source: OGRE/trunk/ogrenew/Tools/MayaExport/INSTALL.txt @ 692

Revision 692, 2.1 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1This is the plugin for exporting from Maya 6.5 to OGRE mesh and skeleton formats.
2
3Copy ogreExporter.mll to your maya plug-ins directory (I.E.: C:\Program Files\Alias\Maya6.5\bin\plug-ins)
4
5Copy all files from the scripts directory to your maya scripts directory
6(I.E.: C:\Documents and Settings\user\My Documents\maya\6.5\scripts)
7
8Copy OgreXMLConverter.exe and related dlls to your maya scripts directory (same as above)
9
10If you already have a userSetup.mel in your scripts folder, then copy and paste to append content from this
11userSetup.mel to the existing one.
12
13For any help or comments check the OGRE forum or e-mail to fra.giordana@tiscali.it
14
15
16The exporter can now be used safely via script, here's the syntax:
17
18ogreExport      generalOptions
19
20                ["-mesh" meshFilename meshOptions]
21                        export mesh to .mesh.xml file [optional]
22
23                ["-mat" matFilename matOptions]
24                        export materials to .material file [optional]
25
26                ["-skel" skelFilename]
27                        export skeleton to .skeleton.xml file [optional]
28       
29                ["-anims" animsOptions ["-clip" clipName clipOptions] ["-clip" ...] [...] ]
30                        export skeleton animations to the .skeleton.xml file
31                        [optional, requires -skel]
32
33                ["-particles" particlesFilename]
34                        export particles to .particle file
35
36
37generalOptions:
38        "-sel" | "-all"         export whole scene or only selected objects
39        "-world" | "-obj"       export in world or object coordinates
40       
41meshOptions:
42        ["-shared"]             export using shared geometry [optional]
43        ["-v"]                  export vertex bone assignements [optional]
44        ["-n"]                  export vertex normals
45        ["-c" | "-cw"]          export vertex colours [-c] or export vertex colours as white [-cw]  [optional]
46        ["-t"]                  export texture coordinates [optional]
47
48matOptions:
49        ["-matPrefix" prefix]   add prefix to all exported materials names [optional]
50        ["-copyTex" outDir]     copy textures used in the exported materials to outDir [optional]
51        ["-lightOff"]           export materials with lighting off [optional]
52
53animsOptions:
54        "-np" ( "curFrame" | "bindPose" | "frame" n )   specify neutral pose, can be current frame or bind pose or specified frame
55
56clipOptions:
57        "startEnd" s e ("frames" | "seconds") | "timeSlider"    specify clip range with start/end time or use time slider range
58
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