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5 | content="text/html; charset=ISO-8859-1"> |
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6 | <title>Using the 3DS Max exporter</title> |
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7 | </head> |
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8 | <body> |
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9 | <div style="text-align: left;"> |
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10 | <div style="text-align: center;"><span |
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11 | style="font-weight: bold; text-decoration: underline;">OGRE 3D Studio |
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12 | Max Exporter<br> |
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13 | </span><a href="http://www.ogre3d.org">http://www.ogre3d.org</a><span |
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14 | style="font-weight: bold; text-decoration: underline;"><br> |
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15 | </span></div> |
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16 | <span style="font-weight: bold; text-decoration: underline;"></span></div> |
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17 | <span style="font-weight: bold; text-decoration: underline;"><br> |
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18 | How to use the 3DS exporter</span><br> |
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19 | <br> |
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20 | Please read '<a href="install.txt">install.txt</a>' for information on |
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21 | how to install the exporter.<br> |
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22 | <br> |
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23 | Features of the exporter:<br> |
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24 | <ul> |
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25 | <li>exports meshes</li> |
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26 | <li>exports bones, vertex assignements and bones animation, using the |
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27 | skin modifier</li> |
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28 | <li>exports .material files, however you are |
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29 | better to use an OGRE .material script |
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30 | to define them, since you can then use the full OGRE material |
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31 | properties.</li> |
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32 | <li>exports everything to XML, which allows you to review or alter |
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33 | the exported details if you wish. The XML must be converted to OGRE |
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34 | binary format using XMLConverter before runtime use.<br> |
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35 | </li> |
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36 | </ul> |
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37 | <span style="font-weight: bold; text-decoration: underline;">How to use |
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38 | it</span><br> |
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39 | <ol> |
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40 | <li>In the 'Ogre Tools' toolbar, click the 'Export to OGRE' button</li> |
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41 | <li>Click the 'Select A Mesh' button and pick the mesh you wish to |
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42 | export</li> |
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43 | <li>Tick the'Export Mesh' checkbox if you want to export the geometry |
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44 | of the object</li> |
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45 | <li>Tick the 'Export Skeleton' box if you want to export the skeleton |
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46 | and animations. Specify the name you want to give the animation, the |
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47 | range and duration.<br> |
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48 | </li> |
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49 | <li>Specify an output file name which will be used as a base for all |
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50 | exported files</li> |
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51 | <li>Click 'Export'</li> |
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52 | </ol> |
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53 | This will create XML files called <outputfile>.mesh.xml and |
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54 | <outputfile>.skeleton.xml. The former contains the geometry, |
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55 | material links and bone assignments, the latter contains the definition |
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56 | of the skeleton and the animation which was exported. Note that it is |
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57 | possible to have more than one animation for the skeleton in the same |
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58 | skeleton file, all you have to do is export the animations to separate |
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59 | files, and combine the extra animations in one XML file by adding the |
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60 | <animation> node and all it's children to the one |
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61 | <animations> node on the combined file, with a text editor.<br> |
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62 | <br> |
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63 | <span style="font-weight: bold; text-decoration: underline;">Converting |
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64 | XML to binary files</span><br> |
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65 | Once you're happy with the files, you need to convert them to OGRE's |
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66 | binary formats to use them at runtime (XML is too inefficient to use |
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67 | for |
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68 | large data structures like meshes at runtime).<br> |
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69 | <br> |
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70 | To do this, you need to use the XMLConverter tool, provided in the Ogre |
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71 | source tree under ogrenew/Tools/XMLConverter, or available as a |
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72 | precompiled binary if required. Simply run:<br> |
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73 | <pre>XMLConverter <xml filename></pre> |
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74 | .. on both the .mesh.xml and .skeleton.xml files, and XMLConverter will |
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75 | produce .mesh and .skeleton binary files out of the XML. These can then |
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76 | be placed into your OGRE resource locations for runtime use.<br> |
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77 | <br> |
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78 | <span style="font-weight: bold; text-decoration: underline;">More |
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79 | information and tutorials</span><br> |
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80 | In samples directory, you can found 4 max files which show exporter |
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81 | features. |
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82 | Even if standard Ogre maps have been chosen, you may have to specify |
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83 | where are the bitmaps in the material editor.<br> |
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84 | <br> |
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85 | But before using these examples, please read the 2 tutorials you can |
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86 | found <a href="Docs/index.html">here</a>.<br> |
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87 | <br> |
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88 | The OGRE team would like to thank Etienne 'earthquakeProof' Mallard for |
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89 | developing this exporter.<br> |
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90 | <br> |
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91 | </body> |
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92 | </html> |
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