Revision 692,
822 bytes
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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[692] | 1 | #ifndef _MESH_H
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| 2 | #define _MESH_H
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| 3 |
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| 4 | #include "submesh.h"
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| 5 | #include "skeleton.h"
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| 6 | #include "mayaExportLayer.h"
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| 7 |
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| 8 | namespace OgreMayaExporter
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| 9 | {
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| 10 | /***** Class Mesh *****/
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| 11 | class Mesh
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| 12 | {
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| 13 | public:
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| 14 | //constructor
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| 15 | Mesh(const MString& name = "");
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| 16 | //destructor
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| 17 | ~Mesh();
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| 18 | //clear data
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| 19 | void clear();
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| 20 | //get pointer to linked skeleton
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| 21 | Skeleton* getSkeleton();
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| 22 | //load mesh data from a maya Fn
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| 23 | MStatus load(MDagPath& meshDag,ParamList ¶ms);
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| 24 | //write mesh data to maya XML
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| 25 | MStatus writeXML(ParamList ¶ms);
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| 26 |
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| 27 | protected:
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| 28 | //internal members
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| 29 | MString m_name;
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| 30 | long m_numTriangles;
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| 31 | std::vector<vertex> m_vertices;
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| 32 | std::vector<uvset> m_uvsets;
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| 33 | std::vector<Submesh*> m_submeshes;
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| 34 | MFnSkinCluster* m_pSkinCluster;
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| 35 | Skeleton* m_pSkeleton;
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| 36 | };
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| 37 |
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| 38 | }; // end of namespace
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| 39 |
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| 40 | #endif |
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