].vertexCount = 3;
|
---|
| 1463 | vd[1].vertexStart = 0;
|
---|
| 1464 | vd[1].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 1465 | vd[1].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
---|
| 1466 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
|
---|
| 1467 | vd[1].vertexBufferBinding->setBinding(0, vbuf);
|
---|
| 1468 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1469 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1470 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
|
---|
| 1471 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
|
---|
| 1472 | vbuf->unlock();
|
---|
| 1473 |
|
---|
| 1474 | vd[2].vertexCount = 3;
|
---|
| 1475 | vd[2].vertexStart = 0;
|
---|
| 1476 | vd[2].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 1477 | vd[2].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
---|
| 1478 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
|
---|
| 1479 | vd[2].vertexBufferBinding->setBinding(0, vbuf);
|
---|
| 1480 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1481 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1482 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ;
|
---|
| 1483 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
|
---|
| 1484 | vbuf->unlock();
|
---|
| 1485 |
|
---|
| 1486 | vd[3].vertexCount = 3;
|
---|
| 1487 | vd[3].vertexStart = 0;
|
---|
| 1488 | vd[3].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 1489 | vd[3].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
---|
| 1490 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true);
|
---|
| 1491 | vd[3].vertexBufferBinding->setBinding(0, vbuf);
|
---|
| 1492 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1493 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1494 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ;
|
---|
| 1495 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50;
|
---|
| 1496 | vbuf->unlock();
|
---|
| 1497 |
|
---|
| 1498 | id[0].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1499 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1500 | id[0].indexCount = 3;
|
---|
| 1501 | id[0].indexStart = 0;
|
---|
| 1502 | unsigned short* pIdx = static_cast<unsigned short*>(id[0].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1503 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
|
---|
| 1504 | id[0].indexBuffer->unlock();
|
---|
| 1505 |
|
---|
| 1506 | id[1].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1507 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1508 | id[1].indexCount = 3;
|
---|
| 1509 | id[1].indexStart = 0;
|
---|
| 1510 | pIdx = static_cast<unsigned short*>(id[1].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1511 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2;
|
---|
| 1512 | id[1].indexBuffer->unlock();
|
---|
| 1513 |
|
---|
| 1514 | id[2].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1515 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1516 | id[2].indexCount = 3;
|
---|
| 1517 | id[2].indexStart = 0;
|
---|
| 1518 | pIdx = static_cast<unsigned short*>(id[2].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1519 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 1;
|
---|
| 1520 | id[2].indexBuffer->unlock();
|
---|
| 1521 |
|
---|
| 1522 | id[3].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1523 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true);
|
---|
| 1524 | id[3].indexCount = 3;
|
---|
| 1525 | id[3].indexStart = 0;
|
---|
| 1526 | pIdx = static_cast<unsigned short*>(id[3].indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1527 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 1;
|
---|
| 1528 | id[3].indexBuffer->unlock();
|
---|
| 1529 |
|
---|
| 1530 | EdgeListBuilder edgeBuilder;
|
---|
| 1531 | edgeBuilder.addVertexData(&vd[0]);
|
---|
| 1532 | edgeBuilder.addVertexData(&vd[1]);
|
---|
| 1533 | edgeBuilder.addVertexData(&vd[2]);
|
---|
| 1534 | edgeBuilder.addVertexData(&vd[3]);
|
---|
| 1535 | edgeBuilder.addIndexData(&id[0], 0);
|
---|
| 1536 | edgeBuilder.addIndexData(&id[1], 1);
|
---|
| 1537 | edgeBuilder.addIndexData(&id[2], 2);
|
---|
| 1538 | edgeBuilder.addIndexData(&id[3], 3);
|
---|
| 1539 | EdgeData* edgeData = edgeBuilder.build();
|
---|
| 1540 |
|
---|
| 1541 | edgeData->log(LogManager::getSingleton().getDefaultLog());
|
---|
| 1542 |
|
---|
| 1543 | delete edgeData;
|
---|
| 1544 |
|
---|
| 1545 |
|
---|
| 1546 | }
|
---|
| 1547 |
|
---|
| 1548 | void testSkeletalAnimation()
|
---|
| 1549 | {
|
---|
| 1550 | // Set ambient light
|
---|
| 1551 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1552 | //mWindow->getViewport(0)->setBackgroundColour(ColourValue::White);
|
---|
| 1553 |
|
---|
| 1554 |
|
---|
| 1555 |
|
---|
| 1556 | Entity *ent = mSceneMgr->createEntity("robot", "scuttlepod.mesh");
|
---|
| 1557 | // Uncomment the below to test software skinning
|
---|
| 1558 | //ent->setMaterialName("Examples/Rocky");
|
---|
| 1559 | // Add entity to the scene node
|
---|
| 1560 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 1561 | mAnimState = ent->getAnimationState("Walk");
|
---|
| 1562 | mAnimState->setEnabled(true);
|
---|
| 1563 |
|
---|
| 1564 | // Give it a little ambience with lights
|
---|
| 1565 | Light* l;
|
---|
| 1566 | l = mSceneMgr->createLight("BlueLight");
|
---|
| 1567 | l->setPosition(-200,-80,-100);
|
---|
| 1568 | l->setDiffuseColour(0.5, 0.5, 1.0);
|
---|
| 1569 |
|
---|
| 1570 | l = mSceneMgr->createLight("GreenLight");
|
---|
| 1571 | l->setPosition(0,0,-100);
|
---|
| 1572 | l->setDiffuseColour(0.5, 1.0, 0.5);
|
---|
| 1573 |
|
---|
| 1574 | // Position the camera
|
---|
| 1575 | mCamera->setPosition(100,50,100);
|
---|
| 1576 | mCamera->lookAt(-50,50,0);
|
---|
| 1577 |
|
---|
| 1578 | // Report whether hardware skinning is enabled or not
|
---|
| 1579 | Technique* t = ent->getSubEntity(0)->getMaterial()->getBestTechnique();
|
---|
| 1580 | Pass* p = t->getPass(0);
|
---|
| 1581 | if (p->hasVertexProgram() &&
|
---|
| 1582 | p->getVertexProgram()->isSkeletalAnimationIncluded())
|
---|
| 1583 | {
|
---|
| 1584 | mWindow->setDebugText("Hardware skinning is enabled");
|
---|
| 1585 | }
|
---|
| 1586 | else
|
---|
| 1587 | {
|
---|
| 1588 | mWindow->setDebugText("Software skinning is enabled");
|
---|
| 1589 | }
|
---|
| 1590 |
|
---|
| 1591 |
|
---|
| 1592 | }
|
---|
| 1593 |
|
---|
| 1594 |
|
---|
| 1595 | void testPrepareShadowVolume(void)
|
---|
| 1596 | {
|
---|
| 1597 |
|
---|
| 1598 | // Set ambient light
|
---|
| 1599 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1600 |
|
---|
| 1601 | // Create a point light
|
---|
| 1602 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1603 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 1604 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 1605 |
|
---|
| 1606 | mTestNode[0] = (SceneNode*)mSceneMgr->getRootSceneNode()->createChild();
|
---|
| 1607 |
|
---|
| 1608 | Entity* pEnt = mSceneMgr->createEntity( "1", "ogrehead.mesh" );
|
---|
| 1609 | mTestNode[0]->attachObject( pEnt );
|
---|
| 1610 |
|
---|
| 1611 | pEnt->getMesh()->prepareForShadowVolume();
|
---|
| 1612 |
|
---|
| 1613 | }
|
---|
| 1614 |
|
---|
| 1615 | void testWindowedViewportMode()
|
---|
| 1616 | {
|
---|
| 1617 | // Set ambient light
|
---|
| 1618 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1619 |
|
---|
| 1620 | // Create a point light
|
---|
| 1621 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1622 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 1623 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 1624 |
|
---|
| 1625 | mTestNode[0] = (SceneNode*)mSceneMgr->getRootSceneNode()->createChild();
|
---|
| 1626 |
|
---|
| 1627 | Entity* pEnt = mSceneMgr->createEntity( "1", "ogrehead.mesh" );
|
---|
| 1628 | mTestNode[0]->attachObject( pEnt );
|
---|
| 1629 |
|
---|
| 1630 | mCamera->setWindow(0,0,0.5,0.5);
|
---|
| 1631 |
|
---|
| 1632 | }
|
---|
| 1633 | void testSubEntityVisibility()
|
---|
| 1634 | {
|
---|
| 1635 | // Set ambient light
|
---|
| 1636 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 1637 |
|
---|
| 1638 | // Create a point light
|
---|
| 1639 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1640 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 1641 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 1642 |
|
---|
| 1643 | mTestNode[0] = (SceneNode*)mSceneMgr->getRootSceneNode()->createChild();
|
---|
| 1644 |
|
---|
| 1645 | Entity* pEnt = mSceneMgr->createEntity( "1", "ogrehead.mesh" );
|
---|
| 1646 | mTestNode[0]->attachObject( pEnt );
|
---|
| 1647 |
|
---|
| 1648 | pEnt->getSubEntity(1)->setVisible(false);
|
---|
| 1649 |
|
---|
| 1650 |
|
---|
| 1651 | }
|
---|
| 1652 |
|
---|
| 1653 | void testAttachObjectsToBones()
|
---|
| 1654 | {
|
---|
| 1655 | Entity *ent;
|
---|
| 1656 | for (int i = 0; i < 5; ++i)
|
---|
| 1657 | {
|
---|
| 1658 | ent = mSceneMgr->createEntity("robot" + StringConverter::toString(i), "robot.mesh");
|
---|
| 1659 | Entity* ent2 = mSceneMgr->createEntity("plane" + StringConverter::toString(i), "razor.mesh");
|
---|
| 1660 | ent->attachObjectToBone("Joint8", ent2);
|
---|
| 1661 | // Add entity to the scene node
|
---|
| 1662 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
| 1663 | Vector3(0,0,(i*50)-(5*50/2)))->attachObject(ent);
|
---|
| 1664 | if (i==4)
|
---|
| 1665 | {
|
---|
| 1666 | ent->getParentNode()->yaw(Degree(45));
|
---|
| 1667 | }
|
---|
| 1668 | }
|
---|
| 1669 | mAnimState = ent->getAnimationState("Walk");
|
---|
| 1670 | mAnimState->setEnabled(true);
|
---|
| 1671 |
|
---|
| 1672 |
|
---|
| 1673 |
|
---|
| 1674 | // Give it a little ambience with lights
|
---|
| 1675 | Light* l;
|
---|
| 1676 | l = mSceneMgr->createLight("BlueLight");
|
---|
| 1677 | l->setPosition(-200,-80,-100);
|
---|
| 1678 | l->setDiffuseColour(0.5, 0.5, 1.0);
|
---|
| 1679 |
|
---|
| 1680 | l = mSceneMgr->createLight("GreenLight");
|
---|
| 1681 | l->setPosition(0,0,-100);
|
---|
| 1682 | l->setDiffuseColour(0.5, 1.0, 0.5);
|
---|
| 1683 |
|
---|
| 1684 | // Position the camera
|
---|
| 1685 | mCamera->setPosition(100,50,100);
|
---|
| 1686 | mCamera->lookAt(-50,50,0);
|
---|
| 1687 |
|
---|
| 1688 | mSceneMgr->setAmbientLight(ColourValue(1,1,1,1));
|
---|
| 1689 | mSceneMgr->showBoundingBoxes(true);
|
---|
| 1690 |
|
---|
| 1691 | }
|
---|
| 1692 | void testOrtho()
|
---|
| 1693 | {
|
---|
| 1694 | // Set ambient light
|
---|
| 1695 | mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0));
|
---|
| 1696 |
|
---|
| 1697 | // Create a point light
|
---|
| 1698 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1699 | l->setPosition(800,600,0);
|
---|
| 1700 |
|
---|
| 1701 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1702 | mLightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1703 |
|
---|
| 1704 | Entity* pEnt = mSceneMgr->createEntity( "3", "knot.mesh" );
|
---|
| 1705 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-200, 0, -200));
|
---|
| 1706 | mTestNode[1]->attachObject( pEnt );
|
---|
| 1707 |
|
---|
| 1708 | pEnt = mSceneMgr->createEntity( "4", "knot.mesh" );
|
---|
| 1709 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 200));
|
---|
| 1710 | mTestNode[2]->attachObject( pEnt );
|
---|
| 1711 |
|
---|
| 1712 |
|
---|
| 1713 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
|
---|
| 1714 |
|
---|
| 1715 |
|
---|
| 1716 | Plane plane;
|
---|
| 1717 | plane.normal = Vector3::UNIT_Y;
|
---|
| 1718 | plane.d = 100;
|
---|
| 1719 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 1720 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 1721 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 1722 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 1723 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 1724 | pPlaneEnt->setCastShadows(false);
|
---|
| 1725 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 1726 |
|
---|
| 1727 | mCamera->setFixedYawAxis(false);
|
---|
| 1728 | mCamera->setProjectionType(PT_ORTHOGRAPHIC);
|
---|
| 1729 | mCamera->setPosition(0,10000,0);
|
---|
| 1730 | mCamera->lookAt(0,0,0);
|
---|
| 1731 | mCamera->setNearClipDistance(1000);
|
---|
| 1732 |
|
---|
| 1733 | }
|
---|
| 1734 |
|
---|
| 1735 | void testManualLOD()
|
---|
| 1736 | {
|
---|
| 1737 | MeshPtr msh1 = (MeshPtr)MeshManager::getSingleton().load("robot.mesh",
|
---|
| 1738 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 1739 |
|
---|
| 1740 | msh1->createManualLodLevel(200, "razor.mesh");
|
---|
| 1741 | msh1->createManualLodLevel(500, "sphere.mesh");
|
---|
| 1742 |
|
---|
| 1743 | Entity *ent;
|
---|
| 1744 | for (int i = 0; i < 5; ++i)
|
---|
| 1745 | {
|
---|
| 1746 | ent = mSceneMgr->createEntity("robot" + StringConverter::toString(i), "robot.mesh");
|
---|
| 1747 | // Add entity to the scene node
|
---|
| 1748 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
| 1749 | Vector3(0,0,(i*50)-(5*50/2)))->attachObject(ent);
|
---|
| 1750 | }
|
---|
| 1751 | mAnimState = ent->getAnimationState("Walk");
|
---|
| 1752 | mAnimState->setEnabled(true);
|
---|
| 1753 |
|
---|
| 1754 |
|
---|
| 1755 |
|
---|
| 1756 | // Give it a little ambience with lights
|
---|
| 1757 | Light* l;
|
---|
| 1758 | l = mSceneMgr->createLight("BlueLight");
|
---|
| 1759 | l->setPosition(-200,-80,-100);
|
---|
| 1760 | l->setDiffuseColour(0.5, 0.5, 1.0);
|
---|
| 1761 |
|
---|
| 1762 | l = mSceneMgr->createLight("GreenLight");
|
---|
| 1763 | l->setPosition(0,0,-100);
|
---|
| 1764 | l->setDiffuseColour(0.5, 1.0, 0.5);
|
---|
| 1765 |
|
---|
| 1766 | // Position the camera
|
---|
| 1767 | mCamera->setPosition(100,50,100);
|
---|
| 1768 | mCamera->lookAt(-50,50,0);
|
---|
| 1769 |
|
---|
| 1770 | mSceneMgr->setAmbientLight(ColourValue::White);
|
---|
| 1771 |
|
---|
| 1772 | }
|
---|
| 1773 |
|
---|
| 1774 | void testFallbackResourceGroup()
|
---|
| 1775 | {
|
---|
| 1776 | // Load all textures from new resource group "Test"
|
---|
| 1777 | ResourceGroupManager::getSingleton().removeResourceLocation("../../../Media/materials/textures");
|
---|
| 1778 | ResourceGroupManager::getSingleton().createResourceGroup("Test");
|
---|
| 1779 | ResourceGroupManager::getSingleton().addResourceLocation("../../../Media/materials/textures", "FileSystem", "Test");
|
---|
| 1780 |
|
---|
| 1781 | // Load a texture from default group (won't be found there, but should fall back)
|
---|
| 1782 | TextureManager::getSingleton().load("dirt01.jpg", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 1783 |
|
---|
| 1784 | ResourceGroupManager::getSingleton().unloadUnreferencedResourcesInGroup("Test");
|
---|
| 1785 |
|
---|
| 1786 | // Add a few robots for fun
|
---|
| 1787 | Entity *ent;
|
---|
| 1788 | for (int i = 0; i < 5; ++i)
|
---|
| 1789 | {
|
---|
| 1790 | ent = mSceneMgr->createEntity("robot" + StringConverter::toString(i), "robot.mesh");
|
---|
| 1791 | // Add entity to the scene node
|
---|
| 1792 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
| 1793 | Vector3(0,0,(i*50)-(5*50/2)))->attachObject(ent);
|
---|
| 1794 | }
|
---|
| 1795 | // Give it a little ambience with lights
|
---|
| 1796 | Light* l;
|
---|
| 1797 | l = mSceneMgr->createLight("BlueLight");
|
---|
| 1798 | l->setPosition(-200,-80,-100);
|
---|
| 1799 | l->setDiffuseColour(0.5, 0.5, 1.0);
|
---|
| 1800 |
|
---|
| 1801 | l = mSceneMgr->createLight("GreenLight");
|
---|
| 1802 | l->setPosition(0,0,-100);
|
---|
| 1803 | l->setDiffuseColour(0.5, 1.0, 0.5);
|
---|
| 1804 |
|
---|
| 1805 | // Position the camera
|
---|
| 1806 | mCamera->setPosition(100,50,100);
|
---|
| 1807 | mCamera->lookAt(-50,50,0);
|
---|
| 1808 |
|
---|
| 1809 | }
|
---|
| 1810 |
|
---|
| 1811 | void testGeneratedLOD()
|
---|
| 1812 | {
|
---|
| 1813 | MeshPtr msh1 = (MeshPtr)MeshManager::getSingleton().load("barrel.mesh",
|
---|
| 1814 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 1815 |
|
---|
| 1816 | msh1->removeLodLevels();
|
---|
| 1817 |
|
---|
| 1818 | Mesh::LodDistanceList lodList;
|
---|
| 1819 | lodList.push_back(50);
|
---|
| 1820 | lodList.push_back(100);
|
---|
| 1821 | lodList.push_back(150);
|
---|
| 1822 | lodList.push_back(200);
|
---|
| 1823 | lodList.push_back(250);
|
---|
| 1824 | lodList.push_back(300);
|
---|
| 1825 |
|
---|
| 1826 | msh1->generateLodLevels(lodList, ProgressiveMesh::VRQ_PROPORTIONAL, 0.3);
|
---|
| 1827 |
|
---|
| 1828 | Entity *ent;
|
---|
| 1829 | for (int i = 0; i < 1; ++i)
|
---|
| 1830 | {
|
---|
| 1831 | ent = mSceneMgr->createEntity("tst" + StringConverter::toString(i), "barrel.mesh");
|
---|
| 1832 | // Add entity to the scene node
|
---|
| 1833 | mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
| 1834 | Vector3(0,0,(i*50)-(5*50/2)))->attachObject(ent);
|
---|
| 1835 | }
|
---|
| 1836 |
|
---|
| 1837 | // Give it a little ambience with lights
|
---|
| 1838 | Light* l;
|
---|
| 1839 | l = mSceneMgr->createLight("BlueLight");
|
---|
| 1840 | l->setPosition(-200,-80,-100);
|
---|
| 1841 | l->setDiffuseColour(0.5, 0.5, 1.0);
|
---|
| 1842 |
|
---|
| 1843 | l = mSceneMgr->createLight("GreenLight");
|
---|
| 1844 | l->setPosition(0,0,-100);
|
---|
| 1845 | l->setDiffuseColour(0.5, 1.0, 0.5);
|
---|
| 1846 |
|
---|
| 1847 | // Position the camera
|
---|
| 1848 | mCamera->setPosition(100,50,100);
|
---|
| 1849 | mCamera->lookAt(-50,50,0);
|
---|
| 1850 |
|
---|
| 1851 | mSceneMgr->setAmbientLight(ColourValue::White);
|
---|
| 1852 |
|
---|
| 1853 | }
|
---|
| 1854 |
|
---|
| 1855 | void clearSceneSetup()
|
---|
| 1856 | {
|
---|
| 1857 | bool showOctree = true;
|
---|
| 1858 | mSceneMgr->setOption("ShowOctree", &showOctree);
|
---|
| 1859 |
|
---|
| 1860 | // Set ambient light
|
---|
| 1861 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 1862 |
|
---|
| 1863 | // Create a skydome
|
---|
| 1864 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
|
---|
| 1865 |
|
---|
| 1866 | // Create a light
|
---|
| 1867 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 1868 | // Accept default settings: point light, white diffuse, just set position
|
---|
| 1869 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
|
---|
| 1870 | // other objects, but I don't
|
---|
| 1871 | l->setPosition(20,80,50);
|
---|
| 1872 |
|
---|
| 1873 | Entity *ent;
|
---|
| 1874 |
|
---|
| 1875 | // Create an entity (the floor)
|
---|
| 1876 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 1877 | ent->setMaterialName("Examples/RustySteel");
|
---|
| 1878 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2)
|
---|
| 1879 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 1880 |
|
---|
| 1881 | // Add a head, give it it's own node
|
---|
| 1882 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1883 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
|
---|
| 1884 | headNode->attachObject(ent);
|
---|
| 1885 |
|
---|
| 1886 | // Add another head, give it it's own node
|
---|
| 1887 | SceneNode* headNode2 = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1888 | ent = mSceneMgr->createEntity("head2", "ogrehead.mesh");
|
---|
| 1889 | headNode2->attachObject(ent);
|
---|
| 1890 |
|
---|
| 1891 | // Make sure the head node tracks the root
|
---|
| 1892 | headNode->setAutoTracking(true, headNode2, Vector3::UNIT_Z);
|
---|
| 1893 | //headNode->setFixedYawAxis(true);
|
---|
| 1894 |
|
---|
| 1895 | // Create the camera node & attach camera
|
---|
| 1896 | //SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 1897 | //camNode->attachObject(mCamera);
|
---|
| 1898 |
|
---|
| 1899 | // set up spline animation of node
|
---|
| 1900 | Animation* anim = mSceneMgr->createAnimation("CameraTrack", 10);
|
---|
| 1901 | // Spline it for nice curves
|
---|
| 1902 | anim->setInterpolationMode(Animation::IM_SPLINE);
|
---|
| 1903 | // Create a track to animate the head's node
|
---|
| 1904 | NodeAnimationTrack* track = anim->createNodeTrack(0, headNode);
|
---|
| 1905 | // Setup keyframes
|
---|
| 1906 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // startposition
|
---|
| 1907 | key = track->createNodeKeyFrame(2.5);
|
---|
| 1908 | key->setTranslate(Vector3(500,500,-1000));
|
---|
| 1909 | key = track->createNodeKeyFrame(5);
|
---|
| 1910 | key->setTranslate(Vector3(-1500,1000,-600));
|
---|
| 1911 | key = track->createNodeKeyFrame(7.5);
|
---|
| 1912 | key->setTranslate(Vector3(0,-100,0));
|
---|
| 1913 | key = track->createNodeKeyFrame(10);
|
---|
| 1914 | key->setTranslate(Vector3(0,0,0));
|
---|
| 1915 | // Create a track to animate the second head's node
|
---|
| 1916 | track = anim->createNodeTrack(1, headNode2);
|
---|
| 1917 | // Setup keyframes
|
---|
| 1918 | key = track->createNodeKeyFrame(0); // startposition
|
---|
| 1919 | key = track->createNodeKeyFrame(2.5);
|
---|
| 1920 | key->setTranslate(Vector3(-500,600,-100));
|
---|
| 1921 | key = track->createNodeKeyFrame(5);
|
---|
| 1922 | key->setTranslate(Vector3(800,200,-600));
|
---|
| 1923 | key = track->createNodeKeyFrame(7.5);
|
---|
| 1924 | key->setTranslate(Vector3(200,-1000,0));
|
---|
| 1925 | key = track->createNodeKeyFrame(10);
|
---|
| 1926 | key->setTranslate(Vector3(30,70,110));
|
---|
| 1927 | // Create a new animation state to track this
|
---|
| 1928 | mAnimState = mSceneMgr->createAnimationState("CameraTrack");
|
---|
| 1929 | mAnimState->setEnabled(true);
|
---|
| 1930 | }
|
---|
| 1931 | class ClearSceneListener : public FrameListener
|
---|
| 1932 | {
|
---|
| 1933 | protected:
|
---|
| 1934 | SceneManager* mSceneMgr;
|
---|
| 1935 | PlayPenApplication* ppApp;
|
---|
| 1936 |
|
---|
| 1937 | public:
|
---|
| 1938 | ClearSceneListener(SceneManager* sm, PlayPenApplication* target)
|
---|
| 1939 | {
|
---|
| 1940 | mSceneMgr = sm;
|
---|
| 1941 | ppApp = target;
|
---|
| 1942 | }
|
---|
| 1943 | bool frameStarted(const FrameEvent& evt)
|
---|
| 1944 | {
|
---|
| 1945 | static Real timeElapsed = 0;
|
---|
| 1946 |
|
---|
| 1947 | timeElapsed += evt.timeSinceLastFrame;
|
---|
| 1948 | if (timeElapsed > 15)
|
---|
| 1949 | {
|
---|
| 1950 | mSceneMgr->clearScene();
|
---|
| 1951 | ppApp->clearSceneSetup();
|
---|
| 1952 | timeElapsed = 0;
|
---|
| 1953 | }
|
---|
| 1954 | return true;
|
---|
| 1955 | }
|
---|
| 1956 | };
|
---|
| 1957 | ClearSceneListener* csListener;
|
---|
| 1958 | void testClearScene()
|
---|
| 1959 | {
|
---|
| 1960 | // Define a floor plane mesh
|
---|
| 1961 | Plane p;
|
---|
| 1962 | p.normal = Vector3::UNIT_Y;
|
---|
| 1963 | p.d = 200;
|
---|
| 1964 | MeshManager::getSingleton().createPlane("FloorPlane",
|
---|
| 1965 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 1966 | p,200000,200000,20,20,true,1,50,50,Vector3::UNIT_Z);
|
---|
| 1967 |
|
---|
| 1968 |
|
---|
| 1969 | // leak here I know
|
---|
| 1970 | csListener = new ClearSceneListener(mSceneMgr, this);
|
---|
| 1971 | Root::getSingleton().addFrameListener(csListener);
|
---|
| 1972 | clearSceneSetup();
|
---|
| 1973 | }
|
---|
| 1974 |
|
---|
| 1975 | void testStencilShadows(ShadowTechnique tech, bool pointLight, bool directionalLight)
|
---|
| 1976 | {
|
---|
| 1977 | mSceneMgr->setShadowTechnique(tech);
|
---|
| 1978 | //mSceneMgr->setShowDebugShadows(true);
|
---|
| 1979 | mSceneMgr->setShadowDirectionalLightExtrusionDistance(1000);
|
---|
| 1980 | //mSceneMgr->setShadowColour(ColourValue(0.4, 0.25, 0.25));
|
---|
| 1981 |
|
---|
| 1982 | //mSceneMgr->setShadowFarDistance(800);
|
---|
| 1983 | // Set ambient light
|
---|
| 1984 | mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0));
|
---|
| 1985 |
|
---|
| 1986 | // Point light
|
---|
| 1987 | if(pointLight)
|
---|
| 1988 | {
|
---|
| 1989 | mLight = mSceneMgr->createLight("MainLight");
|
---|
| 1990 | mLight->setPosition(-400,400,-300);
|
---|
| 1991 | mLight->setDiffuseColour(0.9, 0.9, 1);
|
---|
| 1992 | mLight->setSpecularColour(0.9, 0.9, 1);
|
---|
| 1993 | mLight->setAttenuation(6000,1,0.001,0);
|
---|
| 1994 | }
|
---|
| 1995 | // Directional light
|
---|
| 1996 | if (directionalLight)
|
---|
| 1997 | {
|
---|
| 1998 | mLight = mSceneMgr->createLight("Light2");
|
---|
| 1999 | Vector3 dir(-1,-1,0);
|
---|
| 2000 | dir.normalise();
|
---|
| 2001 | mLight->setType(Light::LT_DIRECTIONAL);
|
---|
| 2002 | mLight->setDirection(dir);
|
---|
| 2003 | mLight->setDiffuseColour(1, 1, 0.8);
|
---|
| 2004 | mLight->setSpecularColour(1, 1, 1);
|
---|
| 2005 | }
|
---|
| 2006 |
|
---|
| 2007 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 2008 |
|
---|
| 2009 | // Hardware skin
|
---|
| 2010 | Entity* pEnt;
|
---|
| 2011 | pEnt = mSceneMgr->createEntity( "1", "robot.mesh" );
|
---|
| 2012 | AnimationState* anim = pEnt->getAnimationState("Walk");
|
---|
| 2013 | anim->setEnabled(true);
|
---|
| 2014 | mAnimStateList.push_back(anim);
|
---|
| 2015 | mTestNode[0]->attachObject( pEnt );
|
---|
| 2016 |
|
---|
| 2017 | // Software skin
|
---|
| 2018 | pEnt = mSceneMgr->createEntity( "12", "robot.mesh" );
|
---|
| 2019 | anim = pEnt->getAnimationState("Walk");
|
---|
| 2020 | anim->setEnabled(true);
|
---|
| 2021 | mAnimStateList.push_back(anim);
|
---|
| 2022 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 0))->attachObject(pEnt);
|
---|
| 2023 | pEnt->setMaterialName("Examples/Rocky");
|
---|
| 2024 |
|
---|
| 2025 |
|
---|
| 2026 | // Does not receive shadows
|
---|
| 2027 | pEnt = mSceneMgr->createEntity( "3", "knot.mesh" );
|
---|
| 2028 | pEnt->setMaterialName("Examples/EnvMappedRustySteel");
|
---|
| 2029 | MaterialPtr mat2 = MaterialManager::getSingleton().getByName("Examples/EnvMappedRustySteel");
|
---|
| 2030 | mat2->setReceiveShadows(false);
|
---|
| 2031 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-200, 0, -200));
|
---|
| 2032 | mTestNode[2]->attachObject( pEnt );
|
---|
| 2033 |
|
---|
| 2034 | // Transparent object
|
---|
| 2035 | pEnt = mSceneMgr->createEntity( "3.5", "knot.mesh" );
|
---|
| 2036 | pEnt->setMaterialName("Examples/TransparentTest");
|
---|
| 2037 | MaterialPtr mat3 = MaterialManager::getSingleton().getByName("Examples/TransparentTest");
|
---|
| 2038 | pEnt->setCastShadows(false);
|
---|
| 2039 | mTestNode[3] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(350, 0, -200));
|
---|
| 2040 | mTestNode[3]->attachObject( pEnt );
|
---|
| 2041 |
|
---|
| 2042 | // User test
|
---|
| 2043 | /*
|
---|
| 2044 | pEnt = mSceneMgr->createEntity( "3.6", "ogre_male_endCaps.mesh" );
|
---|
| 2045 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0, 0, 100))->attachObject( pEnt );
|
---|
| 2046 | */
|
---|
| 2047 |
|
---|
| 2048 | MeshPtr msh = MeshManager::getSingleton().load("knot.mesh",
|
---|
| 2049 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2050 | unsigned short src, dest;
|
---|
| 2051 | if (!msh->suggestTangentVectorBuildParams(src, dest))
|
---|
| 2052 | {
|
---|
| 2053 | msh->buildTangentVectors(src, dest);
|
---|
| 2054 | }
|
---|
| 2055 | pEnt = mSceneMgr->createEntity( "4", "knot.mesh" );
|
---|
| 2056 | pEnt->setMaterialName("Examples/BumpMapping/MultiLightSpecular");
|
---|
| 2057 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 200));
|
---|
| 2058 | mTestNode[2]->attachObject( pEnt );
|
---|
| 2059 |
|
---|
| 2060 |
|
---|
| 2061 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("smoke",
|
---|
| 2062 | "Examples/Smoke");
|
---|
| 2063 | mTestNode[4] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-300, -100, 200));
|
---|
| 2064 | mTestNode[4]->attachObject(pSys2);
|
---|
| 2065 |
|
---|
| 2066 |
|
---|
| 2067 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
|
---|
| 2068 |
|
---|
| 2069 |
|
---|
| 2070 | Plane plane;
|
---|
| 2071 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2072 | plane.d = 100;
|
---|
| 2073 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2074 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2075 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2076 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2077 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 2078 | pPlaneEnt->setCastShadows(false);
|
---|
| 2079 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2080 |
|
---|
| 2081 | mCamera->setPosition(180, 34, 223);
|
---|
| 2082 | mCamera->setOrientation(Quaternion(0.7265, -0.2064, 0.6304, 0.1791));
|
---|
| 2083 |
|
---|
| 2084 | }
|
---|
| 2085 |
|
---|
| 2086 | void test2Spotlights()
|
---|
| 2087 | {
|
---|
| 2088 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3));
|
---|
| 2089 |
|
---|
| 2090 | mLight = mSceneMgr->createLight("MainLight");
|
---|
| 2091 | // Spotlight test
|
---|
| 2092 | mLight->setType(Light::LT_SPOTLIGHT);
|
---|
| 2093 | mLight->setDiffuseColour(1.0, 0.0, 0.8);
|
---|
| 2094 | mLight->setSpotlightRange(Degree(30), Degree(40));
|
---|
| 2095 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 2096 | mTestNode[0]->setPosition(800,600,0);
|
---|
| 2097 | mTestNode[0]->lookAt(Vector3(800,0,0), Node::TS_WORLD, Vector3::UNIT_Z);
|
---|
| 2098 | mTestNode[0]->attachObject(mLight);
|
---|
| 2099 |
|
---|
| 2100 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 2101 | mLight = mSceneMgr->createLight("AnotherLight");
|
---|
| 2102 | // Spotlight test
|
---|
| 2103 | mLight->setType(Light::LT_SPOTLIGHT);
|
---|
| 2104 | mLight->setDiffuseColour(0, 1.0, 0.8);
|
---|
| 2105 | mLight->setSpotlightRange(Degree(30), Degree(40));
|
---|
| 2106 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 2107 | mTestNode[1]->setPosition(0,600,800);
|
---|
| 2108 | mTestNode[1]->lookAt(Vector3(0,0,800), Node::TS_WORLD, Vector3::UNIT_Z);
|
---|
| 2109 | mTestNode[1]->attachObject(mLight);
|
---|
| 2110 |
|
---|
| 2111 |
|
---|
| 2112 | Plane plane;
|
---|
| 2113 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2114 | plane.d = 100;
|
---|
| 2115 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2116 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2117 | 3500,3500,100,100,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2118 | Entity* pPlaneEnt;
|
---|
| 2119 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2120 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 2121 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2122 |
|
---|
| 2123 | }
|
---|
| 2124 | void testTextureShadows(ShadowTechnique tech)
|
---|
| 2125 | {
|
---|
| 2126 | mSceneMgr->setShadowTextureSize(512);
|
---|
| 2127 | mSceneMgr->setShadowTechnique(tech);
|
---|
| 2128 | mSceneMgr->setShadowFarDistance(1500);
|
---|
| 2129 | mSceneMgr->setShadowColour(ColourValue(0.35, 0.35, 0.35));
|
---|
| 2130 | //mSceneMgr->setShadowFarDistance(800);
|
---|
| 2131 | // Set ambient light
|
---|
| 2132 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3));
|
---|
| 2133 |
|
---|
| 2134 | mLight = mSceneMgr->createLight("MainLight");
|
---|
| 2135 |
|
---|
| 2136 | // Directional test
|
---|
| 2137 | mLight->setType(Light::LT_DIRECTIONAL);
|
---|
| 2138 | Vector3 vec(-1,-1,0);
|
---|
| 2139 | vec.normalise();
|
---|
| 2140 | mLight->setDirection(vec);
|
---|
| 2141 |
|
---|
| 2142 | /*
|
---|
| 2143 | // Spotlight test
|
---|
| 2144 | mLight->setType(Light::LT_SPOTLIGHT);
|
---|
| 2145 | mLight->setDiffuseColour(1.0, 1.0, 0.8);
|
---|
| 2146 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 2147 | mTestNode[0]->setPosition(800,600,0);
|
---|
| 2148 | mTestNode[0]->lookAt(Vector3(0,0,0), Node::TS_WORLD, Vector3::UNIT_Z);
|
---|
| 2149 | mTestNode[0]->attachObject(mLight);
|
---|
| 2150 | */
|
---|
| 2151 |
|
---|
| 2152 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 2153 |
|
---|
| 2154 |
|
---|
| 2155 | Entity* pEnt;
|
---|
| 2156 | pEnt = mSceneMgr->createEntity( "1", "robot.mesh" );
|
---|
| 2157 | //pEnt->setRenderingDistance(100);
|
---|
| 2158 | mAnimState = pEnt->getAnimationState("Walk");
|
---|
| 2159 | mAnimState->setEnabled(true);
|
---|
| 2160 | //pEnt->setMaterialName("2 - Default");
|
---|
| 2161 | mTestNode[1]->attachObject( pEnt );
|
---|
| 2162 | mTestNode[1]->translate(0,-100,0);
|
---|
| 2163 |
|
---|
| 2164 | pEnt = mSceneMgr->createEntity( "3", "knot.mesh" );
|
---|
| 2165 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-200, 0, -200));
|
---|
| 2166 | mTestNode[2]->attachObject( pEnt );
|
---|
| 2167 |
|
---|
| 2168 | // Transparent object (can force cast shadows)
|
---|
| 2169 | pEnt = mSceneMgr->createEntity( "3.5", "knot.mesh" );
|
---|
| 2170 | MaterialPtr tmat = MaterialManager::getSingleton().create("TestAlphaTransparency",
|
---|
| 2171 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2172 | tmat->setTransparencyCastsShadows(true);
|
---|
| 2173 | Pass* tpass = tmat->getTechnique(0)->getPass(0);
|
---|
| 2174 | tpass->setAlphaRejectSettings(CMPF_GREATER, 150);
|
---|
| 2175 | tpass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
---|
| 2176 | tpass->createTextureUnitState("gras_02.png");
|
---|
| 2177 | tpass->setCullingMode(CULL_NONE);
|
---|
| 2178 |
|
---|
| 2179 | pEnt->setMaterialName("TestAlphaTransparency");
|
---|
| 2180 | mTestNode[3] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(350, 0, -200));
|
---|
| 2181 | mTestNode[3]->attachObject( pEnt );
|
---|
| 2182 |
|
---|
| 2183 | MeshPtr msh = MeshManager::getSingleton().load("knot.mesh",
|
---|
| 2184 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2185 | msh->buildTangentVectors();
|
---|
| 2186 | pEnt = mSceneMgr->createEntity( "4", "knot.mesh" );
|
---|
| 2187 | //pEnt->setMaterialName("Examples/BumpMapping/MultiLightSpecular");
|
---|
| 2188 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 200));
|
---|
| 2189 | mTestNode[2]->attachObject( pEnt );
|
---|
| 2190 |
|
---|
| 2191 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
|
---|
| 2192 |
|
---|
| 2193 |
|
---|
| 2194 | Plane plane;
|
---|
| 2195 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2196 | plane.d = 100;
|
---|
| 2197 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2198 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2199 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2200 | Entity* pPlaneEnt;
|
---|
| 2201 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2202 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 2203 | pPlaneEnt->setCastShadows(false);
|
---|
| 2204 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2205 |
|
---|
| 2206 | // Set up a debug panel to display the shadow
|
---|
| 2207 | MaterialPtr debugMat = MaterialManager::getSingleton().create(
|
---|
| 2208 | "Ogre/DebugShadowMap", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2209 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false);
|
---|
| 2210 | TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState("Ogre/ShadowTexture0");
|
---|
| 2211 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);
|
---|
| 2212 | //t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState("spot_shadow_fade.png");
|
---|
| 2213 | //t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);
|
---|
| 2214 | //t->setColourOperation(LBO_ADD);
|
---|
| 2215 |
|
---|
| 2216 | OverlayContainer* debugPanel = (OverlayContainer*)
|
---|
| 2217 | (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugShadowPanel"));
|
---|
| 2218 | debugPanel->_setPosition(0.8, 0);
|
---|
| 2219 | debugPanel->_setDimensions(0.2, 0.3);
|
---|
| 2220 | debugPanel->setMaterialName("Ogre/DebugShadowMap");
|
---|
| 2221 | Overlay* debugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay");
|
---|
| 2222 | debugOverlay->add2D(debugPanel);
|
---|
| 2223 |
|
---|
| 2224 |
|
---|
| 2225 |
|
---|
| 2226 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("smoke",
|
---|
| 2227 | "Examples/Smoke");
|
---|
| 2228 | mTestNode[4] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-300, -100, 200));
|
---|
| 2229 | mTestNode[4]->attachObject(pSys2);
|
---|
| 2230 |
|
---|
| 2231 |
|
---|
| 2232 | }
|
---|
| 2233 |
|
---|
| 2234 | void testOverlayZOrder(void)
|
---|
| 2235 | {
|
---|
| 2236 | Overlay* o = OverlayManager::getSingleton().getByName("Test/Overlay3");
|
---|
| 2237 | o->show();
|
---|
| 2238 | o = OverlayManager::getSingleton().getByName("Test/Overlay2");
|
---|
| 2239 | o->show();
|
---|
| 2240 | o = OverlayManager::getSingleton().getByName("Test/Overlay1");
|
---|
| 2241 | o->show();
|
---|
| 2242 | }
|
---|
| 2243 |
|
---|
| 2244 | void createRandomEntityClones(Entity* ent, size_t cloneCount,
|
---|
| 2245 | const Vector3& min, const Vector3& max)
|
---|
| 2246 | {
|
---|
| 2247 | Entity *cloneEnt;
|
---|
| 2248 | for (size_t n = 0; n < cloneCount; ++n)
|
---|
| 2249 | {
|
---|
| 2250 | // Create a new node under the root
|
---|
| 2251 | SceneNode* node = mSceneMgr->createSceneNode();
|
---|
| 2252 | // Random translate
|
---|
| 2253 | Vector3 nodePos;
|
---|
| 2254 | nodePos.x = Math::RangeRandom(min.x, max.x);
|
---|
| 2255 | nodePos.y = Math::RangeRandom(min.y, max.y);
|
---|
| 2256 | nodePos.z = Math::RangeRandom(min.z, max.z);
|
---|
| 2257 | node->setPosition(nodePos);
|
---|
| 2258 | mSceneMgr->getRootSceneNode()->addChild(node);
|
---|
| 2259 | cloneEnt = ent->clone(ent->getName() + "_clone" + StringConverter::toString(n));
|
---|
| 2260 | // Attach to new node
|
---|
| 2261 | node->attachObject(cloneEnt);
|
---|
| 2262 |
|
---|
| 2263 | }
|
---|
| 2264 | }
|
---|
| 2265 |
|
---|
| 2266 | void testIntersectionSceneQuery()
|
---|
| 2267 | {
|
---|
| 2268 | // Set ambient light
|
---|
| 2269 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2270 |
|
---|
| 2271 | // Create a point light
|
---|
| 2272 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 2273 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2274 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 2275 |
|
---|
| 2276 | // Create a set of random balls
|
---|
| 2277 | Entity* ent = mSceneMgr->createEntity("Ball", "sphere.mesh");
|
---|
| 2278 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 2279 | createRandomEntityClones(ent, 500, Vector3(-5000,-5000,-5000), Vector3(5000,5000,5000));
|
---|
| 2280 |
|
---|
| 2281 | //intersectionQuery = mSceneMgr->createIntersectionQuery();
|
---|
| 2282 | }
|
---|
| 2283 |
|
---|
| 2284 | void testRaySceneQuery()
|
---|
| 2285 | {
|
---|
| 2286 | // Set ambient light
|
---|
| 2287 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2288 |
|
---|
| 2289 | // Create a point light
|
---|
| 2290 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 2291 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2292 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 2293 |
|
---|
| 2294 | // Create a set of random balls
|
---|
| 2295 | Entity* ent = mSceneMgr->createEntity("Ball", "sphere.mesh");
|
---|
| 2296 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 2297 | createRandomEntityClones(ent, 100, Vector3(-1000,-1000,-1000), Vector3(1000,1000,1000));
|
---|
| 2298 |
|
---|
| 2299 | rayQuery = mSceneMgr->createRayQuery(
|
---|
| 2300 | Ray(mCamera->getPosition(), mCamera->getDirection()));
|
---|
| 2301 | rayQuery->setSortByDistance(true, 1);
|
---|
| 2302 |
|
---|
| 2303 | //bool val = true;
|
---|
| 2304 | //mSceneMgr->setOption("ShowOctree", &val);
|
---|
| 2305 |
|
---|
| 2306 | }
|
---|
| 2307 |
|
---|
| 2308 | void testLotsAndLotsOfEntities()
|
---|
| 2309 | {
|
---|
| 2310 | // Set ambient light
|
---|
| 2311 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2312 |
|
---|
| 2313 | // Create a point light
|
---|
| 2314 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 2315 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2316 | l->setDirection(-Vector3::UNIT_Y);
|
---|
| 2317 |
|
---|
| 2318 | // Create a set of random balls
|
---|
| 2319 | Entity* ent = mSceneMgr->createEntity("Ball", "ogrehead.mesh");
|
---|
| 2320 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 2321 | createRandomEntityClones(ent, 400, Vector3(-2000,-2000,-2000), Vector3(2000,2000,2000));
|
---|
| 2322 |
|
---|
| 2323 | //bool val = true;
|
---|
| 2324 | //mSceneMgr->setOption("ShowOctree", &val);
|
---|
| 2325 |
|
---|
| 2326 | }
|
---|
| 2327 |
|
---|
| 2328 | void testSimpleMesh()
|
---|
| 2329 | {
|
---|
| 2330 | // Set ambient light
|
---|
| 2331 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2332 |
|
---|
| 2333 | // Create a point light
|
---|
| 2334 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 2335 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2336 | Vector3 dir(1, -1, 0);
|
---|
| 2337 | dir.normalise();
|
---|
| 2338 | l->setDirection(dir);
|
---|
| 2339 |
|
---|
| 2340 | // Create a set of random balls
|
---|
| 2341 | Entity* ent = mSceneMgr->createEntity("test", "xsicylinder.mesh");
|
---|
| 2342 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 2343 |
|
---|
| 2344 | }
|
---|
| 2345 |
|
---|
| 2346 | void test2Windows(void)
|
---|
| 2347 | {
|
---|
| 2348 | // Set ambient light
|
---|
| 2349 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2350 |
|
---|
| 2351 | // Create a point light
|
---|
| 2352 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 2353 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2354 | Vector3 dir(1, -1, 0);
|
---|
| 2355 | dir.normalise();
|
---|
| 2356 | l->setDirection(dir);
|
---|
| 2357 |
|
---|
| 2358 | // Create a set of random balls
|
---|
| 2359 | Entity* ent = mSceneMgr->createEntity("test", "ogrehead.mesh");
|
---|
| 2360 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 2361 |
|
---|
| 2362 | NameValuePairList valuePair;
|
---|
| 2363 | valuePair["top"] = StringConverter::toString(0);
|
---|
| 2364 | valuePair["left"] = StringConverter::toString(0);
|
---|
| 2365 |
|
---|
| 2366 | RenderWindow* win2 = mRoot->createRenderWindow("window2", 200,200, false, &valuePair);
|
---|
| 2367 | win2->addViewport(mCamera);
|
---|
| 2368 |
|
---|
| 2369 | }
|
---|
| 2370 |
|
---|
| 2371 | void testStaticGeometry(void)
|
---|
| 2372 | {
|
---|
| 2373 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
| 2374 | //mSceneMgr->setShowDebugShadows(true);
|
---|
| 2375 |
|
---|
| 2376 | mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox");
|
---|
| 2377 | // Set ambient light
|
---|
| 2378 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2379 |
|
---|
| 2380 | // Create a point light
|
---|
| 2381 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 2382 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2383 | Vector3 dir(0, -1, -1.5);
|
---|
| 2384 | dir.normalise();
|
---|
| 2385 | l->setDirection(dir);
|
---|
| 2386 | l->setDiffuseColour(1.0, 0.7, 0.0);
|
---|
| 2387 |
|
---|
| 2388 |
|
---|
| 2389 | Plane plane;
|
---|
| 2390 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2391 | plane.d = 0;
|
---|
| 2392 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2393 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2394 | 4500,4500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2395 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2396 | pPlaneEnt->setMaterialName("Examples/GrassFloor");
|
---|
| 2397 | pPlaneEnt->setCastShadows(false);
|
---|
| 2398 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2399 |
|
---|
| 2400 | Vector3 min(-2000,0,-2000);
|
---|
| 2401 | Vector3 max(2000,0,2000);
|
---|
| 2402 |
|
---|
| 2403 |
|
---|
| 2404 | Entity* e = mSceneMgr->createEntity("1", "column.mesh");
|
---|
| 2405 | //createRandomEntityClones(e, 1000, min, max);
|
---|
| 2406 |
|
---|
| 2407 | StaticGeometry* s = mSceneMgr->createStaticGeometry("bing");
|
---|
| 2408 | s->setCastShadows(true);
|
---|
| 2409 | s->setRegionDimensions(Vector3(500,500,500));
|
---|
| 2410 | for (int i = 0; i < 100; ++i)
|
---|
| 2411 | {
|
---|
| 2412 | Vector3 pos;
|
---|
| 2413 | pos.x = Math::RangeRandom(min.x, max.x);
|
---|
| 2414 | pos.y = Math::RangeRandom(min.y, max.y);
|
---|
| 2415 | pos.z = Math::RangeRandom(min.z, max.z);
|
---|
| 2416 |
|
---|
| 2417 | s->addEntity(e, pos, Quaternion::IDENTITY);
|
---|
| 2418 |
|
---|
| 2419 | }
|
---|
| 2420 |
|
---|
| 2421 | s->build();
|
---|
| 2422 | //s->setRenderingDistance(1000);
|
---|
| 2423 | //s->dump("static.txt");
|
---|
| 2424 | //mSceneMgr->showBoundingBoxes(true);
|
---|
| 2425 | mCamera->setLodBias(0.5);
|
---|
| 2426 |
|
---|
| 2427 |
|
---|
| 2428 |
|
---|
| 2429 |
|
---|
| 2430 | }
|
---|
| 2431 |
|
---|
| 2432 | void testReloadResources()
|
---|
| 2433 | {
|
---|
| 2434 | mSceneMgr->setAmbientLight(ColourValue::White);
|
---|
| 2435 | ResourceGroupManager::getSingleton().createResourceGroup("Sinbad");
|
---|
| 2436 | Root::getSingleton().addResourceLocation("../../../Media/models", "FileSystem", "Sinbad");
|
---|
| 2437 | MeshManager& mmgr = MeshManager::getSingleton();
|
---|
| 2438 | mmgr.load("robot.mesh", "Sinbad");
|
---|
| 2439 | mmgr.load("knot.mesh", "Sinbad");
|
---|
| 2440 |
|
---|
| 2441 | Entity* e = mSceneMgr->createEntity("1", "robot.mesh");
|
---|
| 2442 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e);
|
---|
| 2443 | e = mSceneMgr->createEntity("2", "robot.mesh");
|
---|
| 2444 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100,0,0))->attachObject(e);
|
---|
| 2445 | e = mSceneMgr->createEntity("3", "knot.mesh");
|
---|
| 2446 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100,300,0))->attachObject(e);
|
---|
| 2447 |
|
---|
| 2448 | testreload = true;
|
---|
| 2449 |
|
---|
| 2450 | }
|
---|
| 2451 |
|
---|
| 2452 | void testBillboardTextureCoords()
|
---|
| 2453 | {
|
---|
| 2454 | mSceneMgr->setAmbientLight(ColourValue::White);
|
---|
| 2455 |
|
---|
| 2456 | BillboardSet* bbs = mSceneMgr->createBillboardSet("test");
|
---|
| 2457 | BillboardSet* bbs2 = mSceneMgr->createBillboardSet("test2");
|
---|
| 2458 | float xsegs = 3;
|
---|
| 2459 | float ysegs = 3;
|
---|
| 2460 | float width = 300;
|
---|
| 2461 | float height = 300;
|
---|
| 2462 | float gap = 20;
|
---|
| 2463 |
|
---|
| 2464 | // set up texture coords
|
---|
| 2465 | bbs->setTextureStacksAndSlices(ysegs, xsegs);
|
---|
| 2466 | bbs->setDefaultDimensions(width/xsegs, height/xsegs);
|
---|
| 2467 | bbs2->setDefaultDimensions(width/xsegs, height/xsegs);
|
---|
| 2468 |
|
---|
| 2469 | for (float y = 0; y < ysegs; ++y)
|
---|
| 2470 | {
|
---|
| 2471 | for (float x = 0; x < xsegs; ++x)
|
---|
| 2472 | {
|
---|
| 2473 | Vector3 midPoint;
|
---|
| 2474 | midPoint.x = (x * width / xsegs) + ((x-1) * gap);
|
---|
| 2475 | midPoint.y = (y * height / ysegs) + ((y-1) * gap);
|
---|
| 2476 | midPoint.z = 0;
|
---|
| 2477 | Billboard* bb = bbs->createBillboard(midPoint);
|
---|
| 2478 | bb->setTexcoordIndex((ysegs - y - 1)*xsegs + x);
|
---|
| 2479 | Billboard* bb2 = bbs2->createBillboard(midPoint);
|
---|
| 2480 | bb2->setTexcoordRect(
|
---|
| 2481 | FloatRect((x + 0) / xsegs, (ysegs - y - 1) / ysegs,
|
---|
| 2482 | (x + 1) / xsegs, (ysegs - y - 0) / ysegs));
|
---|
| 2483 | }
|
---|
| 2484 | }
|
---|
| 2485 |
|
---|
| 2486 | bbs->setMaterialName("Examples/OgreLogo");
|
---|
| 2487 | bbs2->setMaterialName("Examples/OgreLogo");
|
---|
| 2488 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bbs);
|
---|
| 2489 | mSceneMgr->getRootSceneNode()
|
---|
| 2490 | ->createChildSceneNode(Vector3(- (width + xsegs * gap), 0, 0))
|
---|
| 2491 | ->attachObject(bbs2);
|
---|
| 2492 |
|
---|
| 2493 | }
|
---|
| 2494 |
|
---|
| 2495 | class SortFunctor
|
---|
| 2496 | {
|
---|
| 2497 | public:
|
---|
| 2498 | int operator()(const int& p) const
|
---|
| 2499 | {
|
---|
| 2500 | return p;
|
---|
| 2501 | }
|
---|
| 2502 |
|
---|
| 2503 | };
|
---|
| 2504 | void testRadixSort()
|
---|
| 2505 | {
|
---|
| 2506 | RadixSort<std::list<int>, int, int> rs;
|
---|
| 2507 | SortFunctor f;
|
---|
| 2508 |
|
---|
| 2509 | std::list<int> particles;
|
---|
| 2510 | for (int r = 0; r < 20; ++r)
|
---|
| 2511 | {
|
---|
| 2512 | particles.push_back((int)Math::RangeRandom(-1e3f, 1e3f));
|
---|
| 2513 | }
|
---|
| 2514 |
|
---|
| 2515 | std::list<int>::iterator i;
|
---|
| 2516 | LogManager::getSingleton().logMessage("BEFORE");
|
---|
| 2517 | for (i = particles.begin(); i != particles.end(); ++i)
|
---|
| 2518 | {
|
---|
| 2519 | StringUtil::StrStreamType str;
|
---|
| 2520 | str << *i;
|
---|
| 2521 | LogManager::getSingleton().logMessage(str.str());
|
---|
| 2522 | }
|
---|
| 2523 |
|
---|
| 2524 | rs.sort(particles, f);
|
---|
| 2525 |
|
---|
| 2526 |
|
---|
| 2527 | LogManager::getSingleton().logMessage("AFTER");
|
---|
| 2528 | for (i = particles.begin(); i != particles.end(); ++i)
|
---|
| 2529 | {
|
---|
| 2530 | StringUtil::StrStreamType str;
|
---|
| 2531 | str << *i;
|
---|
| 2532 | LogManager::getSingleton().logMessage(str.str());
|
---|
| 2533 | }
|
---|
| 2534 |
|
---|
| 2535 |
|
---|
| 2536 |
|
---|
| 2537 | }
|
---|
| 2538 |
|
---|
| 2539 | void testMorphAnimation()
|
---|
| 2540 | {
|
---|
| 2541 | bool testStencil = true;
|
---|
| 2542 |
|
---|
| 2543 | if (testStencil)
|
---|
| 2544 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE);
|
---|
| 2545 |
|
---|
| 2546 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2547 | Vector3 dir(-1, -1, 0.5);
|
---|
| 2548 | dir.normalise();
|
---|
| 2549 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 2550 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2551 | l->setDirection(dir);
|
---|
| 2552 |
|
---|
| 2553 |
|
---|
| 2554 | MeshPtr mesh = MeshManager::getSingleton().load("cube.mesh",
|
---|
| 2555 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2556 |
|
---|
| 2557 | SubMesh* sm = mesh->getSubMesh(0);
|
---|
| 2558 | // Re-organise geometry since this mesh has no animation and all
|
---|
| 2559 | // vertex elements are packed into one buffer
|
---|
| 2560 | VertexDeclaration* newDecl =
|
---|
| 2561 | sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(false, true);
|
---|
| 2562 | sm->vertexData->reorganiseBuffers(newDecl);
|
---|
| 2563 | if (testStencil)
|
---|
| 2564 | sm->vertexData->prepareForShadowVolume(); // need to re-prep since reorganised
|
---|
| 2565 | // get the position buffer (which should now be separate);
|
---|
| 2566 | const VertexElement* posElem =
|
---|
| 2567 | sm->vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
|
---|
| 2568 | HardwareVertexBufferSharedPtr origbuf =
|
---|
| 2569 | sm->vertexData->vertexBufferBinding->getBuffer(
|
---|
| 2570 | posElem->getSource());
|
---|
| 2571 |
|
---|
| 2572 | // Create a new position buffer with updated values
|
---|
| 2573 | HardwareVertexBufferSharedPtr newbuf =
|
---|
| 2574 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 2575 | VertexElement::getTypeSize(VET_FLOAT3),
|
---|
| 2576 | sm->vertexData->vertexCount,
|
---|
| 2577 | HardwareBuffer::HBU_STATIC, true);
|
---|
| 2578 | float* pSrc = static_cast<float*>(origbuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 2579 | float* pDst = static_cast<float*>(newbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 2580 |
|
---|
| 2581 | for (size_t v = 0; v < sm->vertexData->vertexCount; ++v)
|
---|
| 2582 | {
|
---|
| 2583 | // x
|
---|
| 2584 | *pDst++ = *pSrc++;
|
---|
| 2585 | // y (translate)
|
---|
| 2586 | *pDst++ = (*pSrc++) + 100.0f;
|
---|
| 2587 | // z
|
---|
| 2588 | *pDst++ = *pSrc++;
|
---|
| 2589 | }
|
---|
| 2590 |
|
---|
| 2591 | origbuf->unlock();
|
---|
| 2592 | newbuf->unlock();
|
---|
| 2593 |
|
---|
| 2594 | // create a morph animation
|
---|
| 2595 | Animation* anim = mesh->createAnimation("testAnim", 10.0f);
|
---|
| 2596 | VertexAnimationTrack* vt = anim->createVertexTrack(1, sm->vertexData, VAT_MORPH);
|
---|
| 2597 | // re-use start positions for frame 0
|
---|
| 2598 | VertexMorphKeyFrame* kf = vt->createVertexMorphKeyFrame(0);
|
---|
| 2599 | kf->setVertexBuffer(origbuf);
|
---|
| 2600 |
|
---|
| 2601 | // Use translated buffer for mid frame
|
---|
| 2602 | kf = vt->createVertexMorphKeyFrame(5.0f);
|
---|
| 2603 | kf->setVertexBuffer(newbuf);
|
---|
| 2604 |
|
---|
| 2605 | // re-use start positions for final frame
|
---|
| 2606 | kf = vt->createVertexMorphKeyFrame(10.0f);
|
---|
| 2607 | kf->setVertexBuffer(origbuf);
|
---|
| 2608 |
|
---|
| 2609 | // write
|
---|
| 2610 | MeshSerializer ser;
|
---|
| 2611 | ser.exportMesh(mesh.get(), "../../../Media/testmorph.mesh");
|
---|
| 2612 |
|
---|
| 2613 |
|
---|
| 2614 | Entity* e = mSceneMgr->createEntity("test", "testmorph.mesh");
|
---|
| 2615 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e);
|
---|
| 2616 | AnimationState* animState = e->getAnimationState("testAnim");
|
---|
| 2617 | animState->setEnabled(true);
|
---|
| 2618 | animState->setWeight(1.0f);
|
---|
| 2619 | mAnimStateList.push_back(animState);
|
---|
| 2620 |
|
---|
| 2621 | e = mSceneMgr->createEntity("test2", "testmorph.mesh");
|
---|
| 2622 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100,0,0))->attachObject(e);
|
---|
| 2623 | // test hardware morph
|
---|
| 2624 | e->setMaterialName("Examples/HardwareMorphAnimation");
|
---|
| 2625 | animState = e->getAnimationState("testAnim");
|
---|
| 2626 | animState->setEnabled(true);
|
---|
| 2627 | animState->setWeight(1.0f);
|
---|
| 2628 | mAnimStateList.push_back(animState);
|
---|
| 2629 |
|
---|
| 2630 | mCamera->setNearClipDistance(0.5);
|
---|
| 2631 | //mSceneMgr->setShowDebugShadows(true);
|
---|
| 2632 |
|
---|
| 2633 | Plane plane;
|
---|
| 2634 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2635 | plane.d = 200;
|
---|
| 2636 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2637 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2638 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2639 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2640 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 2641 | pPlaneEnt->setCastShadows(false);
|
---|
| 2642 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2643 |
|
---|
| 2644 |
|
---|
| 2645 |
|
---|
| 2646 | }
|
---|
| 2647 |
|
---|
| 2648 |
|
---|
| 2649 | void testPoseAnimation()
|
---|
| 2650 | {
|
---|
| 2651 | bool testStencil = false;
|
---|
| 2652 |
|
---|
| 2653 | if (testStencil)
|
---|
| 2654 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE);
|
---|
| 2655 |
|
---|
| 2656 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2657 | Vector3 dir(-1, -1, 0.5);
|
---|
| 2658 | dir.normalise();
|
---|
| 2659 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 2660 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2661 | l->setDirection(dir);
|
---|
| 2662 |
|
---|
| 2663 | MeshPtr mesh = MeshManager::getSingleton().load("cube.mesh",
|
---|
| 2664 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2665 |
|
---|
| 2666 | SubMesh* sm = mesh->getSubMesh(0);
|
---|
| 2667 | // Re-organise geometry since this mesh has no animation and all
|
---|
| 2668 | // vertex elements are packed into one buffer
|
---|
| 2669 | VertexDeclaration* newDecl =
|
---|
| 2670 | sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(false, true);
|
---|
| 2671 | sm->vertexData->reorganiseBuffers(newDecl);
|
---|
| 2672 | if (testStencil)
|
---|
| 2673 | sm->vertexData->prepareForShadowVolume(); // need to re-prep since reorganised
|
---|
| 2674 | // get the position buffer (which should now be separate);
|
---|
| 2675 | const VertexElement* posElem =
|
---|
| 2676 | sm->vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
|
---|
| 2677 | HardwareVertexBufferSharedPtr origbuf =
|
---|
| 2678 | sm->vertexData->vertexBufferBinding->getBuffer(
|
---|
| 2679 | posElem->getSource());
|
---|
| 2680 |
|
---|
| 2681 |
|
---|
| 2682 | // create 2 poses
|
---|
| 2683 | Pose* pose = mesh->createPose(1, "pose1");
|
---|
| 2684 | // Pose1 moves vertices 0, 1, 2 and 3 upward
|
---|
| 2685 | Vector3 offset1(0, 50, 0);
|
---|
| 2686 | pose->addVertex(0, offset1);
|
---|
| 2687 | pose->addVertex(1, offset1);
|
---|
| 2688 | pose->addVertex(2, offset1);
|
---|
| 2689 | pose->addVertex(3, offset1);
|
---|
| 2690 |
|
---|
| 2691 | pose = mesh->createPose(1, "pose2");
|
---|
| 2692 | // Pose2 moves vertices 3, 4, and 5 to the right
|
---|
| 2693 | // Note 3 gets affected by both
|
---|
| 2694 | Vector3 offset2(100, 0, 0);
|
---|
| 2695 | pose->addVertex(3, offset2);
|
---|
| 2696 | pose->addVertex(4, offset2);
|
---|
| 2697 | pose->addVertex(5, offset2);
|
---|
| 2698 |
|
---|
| 2699 |
|
---|
| 2700 | Animation* anim = mesh->createAnimation("poseanim", 20.0f);
|
---|
| 2701 | VertexAnimationTrack* vt = anim->createVertexTrack(1, sm->vertexData, VAT_POSE);
|
---|
| 2702 |
|
---|
| 2703 | // Frame 0 - no effect
|
---|
| 2704 | VertexPoseKeyFrame* kf = vt->createVertexPoseKeyFrame(0);
|
---|
| 2705 |
|
---|
| 2706 | // Frame 1 - bring in pose 1 (index 0)
|
---|
| 2707 | kf = vt->createVertexPoseKeyFrame(3);
|
---|
| 2708 | kf->addPoseReference(0, 1.0f);
|
---|
| 2709 |
|
---|
| 2710 | // Frame 2 - remove all
|
---|
| 2711 | kf = vt->createVertexPoseKeyFrame(6);
|
---|
| 2712 |
|
---|
| 2713 | // Frame 3 - bring in pose 2 (index 1)
|
---|
| 2714 | kf = vt->createVertexPoseKeyFrame(9);
|
---|
| 2715 | kf->addPoseReference(1, 1.0f);
|
---|
| 2716 |
|
---|
| 2717 | // Frame 4 - remove all
|
---|
| 2718 | kf = vt->createVertexPoseKeyFrame(12);
|
---|
| 2719 |
|
---|
| 2720 |
|
---|
| 2721 | // Frame 5 - bring in pose 1 at 50%, pose 2 at 100%
|
---|
| 2722 | kf = vt->createVertexPoseKeyFrame(15);
|
---|
| 2723 | kf->addPoseReference(0, 0.5f);
|
---|
| 2724 | kf->addPoseReference(1, 1.0f);
|
---|
| 2725 |
|
---|
| 2726 | // Frame 6 - bring in pose 1 at 100%, pose 2 at 50%
|
---|
| 2727 | kf = vt->createVertexPoseKeyFrame(18);
|
---|
| 2728 | kf->addPoseReference(0, 1.0f);
|
---|
| 2729 | kf->addPoseReference(1, 0.5f);
|
---|
| 2730 |
|
---|
| 2731 | // Frame 7 - reset
|
---|
| 2732 | kf = vt->createVertexPoseKeyFrame(20);
|
---|
| 2733 |
|
---|
| 2734 | // write
|
---|
| 2735 | MeshSerializer ser;
|
---|
| 2736 | ser.exportMesh(mesh.get(), "../../../Media/testpose.mesh");
|
---|
| 2737 |
|
---|
| 2738 |
|
---|
| 2739 |
|
---|
| 2740 | // software pose
|
---|
| 2741 | Entity* e = mSceneMgr->createEntity("test2", "testpose.mesh");
|
---|
| 2742 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(150,0,0))->attachObject(e);
|
---|
| 2743 | AnimationState* animState = e->getAnimationState("poseanim");
|
---|
| 2744 | animState->setEnabled(true);
|
---|
| 2745 | animState->setWeight(1.0f);
|
---|
| 2746 | mAnimStateList.push_back(animState);
|
---|
| 2747 |
|
---|
| 2748 |
|
---|
| 2749 | // test hardware pose
|
---|
| 2750 | e = mSceneMgr->createEntity("test", "testpose.mesh");
|
---|
| 2751 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e);
|
---|
| 2752 | e->setMaterialName("Examples/HardwarePoseAnimation");
|
---|
| 2753 | animState = e->getAnimationState("poseanim");
|
---|
| 2754 | animState->setEnabled(true);
|
---|
| 2755 | animState->setWeight(1.0f);
|
---|
| 2756 | mAnimStateList.push_back(animState);
|
---|
| 2757 |
|
---|
| 2758 |
|
---|
| 2759 | mCamera->setNearClipDistance(0.5);
|
---|
| 2760 | mSceneMgr->setShowDebugShadows(true);
|
---|
| 2761 |
|
---|
| 2762 | Plane plane;
|
---|
| 2763 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2764 | plane.d = 200;
|
---|
| 2765 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2766 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2767 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2768 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2769 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 2770 | pPlaneEnt->setCastShadows(false);
|
---|
| 2771 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2772 |
|
---|
| 2773 | mCamera->setPosition(0,0,-300);
|
---|
| 2774 | mCamera->lookAt(0,0,0);
|
---|
| 2775 |
|
---|
| 2776 |
|
---|
| 2777 |
|
---|
| 2778 | }
|
---|
| 2779 |
|
---|
| 2780 | void testPoseAnimation2()
|
---|
| 2781 | {
|
---|
| 2782 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2783 | Vector3 dir(-1, -1, -0.5);
|
---|
| 2784 | dir.normalise();
|
---|
| 2785 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 2786 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2787 | l->setDirection(dir);
|
---|
| 2788 |
|
---|
| 2789 | /*
|
---|
| 2790 | MeshPtr mesh = MeshManager::getSingleton().load("facial.mesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2791 | Animation* anim = mesh->createAnimation("pose", 20);
|
---|
| 2792 | VertexAnimationTrack* track = anim->createVertexTrack(4, VAT_POSE);
|
---|
| 2793 | // Frame 0 - no effect
|
---|
| 2794 | VertexPoseKeyFrame* kf = track->createVertexPoseKeyFrame(0);
|
---|
| 2795 |
|
---|
| 2796 | // bring in pose 4 (happy)
|
---|
| 2797 | kf = track->createVertexPoseKeyFrame(5);
|
---|
| 2798 | kf->addPoseReference(4, 1.0f);
|
---|
| 2799 |
|
---|
| 2800 | // bring in pose 5 (sad)
|
---|
| 2801 | kf = track->createVertexPoseKeyFrame(10);
|
---|
| 2802 | kf->addPoseReference(5, 1.0f);
|
---|
| 2803 |
|
---|
| 2804 | // bring in pose 6 (mad)
|
---|
| 2805 | kf = track->createVertexPoseKeyFrame(15);
|
---|
| 2806 | kf->addPoseReference(6, 1.0f);
|
---|
| 2807 |
|
---|
| 2808 | kf = track->createVertexPoseKeyFrame(20);
|
---|
| 2809 | */
|
---|
| 2810 |
|
---|
| 2811 | // software pose
|
---|
| 2812 | Entity* e = mSceneMgr->createEntity("test2", "facial.mesh");
|
---|
| 2813 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(150,0,0))->attachObject(e);
|
---|
| 2814 | AnimationState* animState = e->getAnimationState("Speak");
|
---|
| 2815 | animState->setEnabled(true);
|
---|
| 2816 | animState->setWeight(1.0f);
|
---|
| 2817 | mAnimStateList.push_back(animState);
|
---|
| 2818 |
|
---|
| 2819 |
|
---|
| 2820 | /*
|
---|
| 2821 | // test hardware pose
|
---|
| 2822 | e = mSceneMgr->createEntity("test", "testpose.mesh");
|
---|
| 2823 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e);
|
---|
| 2824 | e->setMaterialName("Examples/HardwarePoseAnimation");
|
---|
| 2825 | animState = e->getAnimationState("poseanim");
|
---|
| 2826 | animState->setEnabled(true);
|
---|
| 2827 | animState->setWeight(1.0f);
|
---|
| 2828 | mAnimStateList.push_back(animState);
|
---|
| 2829 | */
|
---|
| 2830 |
|
---|
| 2831 |
|
---|
| 2832 | mCamera->setNearClipDistance(0.5);
|
---|
| 2833 | mSceneMgr->setShowDebugShadows(true);
|
---|
| 2834 |
|
---|
| 2835 | Plane plane;
|
---|
| 2836 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2837 | plane.d = 200;
|
---|
| 2838 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2839 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2840 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2841 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2842 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 2843 | pPlaneEnt->setCastShadows(false);
|
---|
| 2844 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2845 |
|
---|
| 2846 | }
|
---|
| 2847 |
|
---|
| 2848 |
|
---|
| 2849 | void testReflectedBillboards()
|
---|
| 2850 | {
|
---|
| 2851 | // Set ambient light
|
---|
| 2852 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 2853 |
|
---|
| 2854 | // Create a light
|
---|
| 2855 | Light* l = mSceneMgr->createLight("MainLight");
|
---|
| 2856 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2857 | Vector3 dir(0.5, -1, 0);
|
---|
| 2858 | dir.normalise();
|
---|
| 2859 | l->setDirection(dir);
|
---|
| 2860 | l->setDiffuseColour(1.0f, 1.0f, 0.8f);
|
---|
| 2861 | l->setSpecularColour(1.0f, 1.0f, 1.0f);
|
---|
| 2862 |
|
---|
| 2863 |
|
---|
| 2864 | // Create a prefab plane
|
---|
| 2865 | Plane plane;
|
---|
| 2866 | plane.d = 0;
|
---|
| 2867 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2868 | MeshManager::getSingleton().createPlane("ReflectionPlane",
|
---|
| 2869 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 2870 | plane, 2000, 2000,
|
---|
| 2871 | 1, 1, true, 1, 1, 1, Vector3::UNIT_Z);
|
---|
| 2872 | Entity* planeEnt = mSceneMgr->createEntity( "Plane", "ReflectionPlane" );
|
---|
| 2873 |
|
---|
| 2874 | // Attach the rtt entity to the root of the scene
|
---|
| 2875 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
|
---|
| 2876 | SceneNode* planeNode = rootNode->createChildSceneNode();
|
---|
| 2877 |
|
---|
| 2878 | // Attach both the plane entity, and the plane definition
|
---|
| 2879 | planeNode->attachObject(planeEnt);
|
---|
| 2880 |
|
---|
| 2881 | RenderTexture* rttTex = mRoot->getRenderSystem()->createRenderTexture( "RttTex", 512, 512, TEX_TYPE_2D, PF_R8G8B8 );
|
---|
| 2882 | {
|
---|
| 2883 | reflectCam = mSceneMgr->createCamera("ReflectCam");
|
---|
| 2884 | reflectCam->setNearClipDistance(mCamera->getNearClipDistance());
|
---|
| 2885 | reflectCam->setFarClipDistance(mCamera->getFarClipDistance());
|
---|
| 2886 | reflectCam->setAspectRatio(
|
---|
| 2887 | (Real)mWindow->getViewport(0)->getActualWidth() /
|
---|
| 2888 | (Real)mWindow->getViewport(0)->getActualHeight());
|
---|
| 2889 |
|
---|
| 2890 | Viewport *v = rttTex->addViewport( reflectCam );
|
---|
| 2891 | v->setClearEveryFrame( true );
|
---|
| 2892 | v->setBackgroundColour( ColourValue::Black );
|
---|
| 2893 |
|
---|
| 2894 | MaterialPtr mat = MaterialManager::getSingleton().create("RttMat",
|
---|
| 2895 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 2896 | TextureUnitState* t = mat->getTechnique(0)->getPass(0)->createTextureUnitState("RustedMetal.jpg");
|
---|
| 2897 | t = mat->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex");
|
---|
| 2898 | // Blend with base texture
|
---|
| 2899 | t->setColourOperationEx(LBX_BLEND_MANUAL, LBS_TEXTURE, LBS_CURRENT, ColourValue::White,
|
---|
| 2900 | ColourValue::White, 0.25);
|
---|
| 2901 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);
|
---|
| 2902 | t->setProjectiveTexturing(true, reflectCam);
|
---|
| 2903 |
|
---|
| 2904 | // set up linked reflection
|
---|
| 2905 | reflectCam->enableReflection(plane);
|
---|
| 2906 | // Also clip
|
---|
| 2907 | reflectCam->enableCustomNearClipPlane(plane);
|
---|
| 2908 | }
|
---|
| 2909 |
|
---|
| 2910 | // Give the plane a texture
|
---|
| 2911 | planeEnt->setMaterialName("RttMat");
|
---|
| 2912 |
|
---|
| 2913 |
|
---|
| 2914 | // point billboards
|
---|
| 2915 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("fountain1",
|
---|
| 2916 | "Examples/Smoke");
|
---|
| 2917 | // Point the fountain at an angle
|
---|
| 2918 | SceneNode* fNode = static_cast<SceneNode*>(rootNode->createChild());
|
---|
| 2919 | fNode->attachObject(pSys2);
|
---|
| 2920 |
|
---|
| 2921 | // oriented_self billboards
|
---|
| 2922 | ParticleSystem* pSys3 = mSceneMgr->createParticleSystem("fountain2",
|
---|
| 2923 | "Examples/PurpleFountain");
|
---|
| 2924 | // Point the fountain at an angle
|
---|
| 2925 | fNode = rootNode->createChildSceneNode();
|
---|
| 2926 | fNode->translate(-200,-100,0);
|
---|
| 2927 | fNode->rotate(Vector3::UNIT_Z, Degree(-20));
|
---|
| 2928 | fNode->attachObject(pSys3);
|
---|
| 2929 |
|
---|
| 2930 |
|
---|
| 2931 |
|
---|
| 2932 | // oriented_common billboards
|
---|
| 2933 | ParticleSystem* pSys4 = mSceneMgr->createParticleSystem("rain",
|
---|
| 2934 | "Examples/Rain");
|
---|
| 2935 | SceneNode* rNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 2936 | rNode->translate(0,1000,0);
|
---|
| 2937 | rNode->attachObject(pSys4);
|
---|
| 2938 | // Fast-forward the rain so it looks more natural
|
---|
| 2939 | pSys4->fastForward(5);
|
---|
| 2940 |
|
---|
| 2941 |
|
---|
| 2942 | mCamera->setPosition(-50, 100, 500);
|
---|
| 2943 | mCamera->lookAt(0,0,0);
|
---|
| 2944 | }
|
---|
| 2945 |
|
---|
| 2946 | void testManualObjectNonIndexed()
|
---|
| 2947 | {
|
---|
| 2948 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 2949 | Vector3 dir(-1, -1, 0.5);
|
---|
| 2950 | dir.normalise();
|
---|
| 2951 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 2952 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 2953 | l->setDirection(dir);
|
---|
| 2954 |
|
---|
| 2955 | Plane plane;
|
---|
| 2956 | plane.normal = Vector3::UNIT_Y;
|
---|
| 2957 | plane.d = 100;
|
---|
| 2958 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 2959 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 2960 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 2961 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 2962 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 2963 | pPlaneEnt->setCastShadows(false);
|
---|
| 2964 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 2965 |
|
---|
| 2966 | ManualObject* man = static_cast<ManualObject*>(
|
---|
| 2967 | mSceneMgr->createMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME));
|
---|
| 2968 |
|
---|
| 2969 | man->begin("Examples/OgreLogo");
|
---|
| 2970 | // Define a 40x40 plane, non-indexed
|
---|
| 2971 | man->position(-20, 20, 20);
|
---|
| 2972 | man->normal(0, 0, 1);
|
---|
| 2973 | man->textureCoord(0, 0);
|
---|
| 2974 |
|
---|
| 2975 | man->position(-20, -20, 20);
|
---|
| 2976 | man->normal(0, 0, 1);
|
---|
| 2977 | man->textureCoord(0, 1);
|
---|
| 2978 |
|
---|
| 2979 | man->position(20, 20, 20);
|
---|
| 2980 | man->normal(0, 0, 1);
|
---|
| 2981 | man->textureCoord(1, 0);
|
---|
| 2982 |
|
---|
| 2983 | man->position(-20, -20, 20);
|
---|
| 2984 | man->normal(0, 0, 1);
|
---|
| 2985 | man->textureCoord(0, 1);
|
---|
| 2986 |
|
---|
| 2987 | man->position(20, -20, 20);
|
---|
| 2988 | man->normal(0, 0, 1);
|
---|
| 2989 | man->textureCoord(1, 1);
|
---|
| 2990 |
|
---|
| 2991 | man->position(20, 20, 20);
|
---|
| 2992 | man->normal(0, 0, 1);
|
---|
| 2993 | man->textureCoord(1, 0);
|
---|
| 2994 |
|
---|
| 2995 | man->end();
|
---|
| 2996 |
|
---|
| 2997 | man->begin("Examples/BumpyMetal");
|
---|
| 2998 |
|
---|
| 2999 | // Define a 40x40 plane, non-indexed
|
---|
| 3000 | man->position(-20, 20, 20);
|
---|
| 3001 | man->normal(0, 1, 0);
|
---|
| 3002 | man->textureCoord(0, 0);
|
---|
| 3003 |
|
---|
| 3004 | man->position(20, 20, 20);
|
---|
| 3005 | man->normal(0, 1, 0);
|
---|
| 3006 | man->textureCoord(0, 1);
|
---|
| 3007 |
|
---|
| 3008 | man->position(20, 20, -20);
|
---|
| 3009 | man->normal(0, 1, 0);
|
---|
| 3010 | man->textureCoord(1, 1);
|
---|
| 3011 |
|
---|
| 3012 | man->position(20, 20, -20);
|
---|
| 3013 | man->normal(0, 1, 0);
|
---|
| 3014 | man->textureCoord(1, 1);
|
---|
| 3015 |
|
---|
| 3016 | man->position(-20, 20, -20);
|
---|
| 3017 | man->normal(0, 1, 0);
|
---|
| 3018 | man->textureCoord(1, 0);
|
---|
| 3019 |
|
---|
| 3020 | man->position(-20, 20, 20);
|
---|
| 3021 | man->normal(0, 1, 0);
|
---|
| 3022 | man->textureCoord(0, 0);
|
---|
| 3023 |
|
---|
| 3024 | man->end();
|
---|
| 3025 |
|
---|
| 3026 |
|
---|
| 3027 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man);
|
---|
| 3028 |
|
---|
| 3029 | }
|
---|
| 3030 |
|
---|
| 3031 | void testManualObjectIndexed()
|
---|
| 3032 | {
|
---|
| 3033 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 3034 | Vector3 dir(-1, -1, 0.5);
|
---|
| 3035 | dir.normalise();
|
---|
| 3036 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 3037 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 3038 | l->setDirection(dir);
|
---|
| 3039 |
|
---|
| 3040 | Plane plane;
|
---|
| 3041 | plane.normal = Vector3::UNIT_Y;
|
---|
| 3042 | plane.d = 100;
|
---|
| 3043 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 3044 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 3045 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 3046 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 3047 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 3048 | pPlaneEnt->setCastShadows(false);
|
---|
| 3049 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 3050 |
|
---|
| 3051 | ManualObject* man = static_cast<ManualObject*>(
|
---|
| 3052 | mSceneMgr->createMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME));
|
---|
| 3053 |
|
---|
| 3054 | man->begin("Examples/OgreLogo");
|
---|
| 3055 | // Define a 40x40 plane, indexed
|
---|
| 3056 | man->position(-20, 20, 20);
|
---|
| 3057 | man->normal(0, 0, 1);
|
---|
| 3058 | man->textureCoord(0, 0);
|
---|
| 3059 |
|
---|
| 3060 | man->position(-20, -20, 20);
|
---|
| 3061 | man->normal(0, 0, 1);
|
---|
| 3062 | man->textureCoord(0, 1);
|
---|
| 3063 |
|
---|
| 3064 | man->position(20, -20, 20);
|
---|
| 3065 | man->normal(0, 0, 1);
|
---|
| 3066 | man->textureCoord(1, 1);
|
---|
| 3067 |
|
---|
| 3068 | man->position(20, 20, 20);
|
---|
| 3069 | man->normal(0, 0, 1);
|
---|
| 3070 | man->textureCoord(1, 0);
|
---|
| 3071 |
|
---|
| 3072 | man->quad(0, 1, 2, 3);
|
---|
| 3073 |
|
---|
| 3074 | man->end();
|
---|
| 3075 |
|
---|
| 3076 | man->begin("Examples/BumpyMetal");
|
---|
| 3077 |
|
---|
| 3078 | // Define a 40x40 plane, indexed
|
---|
| 3079 | man->position(-20, 20, 20);
|
---|
| 3080 | man->normal(0, 1, 0);
|
---|
| 3081 | man->textureCoord(0, 0);
|
---|
| 3082 |
|
---|
| 3083 | man->position(20, 20, 20);
|
---|
| 3084 | man->normal(0, 1, 0);
|
---|
| 3085 | man->textureCoord(0, 1);
|
---|
| 3086 |
|
---|
| 3087 | man->position(20, 20, -20);
|
---|
| 3088 | man->normal(0, 1, 0);
|
---|
| 3089 | man->textureCoord(1, 1);
|
---|
| 3090 |
|
---|
| 3091 | man->position(-20, 20, -20);
|
---|
| 3092 | man->normal(0, 1, 0);
|
---|
| 3093 | man->textureCoord(1, 0);
|
---|
| 3094 |
|
---|
| 3095 | man->quad(0, 1, 2, 3);
|
---|
| 3096 |
|
---|
| 3097 | man->end();
|
---|
| 3098 |
|
---|
| 3099 |
|
---|
| 3100 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man);
|
---|
| 3101 |
|
---|
| 3102 | }
|
---|
| 3103 |
|
---|
| 3104 | void testBillboardChain()
|
---|
| 3105 | {
|
---|
| 3106 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 3107 | Vector3 dir(-1, -1, 0.5);
|
---|
| 3108 | dir.normalise();
|
---|
| 3109 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 3110 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 3111 | l->setDirection(dir);
|
---|
| 3112 |
|
---|
| 3113 | Plane plane;
|
---|
| 3114 | plane.normal = Vector3::UNIT_Y;
|
---|
| 3115 | plane.d = 100;
|
---|
| 3116 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 3117 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 3118 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 3119 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 3120 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 3121 | pPlaneEnt->setCastShadows(false);
|
---|
| 3122 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 3123 |
|
---|
| 3124 | BillboardChain* chain = static_cast<BillboardChain*>(
|
---|
| 3125 | mSceneMgr->createMovableObject("1", "BillboardChain"));
|
---|
| 3126 | chain->setUseTextureCoords(true);
|
---|
| 3127 | chain->setUseVertexColours(false);
|
---|
| 3128 | /*
|
---|
| 3129 | BillboardChain::Element elem;
|
---|
| 3130 | elem.width = 10;
|
---|
| 3131 | elem.texCoord = 0;
|
---|
| 3132 | elem.position = Vector3(0,20,0);
|
---|
| 3133 | chain->addChainElement(0, elem);
|
---|
| 3134 | elem.position = Vector3(20,0,0);
|
---|
| 3135 | elem.texCoord = 1.0;
|
---|
| 3136 | chain->addChainElement(0, elem);
|
---|
| 3137 | elem.position = Vector3(40,10,0);
|
---|
| 3138 | elem.texCoord = 2.0;
|
---|
| 3139 | chain->addChainElement(0, elem);
|
---|
| 3140 | elem.position = Vector3(60,20,0);
|
---|
| 3141 | elem.texCoord = 3.0;
|
---|
| 3142 | chain->addChainElement(0, elem);
|
---|
| 3143 | elem.position = Vector3(80,40,0);
|
---|
| 3144 | elem.texCoord = 4.0;
|
---|
| 3145 | chain->addChainElement(0, elem);
|
---|
| 3146 | elem.position = Vector3(100,70,0);
|
---|
| 3147 | elem.texCoord = 5.0;
|
---|
| 3148 | chain->addChainElement(0, elem);
|
---|
| 3149 | */
|
---|
| 3150 | chain->setMaterialName("Examples/RustySteel");
|
---|
| 3151 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(chain);
|
---|
| 3152 |
|
---|
| 3153 | mSceneMgr->showBoundingBoxes(true);
|
---|
| 3154 | }
|
---|
| 3155 |
|
---|
| 3156 | void testRibbonTrail()
|
---|
| 3157 | {
|
---|
| 3158 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 3159 | Vector3 dir(-1, -1, 0.5);
|
---|
| 3160 | dir.normalise();
|
---|
| 3161 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 3162 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 3163 | l->setDirection(dir);
|
---|
| 3164 |
|
---|
| 3165 | NameValuePairList pairList;
|
---|
| 3166 | pairList["numberOfChains"] = "2";
|
---|
| 3167 | pairList["maxElements"] = "80";
|
---|
| 3168 | RibbonTrail* trail = static_cast<RibbonTrail*>(
|
---|
| 3169 | mSceneMgr->createMovableObject("1", "RibbonTrail", &pairList));
|
---|
| 3170 | trail->setMaterialName("Examples/LightRibbonTrail");
|
---|
| 3171 | trail->setTrailLength(400);
|
---|
| 3172 |
|
---|
| 3173 |
|
---|
| 3174 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(trail);
|
---|
| 3175 |
|
---|
| 3176 | // Create 3 nodes for trail to follow
|
---|
| 3177 | SceneNode* animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 3178 | animNode->setPosition(0,20,0);
|
---|
| 3179 | Animation* anim = mSceneMgr->createAnimation("an1", 10);
|
---|
| 3180 | anim->setInterpolationMode(Animation::IM_SPLINE);
|
---|
| 3181 | NodeAnimationTrack* track = anim->createNodeTrack(1, animNode);
|
---|
| 3182 | TransformKeyFrame* kf = track->createNodeKeyFrame(0);
|
---|
| 3183 | kf->setTranslate(Vector3::ZERO);
|
---|
| 3184 | kf = track->createNodeKeyFrame(2);
|
---|
| 3185 | kf->setTranslate(Vector3(100, 0, 0));
|
---|
| 3186 | kf = track->createNodeKeyFrame(4);
|
---|
| 3187 | kf->setTranslate(Vector3(200, 0, 300));
|
---|
| 3188 | kf = track->createNodeKeyFrame(6);
|
---|
| 3189 | kf->setTranslate(Vector3(0, 20, 500));
|
---|
| 3190 | kf = track->createNodeKeyFrame(8);
|
---|
| 3191 | kf->setTranslate(Vector3(-100, 10, 100));
|
---|
| 3192 | kf = track->createNodeKeyFrame(10);
|
---|
| 3193 | kf->setTranslate(Vector3::ZERO);
|
---|
| 3194 |
|
---|
| 3195 | AnimationState* animState = mSceneMgr->createAnimationState("an1");
|
---|
| 3196 | animState->setEnabled(true);
|
---|
| 3197 | mAnimStateList.push_back(animState);
|
---|
| 3198 |
|
---|
| 3199 | trail->addNode(animNode);
|
---|
| 3200 | trail->setInitialColour(0, 1.0, 0.8, 0);
|
---|
| 3201 | trail->setColourChange(0, 0.5, 0.5, 0.5, 0.5);
|
---|
| 3202 | trail->setInitialWidth(0, 5);
|
---|
| 3203 |
|
---|
| 3204 | // Add light
|
---|
| 3205 | Light* l2 = mSceneMgr->createLight("l2");
|
---|
| 3206 | l2->setDiffuseColour(trail->getInitialColour(0));
|
---|
| 3207 | animNode->attachObject(l2);
|
---|
| 3208 |
|
---|
| 3209 | // Add billboard
|
---|
| 3210 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1);
|
---|
| 3211 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(0));
|
---|
| 3212 | bbs->setMaterialName("Examples/Flare");
|
---|
| 3213 | animNode->attachObject(bbs);
|
---|
| 3214 |
|
---|
| 3215 | animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 3216 | animNode->setPosition(-50,10,0);
|
---|
| 3217 | anim = mSceneMgr->createAnimation("an2", 10);
|
---|
| 3218 | anim->setInterpolationMode(Animation::IM_SPLINE);
|
---|
| 3219 | track = anim->createNodeTrack(1, animNode);
|
---|
| 3220 | kf = track->createNodeKeyFrame(0);
|
---|
| 3221 | kf->setTranslate(Vector3::ZERO);
|
---|
| 3222 | kf = track->createNodeKeyFrame(2);
|
---|
| 3223 | kf->setTranslate(Vector3(-100, 150, -30));
|
---|
| 3224 | kf = track->createNodeKeyFrame(4);
|
---|
| 3225 | kf->setTranslate(Vector3(-200, 0, 40));
|
---|
| 3226 | kf = track->createNodeKeyFrame(6);
|
---|
| 3227 | kf->setTranslate(Vector3(0, -150, 70));
|
---|
| 3228 | kf = track->createNodeKeyFrame(8);
|
---|
| 3229 | kf->setTranslate(Vector3(50, 0, 30));
|
---|
| 3230 | kf = track->createNodeKeyFrame(10);
|
---|
| 3231 | kf->setTranslate(Vector3::ZERO);
|
---|
| 3232 |
|
---|
| 3233 | animState = mSceneMgr->createAnimationState("an2");
|
---|
| 3234 | animState->setEnabled(true);
|
---|
| 3235 | mAnimStateList.push_back(animState);
|
---|
| 3236 |
|
---|
| 3237 | trail->addNode(animNode);
|
---|
| 3238 | trail->setInitialColour(1, 0.0, 1.0, 0.4);
|
---|
| 3239 | trail->setColourChange(1, 0.5, 0.5, 0.5, 0.5);
|
---|
| 3240 | trail->setInitialWidth(1, 5);
|
---|
| 3241 |
|
---|
| 3242 |
|
---|
| 3243 | // Add light
|
---|
| 3244 | l2 = mSceneMgr->createLight("l3");
|
---|
| 3245 | l2->setDiffuseColour(trail->getInitialColour(1));
|
---|
| 3246 | animNode->attachObject(l2);
|
---|
| 3247 |
|
---|
| 3248 | // Add billboard
|
---|
| 3249 | bbs = mSceneMgr->createBillboardSet("bb2", 1);
|
---|
| 3250 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(1));
|
---|
| 3251 | bbs->setMaterialName("Examples/Flare");
|
---|
| 3252 | animNode->attachObject(bbs);
|
---|
| 3253 |
|
---|
| 3254 |
|
---|
| 3255 |
|
---|
| 3256 | //mSceneMgr->showBoundingBoxes(true);
|
---|
| 3257 |
|
---|
| 3258 | }
|
---|
| 3259 |
|
---|
| 3260 | void testBlendDiffuseColour()
|
---|
| 3261 | {
|
---|
| 3262 | MaterialPtr mat = MaterialManager::getSingleton().create(
|
---|
| 3263 | "testBlendDiffuseColour", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 3264 | Pass* pass = mat->getTechnique(0)->getPass(0);
|
---|
| 3265 | // no lighting, it will mess up vertex colours
|
---|
| 3266 | pass->setLightingEnabled(false);
|
---|
| 3267 | // Make sure we pull in vertex colour as diffuse
|
---|
| 3268 | pass->setVertexColourTracking(TVC_DIFFUSE);
|
---|
| 3269 | // Base layer
|
---|
| 3270 | TextureUnitState* t = pass->createTextureUnitState("BeachStones.jpg");
|
---|
| 3271 | // don't want to bring in vertex diffuse on base layer
|
---|
| 3272 | t->setColourOperation(LBO_REPLACE);
|
---|
| 3273 | // Second layer (lerp based on colour)
|
---|
| 3274 | t = pass->createTextureUnitState("terr_dirt-grass.jpg");
|
---|
| 3275 | t->setColourOperationEx(LBX_BLEND_DIFFUSE_COLOUR);
|
---|
| 3276 | // third layer (lerp based on alpha)
|
---|
| 3277 | ManualObject* man = mSceneMgr->createManualObject("quad");
|
---|
| 3278 | man->begin("testBlendDiffuseColour");
|
---|
| 3279 | man->position(-100, 100, 0);
|
---|
| 3280 | man->textureCoord(0,0);
|
---|
| 3281 | man->colour(0, 0, 0);
|
---|
| 3282 | man->position(-100, -100, 0);
|
---|
| 3283 | man->textureCoord(0,1);
|
---|
| 3284 | man->colour(0.5, 0.5, 0.5);
|
---|
| 3285 | man->position(100, -100, 0);
|
---|
| 3286 | man->textureCoord(1,1);
|
---|
| 3287 | man->colour(1, 1, 1);
|
---|
| 3288 | man->position(100, 100, 0);
|
---|
| 3289 | man->textureCoord(1,0);
|
---|
| 3290 | man->colour(0.5, 0.5, 0.5);
|
---|
| 3291 | man->quad(0, 1, 2, 3);
|
---|
| 3292 | man->end();
|
---|
| 3293 |
|
---|
| 3294 | mSceneMgr->getRootSceneNode()->attachObject(man);
|
---|
| 3295 |
|
---|
| 3296 | }
|
---|
| 3297 |
|
---|
| 3298 | void testSplitPassesTooManyTexUnits()
|
---|
| 3299 | {
|
---|
| 3300 | MaterialPtr mat = MaterialManager::getSingleton().create(
|
---|
| 3301 | "Test", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 3302 |
|
---|
| 3303 | Pass* p = mat->getTechnique(0)->getPass(0);
|
---|
| 3304 | p->createTextureUnitState("gras_02.png");
|
---|
| 3305 | p->createTextureUnitState("gras_02.png");
|
---|
| 3306 | p->createTextureUnitState("gras_02.png");
|
---|
| 3307 | p->createTextureUnitState("gras_02.png");
|
---|
| 3308 | p->createTextureUnitState("gras_02.png");
|
---|
| 3309 | p->createTextureUnitState("gras_02.png");
|
---|
| 3310 | p->createTextureUnitState("gras_02.png");
|
---|
| 3311 | p->createTextureUnitState("gras_02.png");
|
---|
| 3312 | p->createTextureUnitState("gras_02.png");
|
---|
| 3313 |
|
---|
| 3314 | mat->compile();
|
---|
| 3315 |
|
---|
| 3316 | }
|
---|
| 3317 |
|
---|
| 3318 | void testCustomProjectionMatrix()
|
---|
| 3319 | {
|
---|
| 3320 | testLotsAndLotsOfEntities();
|
---|
| 3321 | Matrix4 mat = mCamera->getProjectionMatrix();
|
---|
| 3322 | mCamera->setCustomProjectionMatrix(true, mat);
|
---|
| 3323 | mat = mCamera->getProjectionMatrix();
|
---|
| 3324 |
|
---|
| 3325 | }
|
---|
| 3326 |
|
---|
| 3327 | void testPointSprites()
|
---|
| 3328 | {
|
---|
| 3329 | MaterialPtr mat = MaterialManager::getSingleton().create("spriteTest1",
|
---|
| 3330 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 3331 | Pass* p = mat->getTechnique(0)->getPass(0);
|
---|
| 3332 | p->setPointSpritesEnabled(true);
|
---|
| 3333 | p->createTextureUnitState("flare.png");
|
---|
| 3334 | p->setLightingEnabled(false);
|
---|
| 3335 | p->setDepthWriteEnabled(false);
|
---|
| 3336 | p->setSceneBlending(SBT_ADD);
|
---|
| 3337 | p->setPointAttenuation(true);
|
---|
| 3338 | p->setPointSize(1);
|
---|
| 3339 | srand((unsigned)time( NULL ) );
|
---|
| 3340 |
|
---|
| 3341 | ManualObject* man = mSceneMgr->createManualObject("man");
|
---|
| 3342 | man->begin("spriteTest1", RenderOperation::OT_POINT_LIST);
|
---|
| 3343 | /*
|
---|
| 3344 | for (size_t i = 0; i < 1000; ++i)
|
---|
| 3345 | {
|
---|
| 3346 | man->position(Math::SymmetricRandom() * 500,
|
---|
| 3347 | Math::SymmetricRandom() * 500,
|
---|
| 3348 | Math::SymmetricRandom() * 500);
|
---|
| 3349 | man->colour(Math::RangeRandom(0.5f, 1.0f),
|
---|
| 3350 | Math::RangeRandom(0.5f, 1.0f), Math::RangeRandom(0.5f, 1.0f));
|
---|
| 3351 | }
|
---|
| 3352 | */
|
---|
| 3353 | for (size_t i = 0; i < 20; ++i)
|
---|
| 3354 | {
|
---|
| 3355 | for (size_t j = 0; j < 20; ++j)
|
---|
| 3356 | {
|
---|
| 3357 | for (size_t k = 0; k < 20; ++k)
|
---|
| 3358 | {
|
---|
| 3359 | man->position(i * 30, j * 30, k * 30);
|
---|
| 3360 | }
|
---|
| 3361 | }
|
---|
| 3362 | }
|
---|
| 3363 |
|
---|
| 3364 | man->end();
|
---|
| 3365 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man);
|
---|
| 3366 |
|
---|
| 3367 | }
|
---|
| 3368 |
|
---|
| 3369 | void testSuppressedShadows(ShadowTechnique shadowTech)
|
---|
| 3370 | {
|
---|
| 3371 | mSceneMgr->setShadowTechnique(shadowTech);
|
---|
| 3372 |
|
---|
| 3373 | // Setup lighting
|
---|
| 3374 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 3375 | Light* light = mSceneMgr->createLight("MainLight");
|
---|
| 3376 | light->setType(Light::LT_DIRECTIONAL);
|
---|
| 3377 | Vector3 dir(-1, -1, 0.5);
|
---|
| 3378 | dir.normalise();
|
---|
| 3379 | light->setDirection(dir);
|
---|
| 3380 |
|
---|
| 3381 | // Create a skydome
|
---|
| 3382 | //mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
|
---|
| 3383 |
|
---|
| 3384 | // Create a floor plane mesh
|
---|
| 3385 | Plane plane(Vector3::UNIT_Y, 0.0);
|
---|
| 3386 | MeshManager::getSingleton().createPlane(
|
---|
| 3387 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 3388 | plane, 200000, 200000, 20, 20, true, 1, 500, 500, Vector3::UNIT_Z);
|
---|
| 3389 |
|
---|
| 3390 |
|
---|
| 3391 | // Add a floor to the scene
|
---|
| 3392 | Entity* entity = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 3393 | entity->setMaterialName("Examples/RustySteel");
|
---|
| 3394 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entity);
|
---|
| 3395 | entity->setCastShadows(false);
|
---|
| 3396 |
|
---|
| 3397 | // Add the mandatory ogre head
|
---|
| 3398 | entity = mSceneMgr->createEntity("head", "ogrehead.mesh");
|
---|
| 3399 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0.0, 10.0, 0.0))->attachObject(entity);
|
---|
| 3400 |
|
---|
| 3401 | // Position and orient the camera
|
---|
| 3402 | mCamera->setPosition(-100.0, 50.0, 90.0);
|
---|
| 3403 | mCamera->lookAt(0.0, 10.0, -35.0);
|
---|
| 3404 |
|
---|
| 3405 | // Add an additional viewport on top of the other one
|
---|
| 3406 | Viewport* pip = mWindow->addViewport(mCamera, 1, 0.7, 0.0, 0.3, 0.3);
|
---|
| 3407 |
|
---|
| 3408 | // Create a render queue invocation sequence for the pip viewport
|
---|
| 3409 | RenderQueueInvocationSequence* invocationSequence =
|
---|
| 3410 | mRoot->createRenderQueueInvocationSequence("pip");
|
---|
| 3411 |
|
---|
| 3412 | // Add an invocation to the sequence
|
---|
| 3413 | RenderQueueInvocation* invocation =
|
---|
| 3414 | invocationSequence->add(RENDER_QUEUE_MAIN, "main");
|
---|
| 3415 |
|
---|
| 3416 | // Disable render state changes and shadows for that invocation
|
---|
| 3417 | //invocation->setSuppressRenderStateChanges(true);
|
---|
| 3418 | invocation->setSuppressShadows(true);
|
---|
| 3419 |
|
---|
| 3420 | // Set the render queue invocation sequence for the pip viewport
|
---|
| 3421 | pip->setRenderQueueInvocationSequenceName("pip");
|
---|
| 3422 | }
|
---|
| 3423 |
|
---|
| 3424 | void testViewportNoShadows(ShadowTechnique shadowTech)
|
---|
| 3425 | {
|
---|
| 3426 | mSceneMgr->setShadowTechnique(shadowTech);
|
---|
| 3427 |
|
---|
| 3428 | // Setup lighting
|
---|
| 3429 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 3430 | Light* light = mSceneMgr->createLight("MainLight");
|
---|
| 3431 | light->setType(Light::LT_DIRECTIONAL);
|
---|
| 3432 | Vector3 dir(-1, -1, 0.5);
|
---|
| 3433 | dir.normalise();
|
---|
| 3434 | light->setDirection(dir);
|
---|
| 3435 |
|
---|
| 3436 | // Create a skydome
|
---|
| 3437 | //mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
|
---|
| 3438 |
|
---|
| 3439 | // Create a floor plane mesh
|
---|
| 3440 | Plane plane(Vector3::UNIT_Y, 0.0);
|
---|
| 3441 | MeshManager::getSingleton().createPlane(
|
---|
| 3442 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 3443 | plane, 200000, 200000, 20, 20, true, 1, 500, 500, Vector3::UNIT_Z);
|
---|
| 3444 |
|
---|
| 3445 |
|
---|
| 3446 | // Add a floor to the scene
|
---|
| 3447 | Entity* entity = mSceneMgr->createEntity("floor", "FloorPlane");
|
---|
| 3448 | entity->setMaterialName("Examples/RustySteel");
|
---|
| 3449 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entity);
|
---|
| 3450 | entity->setCastShadows(false);
|
---|
| 3451 |
|
---|
| 3452 | // Add the mandatory ogre head
|
---|
| 3453 | entity = mSceneMgr->createEntity("head", "ogrehead.mesh");
|
---|
| 3454 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0.0, 10.0, 0.0))->attachObject(entity);
|
---|
| 3455 |
|
---|
| 3456 | // Position and orient the camera
|
---|
| 3457 | mCamera->setPosition(-100.0, 50.0, 90.0);
|
---|
| 3458 | mCamera->lookAt(0.0, 10.0, -35.0);
|
---|
| 3459 |
|
---|
| 3460 | // Add an additional viewport on top of the other one
|
---|
| 3461 | Viewport* pip = mWindow->addViewport(mCamera, 1, 0.7, 0.0, 0.3, 0.3);
|
---|
| 3462 | pip->setShadowsEnabled(false);
|
---|
| 3463 |
|
---|
| 3464 | }
|
---|
| 3465 |
|
---|
| 3466 | void testSerialisedColour()
|
---|
| 3467 | {
|
---|
| 3468 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 3469 | Vector3 dir(-1, -1, 0.5);
|
---|
| 3470 | dir.normalise();
|
---|
| 3471 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 3472 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 3473 | l->setDirection(dir);
|
---|
| 3474 |
|
---|
| 3475 | Plane plane;
|
---|
| 3476 | plane.normal = Vector3::UNIT_Y;
|
---|
| 3477 | plane.d = 100;
|
---|
| 3478 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 3479 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 3480 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 3481 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 3482 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 3483 | pPlaneEnt->setCastShadows(false);
|
---|
| 3484 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 3485 |
|
---|
| 3486 | /*
|
---|
| 3487 | ManualObject* man = static_cast<ManualObject*>(
|
---|
| 3488 | mSceneMgr->createMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME));
|
---|
| 3489 |
|
---|
| 3490 | man->begin("BaseWhiteNoLighting");
|
---|
| 3491 | // Define a 40x40 plane, non-indexed
|
---|
| 3492 | // Define a 40x40 plane, indexed
|
---|
| 3493 | man->position(-20, 20, 20);
|
---|
| 3494 | man->colour(1, 0, 0);
|
---|
| 3495 |
|
---|
| 3496 | man->position(-20, -20, 20);
|
---|
| 3497 | man->colour(1, 0, 0);
|
---|
| 3498 |
|
---|
| 3499 | man->position(20, -20, 20);
|
---|
| 3500 | man->colour(1, 0, 0);
|
---|
| 3501 |
|
---|
| 3502 | man->position(20, 20, 20);
|
---|
| 3503 | man->colour(1, 0, 0);
|
---|
| 3504 |
|
---|
| 3505 | man->quad(0, 1, 2, 3);
|
---|
| 3506 | man->end();
|
---|
| 3507 |
|
---|
| 3508 | MeshPtr mesh = man->convertToMesh("colourtest.mesh");
|
---|
| 3509 | MeshSerializer ms;
|
---|
| 3510 | ms.exportMesh(mesh.getPointer(), "colourtest.mesh");
|
---|
| 3511 |
|
---|
| 3512 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man);
|
---|
| 3513 | */
|
---|
| 3514 | Entity* c = mSceneMgr->createEntity("1", "colourtest.mesh");
|
---|
| 3515 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(c);
|
---|
| 3516 |
|
---|
| 3517 |
|
---|
| 3518 |
|
---|
| 3519 | }
|
---|
| 3520 |
|
---|
| 3521 | void testBillboardAccurateFacing()
|
---|
| 3522 | {
|
---|
| 3523 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
| 3524 | Vector3 dir(-1, -1, 0.5);
|
---|
| 3525 | dir.normalise();
|
---|
| 3526 | Light* l = mSceneMgr->createLight("light1");
|
---|
| 3527 | l->setType(Light::LT_DIRECTIONAL);
|
---|
| 3528 | l->setDirection(dir);
|
---|
| 3529 |
|
---|
| 3530 | Plane plane;
|
---|
| 3531 | plane.normal = Vector3::UNIT_Y;
|
---|
| 3532 | plane.d = 100;
|
---|
| 3533 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 3534 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 3535 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 3536 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 3537 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 3538 | pPlaneEnt->setCastShadows(false);
|
---|
| 3539 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 3540 |
|
---|
| 3541 | BillboardSet* bbs = mSceneMgr->createBillboardSet("1");
|
---|
| 3542 | bbs->setDefaultDimensions(50,50);
|
---|
| 3543 | bbs->createBillboard(-150, 25, 0);
|
---|
| 3544 | bbs->setBillboardType(BBT_ORIENTED_COMMON);
|
---|
| 3545 | bbs->setCommonDirection(Vector3::UNIT_Y);
|
---|
| 3546 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bbs);
|
---|
| 3547 |
|
---|
| 3548 | bbs = mSceneMgr->createBillboardSet("2");
|
---|
| 3549 | bbs->setDefaultDimensions(50,50);
|
---|
| 3550 | bbs->createBillboard(150, 25, 0);
|
---|
| 3551 | bbs->setUseAccurateFacing(true);
|
---|
| 3552 | bbs->setBillboardType(BBT_ORIENTED_COMMON);
|
---|
| 3553 | bbs->setCommonDirection(Vector3::UNIT_Y);
|
---|
| 3554 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bbs);
|
---|
| 3555 | }
|
---|
| 3556 |
|
---|
| 3557 | void testMultiSceneManagersSimple()
|
---|
| 3558 | {
|
---|
| 3559 | // Create a secondary scene manager with it's own camera
|
---|
| 3560 | SceneManager* sm2 = Root::getSingleton().createSceneManager(ST_GENERIC);
|
---|
| 3561 | camera2 = sm2->createCamera("cam2");
|
---|
| 3562 | camera2->setPosition(0,0,-500);
|
---|
| 3563 | camera2->lookAt(Vector3::ZERO);
|
---|
| 3564 | Entity* ent = sm2->createEntity("knot2", "knot.mesh");
|
---|
| 3565 | sm2->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 3566 | Light* l = sm2->createLight("l2");
|
---|
| 3567 | l->setPosition(100,50,-100);
|
---|
| 3568 | l->setDiffuseColour(ColourValue::Green);
|
---|
| 3569 | sm2->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 3570 |
|
---|
| 3571 | Viewport* vp = mWindow->addViewport(camera2, 1, 0.67, 0, 0.33, 0.25);
|
---|
| 3572 | vp->setOverlaysEnabled(false);
|
---|
| 3573 |
|
---|
| 3574 | // Use original SM for normal scene
|
---|
| 3575 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
|
---|
| 3576 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 3577 | l = mSceneMgr->createLight("l2"); // note same name, will work since different SM
|
---|
| 3578 | l->setPosition(100,50,-100);
|
---|
| 3579 | l->setDiffuseColour(ColourValue::Red);
|
---|
| 3580 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
---|
| 3581 |
|
---|
| 3582 |
|
---|
| 3583 | }
|
---|
| 3584 |
|
---|
| 3585 | void testMultiSceneManagersComplex()
|
---|
| 3586 | {
|
---|
| 3587 | // Create a secondary scene manager with it's own camera
|
---|
| 3588 | SceneManager* sm2 = Root::getSingleton().createSceneManager("TerrainSceneManager");
|
---|
| 3589 | camera2 = sm2->createCamera("cam2");
|
---|
| 3590 |
|
---|
| 3591 | Viewport* vp = mWindow->addViewport(camera2, 1, 0.5, 0, 0.5, 0.5);
|
---|
| 3592 | vp->setOverlaysEnabled(false);
|
---|
| 3593 | // Fog
|
---|
| 3594 | // NB it's VERY important to set this before calling setWorldGeometry
|
---|
| 3595 | // because the vertex program picked will be different
|
---|
| 3596 | ColourValue fadeColour(0.93, 0.86, 0.76);
|
---|
| 3597 | sm2->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000);
|
---|
| 3598 | vp->setBackgroundColour(fadeColour);
|
---|
| 3599 |
|
---|
| 3600 | sm2->setWorldGeometry("terrain.cfg");
|
---|
| 3601 | // Infinite far plane?
|
---|
| 3602 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE))
|
---|
| 3603 | {
|
---|
| 3604 | camera2->setFarClipDistance(0);
|
---|
| 3605 | }
|
---|
| 3606 | // Set a nice viewpoint
|
---|
| 3607 | camera2->setPosition(707,3500,528);
|
---|
| 3608 | camera2->lookAt(Vector3::ZERO);
|
---|
| 3609 | camera2->setNearClipDistance( 1 );
|
---|
| 3610 | camera2->setFarClipDistance( 1000 );
|
---|
| 3611 |
|
---|
| 3612 |
|
---|
| 3613 | // Create a tertiary scene manager with it's own camera
|
---|
| 3614 | SceneManager* sm3 = Root::getSingleton().createSceneManager("BspSceneManager");
|
---|
| 3615 | Camera* camera3 = sm3->createCamera("cam3");
|
---|
| 3616 |
|
---|
| 3617 | vp = mWindow->addViewport(camera3, 2, 0.5, 0.5, 0.5, 0.5);
|
---|
| 3618 | vp->setOverlaysEnabled(false);
|
---|
| 3619 |
|
---|
| 3620 | // Load Quake3 locations from a file
|
---|
| 3621 | ConfigFile cf;
|
---|
| 3622 |
|
---|
| 3623 | cf.load("quake3settings.cfg");
|
---|
| 3624 |
|
---|
| 3625 | String pk3 = cf.getSetting("Pak0Location");
|
---|
| 3626 | String level = cf.getSetting("Map");
|
---|
| 3627 |
|
---|
| 3628 | ExampleApplication::setupResources();
|
---|
| 3629 | ResourceGroupManager::getSingleton().createResourceGroup("BSP");
|
---|
| 3630 | ResourceGroupManager::getSingleton().setWorldResourceGroupName("BSP");
|
---|
| 3631 | ResourceGroupManager::getSingleton().addResourceLocation(
|
---|
| 3632 | pk3, "Zip", ResourceGroupManager::getSingleton().getWorldResourceGroupName());
|
---|
| 3633 | ResourceGroupManager::getSingleton().initialiseResourceGroup("BSP");
|
---|
| 3634 | sm3->setWorldGeometry(level);
|
---|
| 3635 | // modify camera for close work
|
---|
| 3636 | camera3->setNearClipDistance(4);
|
---|
| 3637 | camera3->setFarClipDistance(4000);
|
---|
| 3638 |
|
---|
| 3639 | // Also change position, and set Quake-type orientation
|
---|
| 3640 | // Get random player start point
|
---|
| 3641 | ViewPoint viewp = sm3->getSuggestedViewpoint(true);
|
---|
| 3642 | camera3->setPosition(viewp.position);
|
---|
| 3643 | camera3->pitch(Degree(90)); // Quake uses X/Y horizon, Z up
|
---|
| 3644 | camera3->rotate(viewp.orientation);
|
---|
| 3645 | // Don't yaw along variable axis, causes leaning
|
---|
| 3646 | camera3->setFixedYawAxis(true, Vector3::UNIT_Z);
|
---|
| 3647 | camera3->yaw(Degree(-90));
|
---|
| 3648 |
|
---|
| 3649 |
|
---|
| 3650 |
|
---|
| 3651 |
|
---|
| 3652 |
|
---|
| 3653 | // Use original SM for normal scene
|
---|
| 3654 | testTextureShadows(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
| 3655 |
|
---|
| 3656 | }
|
---|
| 3657 |
|
---|
| 3658 | void testManualBoneMovement(void)
|
---|
| 3659 | {
|
---|
| 3660 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh");
|
---|
| 3661 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 3662 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8));
|
---|
| 3663 |
|
---|
| 3664 | //ent->setMaterialName("Examples/Rocky");
|
---|
| 3665 |
|
---|
| 3666 | SkeletonInstance* skel = ent->getSkeleton();
|
---|
| 3667 | Animation* anim = skel->getAnimation("Walk");
|
---|
| 3668 | manuallyControlledBone = skel->getBone("Joint10");
|
---|
| 3669 | manuallyControlledBone->setManuallyControlled(true);
|
---|
| 3670 | anim->destroyNodeTrack(manuallyControlledBone->getHandle());
|
---|
| 3671 |
|
---|
| 3672 | //AnimationState* animState = ent->getAnimationState("Walk");
|
---|
| 3673 | //animState->setEnabled(true);
|
---|
| 3674 |
|
---|
| 3675 |
|
---|
| 3676 |
|
---|
| 3677 | }
|
---|
| 3678 |
|
---|
| 3679 | void testMaterialSchemes()
|
---|
| 3680 | {
|
---|
| 3681 |
|
---|
| 3682 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh");
|
---|
| 3683 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 3684 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8));
|
---|
| 3685 |
|
---|
| 3686 | MaterialPtr mat = MaterialManager::getSingleton().create("schemetest",
|
---|
| 3687 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 3688 | // default scheme
|
---|
| 3689 | mat->getTechnique(0)->getPass(0)->createTextureUnitState("GreenSkin.jpg");
|
---|
| 3690 |
|
---|
| 3691 | Technique* t = mat->createTechnique();
|
---|
| 3692 | t->setSchemeName("newscheme");
|
---|
| 3693 | t->createPass()->createTextureUnitState("rockwall.tga");
|
---|
| 3694 | ent->setMaterialName("schemetest");
|
---|
| 3695 |
|
---|
| 3696 | // create a second viewport using alternate scheme
|
---|
| 3697 | Viewport* vp = mWindow->addViewport(mCamera, 1, 0.75, 0, 0.25, 0.25);
|
---|
| 3698 | vp->setMaterialScheme("newscheme");
|
---|
| 3699 | vp->setOverlaysEnabled(false);
|
---|
| 3700 |
|
---|
| 3701 | }
|
---|
| 3702 | void testMaterialSchemesWithLOD()
|
---|
| 3703 | {
|
---|
| 3704 |
|
---|
| 3705 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh");
|
---|
| 3706 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 3707 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8));
|
---|
| 3708 |
|
---|
| 3709 | MaterialPtr mat = MaterialManager::getSingleton().create("schemetest",
|
---|
| 3710 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 3711 | // default scheme
|
---|
| 3712 | mat->getTechnique(0)->getPass(0)->createTextureUnitState("GreenSkin.jpg");
|
---|
| 3713 |
|
---|
| 3714 | // LOD 0, newscheme
|
---|
| 3715 | Technique* t = mat->createTechnique();
|
---|
| 3716 | t->setSchemeName("newscheme");
|
---|
| 3717 | t->createPass()->createTextureUnitState("rockwall.tga");
|
---|
| 3718 | ent->setMaterialName("schemetest");
|
---|
| 3719 |
|
---|
| 3720 | // LOD 1, default
|
---|
| 3721 | t = mat->createTechnique();
|
---|
| 3722 | t->setLodIndex(1);
|
---|
| 3723 | t->createPass()->createTextureUnitState("WeirdEye.png");
|
---|
| 3724 |
|
---|
| 3725 | // LOD 1, newscheme
|
---|
| 3726 | t = mat->createTechnique();
|
---|
| 3727 | t->setLodIndex(1);
|
---|
| 3728 | t->createPass()->createTextureUnitState("r2skin.jpg");
|
---|
| 3729 | t->setSchemeName("newscheme");
|
---|
| 3730 |
|
---|
| 3731 | Material::LodDistanceList ldl;
|
---|
| 3732 | ldl.push_back(500.0f);
|
---|
| 3733 | mat->setLodLevels(ldl);
|
---|
| 3734 |
|
---|
| 3735 |
|
---|
| 3736 | ent->setMaterialName("schemetest");
|
---|
| 3737 |
|
---|
| 3738 | // create a second viewport using alternate scheme
|
---|
| 3739 | Viewport* vp = mWindow->addViewport(mCamera, 1, 0.75, 0, 0.25, 0.25);
|
---|
| 3740 | vp->setMaterialScheme("newscheme");
|
---|
| 3741 | vp->setOverlaysEnabled(false);
|
---|
| 3742 |
|
---|
| 3743 | }
|
---|
| 3744 | void testMaterialSchemesWithMismatchedLOD()
|
---|
| 3745 | {
|
---|
| 3746 |
|
---|
| 3747 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh");
|
---|
| 3748 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
|
---|
| 3749 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8));
|
---|
| 3750 |
|
---|
| 3751 | MaterialPtr mat = MaterialManager::getSingleton().create("schemetest",
|
---|
| 3752 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 3753 | // default scheme
|
---|
| 3754 | mat->getTechnique(0)->getPass(0)->createTextureUnitState("GreenSkin.jpg");
|
---|
| 3755 |
|
---|
| 3756 | // LOD 0, newscheme
|
---|
| 3757 | Technique* t = mat->createTechnique();
|
---|
| 3758 | t->setSchemeName("newscheme");
|
---|
| 3759 | t->createPass()->createTextureUnitState("rockwall.tga");
|
---|
| 3760 | ent->setMaterialName("schemetest");
|
---|
| 3761 |
|
---|
| 3762 | // LOD 1, default
|
---|
| 3763 | t = mat->createTechnique();
|
---|
| 3764 | t->setLodIndex(1);
|
---|
| 3765 | t->createPass()->createTextureUnitState("WeirdEye.png");
|
---|
| 3766 |
|
---|
| 3767 | // LOD 2, default
|
---|
| 3768 | t = mat->createTechnique();
|
---|
| 3769 | t->setLodIndex(2);
|
---|
| 3770 | t->createPass()->createTextureUnitState("clouds.jpg");
|
---|
| 3771 |
|
---|
| 3772 | // LOD 1, newscheme
|
---|
| 3773 | t = mat->createTechnique();
|
---|
| 3774 | t->setLodIndex(1);
|
---|
| 3775 | t->createPass()->createTextureUnitState("r2skin.jpg");
|
---|
| 3776 | t->setSchemeName("newscheme");
|
---|
| 3777 |
|
---|
| 3778 | // No LOD 2 for newscheme! Should fallback on LOD 1
|
---|
| 3779 |
|
---|
| 3780 | Material::LodDistanceList ldl;
|
---|
| 3781 | ldl.push_back(250.0f);
|
---|
| 3782 | ldl.push_back(500.0f);
|
---|
| 3783 | mat->setLodLevels(ldl);
|
---|
| 3784 |
|
---|
| 3785 |
|
---|
| 3786 | ent->setMaterialName("schemetest");
|
---|
| 3787 |
|
---|
| 3788 | // create a second viewport using alternate scheme
|
---|
| 3789 | Viewport* vp = mWindow->addViewport(mCamera, 1, 0.75, 0, 0.25, 0.25);
|
---|
| 3790 | vp->setMaterialScheme("newscheme");
|
---|
| 3791 | vp->setOverlaysEnabled(false);
|
---|
| 3792 |
|
---|
| 3793 | }
|
---|
| 3794 | void testSkeletonAnimationOptimise(void)
|
---|
| 3795 | {
|
---|
| 3796 | mSceneMgr->setShadowTextureSize(512);
|
---|
| 3797 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE);
|
---|
| 3798 | mSceneMgr->setShadowFarDistance(1500);
|
---|
| 3799 | mSceneMgr->setShadowColour(ColourValue(0.35, 0.35, 0.35));
|
---|
| 3800 | //mSceneMgr->setShadowFarDistance(800);
|
---|
| 3801 | // Set ambient light
|
---|
| 3802 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3));
|
---|
| 3803 |
|
---|
| 3804 | mLight = mSceneMgr->createLight("MainLight");
|
---|
| 3805 |
|
---|
| 3806 | /*/
|
---|
| 3807 | // Directional test
|
---|
| 3808 | mLight->setType(Light::LT_DIRECTIONAL);
|
---|
| 3809 | Vector3 vec(-1,-1,0);
|
---|
| 3810 | vec.normalise();
|
---|
| 3811 | mLight->setDirection(vec);
|
---|
| 3812 | /*/
|
---|
| 3813 | // Point test
|
---|
| 3814 | mLight->setType(Light::LT_POINT);
|
---|
| 3815 | mLight->setPosition(0, 200, 0);
|
---|
| 3816 | //*/
|
---|
| 3817 |
|
---|
| 3818 | Entity* pEnt;
|
---|
| 3819 |
|
---|
| 3820 | // Hardware animation
|
---|
| 3821 | pEnt = mSceneMgr->createEntity( "1", "robot.mesh" );
|
---|
| 3822 | mAnimState = pEnt->getAnimationState("Walk");
|
---|
| 3823 | mAnimState->setEnabled(true);
|
---|
| 3824 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 3825 | mTestNode[0]->attachObject( pEnt );
|
---|
| 3826 | mTestNode[0]->translate(+100,-100,0);
|
---|
| 3827 |
|
---|
| 3828 | // Software animation
|
---|
| 3829 | pEnt = mSceneMgr->createEntity( "2", "robot.mesh" );
|
---|
| 3830 | pEnt->setMaterialName("BaseWhite");
|
---|
| 3831 | /*/
|
---|
| 3832 | mAnimState = pEnt->getAnimationState("Walk");
|
---|
| 3833 | mAnimState->setEnabled(true);
|
---|
| 3834 | /*/
|
---|
| 3835 | pEnt->getAnimationState("Walk")->setEnabled(true);
|
---|
| 3836 | //*/
|
---|
| 3837 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
---|
| 3838 | mTestNode[1]->attachObject( pEnt );
|
---|
| 3839 | mTestNode[1]->translate(-100,-100,0);
|
---|
| 3840 |
|
---|
| 3841 |
|
---|
| 3842 | Plane plane;
|
---|
| 3843 | plane.normal = Vector3::UNIT_Y;
|
---|
| 3844 | plane.d = 100;
|
---|
| 3845 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
| 3846 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
| 3847 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
|
---|
| 3848 | Entity* pPlaneEnt;
|
---|
| 3849 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
| 3850 | pPlaneEnt->setMaterialName("2 - Default");
|
---|
| 3851 | pPlaneEnt->setCastShadows(false);
|
---|
| 3852 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
| 3853 | }
|
---|
| 3854 | // Just override the mandatory create scene method
|
---|
| 3855 | void createScene(void)
|
---|
| 3856 | {
|
---|
| 3857 |
|
---|
| 3858 | AnyNumeric anyInt1(43);
|
---|
| 3859 | AnyNumeric anyInt2(5);
|
---|
| 3860 | AnyNumeric anyInt3 = anyInt1 + anyInt2;
|
---|
| 3861 |
|
---|
| 3862 | std::cout << anyInt3;
|
---|
| 3863 | //Any anyString("test");
|
---|
| 3864 |
|
---|
| 3865 | //testMatrices();
|
---|
| 3866 | //testBsp();
|
---|
| 3867 | //testAlpha();
|
---|
| 3868 | //testAnimation();
|
---|
| 3869 |
|
---|
| 3870 | //testGpuPrograms();
|
---|
| 3871 | //testMultiViewports();
|
---|
| 3872 | //testDistortion();
|
---|
| 3873 | //testEdgeBuilderSingleIndexBufSingleVertexBuf();
|
---|
| 3874 | //testEdgeBuilderMultiIndexBufSingleVertexBuf();
|
---|
| 3875 | //testEdgeBuilderMultiIndexBufMultiVertexBuf();
|
---|
| 3876 | //testPrepareShadowVolume();
|
---|
| 3877 | //testWindowedViewportMode();
|
---|
| 3878 | //testSubEntityVisibility();
|
---|
| 3879 | //testAttachObjectsToBones();
|
---|
| 3880 | //testSkeletalAnimation();
|
---|
| 3881 | //testOrtho();
|
---|
| 3882 | //testClearScene();
|
---|
| 3883 |
|
---|
| 3884 | //testProjection();
|
---|
| 3885 | //testStencilShadows(SHADOWTYPE_STENCIL_ADDITIVE, true, true);
|
---|
| 3886 | //testStencilShadows(SHADOWTYPE_STENCIL_MODULATIVE, false, true);
|
---|
| 3887 | //testTextureShadows(SHADOWTYPE_TEXTURE_ADDITIVE);
|
---|
| 3888 | //testTextureShadows(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
| 3889 | //testSplitPassesTooManyTexUnits();
|
---|
| 3890 | //testOverlayZOrder();
|
---|
| 3891 | //testReflectedBillboards();
|
---|
| 3892 | //testBlendDiffuseColour();
|
---|
| 3893 |
|
---|
| 3894 | //testRaySceneQuery();
|
---|
| 3895 | //testIntersectionSceneQuery();
|
---|
| 3896 |
|
---|
| 3897 | //test2Spotlights();
|
---|
| 3898 |
|
---|
| 3899 | //testManualLOD();
|
---|
| 3900 | //testGeneratedLOD();
|
---|
| 3901 | //testLotsAndLotsOfEntities();
|
---|
| 3902 | //testSimpleMesh();
|
---|
| 3903 | //test2Windows();
|
---|
| 3904 | //testStaticGeometry();
|
---|
| 3905 | //testBillboardTextureCoords();
|
---|
| 3906 | //testReloadResources();
|
---|
| 3907 | //testTransparencyMipMaps();
|
---|
| 3908 | //testRadixSort();
|
---|
| 3909 | //testMorphAnimation();
|
---|
| 3910 | //testPoseAnimation();
|
---|
| 3911 | //testPoseAnimation2();
|
---|
| 3912 | //testBug();
|
---|
| 3913 | //testManualObjectNonIndexed();
|
---|
| 3914 | //testManualObjectIndexed();
|
---|
| 3915 | //testCustomProjectionMatrix();
|
---|
| 3916 | //testPointSprites();
|
---|
| 3917 | //testFallbackResourceGroup();
|
---|
| 3918 | //testSuppressedShadows(SHADOWTYPE_TEXTURE_ADDITIVE);
|
---|
| 3919 | //testViewportNoShadows(SHADOWTYPE_TEXTURE_ADDITIVE);
|
---|
| 3920 | //testBillboardChain();
|
---|
| 3921 | //testRibbonTrail();
|
---|
| 3922 | //testSerialisedColour();
|
---|
| 3923 | //testBillboardAccurateFacing();
|
---|
| 3924 | //testMultiSceneManagersSimple();
|
---|
| 3925 | //testMultiSceneManagersComplex();
|
---|
| 3926 | //testManualBoneMovement();
|
---|
| 3927 | //testMaterialSchemes();
|
---|
| 3928 | //testMaterialSchemesWithLOD();
|
---|
| 3929 | //testMaterialSchemesWithMismatchedLOD();
|
---|
| 3930 | testSkeletonAnimationOptimise();
|
---|
| 3931 |
|
---|
| 3932 |
|
---|
| 3933 | }
|
---|
| 3934 | // Create new frame listener
|
---|
| 3935 | void createFrameListener(void)
|
---|
| 3936 | {
|
---|
| 3937 | mFrameListener= new PlayPenListener(mSceneMgr, mWindow, mCamera);
|
---|
| 3938 | mFrameListener->showDebugOverlay(true);
|
---|
| 3939 | mRoot->addFrameListener(mFrameListener);
|
---|
| 3940 | //FrameListener* fl = new UberSimpleFrameListener(mWindow, mCamera);
|
---|
| 3941 | //mRoot->addFrameListener(fl);
|
---|
| 3942 |
|
---|
| 3943 | }
|
---|
| 3944 |
|
---|
| 3945 |
|
---|
| 3946 | public:
|
---|
| 3947 | void go(void)
|
---|
| 3948 | {
|
---|
| 3949 | if (!setup())
|
---|
| 3950 | return;
|
---|
| 3951 |
|
---|
| 3952 | mRoot->startRendering();
|
---|
| 3953 | }
|
---|
| 3954 |
|
---|
| 3955 |
|
---|
| 3956 | };
|
---|
| 3957 |
|
---|
| 3958 |
|
---|
| 3959 | //-----------------------------------------------------------------------------
|
---|
| 3960 | //-----------------------------------------------------------------------------
|
---|
| 3961 | bool gReload;
|
---|
| 3962 |
|
---|
| 3963 | // Listener class for frame updates
|
---|
| 3964 | class MemoryTestFrameListener : public FrameListener, public KeyListener
|
---|
| 3965 | {
|
---|
| 3966 | protected:
|
---|
| 3967 | Real time;
|
---|
| 3968 | EventProcessor* mEventProcessor;
|
---|
| 3969 | InputReader* mInputDevice;
|
---|
| 3970 | public:
|
---|
| 3971 | MemoryTestFrameListener(RenderWindow * win)
|
---|
| 3972 | {
|
---|
| 3973 | time = 0;
|
---|
| 3974 | mEventProcessor = new EventProcessor();
|
---|
| 3975 | mEventProcessor->initialise(win);
|
---|
| 3976 | mEventProcessor->startProcessingEvents();
|
---|
| 3977 | mEventProcessor->addKeyListener(this);
|
---|
| 3978 | mInputDevice = mEventProcessor->getInputReader();
|
---|
| 3979 | }
|
---|
| 3980 | virtual ~MemoryTestFrameListener()
|
---|
| 3981 | {
|
---|
| 3982 | time = 0;
|
---|
| 3983 | delete mEventProcessor;
|
---|
| 3984 | }
|
---|
| 3985 |
|
---|
| 3986 | bool frameStarted(const FrameEvent& evt)
|
---|
| 3987 | {
|
---|
| 3988 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
|
---|
| 3989 | {
|
---|
| 3990 | gReload = false;
|
---|
| 3991 | return false;
|
---|
| 3992 | }
|
---|
| 3993 |
|
---|
| 3994 | time += evt.timeSinceLastFrame;
|
---|
| 3995 | if(time>5)
|
---|
| 3996 | {
|
---|
| 3997 | LogManager::getSingleton().logMessage("Reloading scene after 5 seconds");
|
---|
| 3998 | gReload = true;
|
---|
| 3999 | time=0;
|
---|
| 4000 | return false;
|
---|
| 4001 | }
|
---|
| 4002 | else
|
---|
| 4003 | {
|
---|
| 4004 | gReload = false;
|
---|
| 4005 | return true;
|
---|
| 4006 | }
|
---|
| 4007 | }
|
---|
| 4008 |
|
---|
| 4009 | void keyClicked(KeyEvent* e) {};
|
---|
| 4010 | void keyPressed(KeyEvent* e) {};
|
---|
| 4011 | void keyReleased(KeyEvent* e) {};
|
---|
| 4012 | void keyFocusIn(KeyEvent* e) {}
|
---|
| 4013 | void keyFocusOut(KeyEvent* e) {}
|
---|
| 4014 | };
|
---|
| 4015 |
|
---|
| 4016 | /** Application class */
|
---|
| 4017 | class MemoryTestApplication : public ExampleApplication
|
---|
| 4018 | {
|
---|
| 4019 | protected:
|
---|
| 4020 | MemoryTestFrameListener * mTestFrameListener;
|
---|
| 4021 | public:
|
---|
| 4022 |
|
---|
| 4023 | void go(void)
|
---|
| 4024 | {
|
---|
| 4025 | mRoot = 0;
|
---|
| 4026 | if (!setup())
|
---|
| 4027 | return;
|
---|
| 4028 |
|
---|
| 4029 | mRoot->startRendering();
|
---|
| 4030 |
|
---|
| 4031 | while(gReload)
|
---|
| 4032 | {
|
---|
| 4033 | // clean up
|
---|
| 4034 | destroyScene();
|
---|
| 4035 | destroyResources();
|
---|
| 4036 | if (!setup())
|
---|
| 4037 | return;
|
---|
| 4038 | mRoot->startRendering();
|
---|
| 4039 | }
|
---|
| 4040 | // clean up
|
---|
| 4041 | destroyScene();
|
---|
| 4042 | }
|
---|
| 4043 |
|
---|
| 4044 | bool setup(void)
|
---|
| 4045 | {
|
---|
| 4046 | if(!gReload)
|
---|
| 4047 | mRoot = new Root();
|
---|
| 4048 |
|
---|
| 4049 | setupResources();
|
---|
| 4050 |
|
---|
| 4051 | if(!gReload)
|
---|
| 4052 | {
|
---|
| 4053 | bool carryOn = configure();
|
---|
| 4054 | if (!carryOn)
|
---|
| 4055 | return false;
|
---|
| 4056 |
|
---|
| 4057 | chooseSceneManager();
|
---|
| 4058 | createCamera();
|
---|
| 4059 | createViewports();
|
---|
| 4060 |
|
---|
| 4061 | // Set default mipmap level (NB some APIs ignore this)
|
---|
| 4062 | TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
---|
| 4063 |
|
---|
| 4064 | // Create any resource listeners (for loading screens)
|
---|
| 4065 | createResourceListener();
|
---|
| 4066 |
|
---|
| 4067 | createFrameListener();
|
---|
| 4068 | }
|
---|
| 4069 | // Load resources
|
---|
| 4070 | loadResources();
|
---|
| 4071 |
|
---|
| 4072 | // Create the scene
|
---|
| 4073 | createScene();
|
---|
| 4074 |
|
---|
| 4075 | return true;
|
---|
| 4076 |
|
---|
| 4077 | }
|
---|
| 4078 |
|
---|
| 4079 | /// Method which will define the source of resources (other than current folder)
|
---|
| 4080 | virtual void setupResources(void)
|
---|
| 4081 | {
|
---|
| 4082 | // Custom setup
|
---|
| 4083 | ResourceGroupManager::getSingleton().createResourceGroup("CustomResourceGroup");
|
---|
| 4084 | ResourceGroupManager::getSingleton().addResourceLocation(
|
---|
| 4085 | "../../../media/ogrehead.zip", "Zip", "CustomResourceGroup");
|
---|
| 4086 | }
|
---|
| 4087 | void loadResources(void)
|
---|
| 4088 | {
|
---|
| 4089 | // Initialise, parse scripts etc
|
---|
| 4090 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
---|
| 4091 | }
|
---|
| 4092 | void destroyResources()
|
---|
| 4093 | {
|
---|
| 4094 | LogManager::getSingleton().logMessage("Destroying resources");
|
---|
| 4095 | ResourceGroupManager::getSingleton().removeResourceLocation(
|
---|
| 4096 | "../../../media/ogrehead.zip");
|
---|
| 4097 | ResourceGroupManager::getSingleton().destroyResourceGroup("CustomResourceGroup");
|
---|
| 4098 | }
|
---|
| 4099 |
|
---|
| 4100 | void createScene(void)
|
---|
| 4101 | {
|
---|
| 4102 | // Set a very low level of ambient lighting
|
---|
| 4103 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1));
|
---|
| 4104 |
|
---|
| 4105 | // Load ogre head
|
---|
| 4106 | MeshManager::getSingleton().load("ogrehead.mesh","CustomResourceGroup");
|
---|
| 4107 | Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh");
|
---|
| 4108 |
|
---|
| 4109 | // Attach the head to the scene
|
---|
| 4110 | mSceneMgr->getRootSceneNode()->attachObject(head);
|
---|
| 4111 |
|
---|
| 4112 | }
|
---|
| 4113 |
|
---|
| 4114 | void createFrameListener(void)
|
---|
| 4115 | {
|
---|
| 4116 | // This is where we instantiate our own frame listener
|
---|
| 4117 | mTestFrameListener= new MemoryTestFrameListener(mWindow);
|
---|
| 4118 | mRoot->addFrameListener(mTestFrameListener);
|
---|
| 4119 | /*if(!gReload)
|
---|
| 4120 | {
|
---|
| 4121 | ExampleApplication::createFrameListener();
|
---|
| 4122 | }*/
|
---|
| 4123 | }
|
---|
| 4124 |
|
---|
| 4125 | void destroyScene(void)
|
---|
| 4126 | {
|
---|
| 4127 | LogManager::getSingleton().logMessage("Clearing scene");
|
---|
| 4128 | mSceneMgr->clearScene();
|
---|
| 4129 | }
|
---|
| 4130 | };
|
---|
| 4131 |
|
---|
| 4132 |
|
---|
| 4133 |
|
---|
| 4134 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
| 4135 | #define WIN32_LEAN_AND_MEAN
|
---|
| 4136 | #include "windows.h"
|
---|
| 4137 |
|
---|
| 4138 |
|
---|
| 4139 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
---|
| 4140 | #else
|
---|
| 4141 | int main(int argc, char **argv)
|
---|
| 4142 | #endif
|
---|
| 4143 | {
|
---|
| 4144 | // Create application object
|
---|
| 4145 | PlayPenApplication app;
|
---|
| 4146 | //MemoryTestApplication app;
|
---|
| 4147 |
|
---|
| 4148 | try {
|
---|
| 4149 | app.go();
|
---|
| 4150 | } catch( Exception& e ) {
|
---|
| 4151 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
| 4152 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
---|
| 4153 | #else
|
---|
| 4154 | std::cerr << "An exception has occured: " << e.getFullDescription();
|
---|
| 4155 | #endif
|
---|
| 4156 | }
|
---|
| 4157 |
|
---|
| 4158 |
|
---|
| 4159 | return 0;
|
---|
| 4160 | }
|
---|
| 4161 |
|
---|
| 4162 |
|
---|
| 4163 |
|
---|
| 4164 |
|
---|
| 4165 |
|
---|
| 4166 |
|
---|
| 4167 |
|
---|