[692] | 1 | #include "lwLayer.h"
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| 2 |
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| 3 | /*======================================================================
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| 4 | lwResolveVertexPoints()
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| 5 |
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| 6 | For each point, fill in the indexes of the polygons that share the
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| 7 | point. Returns 0 if any of the memory allocations fail, otherwise
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| 8 | returns 1.
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| 9 | ====================================================================== */
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| 10 |
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| 11 | void lwLayer::lwResolveVertexPoints(void)
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| 12 | {
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| 13 | unsigned int i, j;
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| 14 |
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| 15 | for ( i = 0; i < polygons.size(); i++ )
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| 16 | {
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| 17 | lwPolygon *polygon = polygons[ i ];
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| 18 | for ( j = 0; j < polygon->vertices.size(); j++ )
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| 19 | {
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| 20 | lwVertex *vertex = polygon->vertices[ j ];
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| 21 | vertex->point = points[ vertex->index ];
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| 22 | }
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| 23 | }
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| 24 | }
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| 25 |
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| 26 | /*======================================================================
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| 27 | lwGetPointPolygons()
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| 28 |
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| 29 | For each point, fill in the indexes of the polygons that share the point.
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| 30 | ====================================================================== */
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| 31 |
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| 32 | void lwLayer::lwGetPointPolygons(void)
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| 33 | {
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| 34 | unsigned int i, j;
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| 35 |
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| 36 | for ( i = 0; i < polygons.size(); i++ )
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| 37 | {
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| 38 | lwPolygon *polygon = polygons[ i ];
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| 39 | for ( j = 0; j < polygon->vertices.size(); j++ )
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| 40 | polygon->vertices[ j ]->point->polygons.push_back(polygon);
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | /*
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| 45 | ======================================================================
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| 46 | calculatePolygonNormals()
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| 47 |
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| 48 | Calculate the polygon normals. By convention, LW's polygon normals
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| 49 | are found as the cross product of the first and last edges. It's
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| 50 | undefined for one- and two-point polygons.
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| 51 | ====================================================================== */
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| 52 |
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| 53 | void lwLayer::calculatePolygonNormals(void)
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| 54 | {
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| 55 | for (unsigned int i = 0; i < polygons.size(); polygons[i++]->calculateNormal());
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| 56 | }
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| 57 |
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| 58 | void lwLayer::triangulatePolygons(void)
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| 59 | {
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| 60 | vpolygons newpolygons;
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| 61 | vpolygons newtriangles;
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| 62 |
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| 63 | unsigned int i, j;
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| 64 |
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| 65 | for (i = 0; i < polygons.size(); i++)
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| 66 | {
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| 67 | lwPolygon *polygon = polygons[i];
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| 68 |
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| 69 | if (polygon->vertices.size() > 3) // needs triangulation !
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| 70 | {
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| 71 | newtriangles = polygon->triangulate();
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| 72 | delete polygon;
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| 73 |
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| 74 | for (j = 0; j < newtriangles.size(); j++)
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| 75 | {
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| 76 | polygon = newtriangles[j];
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| 77 | polygon->calculateNormal();
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| 78 | newpolygons.push_back(polygon);
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| 79 | }
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| 80 | }
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| 81 | else
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| 82 | newpolygons.push_back(polygon);
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| 83 | }
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| 84 |
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| 85 | polygons = newpolygons;
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| 86 | }
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| 87 |
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| 88 | /*
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| 89 | ======================================================================
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| 90 | lwGetBoundingBox()
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| 91 |
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| 92 | Calculate the bounding box for a point list, but only if the bounding
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| 93 | box hasn't already been initialized.
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| 94 | ====================================================================== */
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| 95 |
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| 96 | void lwLayer::lwGetBoundingBox(void)
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| 97 | {
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| 98 | unsigned int i;
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| 99 |
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| 100 | if ( points.size() == 0 ) return;
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| 101 |
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| 102 | if ( bboxmin.x != 0.0f ) return;
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| 103 | if ( bboxmin.y != 0.0f ) return;
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| 104 | if ( bboxmin.z != 0.0f ) return;
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| 105 | if ( bboxmax.x != 0.0f ) return;
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| 106 | if ( bboxmax.y != 0.0f ) return;
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| 107 | if ( bboxmax.z != 0.0f ) return;
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| 108 |
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| 109 | bboxmin.x = bboxmin.y = bboxmin.z = 1e20f;
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| 110 | bboxmax.x = bboxmax.y = bboxmax.z = -1e20f;
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| 111 |
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| 112 | for ( i = 0; i < points.size(); i++ )
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| 113 | {
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| 114 | if ( bboxmin.x > points[ i ]->x )
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| 115 | bboxmin.x = points[ i ]->x;
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| 116 | if ( bboxmin.y > points[ i ]->y )
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| 117 | bboxmin.y = points[ i ]->y;
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| 118 | if ( bboxmin.z > points[ i ]->z )
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| 119 | bboxmin.z = points[ i ]->z;
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| 120 |
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| 121 | if ( bboxmax.x < points[ i ]->x )
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| 122 | bboxmax.x = points[ i ]->x;
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| 123 | if ( bboxmax.y < points[ i ]->y )
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| 124 | bboxmax.y = points[ i ]->y;
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| 125 | if ( bboxmax.z < points[ i ]->z )
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| 126 | bboxmax.z = points[ i ]->z;
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | /*
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| 131 | ======================================================================
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| 132 | lwResolvePolySurfaces()
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| 133 |
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| 134 | Convert tag indexes into actual lwSurface pointers. If any polygons
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| 135 | point to tags for which no corresponding surface can be found, a
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| 136 | default surface is created.
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| 137 | ====================================================================== */
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| 138 |
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| 139 | int lwLayer::lwResolvePolySurfaces( vsurfaces &surfaces, vtags &tags )
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| 140 | {
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| 141 | if ( tags.size() == 0 ) return 1;
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| 142 |
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| 143 | lwSurface **s = (lwSurface **)malloc (tags.size() * sizeof(lwSurface *));
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| 144 |
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| 145 | if ( !s ) return 0;
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| 146 |
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| 147 | unsigned int i, j, index;
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| 148 |
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| 149 | for ( i = 0; i < tags.size(); i++ )
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| 150 | {
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| 151 | s[i] = 0;
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| 152 | for (j = 0; j < surfaces.size(); j++)
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| 153 | {
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| 154 | if ( !strcmp( surfaces[j]->name, tags[i] ))
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| 155 | {
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| 156 | s[i] = surfaces[j];
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| 157 | break;
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| 158 | }
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| 159 | }
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| 160 | if ( !s[i])
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| 161 | {
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| 162 | s[i] = lwSurface::lwDefaultSurface();
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| 163 | if ( !s[i] ) return 0;
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| 164 |
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| 165 | s[i]->name = (char *)malloc(strlen(tags[i])+1);
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| 166 | if ( !s[i]->name ) return 0;
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| 167 |
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| 168 | strcpy( s[i]->name, tags[i] );
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| 169 | }
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| 170 | }
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| 171 |
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| 172 | surfaces.clear();
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| 173 | surfaces.reserve(tags.size());
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| 174 | for (i = 0; i < tags.size(); i++ )
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| 175 | surfaces.push_back(s[i]);
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| 176 |
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| 177 | for (i = 0; i < polygons.size(); i++ )
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| 178 | {
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| 179 | index = polygons[i]->surfidx;
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| 180 | if ( index < 0 || index > tags.size() ) return 0;
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| 181 | polygons[i]->surface = s[index];
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| 182 | }
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| 183 |
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| 184 | free(s);
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| 185 | return 1;
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| 186 | }
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| 187 |
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| 188 |
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| 189 | /*
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| 190 | ======================================================================
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| 191 | calculateVertexNormals()
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| 192 |
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| 193 | Calculate the vertex normals. For each polygon vertex, sum the
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| 194 | normals of the polygons that share the point. If the normals of the
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| 195 | current and adjacent polygons form an angle greater than the max
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| 196 | smoothing angle for the current polygon's surface, the normal of the
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| 197 | adjacent polygon is excluded from the sum. It's also excluded if the
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| 198 | polygons aren't in the same smoothing group.
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| 199 |
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| 200 | Assumes that lwGetPointPolygons(), lwGetPolyNormals() and
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| 201 | lwResolvePolySurfaces() have already been called.
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| 202 | ====================================================================== */
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| 203 |
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| 204 | void lwLayer::calculateVertexNormals(void)
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| 205 | {
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| 206 | unsigned int j, n, g;
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| 207 | float a;
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| 208 | lwPolygon *outerpolygon;
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| 209 | lwPolygon *innerpolygon;
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| 210 | lwVertex *vertex;
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| 211 | lwPoint *point;
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| 212 |
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| 213 | for ( j = 0; j < polygons.size(); j++ )
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| 214 | {
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| 215 | outerpolygon = polygons[j];
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| 216 | for ( n = 0; n < outerpolygon->vertices.size(); n++ )
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| 217 | {
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| 218 | vertex = outerpolygon->vertices[n];
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| 219 | vertex->normal = outerpolygon->normal;
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| 220 |
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| 221 | if ( outerpolygon->surface->smooth <= 0 ) continue;
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| 222 |
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| 223 | point = points[vertex->index];
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| 224 |
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| 225 | for ( g = 0; g < point->polygons.size(); g++ )
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| 226 | {
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| 227 | innerpolygon = point->polygons[ g ];
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| 228 | if ( innerpolygon == outerpolygon ) continue;
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| 229 | if ( outerpolygon->smoothgrp != innerpolygon->smoothgrp ) continue;
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| 230 | a = (float)acos( outerpolygon->normal.dotProduct(innerpolygon->normal) );
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| 231 | if ( a > outerpolygon->surface->smooth ) continue;
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| 232 | vertex->normal += innerpolygon->normal;
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| 233 | }
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| 234 |
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| 235 | vertex->normal.normalise();
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| 236 | }
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| 237 | }
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| 238 | }
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| 239 |
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| 240 | /*
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| 241 | ======================================================================
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| 242 | lwGetPointVMaps()
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| 243 |
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| 244 | Fill in the lwVMapPt structure for each point.
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| 245 | ====================================================================== */
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| 246 |
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| 247 | void lwLayer::lwGetPointVMaps(void)
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| 248 | {
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| 249 | lwVMap *vm;
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| 250 | unsigned int i, j;
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| 251 |
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| 252 | for (j = 0; j < vmaps.size(); j++)
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| 253 | {
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| 254 | vm = vmaps[j];
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| 255 | if ( !vm->perpoly )
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| 256 | {
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| 257 | for ( i = 0; i < vm->nverts; i++ )
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| 258 | {
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| 259 | points[ vm->vindex[ i ] ]->vmaps.push_back( lwVMapPt(vm, i) );
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| 260 | }
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| 261 | }
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| 262 | }
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| 263 | }
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| 264 |
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| 265 |
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| 266 | /*
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| 267 | ======================================================================
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| 268 | lwGetPolyVMaps()
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| 269 |
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| 270 | Fill in the lwVMapPt structure for each polygon vertex.
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| 271 | ====================================================================== */
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| 272 |
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| 273 | void lwLayer::lwGetPolyVMaps(void)
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| 274 | {
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| 275 | lwVMap *vm;
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| 276 | lwVertex *pv;
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| 277 | unsigned int i, j, k;
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| 278 |
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| 279 | /* fill in vmap references for each mapped point */
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| 280 | for (k = 0; k < vmaps.size(); k++)
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| 281 | {
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| 282 | vm = vmaps[k];
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| 283 | if ( vm->perpoly )
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| 284 | {
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| 285 | for ( i = 0; i < vm->nverts; i++ )
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| 286 | {
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| 287 | for ( j = 0; j < polygons[ vm->pindex[ i ]]->vertices.size(); j++ )
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| 288 | {
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| 289 | pv = polygons[ vm->pindex[ i ]]->vertices[ j ];
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| 290 | if ( vm->vindex[ i ] == pv->index )
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| 291 | {
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| 292 | pv->vmaps.push_back( lwVMapPt(vm, i) );
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| 293 | break;
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| 294 | }
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| 295 | }
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| 296 | }
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| 297 | }
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| 298 | }
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| 299 | }
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