1 | This is the plugin for exporting from Maya 6.5 to OGRE mesh and skeleton formats. |
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2 | |
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3 | Copy ogreExporter.mll to your maya plug-ins directory (I.E.: C:\Program Files\Alias\Maya6.5\bin\plug-ins) |
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4 | |
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5 | Copy all files from the scripts directory to your maya scripts directory |
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6 | (I.E.: C:\Documents and Settings\user\My Documents\maya\6.5\scripts) |
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7 | |
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8 | Copy OgreXMLConverter.exe and related dlls to your maya scripts directory (same as above) |
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9 | |
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10 | If you already have a userSetup.mel in your scripts folder, then copy and paste to append content from this |
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11 | userSetup.mel to the existing one. |
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12 | |
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13 | For any help or comments check the OGRE forum or e-mail to fra.giordana@tiscali.it |
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14 | |
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15 | |
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16 | The exporter can now be used safely via script, here's the syntax: |
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17 | |
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18 | ogreExport generalOptions |
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19 | |
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20 | ["-mesh" meshFilename meshOptions] |
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21 | export mesh to .mesh.xml file [optional] |
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22 | |
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23 | ["-mat" matFilename matOptions] |
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24 | export materials to .material file [optional] |
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25 | |
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26 | ["-skel" skelFilename] |
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27 | export skeleton to .skeleton.xml file [optional] |
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28 | |
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29 | ["-anims" animsOptions ["-clip" clipName clipOptions] ["-clip" ...] [...] ] |
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30 | export skeleton animations to the .skeleton.xml file |
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31 | [optional, requires -skel] |
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32 | |
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33 | ["-particles" particlesFilename] |
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34 | export particles to .particle file |
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35 | |
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36 | |
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37 | generalOptions: |
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38 | "-sel" | "-all" export whole scene or only selected objects |
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39 | "-world" | "-obj" export in world or object coordinates |
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40 | |
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41 | meshOptions: |
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42 | ["-shared"] export using shared geometry [optional] |
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43 | ["-v"] export vertex bone assignements [optional] |
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44 | ["-n"] export vertex normals |
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45 | ["-c" | "-cw"] export vertex colours [-c] or export vertex colours as white [-cw] [optional] |
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46 | ["-t"] export texture coordinates [optional] |
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47 | |
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48 | matOptions: |
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49 | ["-matPrefix" prefix] add prefix to all exported materials names [optional] |
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50 | ["-copyTex" outDir] copy textures used in the exported materials to outDir [optional] |
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51 | ["-lightOff"] export materials with lighting off [optional] |
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52 | |
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53 | animsOptions: |
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54 | "-np" ( "curFrame" | "bindPose" | "frame" n ) specify neutral pose, can be current frame or bind pose or specified frame |
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55 | |
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56 | clipOptions: |
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57 | "startEnd" s e ("frames" | "seconds") | "timeSlider" specify clip range with start/end time or use time slider range |
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58 | |
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