1 | <html> |
---|
2 | |
---|
3 | <head> |
---|
4 | <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> |
---|
5 | <meta http-equiv="Content-Language" content="en-us"> |
---|
6 | <meta name="GENERATOR" content="Microsoft FrontPage 5.0"> |
---|
7 | <meta name="ProgId" content="FrontPage.Editor.Document"> |
---|
8 | <title>Fifty1 Software: Maya-to-OGRE</title> |
---|
9 | <meta name="Microsoft Border" content="none"> |
---|
10 | </head> |
---|
11 | |
---|
12 | <body topmargin="0" leftmargin="0" stylesrc="../index.htm" bgcolor="#003300" text="#FFFF00" link="#FFFFFF" vlink="#FFFF00" alink="#FECB62"> |
---|
13 | <!--webbot bot="Include" U-Include="../include/nav_ogre_top.htm" TAG="BODY" startspan --> |
---|
14 | <div align="left"> |
---|
15 | <table border="0" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" bgcolor="#006600"> |
---|
16 | <tr> |
---|
17 | <td width="50%" valign="top"><font face="Arial" color="#FECB62"> |
---|
18 | <a name="Top"></a>Fifty1 |
---|
19 | Software<br> |
---|
20 | <b> |
---|
21 | Maya-to-OGRE</b></font></td> |
---|
22 | <td width="50%" valign="top"> |
---|
23 | <p align="right"><a href="http://ogre.sourceforge.net"> |
---|
24 | <img border="0" src="../images/ogrelinkbuttonsmall.gif" width="88" height="31"></a></td> |
---|
25 | </tr> |
---|
26 | </table> |
---|
27 | </div> |
---|
28 | |
---|
29 | <!--webbot bot="Include" i-checksum="54751" endspan --><div align="left"> |
---|
30 | <table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" width="830" bordercolor="#003300"> |
---|
31 | <tr> |
---|
32 | <td bgcolor="#006600" align="center" valign="top" width="155"> |
---|
33 | <p align="left"> |
---|
34 | <b><font face="Arial">Links</font></b></p> |
---|
35 | <p align="left"> |
---|
36 | <b><font face="Arial" size="2"><a href="http://www.fifty1.com">Fifty1 Home</a><br> |
---|
37 | <a href="http://ogre.fifty1.com/">Fifty1 OGRE Stuff</a><br> |
---|
38 | <a href="http://ogre.sourceforge.net">OGRE Home</a></font></b></p> |
---|
39 | </td> |
---|
40 | <td width="652" align="left" valign="top"> |
---|
41 | <i> |
---|
42 | <font face="Times New Roman" size="2">(Developed with <b>macross</b> from |
---|
43 | <b><a href="http://www.bytelords.de">bytelords.de</a></b>)</font></i><p> |
---|
44 | <b><font face="Arial"><a name="Contents">Contents</a></font></b></p> |
---|
45 | <blockquote> |
---|
46 | <p><b><font face="Arial" size="2"> |
---|
47 | <a href="#Downloads">Downloads</a><br> |
---|
48 | <a href="#Installation">Installation</a><br> |
---|
49 | <a href="#Usage">Usage</a><br> |
---|
50 | <a href="#Known Bugs">Known Bugs and Limitations</a><br> |
---|
51 | <a href="#Features">Features</a></font></b></p> |
---|
52 | </blockquote> |
---|
53 | <hr noshade color="#FFFF00"> |
---|
54 | <p align="left" class="TopZ"><b><font face="Arial" size="2"> |
---|
55 | <a name="Downloads">Downloads</a></font></b></p> |
---|
56 | <ul> |
---|
57 | <li> |
---|
58 | Source code is part of <a href="http://ogre.sourceforge.net">OGRE</a> |
---|
59 | (0.12.1 and above) |
---|
60 | </li> |
---|
61 | <li> |
---|
62 | Pre-compiled exporters:<ul> |
---|
63 | <li>Ogre 0.12 and older:<ul> |
---|
64 | <li><a href="4.5/ogre_0.12/maya2ogre.exe">Windows Maya 4.5</a> |
---|
65 | <font size="1">(2003-10-31)</font></li> |
---|
66 | <li><a href="5.0/0.12/maya2ogre.exe">Windows Maya 5.0</a> |
---|
67 | <font size="1">(2003-10-31)</font></li> |
---|
68 | </ul> |
---|
69 | </li> |
---|
70 | <li>Ogre 0.13 and newer<ul> |
---|
71 | <li><a href="4.5/ogre_0.13/maya2ogre.exe">Windows Maya 4.5</a> |
---|
72 | <font size="1">(2004-01-07)</font></li> |
---|
73 | <li><a href="5.0/0.13/maya2ogre.exe">Windows Maya 5.0</a> |
---|
74 | <font size="1">(2004-01-04)</font></li> |
---|
75 | </ul> |
---|
76 | </li> |
---|
77 | </ul> |
---|
78 | </li> |
---|
79 | <li> |
---|
80 | <a href="mel.zip">Maya MEL scripts</a> (Windows .zip archive) |
---|
81 | <font size="1">(2003-10-15)</font></li> |
---|
82 | <li> |
---|
83 | <a href="OgreXMLConverter.zip">Pre-compiled OgreXMLConverter</a> |
---|
84 | and support DLLs |
---|
85 | (Windows .zip archive) <font size="1">(2003-10-23)</font></li> |
---|
86 | </ul> |
---|
87 | <blockquote> |
---|
88 | <p><a href="#Contents">Back to Top</a></p> |
---|
89 | </blockquote> |
---|
90 | <hr noshade color="#FFFF00"> |
---|
91 | <p align="left" class="TopZ"><b><font face="Arial" size="2"> |
---|
92 | <a name="Installation">Installation</a></font></b></p> |
---|
93 | Installation instructions assume you are using the pre-compiled |
---|
94 | files above. |
---|
95 | <ol> |
---|
96 | <li>Copy the following MEL scripts to your Maya scripts |
---|
97 | directory (typically "My Documents/Maya/4.5/scripts" |
---|
98 | or "My Documents/Maya/5.0/scripts" in |
---|
99 | Windows):<ul> |
---|
100 | <li>maya2ogre_setup.mel</li> |
---|
101 | <li>maya2ogre_window.mel</li> |
---|
102 | <li>maya2ogre_export.mel</li> |
---|
103 | </ul> |
---|
104 | </li> |
---|
105 | <li>Update userSetup.mel file in Maya scripts directory with |
---|
106 | contents of userSetup.mel for Maya exporter<ul> |
---|
107 | <li>If userSetup.mel does not exist in your scripts directory, |
---|
108 | copy it there</li> |
---|
109 | <li>If userSetup.mel exists in your script directory, append |
---|
110 | the contents of the new userSetup.mel to the end (using |
---|
111 | Notepad)</li> |
---|
112 | </ul> |
---|
113 | </li> |
---|
114 | <li>Copy the appropriate (Maya 4.5 or Maya 5.0) pre-compiled command-line exporter to a location in |
---|
115 | your path<ul> |
---|
116 | <li>Alternatively, copy to Maya scripts directory to use from |
---|
117 | Maya UI only (will not be available from command-line)</li> |
---|
118 | </ul> |
---|
119 | </li> |
---|
120 | <li>Copy the pre-compiled OgreXMLConverter and support DLLs to a |
---|
121 | location in your path<ul> |
---|
122 | <li>Required support DLLs are OgreMain.dll, devil.dll and |
---|
123 | ilu.dll</li> |
---|
124 | <li>Alternatively, copy to Maya scripts directory to use from |
---|
125 | Maya UI only (will not be available from command-line)</li> |
---|
126 | </ul> |
---|
127 | <p><a href="#Contents">Back to Top</a></li> |
---|
128 | </ol> |
---|
129 | <hr noshade color="#FFFF00"> |
---|
130 | <p align="left" class="TopZ"><b><font face="Arial" size="2"> |
---|
131 | <a name="Usage">Usage</a></font></b></p> |
---|
132 | <ul> |
---|
133 | <li>Maya usage:<ul> |
---|
134 | <li>Launch exporter UI from new 'Ogre' menu (Ogre | Export)</li> |
---|
135 | <li>Define export details<ul> |
---|
136 | <li>Should be self-explanatory</li> |
---|
137 | <li>Export details are saved with the Maya file after each |
---|
138 | export</li> |
---|
139 | </ul> |
---|
140 | </li> |
---|
141 | </ul> |
---|
142 | </li> |
---|
143 | <li>Command-line usage:<div align="left"> |
---|
144 | <table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" width="100%" bgcolor="#FFFFFF" bordercolor="#FFFFFF"> |
---|
145 | <tr> |
---|
146 | <td width="100%"> |
---|
147 | <pre><font color="#000000">Version : Oct 15 2003 11:47:30 |
---|
148 | Maya API: 450</font></pre> |
---|
149 | <pre><font color="#000000">Usage: maya2ogre -in FILE [-mesh [FILE]] [-vba] [-skel [FILE]] |
---|
150 | [-anim NAME START END STEP] |
---|
151 | [-mat [FILE]] [-mprefix PREFIX] |
---|
152 | [-n] [-c] [-t] [-v]</font></pre> |
---|
153 | <pre><font color="#000000"> -in FILE input mb File |
---|
154 | -mesh FILE export mesh (FILE is optional) |
---|
155 | -vba export vertex bone assignments |
---|
156 | -skel FILE export skeleton (FILE is optional) |
---|
157 | -anim NAME export Animation beginning at START and ending |
---|
158 | START at END with fixed STEP |
---|
159 | END |
---|
160 | STEP |
---|
161 | -mat FILE export material (FILE is optional) |
---|
162 | -mprefix PREFIX material prefix |
---|
163 | -n export normals |
---|
164 | -c export diffuse colours |
---|
165 | -t export texture coords |
---|
166 | -v more output</font></pre> |
---|
167 | <pre><font color="#000000">Examples: |
---|
168 | maya2ogre -in foo.mb -mesh -skel -mat |
---|
169 | => exports skeleton, mesh and material using default file names, |
---|
170 | in this case foo.mesh.xml, foo.skeleton.xml and foo.material</font></pre> |
---|
171 | <pre><font color="#000000"> maya2ogre -in foo.mb -mesh custom_name.mesh.xml -skel custom_name.skel.xml |
---|
172 | => exports skeleton and mesh using user defined file names</font></pre> |
---|
173 | <pre><font color="#000000"> maya2ogre -in foo.mb -skel -anim Walk 1 30 2 -anim Die 50 60 2 |
---|
174 | => exports skeleton with animation tracks Walk and Die</font></pre> |
---|
175 | </td> |
---|
176 | </tr> |
---|
177 | </table> |
---|
178 | </div> |
---|
179 | </li> |
---|
180 | </ul> |
---|
181 | <blockquote> |
---|
182 | <p><a href="#Contents">Back to Top</a></p> |
---|
183 | </blockquote> |
---|
184 | <hr noshade color="#FFFF00"> |
---|
185 | <p align="left" class="TopZ"><b><font face="Arial" size="2"> |
---|
186 | <a name="Known Bugs">Known Bugs and Limitations</a></font></b></p> |
---|
187 | <ol> |
---|
188 | <li>Skeleton supports only one skin cluster per mesh<ul> |
---|
189 | <li>All vertices in mesh must be connected to skin cluster</li> |
---|
190 | </ul> |
---|
191 | </li> |
---|
192 | <li>MEL scripts call command-line tool instead of a native Maya |
---|
193 | plug-in</li> |
---|
194 | <li>MEL scripts do not work on Linux or Irix<ul> |
---|
195 | <li>Small additions required -- anyone willing to help?</li> |
---|
196 | </ul> |
---|
197 | </li> |
---|
198 | <li>Exporter assigns the default material (lambert1) if the |
---|
199 | initialShadingGroup is connected to a Maya Mesh directly or |
---|
200 | indirectly.<ul> |
---|
201 | <li>Workaround is to remove all extra connections to the |
---|
202 | initialShadingGroup using Hypershade</li> |
---|
203 | <li>When creating Maya models as you are skinning the mesh to the joints you have the |
---|
204 | option of smooth binding or rigid binding. We have found that with rigid binding you don't |
---|
205 | get any bone assignments, but when the using smooth binding the exporter works perfectly fine. |
---|
206 | </ul> |
---|
207 | </li> |
---|
208 | </ol> |
---|
209 | <p><a href="#Contents">Back to Top</a><hr noshade color="#FFFF00"> |
---|
210 | <p align="left" class="TopZ"> |
---|
211 | <b><font face="Arial" size="2"><a name="Features">Features</a></font></b></p> |
---|
212 | <blockquote> |
---|
213 | <p align="left" class="TopZ"> |
---|
214 | <b><font face="Arial" size="2">Mesh Export</font></b></p> |
---|
215 | <ul> |
---|
216 | <li>Exports everything related to a mesh<ul> |
---|
217 | <li>Vertices</li> |
---|
218 | <li>Normals</li> |
---|
219 | <li>Vertex colours</li> |
---|
220 | <li>Texture coordinates (all sets)</li> |
---|
221 | <li>Bone assignments and weights</li> |
---|
222 | <li>Include/exclude any of the above</li> |
---|
223 | </ul> |
---|
224 | </li> |
---|
225 | <li>Vertex optimization removes duplicate vertices before |
---|
226 | exporting<ul> |
---|
227 | <li>Based on position, normal, colour, |
---|
228 | uvs</li> |
---|
229 | </ul> |
---|
230 | </li> |
---|
231 | <li>Defaults to XML<ul> |
---|
232 | <li>Convert to binary with OgreXMLConverter</li> |
---|
233 | <li>Maya UI can automatically launch binary conversion </li> |
---|
234 | </ul> |
---|
235 | </li> |
---|
236 | </ul> |
---|
237 | <p><font face="Arial" size="2"><b>Material Export</b></font></p> |
---|
238 | <ul> |
---|
239 | <li>Colours (ambient, diffuse, specular, emissive)</li> |
---|
240 | <li>Shininess for specular colours (requires calibration)</li> |
---|
241 | <li>Texture names</li> |
---|
242 | </ul> |
---|
243 | <p><b><font size="2" face="Arial">Skeleton/Animation Export</font></b></p> |
---|
244 | <ul> |
---|
245 | <li>Vertex bone assignments and weights</li> |
---|
246 | <li>Multiple named animations<ul> |
---|
247 | <li>Animation name</li> |
---|
248 | <li>Start frame</li> |
---|
249 | <li>End frame</li> |
---|
250 | <li>Number of frames to skip</li> |
---|
251 | </ul> |
---|
252 | </li> |
---|
253 | <li>Up to 8 named animations preserved in Maya UI </li> |
---|
254 | <li>Default to XML<ul> |
---|
255 | <li>Convert to binary with OgreXMLConverter</li> |
---|
256 | <li>Maya UI can automatically launch binary conversion</li> |
---|
257 | </ul> |
---|
258 | </li> |
---|
259 | </ul> |
---|
260 | <p><a href="#Contents">Back to Top</a></p> |
---|
261 | </blockquote> |
---|
262 | </td> |
---|
263 | </tr> |
---|
264 | </table> |
---|
265 | </div> |
---|
266 | |
---|
267 | <!--webbot bot="Include" U-Include="../include/nav_ogre_bottom.htm" TAG="BODY" startspan --> |
---|
268 | <div align="left"> |
---|
269 | <table border="0" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" bgcolor="#006600"> |
---|
270 | <tr> |
---|
271 | <td width="100%"> |
---|
272 | <p align="right"> |
---|
273 | <font size="1" face="Arial" color="#FECB62">Contents |
---|
274 | copyright </font><font size="1" color="#FECB62">©2003 Fifty1 |
---|
275 | Software Inc. Granite is a registered trademark of Fifty1 |
---|
276 | Software Inc.</font></td> |
---|
277 | </tr> |
---|
278 | </table> |
---|
279 | </div> |
---|
280 | |
---|
281 | <!--webbot bot="Include" i-checksum="3278" endspan --></body></html> |
---|