source: OGRE/trunk/ogrenew/Tools/MayaExport/include/mesh.h @ 692

Revision 692, 822 bytes checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1#ifndef _MESH_H
2#define _MESH_H
3
4#include "submesh.h"
5#include "skeleton.h"
6#include "mayaExportLayer.h"
7
8namespace OgreMayaExporter
9{
10        /***** Class Mesh *****/
11        class Mesh
12        {
13        public:
14                //constructor
15                Mesh(const MString& name = "");
16                //destructor
17                ~Mesh();
18                //clear data
19                void clear();
20                //get pointer to linked skeleton
21                Skeleton* getSkeleton();
22                //load mesh data from a maya Fn
23                MStatus load(MDagPath& meshDag,ParamList &params);
24                //write mesh data to maya XML
25                MStatus writeXML(ParamList &params);
26
27        protected:
28                //internal members
29                MString m_name;
30                long m_numTriangles;
31                std::vector<vertex> m_vertices;
32                std::vector<uvset> m_uvsets;
33                std::vector<Submesh*> m_submeshes;
34                MFnSkinCluster* m_pSkinCluster;
35                Skeleton* m_pSkeleton;
36        };
37
38}; // end of namespace
39
40#endif
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