1 | #include "lwLayer.h"
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2 |
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3 | /*======================================================================
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4 | lwResolveVertexPoints()
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5 |
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6 | For each point, fill in the indexes of the polygons that share the
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7 | point. Returns 0 if any of the memory allocations fail, otherwise
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8 | returns 1.
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9 | ====================================================================== */
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10 |
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11 | void lwLayer::lwResolveVertexPoints(void)
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12 | {
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13 | unsigned int i, j;
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14 |
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15 | for ( i = 0; i < polygons.size(); i++ )
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16 | {
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17 | lwPolygon *polygon = polygons[ i ];
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18 | for ( j = 0; j < polygon->vertices.size(); j++ )
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19 | {
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20 | lwVertex *vertex = polygon->vertices[ j ];
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21 | vertex->point = points[ vertex->index ];
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22 | }
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23 | }
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24 | }
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25 |
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26 | /*======================================================================
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27 | lwGetPointPolygons()
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28 |
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29 | For each point, fill in the indexes of the polygons that share the point.
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30 | ====================================================================== */
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31 |
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32 | void lwLayer::lwGetPointPolygons(void)
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33 | {
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34 | unsigned int i, j;
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35 |
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36 | for ( i = 0; i < polygons.size(); i++ )
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37 | {
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38 | lwPolygon *polygon = polygons[ i ];
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39 | for ( j = 0; j < polygon->vertices.size(); j++ )
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40 | polygon->vertices[ j ]->point->polygons.push_back(polygon);
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41 | }
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42 | }
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43 |
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44 | /*
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45 | ======================================================================
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46 | calculatePolygonNormals()
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47 |
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48 | Calculate the polygon normals. By convention, LW's polygon normals
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49 | are found as the cross product of the first and last edges. It's
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50 | undefined for one- and two-point polygons.
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51 | ====================================================================== */
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52 |
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53 | void lwLayer::calculatePolygonNormals(void)
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54 | {
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55 | for (unsigned int i = 0; i < polygons.size(); polygons[i++]->calculateNormal());
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56 | }
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57 |
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58 | void lwLayer::triangulatePolygons(void)
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59 | {
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60 | vpolygons newpolygons;
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61 | vpolygons newtriangles;
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62 |
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63 | unsigned int i, j;
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64 |
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65 | for (i = 0; i < polygons.size(); i++)
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66 | {
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67 | lwPolygon *polygon = polygons[i];
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68 |
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69 | if (polygon->vertices.size() > 3) // needs triangulation !
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70 | {
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71 | newtriangles = polygon->triangulate();
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72 | delete polygon;
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73 |
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74 | for (j = 0; j < newtriangles.size(); j++)
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75 | {
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76 | polygon = newtriangles[j];
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77 | polygon->calculateNormal();
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78 | newpolygons.push_back(polygon);
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79 | }
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80 | }
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81 | else
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82 | newpolygons.push_back(polygon);
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83 | }
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84 |
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85 | polygons = newpolygons;
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86 | }
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87 |
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88 | /*
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89 | ======================================================================
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90 | lwGetBoundingBox()
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91 |
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92 | Calculate the bounding box for a point list, but only if the bounding
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93 | box hasn't already been initialized.
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94 | ====================================================================== */
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95 |
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96 | void lwLayer::lwGetBoundingBox(void)
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97 | {
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98 | unsigned int i;
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99 |
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100 | if ( points.size() == 0 ) return;
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101 |
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102 | if ( bboxmin.x != 0.0f ) return;
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103 | if ( bboxmin.y != 0.0f ) return;
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104 | if ( bboxmin.z != 0.0f ) return;
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105 | if ( bboxmax.x != 0.0f ) return;
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106 | if ( bboxmax.y != 0.0f ) return;
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107 | if ( bboxmax.z != 0.0f ) return;
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108 |
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109 | bboxmin.x = bboxmin.y = bboxmin.z = 1e20f;
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110 | bboxmax.x = bboxmax.y = bboxmax.z = -1e20f;
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111 |
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112 | for ( i = 0; i < points.size(); i++ )
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113 | {
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114 | if ( bboxmin.x > points[ i ]->x )
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115 | bboxmin.x = points[ i ]->x;
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116 | if ( bboxmin.y > points[ i ]->y )
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117 | bboxmin.y = points[ i ]->y;
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118 | if ( bboxmin.z > points[ i ]->z )
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119 | bboxmin.z = points[ i ]->z;
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120 |
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121 | if ( bboxmax.x < points[ i ]->x )
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122 | bboxmax.x = points[ i ]->x;
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123 | if ( bboxmax.y < points[ i ]->y )
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124 | bboxmax.y = points[ i ]->y;
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125 | if ( bboxmax.z < points[ i ]->z )
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126 | bboxmax.z = points[ i ]->z;
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127 | }
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128 | }
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129 |
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130 | /*
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131 | ======================================================================
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132 | lwResolvePolySurfaces()
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133 |
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134 | Convert tag indexes into actual lwSurface pointers. If any polygons
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135 | point to tags for which no corresponding surface can be found, a
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136 | default surface is created.
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137 | ====================================================================== */
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138 |
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139 | int lwLayer::lwResolvePolySurfaces( vsurfaces &surfaces, vtags &tags )
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140 | {
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141 | if ( tags.size() == 0 ) return 1;
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142 |
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143 | lwSurface **s = (lwSurface **)malloc (tags.size() * sizeof(lwSurface *));
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144 |
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145 | if ( !s ) return 0;
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146 |
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147 | unsigned int i, j, index;
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148 |
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149 | for ( i = 0; i < tags.size(); i++ )
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150 | {
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151 | s[i] = 0;
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152 | for (j = 0; j < surfaces.size(); j++)
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153 | {
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154 | if ( !strcmp( surfaces[j]->name, tags[i] ))
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155 | {
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156 | s[i] = surfaces[j];
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157 | break;
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158 | }
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159 | }
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160 | if ( !s[i])
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161 | {
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162 | s[i] = lwSurface::lwDefaultSurface();
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163 | if ( !s[i] ) return 0;
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164 |
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165 | s[i]->name = (char *)malloc(strlen(tags[i])+1);
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166 | if ( !s[i]->name ) return 0;
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167 |
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168 | strcpy( s[i]->name, tags[i] );
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169 | }
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170 | }
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171 |
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172 | surfaces.clear();
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173 | surfaces.reserve(tags.size());
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174 | for (i = 0; i < tags.size(); i++ )
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175 | surfaces.push_back(s[i]);
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176 |
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177 | for (i = 0; i < polygons.size(); i++ )
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178 | {
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179 | index = polygons[i]->surfidx;
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180 | if ( index < 0 || index > tags.size() ) return 0;
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181 | polygons[i]->surface = s[index];
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182 | }
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183 |
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184 | free(s);
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185 | return 1;
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186 | }
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187 |
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188 |
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189 | /*
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190 | ======================================================================
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191 | calculateVertexNormals()
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192 |
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193 | Calculate the vertex normals. For each polygon vertex, sum the
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194 | normals of the polygons that share the point. If the normals of the
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195 | current and adjacent polygons form an angle greater than the max
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196 | smoothing angle for the current polygon's surface, the normal of the
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197 | adjacent polygon is excluded from the sum. It's also excluded if the
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198 | polygons aren't in the same smoothing group.
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199 |
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200 | Assumes that lwGetPointPolygons(), lwGetPolyNormals() and
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201 | lwResolvePolySurfaces() have already been called.
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202 | ====================================================================== */
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203 |
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204 | void lwLayer::calculateVertexNormals(void)
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205 | {
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206 | unsigned int j, n, g;
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207 | float a;
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208 | lwPolygon *outerpolygon;
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209 | lwPolygon *innerpolygon;
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210 | lwVertex *vertex;
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211 | lwPoint *point;
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212 |
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213 | for ( j = 0; j < polygons.size(); j++ )
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214 | {
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215 | outerpolygon = polygons[j];
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216 | for ( n = 0; n < outerpolygon->vertices.size(); n++ )
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217 | {
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218 | vertex = outerpolygon->vertices[n];
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219 | vertex->normal = outerpolygon->normal;
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220 |
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221 | if ( outerpolygon->surface->smooth <= 0 ) continue;
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222 |
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223 | point = points[vertex->index];
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224 |
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225 | for ( g = 0; g < point->polygons.size(); g++ )
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226 | {
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227 | innerpolygon = point->polygons[ g ];
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228 | if ( innerpolygon == outerpolygon ) continue;
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229 | if ( outerpolygon->smoothgrp != innerpolygon->smoothgrp ) continue;
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230 | a = (float)acos( outerpolygon->normal.dotProduct(innerpolygon->normal) );
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231 | if ( a > outerpolygon->surface->smooth ) continue;
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232 | vertex->normal += innerpolygon->normal;
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233 | }
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234 |
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235 | vertex->normal.normalise();
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236 | }
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237 | }
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238 | }
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239 |
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240 | /*
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241 | ======================================================================
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242 | lwGetPointVMaps()
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243 |
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244 | Fill in the lwVMapPt structure for each point.
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245 | ====================================================================== */
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246 |
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247 | void lwLayer::lwGetPointVMaps(void)
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248 | {
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249 | lwVMap *vm;
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250 | unsigned int i, j;
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251 |
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252 | for (j = 0; j < vmaps.size(); j++)
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253 | {
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254 | vm = vmaps[j];
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255 | if ( !vm->perpoly )
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256 | {
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257 | for ( i = 0; i < vm->nverts; i++ )
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258 | {
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259 | points[ vm->vindex[ i ] ]->vmaps.push_back( lwVMapPt(vm, i) );
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260 | }
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261 | }
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262 | }
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263 | }
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264 |
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265 |
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266 | /*
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267 | ======================================================================
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268 | lwGetPolyVMaps()
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269 |
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270 | Fill in the lwVMapPt structure for each polygon vertex.
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271 | ====================================================================== */
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272 |
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273 | void lwLayer::lwGetPolyVMaps(void)
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274 | {
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275 | lwVMap *vm;
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276 | lwVertex *pv;
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277 | unsigned int i, j, k;
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278 |
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279 | /* fill in vmap references for each mapped point */
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280 | for (k = 0; k < vmaps.size(); k++)
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281 | {
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282 | vm = vmaps[k];
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283 | if ( vm->perpoly )
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284 | {
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285 | for ( i = 0; i < vm->nverts; i++ )
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286 | {
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287 | for ( j = 0; j < polygons[ vm->pindex[ i ]]->vertices.size(); j++ )
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288 | {
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289 | pv = polygons[ vm->pindex[ i ]]->vertices[ j ];
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290 | if ( vm->vindex[ i ] == pv->index )
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291 | {
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292 | pv->vmaps.push_back( lwVMapPt(vm, i) );
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293 | break;
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294 | }
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295 | }
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296 | }
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297 | }
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298 | }
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299 | }
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