1 | #include "Vector3.h"
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2 | #include "lwo2mesh.h"
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3 | #include "Ogre.h"
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4 | #include "OgreMesh.h"
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5 | #include "OgreStringConverter.h"
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6 | #include "OgreDefaultHardwareBufferManager.h"
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7 |
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8 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
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9 | #include <math.h>
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10 | #include <float.h> // FLT_MIN, FLT_MAX
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11 | #include <libgen.h> // dirname(), basename().
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12 | #include <string.h> // strtok();
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13 | #include <string> // string class
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14 | #endif
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15 |
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16 | #define POLYLIMIT 0x5555
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17 | #define POINTLIMIT 0x5555
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18 |
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19 | extern Mesh::LodDistanceList distanceList;
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20 | extern Real reduction;
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21 | extern bool flags[NUMFLAGS];
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22 | extern MaterialSerializer* materialSerializer;
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23 | extern char *matPrefix;
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24 |
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25 | extern ostream& nl(ostream& os);
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26 |
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27 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
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28 |
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29 | /* We expect the caller to provide an arrays of chars for the output. */
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30 | void _splitpath( const char *_fn, char *_drive, char *_dir, char *_node, char *_ext ) {
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31 |
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32 | /* A crazy mix of both c and c++.. */
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33 |
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34 | const char *delimiters = ".";
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35 | char buf[ _MAX_DRIVE+_MAX_DIR+_MAX_FNAME+_MAX_EXT + 5 ];
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36 | char *exte, *ddir, *fnam, *_ext_tmp;
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37 |
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38 | strcpy( buf, _fn );
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39 | strcpy( _drive, "" ); // _drive is always empth on linux.
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40 |
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41 | if ( String( buf ).empty() ) {
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42 | strcpy( _node, "" );
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43 | strcpy( _dir, "" );
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44 | strcpy( _ext, "" );
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45 | return;
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46 | }
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47 |
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48 | fnam = basename( buf );
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49 | strcpy( _node, fnam );
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50 | ddir = dirname( buf );
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51 | strcpy( _dir, ddir );
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52 |
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53 | _ext_tmp = strtok( fnam, delimiters );
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54 | while ( ( _ext_tmp = strtok( NULL, delimiters ) ) != NULL ) exte = _ext_tmp;
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55 | strcpy( _ext, exte );
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56 |
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57 | _node[ strlen(_node) - strlen(_ext) - 1 ] = '\0';
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58 |
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59 | }
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60 |
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61 | /* We expect the caller to provide an array of chars for the output. */
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62 | void _makepath( char *_fn, const char *_drive, const char *_dir,
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63 | const char *_node, const char *_ext ) {
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64 |
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65 | /* A crazy mix of both c and c++.. */
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66 |
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67 | std::string buf("");
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68 |
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69 | if ( _drive != NULL ) // On Linux, this is usually empty.
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70 | buf += _drive;
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71 |
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72 | if ( _dir != NULL ) { // The directory part.
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73 | if ( std::string(_dir).empty() )
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74 | buf += ".";
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75 | buf += _dir;
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76 | buf += "/";
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77 | }
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78 |
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79 | if ( _node != NULL ) // The filename without the extension.
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80 | buf += _node;
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81 |
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82 | if ( _ext != NULL ) { // The extension.
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83 | if ( std::string( _ext ).compare( 0, 1, "." ) != 0 )
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84 | buf += ".";
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85 | buf += _ext;
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86 | }
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87 |
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88 | strcpy( _fn, buf.c_str() );
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89 | }
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90 |
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91 | #endif
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92 |
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93 | void Lwo2MeshWriter::doExportMaterials()
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94 | {
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95 | char
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96 | drive[ _MAX_DRIVE ],
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97 | dir[ _MAX_DIR ],
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98 | node[ _MAX_FNAME ],
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99 | ext[ _MAX_EXT ],
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100 | texname [128];
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101 |
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102 | unsigned int slength = 0;
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103 |
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104 | if (flags[RenameMaterials])
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105 | {
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106 | if (flags[UseInteractiveMethod])
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107 | {
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108 | for (unsigned int i = 0; i < object->surfaces.size(); ++i)
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109 | {
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110 | lwSurface *surface = object->surfaces[i];
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111 | cout << "Rename surface " << surface->name << " to: ";
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112 | cin >> texname;
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113 | surface->setname(texname);
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114 | }
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115 | } else {
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116 | _splitpath( dest, drive, dir, node, ext );
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117 |
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118 | for (unsigned int i = 0; i < object->surfaces.size(); ++i)
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119 | {
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120 | lwSurface *surface = object->surfaces[i];
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121 | if (flags[UsePrefixMethod])
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122 | strcpy(texname,matPrefix);
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123 | else
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124 | {
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125 | strcpy(texname,node);
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126 | strcat(texname,"_");
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127 | }
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128 |
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129 | strcat(texname, surface->name);
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130 | surface->setname(texname);
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131 | }
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132 | }
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133 | }
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134 |
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135 | for (unsigned int i = 0; i < object->surfaces.size(); ++i)
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136 | {
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137 | lwSurface *surface = object->surfaces[i];
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138 |
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139 | // Create deferred material so no load
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140 | MaterialPtr ogreMat = MaterialManager::getSingleton().getByName(surface->name);
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141 |
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142 | if (!ogreMat)
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143 | {
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144 | ogreMat = MaterialManager::getSingleton().create(surface->name,
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145 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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146 |
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147 | ogreMat->setAmbient
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148 | (
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149 | surface->color.rgb[0],
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150 | surface->color.rgb[1],
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151 | surface->color.rgb[2]
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152 | );
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153 |
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154 | ogreMat->setDiffuse
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155 | (
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156 | surface->diffuse.val * surface->color.rgb[0],
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157 | surface->diffuse.val * surface->color.rgb[1],
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158 | surface->diffuse.val * surface->color.rgb[2],
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159 | 1.0f
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160 | );
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161 |
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162 | ogreMat->setSpecular
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163 | (
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164 | surface->specularity.val * surface->color.rgb[0],
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165 | surface->specularity.val * surface->color.rgb[1],
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166 | surface->specularity.val * surface->color.rgb[2],
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167 | 1.0f
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168 | );
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169 |
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170 | ogreMat->setShininess(surface->glossiness.val);
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171 |
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172 | ogreMat->setSelfIllumination
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173 | (
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174 | surface->luminosity.val * surface->color.rgb[0],
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175 | surface->luminosity.val * surface->color.rgb[1],
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176 | surface->luminosity.val * surface->color.rgb[2]
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177 | );
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178 |
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179 | for (unsigned int j = 0; j < surface->color.textures.size(); j++)
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180 | {
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181 | lwTexture *tex = surface->color.textures[j];
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182 | int cindex = tex->param.imap->cindex;
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183 | lwClip *clip = object->lwFindClip(cindex);
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184 |
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185 | if (clip)
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186 | {
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187 | _splitpath( clip->source.still->name, drive, dir, node, ext );
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188 | _makepath( texname, 0, 0, node, ext );
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189 | ogreMat->getTechnique(0)->getPass(0)->createTextureUnitState(texname);
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190 | }
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191 | }
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192 | materialSerializer->queueForExport(ogreMat);
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193 | }
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194 | }
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195 | }
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196 |
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197 | Skeleton *Lwo2MeshWriter::doExportSkeleton(const String &skelName, int l)
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198 | {
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199 | vpolygons bones;
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200 | bones.clear();
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201 | bones.reserve(256);
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202 |
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203 | vpoints bonepoints;
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204 | bonepoints.clear();
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205 | bonepoints.reserve(512);
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206 |
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207 | if (l == -1)
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208 | {
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209 | for (l = 0; l < object->layers.size(); ++l)
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210 | {
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211 | copyPoints(-1, ID_BONE, object->layers[l]->points, bonepoints);
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212 | copyPolygons(-1, ID_BONE, object->layers[l]->polygons, bones);
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213 | }
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214 | }
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215 | else
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216 | {
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217 | copyPoints(-1, ID_BONE, object->layers[l]->points, bonepoints);
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218 | copyPolygons(-1, ID_BONE, object->layers[l]->polygons, bones);
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219 | }
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220 |
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221 | if (!bones.size()) return NULL; // no bones means no skeleton
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222 |
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223 | Skeleton *ogreskel = new Skeleton(skelName);
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224 |
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225 | unsigned int i;
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226 | // Create all the bones in turn
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227 | for (i = 0; i < bones.size(); ++i)
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228 | {
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229 | lwPolygon* bone = bones[i];
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230 | if (bone->vertices.size() != 2) continue; // a bone has only 2 sides
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231 |
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232 | Bone* ogreBone = ogreskel->createBone("Bone");
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233 |
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234 | Ogre::Vector3 bonePos(bone->vertices[0]->point->x, bone->vertices[0]->point->y, bone->vertices[0]->point->z);
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235 |
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236 | ogreBone->setPosition(bonePos);
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237 | // Hmm, Milkshape has chosen a Euler angle representation of orientation which is not smart
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238 | // Rotation Matrix or Quaternion would have been the smarter choice
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239 | // Might we have Gimbal lock here? What order are these 3 angles supposed to be applied?
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240 | // Grr, we'll try our best anyway...
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241 | Quaternion qx, qy, qz, qfinal;
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242 | /*
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243 | qx.FromAngleAxis(msBoneRot[0], Vector3::UNIT_X);
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244 | qy.FromAngleAxis(msBoneRot[1], Vector3::UNIT_Y);
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245 | qz.FromAngleAxis(msBoneRot[2], Vector3::UNIT_Z);
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246 | */
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247 | // Assume rotate by x then y then z
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248 | qfinal = qz * qy * qx;
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249 | ogreBone->setOrientation(qfinal);
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250 | }
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251 | /*
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252 | for (i = 0; i < numBones; ++i)
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253 | {
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254 | msBone* bone = msModel_GetBoneAt(pModel, i);
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255 |
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256 | if (strlen(bone->szParentName) == 0)
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257 | {
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258 | }
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259 | else
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260 | {
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261 | Bone* ogrechild = ogreskel->getBone(bone->szName);
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262 | Bone* ogreparent = ogreskel->getBone(bone->szParentName);
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263 |
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264 | if (ogrechild == 0)
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265 | {
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266 | continue;
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267 | }
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268 | if (ogreparent == 0)
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269 | {
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270 | continue;
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271 | }
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272 | // Make child
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273 | ogreparent->addChild(ogrechild);
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274 | }
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275 |
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276 |
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277 | }
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278 |
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279 | // Create the Animation(s)
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280 | doExportAnimations(pModel, ogreskel);
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281 |
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282 | // Create skeleton serializer & export
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283 | SkeletonSerializer serializer;
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284 | serializer.exportSkeleton(ogreskel, szFile);
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285 |
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286 | ogreMesh->_notifySkeleton(ogreskel);
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287 |
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288 | return ogreskel;
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289 | */
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290 | delete ogreskel;
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291 | return NULL;
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292 | }
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293 |
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294 | #define POSITION_BINDING 0
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295 | #define NORMAL_BINDING 1
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296 | #define TEXCOORD_BINDING 2
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297 |
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298 | VertexData *Lwo2MeshWriter::setupVertexData(unsigned short vertexCount, VertexData *oldVertexData, bool deleteOldVertexData)
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299 | {
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300 | VertexData *vertexData = new VertexData();
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301 |
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302 | if (oldVertexData)
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303 | {
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304 | // Basic vertex info
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305 | vertexData->vertexStart = oldVertexData->vertexStart;
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306 | vertexData->vertexCount = oldVertexData->vertexCount + vertexCount;
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307 |
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308 | const VertexBufferBinding::VertexBufferBindingMap bindings = oldVertexData->vertexBufferBinding->getBindings();
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309 | VertexBufferBinding::VertexBufferBindingMap::const_iterator vbi, vbend;
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310 | vbend = bindings.end();
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311 |
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312 | for (vbi = bindings.begin(); vbi != vbend; ++vbi)
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313 | {
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314 | HardwareVertexBufferSharedPtr srcbuf = vbi->second;
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315 | // create new buffer with the same settings
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316 | HardwareVertexBufferSharedPtr dstBuf =
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317 | HardwareBufferManager::getSingleton().createVertexBuffer(
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318 | srcbuf->getVertexSize(), srcbuf->getNumVertices() + vertexCount, srcbuf->getUsage(), srcbuf->isSystemMemory());
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319 |
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320 | // copy data
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321 | dstBuf->copyData(*srcbuf, 0, 0, srcbuf->getSizeInBytes(), true);
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322 |
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323 | // Copy binding
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324 | vertexData->vertexBufferBinding->setBinding(vbi->first, dstBuf);
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325 | }
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326 |
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327 | // Copy elements
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328 | const VertexDeclaration::VertexElementList elems = oldVertexData->vertexDeclaration->getElements();
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329 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
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330 | eiend = elems.end();
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331 | for (ei = elems.begin(); ei != eiend; ++ei)
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332 | {
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333 | vertexData->vertexDeclaration->addElement(
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334 | ei->getSource(),
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335 | ei->getOffset(),
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336 | ei->getType(),
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337 | ei->getSemantic(),
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338 | ei->getIndex() );
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339 | }
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340 | if (deleteOldVertexData) delete oldVertexData;
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341 | }
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342 | else
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343 | {
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344 | vertexData->vertexCount = vertexCount;
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345 |
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346 | VertexBufferBinding* bind = vertexData->vertexBufferBinding;
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347 | VertexDeclaration* decl = vertexData->vertexDeclaration;
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348 |
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349 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
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350 | HardwareVertexBufferSharedPtr pbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(POSITION_BINDING), vertexData->vertexCount, HardwareBuffer::HBU_DYNAMIC, false);
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351 | bind->setBinding(POSITION_BINDING, pbuf);
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352 |
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353 | decl->addElement(NORMAL_BINDING, 0, VET_FLOAT3, VES_NORMAL);
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354 | HardwareVertexBufferSharedPtr nbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(NORMAL_BINDING), vertexData->vertexCount, HardwareBuffer::HBU_DYNAMIC, false);
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355 | bind->setBinding(NORMAL_BINDING, nbuf);
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356 |
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357 | decl->addElement(TEXCOORD_BINDING, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES);
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358 | HardwareVertexBufferSharedPtr tbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(TEXCOORD_BINDING), vertexData->vertexCount, HardwareBuffer::HBU_DYNAMIC, false);
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359 | bind->setBinding(TEXCOORD_BINDING, tbuf);
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360 | }
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361 | return vertexData;
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362 | }
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363 |
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364 | void Lwo2MeshWriter::copyPoints(int surfaceIndex, unsigned long polygontype, vpoints &sourcepoints, vpoints &destpoints)
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365 | {
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366 | for (unsigned int i = 0; i < sourcepoints.size(); i++)
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367 | {
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368 | lwPoint *point = sourcepoints[i];
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369 |
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370 | for (unsigned int j = 0; j < point->polygons.size(); j++)
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371 | {
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372 | lwPolygon *polygon = point->polygons[j];
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373 | if (polygon->type == polygontype)
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374 | if (surfaceIndex == -1 || surfaceIndex == polygon->surfidx)
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375 | {
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376 | destpoints.push_back(point);
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377 | break;
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378 | }
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379 | }
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380 | }
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381 | }
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382 |
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383 | void Lwo2MeshWriter::copyPolygons(int surfaceIndex, unsigned long polygontype, vpolygons &sourcepolygons, vpolygons &destpolygons)
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384 | {
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385 | for (unsigned int i = 0; i < sourcepolygons.size(); i++)
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386 | {
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387 | lwPolygon *polygon = sourcepolygons[i];
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388 | if (polygon->type == polygontype)
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389 | if (surfaceIndex == -1 || surfaceIndex == polygon->surfidx)
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390 | destpolygons.push_back(polygon);
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391 | }
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392 | }
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393 |
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394 | void Lwo2MeshWriter::copyDataToVertexData(vpoints &points,
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395 | vpolygons &polygons,
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396 | vvmaps &vmaps,
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397 | IndexData *indexData,
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398 | VertexData *vertexData,
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399 | unsigned short vertexDataOffset)
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400 | {
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401 | lwVMap *vmap = 0;
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402 | unsigned int ni;
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403 |
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404 | HardwareVertexBufferSharedPtr pbuf = vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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405 | HardwareVertexBufferSharedPtr nbuf = vertexData->vertexBufferBinding->getBuffer(NORMAL_BINDING);
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406 | HardwareVertexBufferSharedPtr tbuf = vertexData->vertexBufferBinding->getBuffer(TEXCOORD_BINDING);
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407 | HardwareIndexBufferSharedPtr ibuf = indexData->indexBuffer;
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408 |
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409 | float* pPos = static_cast<float*>(pbuf->lock(HardwareBuffer::HBL_DISCARD));
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410 | float* pNor = static_cast<float*>(nbuf->lock(HardwareBuffer::HBL_DISCARD));
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411 | float* pTex = static_cast<float*>(tbuf->lock(HardwareBuffer::HBL_DISCARD));
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412 | unsigned short *pIdx = static_cast<unsigned short*>(ibuf->lock(HardwareBuffer::HBL_DISCARD));
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413 |
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414 | for (unsigned int p = 0; p < polygons.size(); p++)
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415 | {
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416 | lwPolygon *polygon = polygons[p];
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417 |
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418 | if (polygon->vertices.size() != 3) continue; // only copy triangles;
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419 |
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420 | for (unsigned int v = 0; v < polygon->vertices.size(); v++)
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421 | {
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422 | lwVertex *vertex = polygon->vertices[v];
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423 | lwPoint *point = vertex->point;
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424 | unsigned short i = getPointIndex(point, points);
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425 |
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426 | pIdx[p*3 + v] = vertexDataOffset + i;
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427 |
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428 | ni = (vertexDataOffset + i) * 3;
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429 |
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430 | pPos[ni] = vertex->point->x;
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431 | pPos[ni + 1] = vertex->point->y;
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432 | pPos[ni + 2] = vertex->point->z;
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433 |
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434 | pNor[ni] = vertex->normal.x;
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435 | pNor[ni + 1] = vertex->normal.y;
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436 | pNor[ni + 2] = vertex->normal.z;
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437 |
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438 | bool found = false;
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439 |
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440 | ni = (vertexDataOffset + i) * 2;
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441 |
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442 | for (unsigned int v = 0; v < point->vmaps.size(); v++)
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443 | {
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444 | for (unsigned int vr = 0; vr < vmaps.size(); vr++)
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445 | {
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446 | vmap = vmaps[vr];
|
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447 | if (point->vmaps[v].vmap == vmap)
|
---|
448 | {
|
---|
449 | int n = point->vmaps[v].index;
|
---|
450 |
|
---|
451 | pTex[ni] = vmap->val[n][0];
|
---|
452 | pTex[ni + 1] = 1.0f - vmap->val[n][1];
|
---|
453 | found = true;
|
---|
454 | break;
|
---|
455 | }
|
---|
456 | }
|
---|
457 | if (found) break;
|
---|
458 | }
|
---|
459 | }
|
---|
460 | }
|
---|
461 | pbuf->unlock();
|
---|
462 | nbuf->unlock();
|
---|
463 | tbuf->unlock();
|
---|
464 | ibuf->unlock();
|
---|
465 | }
|
---|
466 |
|
---|
467 | void Lwo2MeshWriter::prepLwObject(void)
|
---|
468 | {
|
---|
469 | unsigned int l, p;
|
---|
470 |
|
---|
471 | for (l = 0; l < object->layers.size(); l++)
|
---|
472 | {
|
---|
473 | lwLayer *layer = object->layers[l];
|
---|
474 |
|
---|
475 | #ifdef _DEBUG
|
---|
476 | cout << "Triangulating layer " << l << ", Polygons before: " << layer->polygons.size();
|
---|
477 | #endif
|
---|
478 | layer->triangulatePolygons();
|
---|
479 | #ifdef _DEBUG
|
---|
480 | cout << ", Polygons after: " << layer->polygons.size() << endl;
|
---|
481 | #endif
|
---|
482 |
|
---|
483 | // Mirror x-coord for Ogre;
|
---|
484 | for (p = 0; p < layer->points.size(); p++)
|
---|
485 | {
|
---|
486 | layer->points[p]->x *= -1.0f;
|
---|
487 | layer->points[p]->polygons.clear();
|
---|
488 | }
|
---|
489 | // Unscrew the bounding box
|
---|
490 | float x = layer->bboxmin.x * -1.0f;
|
---|
491 | layer->bboxmin.x = layer->bboxmax.x * -1.0f;
|
---|
492 | layer->bboxmax.x = x;
|
---|
493 |
|
---|
494 | for ( p = 0; p < layer->polygons.size(); p++ )
|
---|
495 | {
|
---|
496 | lwPolygon *polygon = layer->polygons[ p ];
|
---|
497 | for (unsigned int j = 0; j < polygon->vertices.size(); j++ )
|
---|
498 | polygon->vertices[ j ]->point->polygons.push_back(polygon);
|
---|
499 | }
|
---|
500 |
|
---|
501 | for (p = 0; p < layer->polygons.size(); p++)
|
---|
502 | layer->polygons[p]->flip();
|
---|
503 |
|
---|
504 | layer->calculatePolygonNormals();
|
---|
505 | layer->calculateVertexNormals();
|
---|
506 | }
|
---|
507 | }
|
---|
508 |
|
---|
509 | inline int Lwo2MeshWriter::getPointIndex(lwPoint *point, vpoints &points)
|
---|
510 | {
|
---|
511 | for (unsigned int i = 0; i < points.size(); ++i)
|
---|
512 | if (points[i] == point) return i;
|
---|
513 |
|
---|
514 | return -1;
|
---|
515 | }
|
---|
516 |
|
---|
517 | inline String Lwo2MeshWriter::makeLayerFileName(char* dest, unsigned int l, char *layername)
|
---|
518 | {
|
---|
519 | char
|
---|
520 | drive[ _MAX_DRIVE ],
|
---|
521 | dir[ _MAX_DIR ],
|
---|
522 | node[ _MAX_FNAME ],
|
---|
523 | ext[ _MAX_EXT ],
|
---|
524 | buf[ _MAX_DRIVE + _MAX_DIR + _MAX_FNAME + _MAX_EXT + 5 ];
|
---|
525 |
|
---|
526 | String LayerFileName;
|
---|
527 | String TempName;
|
---|
528 |
|
---|
529 | _splitpath( dest, drive, dir, node, ext );
|
---|
530 |
|
---|
531 | TempName = String( node );
|
---|
532 |
|
---|
533 | if (layername) {
|
---|
534 | TempName += ".";
|
---|
535 | TempName += layername;
|
---|
536 | } else {
|
---|
537 | TempName += ".layer" + StringConverter::toString(l);
|
---|
538 | }
|
---|
539 |
|
---|
540 | _makepath( buf, drive, dir, TempName.c_str(), ext );
|
---|
541 | LayerFileName = String( buf );
|
---|
542 |
|
---|
543 | return LayerFileName;
|
---|
544 | }
|
---|
545 |
|
---|
546 | inline String Lwo2MeshWriter::makeMaterialFileName(char* dest)
|
---|
547 | {
|
---|
548 | char
|
---|
549 | drive[ _MAX_DRIVE ],
|
---|
550 | dir[ _MAX_DIR ],
|
---|
551 | node[ _MAX_FNAME ],
|
---|
552 | ext[ _MAX_EXT ],
|
---|
553 | buf[ _MAX_DRIVE + _MAX_DIR + _MAX_FNAME + _MAX_EXT + 5 ];
|
---|
554 |
|
---|
555 | String MaterialFileName;
|
---|
556 |
|
---|
557 | _splitpath( dest, drive, dir, node, ext );
|
---|
558 | _makepath( buf, drive, dir, node, ".material" );
|
---|
559 |
|
---|
560 | const char *test = MaterialFileName.c_str();
|
---|
561 | MaterialFileName = String( buf );
|
---|
562 |
|
---|
563 | return MaterialFileName;
|
---|
564 | }
|
---|
565 |
|
---|
566 | inline void Lwo2MeshWriter::getTextureVMaps(vtextures &textures, vvmaps &svmaps, vvmaps &dvmaps)
|
---|
567 | {
|
---|
568 | for (unsigned int i = 0; i < textures.size(); i++)
|
---|
569 | {
|
---|
570 | lwTexture *texture = textures[i];
|
---|
571 |
|
---|
572 | if (texture->type == ID_IMAP && texture->param.imap)
|
---|
573 | {
|
---|
574 | char *mapname = texture->param.imap->vmap_name;
|
---|
575 | if (mapname)
|
---|
576 | for (unsigned int v = 0; v < svmaps.size(); v++)
|
---|
577 | {
|
---|
578 | lwVMap *vmap = svmaps[v];
|
---|
579 | if (strcmp(mapname, vmap->name) == 0) dvmaps.push_back(vmap);
|
---|
580 | }
|
---|
581 | }
|
---|
582 | }
|
---|
583 | return;
|
---|
584 | }
|
---|
585 |
|
---|
586 | bool Lwo2MeshWriter::writeLwo2Mesh(lwObject *nobject, char *ndest)
|
---|
587 | {
|
---|
588 | object = nobject;
|
---|
589 | dest = ndest;
|
---|
590 |
|
---|
591 | if (!object) return false;
|
---|
592 | if (!object->layers.size()) return false;
|
---|
593 |
|
---|
594 | LogManager::getSingleton().createLog("Lwo2MeshWriter.log");
|
---|
595 |
|
---|
596 | prepLwObject();
|
---|
597 |
|
---|
598 | vpoints points;
|
---|
599 | vpolygons polygons;
|
---|
600 | vvmaps vmaps;
|
---|
601 |
|
---|
602 | MeshSerializer meshserializer;
|
---|
603 |
|
---|
604 | if (flags[ExportMaterials])
|
---|
605 | {
|
---|
606 | doExportMaterials();
|
---|
607 | materialSerializer->exportQueued(makeMaterialFileName(dest));
|
---|
608 | }
|
---|
609 |
|
---|
610 | unsigned int ml = object->layers.size();
|
---|
611 |
|
---|
612 | bool SeparateLayers = flags[UseSeparateLayers] && ml > 1;
|
---|
613 |
|
---|
614 | if (!SeparateLayers) ogreMesh = new Mesh(ndest);
|
---|
615 |
|
---|
616 | Ogre::Vector3 boundingBoxMin(FLT_MAX, FLT_MAX, FLT_MAX);
|
---|
617 | Ogre::Vector3 boundingBoxMax(FLT_MIN, FLT_MIN, FLT_MIN);
|
---|
618 |
|
---|
619 |
|
---|
620 | for( unsigned int ol = 0; ol < ml; ++ol )
|
---|
621 | {
|
---|
622 | if (!object->layers[ol]->polygons.size())
|
---|
623 | continue;
|
---|
624 |
|
---|
625 | Ogre::Vector3 currentMin(object->layers[ol]->bboxmin.x,
|
---|
626 | object->layers[ol]->bboxmin.y,
|
---|
627 | object->layers[ol]->bboxmin.z);
|
---|
628 | Ogre::Vector3 currentMax(object->layers[ol]->bboxmax.x,
|
---|
629 | object->layers[ol]->bboxmax.y,
|
---|
630 | object->layers[ol]->bboxmax.z);
|
---|
631 |
|
---|
632 | if (SeparateLayers)
|
---|
633 | {
|
---|
634 | ogreMesh = new Mesh(ndest);
|
---|
635 | ogreMesh->_setBounds(Ogre::AxisAlignedBox(currentMin, currentMax));
|
---|
636 | ogreMesh->_setBoundingSphereRadius(Ogre::Math::Sqrt(std::max(currentMin.squaredLength(), currentMax.squaredLength())));
|
---|
637 | }
|
---|
638 | else
|
---|
639 | {
|
---|
640 | boundingBoxMin.makeFloor(currentMin);
|
---|
641 | boundingBoxMax.makeCeil(currentMax);
|
---|
642 | }
|
---|
643 |
|
---|
644 | for (unsigned int s = 0; s < object->surfaces.size(); s++)
|
---|
645 | {
|
---|
646 | lwSurface *surface = object->surfaces[s];
|
---|
647 |
|
---|
648 | points.clear();
|
---|
649 | polygons.clear();
|
---|
650 | vmaps.clear();
|
---|
651 |
|
---|
652 | unsigned int l = ol;
|
---|
653 |
|
---|
654 | for( unsigned int il = 0; il < ml; ++il )
|
---|
655 | {
|
---|
656 | if (!SeparateLayers) l = il;
|
---|
657 |
|
---|
658 | copyPoints(s, ID_FACE, object->layers[l]->points, points);
|
---|
659 | copyPolygons(s, ID_FACE, object->layers[l]->polygons, polygons);
|
---|
660 | getTextureVMaps(surface->color.textures, object->layers[l]->vmaps, vmaps);
|
---|
661 |
|
---|
662 | if (SeparateLayers) break;
|
---|
663 | }
|
---|
664 |
|
---|
665 | if (!polygons.size()) continue;
|
---|
666 |
|
---|
667 | SubMesh *ogreSubMesh = ogreMesh->createSubMesh();
|
---|
668 | ogreSubMesh->useSharedVertices = flags[UseSharedVertexData] && points.size() < POINTLIMIT;
|
---|
669 |
|
---|
670 | ogreSubMesh->indexData->indexCount = polygons.size() * 3;
|
---|
671 | ogreSubMesh->indexData->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(HardwareIndexBuffer::IT_16BIT, ogreSubMesh->indexData->indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
672 | ogreSubMesh->setMaterialName(surface->name);
|
---|
673 |
|
---|
674 |
|
---|
675 | if (ogreSubMesh->useSharedVertices)
|
---|
676 | {
|
---|
677 | unsigned short vertexDataOffset = 0;
|
---|
678 | if (ogreMesh->sharedVertexData) vertexDataOffset = ogreMesh->sharedVertexData->vertexCount;
|
---|
679 | ogreMesh->sharedVertexData = setupVertexData(points.size(), ogreMesh->sharedVertexData);
|
---|
680 | copyDataToVertexData(points, polygons, vmaps, ogreSubMesh->indexData, ogreMesh->sharedVertexData, vertexDataOffset);
|
---|
681 | }
|
---|
682 | else
|
---|
683 | {
|
---|
684 | ogreSubMesh->vertexData = setupVertexData(points.size());
|
---|
685 | copyDataToVertexData(points, polygons, vmaps, ogreSubMesh->indexData, ogreSubMesh->vertexData);
|
---|
686 | }
|
---|
687 | }
|
---|
688 |
|
---|
689 | if (!SeparateLayers)
|
---|
690 | {
|
---|
691 | ogreMesh->_setBounds(Ogre::AxisAlignedBox(boundingBoxMin, boundingBoxMax));
|
---|
692 | ogreMesh->_setBoundingSphereRadius(Ogre::Math::Sqrt(std::max(boundingBoxMin.squaredLength(), boundingBoxMax.squaredLength())));
|
---|
693 | }
|
---|
694 |
|
---|
695 | String fname = SeparateLayers ? makeLayerFileName(dest, ol, object->layers[ol]->name) : dest;
|
---|
696 |
|
---|
697 | Skeleton *skeleton = 0;
|
---|
698 |
|
---|
699 | if (flags[ExportSkeleton])
|
---|
700 | if (SeparateLayers)
|
---|
701 | skeleton = doExportSkeleton(fname, ol);
|
---|
702 | else
|
---|
703 | if (!ol) skeleton = doExportSkeleton(fname, -1);
|
---|
704 |
|
---|
705 | if (flags[GenerateLOD])
|
---|
706 | {
|
---|
707 | ProgressiveMesh::VertexReductionQuota quota;
|
---|
708 |
|
---|
709 | if (flags[UseFixedMethod])
|
---|
710 | quota = ProgressiveMesh::VRQ_CONSTANT;
|
---|
711 | else
|
---|
712 | quota = ProgressiveMesh::VRQ_PROPORTIONAL;
|
---|
713 |
|
---|
714 | ogreMesh->generateLodLevels(distanceList, quota, reduction);
|
---|
715 | }
|
---|
716 |
|
---|
717 | try
|
---|
718 | {
|
---|
719 | meshserializer.exportMesh(ogreMesh, fname);
|
---|
720 | }
|
---|
721 | catch (...)
|
---|
722 | {
|
---|
723 | cout << "Could not export to file: " << fname << endl;
|
---|
724 | }
|
---|
725 |
|
---|
726 | ogreMesh->unload();
|
---|
727 |
|
---|
728 | delete ogreMesh;
|
---|
729 | if (flags[ExportSkeleton] && skeleton) delete skeleton;
|
---|
730 |
|
---|
731 | if (!SeparateLayers) break;
|
---|
732 | }
|
---|
733 |
|
---|
734 | return true;
|
---|
735 | }
|
---|