Revision 692,
1.1 KB
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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[692] | 1 | To install the 3ds exporter, do the following: |
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| 2 | |
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| 3 | 1. If you have a previous version of the exporter, delete all your previous |
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| 4 | files and remove any existing toolbars / buttons before installing the new |
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| 5 | one. |
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| 6 | 2. Copy the 'scripts' folder into your 3DSMax folder |
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| 7 | 3. Copy the IPhysique_3dsmax5.gup (for Max5) or IPhysique_3dsmax6.gup (for |
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| 8 | Max6 and Max7) in the 'plugins' folder to the 'plugins' folder in your |
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| 9 | 3DSMax folder. |
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| 10 | 4. Open your 3DSMAX and run MAXScript. (choose MAXScript/Run Script...) |
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| 11 | 5. Go to folder 3DSMAX\scripts\orge\macros and run "ogreToolbar.mcr" |
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| 12 | 6. After you run the "ogreToolbar.mcr" there is nothing appears on screen yet. |
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| 13 | You just need to go to /Customize/Customize User Interface... |
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| 14 | Choose Ogre Tools from Category. Under the list there will be |
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| 15 | (maybe 3 icons) "Ogre Exporter" icon shows up. |
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| 16 | 7. Create a new tab with the name "Orge Exporter" (or whatever you want) and |
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| 17 | drag the icon to the tab. |
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| 18 | 8. That's it. You are able to run the exporter. Everything you need is in that |
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| 19 | little icon. |
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| 20 | |
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| 21 | The OGRE Team would like to thank Banania for the latest exporter, and EarthquakeProof for developing the original exporter. |
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