1 |
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2 | #ifndef PARAMLIST_H
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3 | #define PARAMLIST_H
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4 |
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5 | #include "mayaExportLayer.h"
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6 |
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7 | namespace OgreMayaExporter
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8 | {
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9 |
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10 | typedef struct clipInfoTag
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11 | {
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12 | double start; //start time of the clip
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13 | double stop; //end time of the clip
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14 | double rate; //sample rate of anim curves, -1 means auto
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15 | MString name; //clip name
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16 | } clipInfo;
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17 |
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18 | typedef enum
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19 | {
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20 | NPT_CURFRAME,
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21 | NPT_BINDPOSE,
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22 | NPT_FRAME
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23 | } NeutralPoseType;
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24 |
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25 | /***** Class ParamList *****/
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26 | class ParamList
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27 | {
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28 | public:
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29 | // class members
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30 | bool exportMesh, exportMaterial, exportAnimCurves, exportCameras, exportAll, exportVBA,
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31 | exportVertNorm, exportVertCol, exportVertColWhite, exportTexCoord, exportCamerasAnim,
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32 | exportSkeleton, exportAnims, exportMeshBin, exportSkelBin, exportWorldCoords, useSharedGeom,
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33 | lightingOff, copyTextures, exportParticles;
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34 |
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35 | MString meshFilename, skeletonFilename, materialFilename, animFilename, camerasFilename, matPrefix,
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36 | texOutputDir, particlesFilename;
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37 |
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38 | std::ofstream outMesh, outMaterial, outAnim, outCameras, outSkeleton, outParticles;
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39 |
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40 | MStringArray writtenMaterials;
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41 |
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42 | std::vector<clipInfo> clipList;
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43 |
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44 | NeutralPoseType neutralPoseType;
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45 | long neutralPoseFrame; // frame to use as neutral pose (in case NPT_FRAME is the neutral pose type)
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46 |
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47 | // constructor
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48 | ParamList() {
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49 | exportMesh = false;
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50 | exportMaterial = false;
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51 | exportSkeleton = false;
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52 | exportAnims = false;
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53 | exportAnimCurves = false;
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54 | exportCameras = false;
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55 | exportParticles = false;
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56 | exportMeshBin = false;
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57 | exportSkelBin = false;
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58 | exportAll = false;
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59 | exportWorldCoords = false;
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60 | exportVBA = false;
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61 | exportVertNorm = false;
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62 | exportVertCol = false;
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63 | exportVertColWhite = false;
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64 | exportTexCoord = false;
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65 | exportCamerasAnim = false;
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66 | useSharedGeom = false;
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67 | lightingOff = false;
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68 | copyTextures = false;
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69 | meshFilename = "";
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70 | skeletonFilename = "";
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71 | materialFilename = "";
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72 | animFilename = "";
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73 | camerasFilename = "";
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74 | particlesFilename = "";
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75 | matPrefix = "";
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76 | texOutputDir = "";
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77 | clipList.clear();
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78 | neutralPoseType = NPT_CURFRAME; // set default to current frame
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79 | neutralPoseFrame = 0;
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80 | }
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81 |
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82 | ParamList& operator=(ParamList& source) {
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83 | exportMesh = source.exportMesh;
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84 | exportMaterial = source.exportMaterial;
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85 | exportSkeleton = source.exportSkeleton;
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86 | exportAnims = source.exportAnims;
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87 | exportAnimCurves = source.exportAnimCurves;
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88 | exportCameras = source.exportCameras;
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89 | exportAll = source.exportAll;
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90 | exportWorldCoords = source.exportWorldCoords;
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91 | exportVBA = source.exportVBA;
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92 | exportVertNorm = source.exportVertNorm;
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93 | exportVertCol = source.exportVertCol;
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94 | exportVertColWhite = source.exportVertColWhite;
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95 | exportTexCoord = source.exportTexCoord;
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96 | exportCamerasAnim = source.exportCamerasAnim;
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97 | exportMeshBin = source.exportMeshBin;
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98 | exportSkelBin = source.exportSkelBin;
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99 | exportParticles = source.exportParticles;
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100 | useSharedGeom = source.useSharedGeom;
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101 | lightingOff = source.lightingOff;
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102 | copyTextures = source.copyTextures;
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103 | meshFilename = source.meshFilename;
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104 | skeletonFilename = source.skeletonFilename;
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105 | materialFilename = source.materialFilename;
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106 | animFilename = source.animFilename;
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107 | camerasFilename = source.camerasFilename;
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108 | particlesFilename = source.particlesFilename;
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109 | matPrefix = source.matPrefix;
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110 | texOutputDir = source.texOutputDir;
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111 | clipList.resize(source.clipList.size());
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112 | for (int i=0; i< clipList.size(); i++)
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113 | {
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114 | clipList[i].name = source.clipList[i].name;
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115 | clipList[i].start = source.clipList[i].start;
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116 | clipList[i].stop = source.clipList[i].stop;
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117 | clipList[i].rate = source.clipList[i].rate;
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118 | }
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119 | neutralPoseType = source.neutralPoseType;
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120 | neutralPoseFrame = source.neutralPoseFrame;
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121 | return *this;
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122 | }
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123 |
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124 | // destructor
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125 | ~ParamList() {
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126 | if (outMesh)
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127 | outMesh.close();
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128 | if (outMaterial)
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129 | outMaterial.close();
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130 | if (outSkeleton)
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131 | outSkeleton.close();
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132 | if (outAnim)
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133 | outAnim.close();
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134 | if (outCameras)
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135 | outCameras.close();
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136 | if (outParticles)
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137 | outParticles.close();
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138 | }
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139 | // method to pars arguments and set parameters
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140 | void parseArgs(const MArgList &args);
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141 | // method to open files for writing
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142 | MStatus openFiles();
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143 | // method to close open output files
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144 | MStatus closeFiles();
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145 | };
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146 |
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147 | }; //end namespace
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148 |
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149 | #endif |
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