1 | /* |
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2 | ============================================================================ |
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3 | This source file is part of the Ogre-Maya Tools. |
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4 | Distributed as part of Ogre (Object-oriented Graphics Rendering Engine). |
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5 | Copyright (C) 2003 Fifty1 Software Inc. |
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6 | |
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7 | This program is free software; you can redistribute it and/or |
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8 | modify it under the terms of the GNU General Public License |
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9 | as published by the Free Software Foundation; either version 2 |
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10 | of the License, or (at your option) any later version. |
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11 | |
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12 | This program is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |
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17 | You should have received a copy of the GNU General Public License |
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18 | along with this program; if not, write to the Free Software |
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19 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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20 | or go to http://www.gnu.org/licenses/gpl.txt |
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21 | ============================================================================ |
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22 | */ |
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23 | |
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24 | namespace -add "maya2ogre"; |
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25 | namespace -set "maya2ogre"; |
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26 | |
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27 | |
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28 | // ===== Export |
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29 | global proc ExportToOgre() |
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30 | { |
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31 | saveFileInfo; |
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32 | |
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33 | // ===== Files and directories |
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34 | string $sceneFile = `file -query -sceneName`; |
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35 | string $mayaFile = basename($sceneFile, ""); |
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36 | string $sceneDir = toNativePath(dirname($sceneFile)); |
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37 | string $baseFile = basename($sceneFile, ".mb"); |
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38 | string $outputDir = toNativePath(`textField -query -text OutputDirectory`); |
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39 | string $meshFile = toNativePath(`textField -query -text ExportMeshFilename`); |
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40 | string $materialFile = toNativePath(`textField -query -text ExportMaterialFilename`); |
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41 | string $skeletonFile = toNativePath(`textField -query -text ExportSkeletonFilename`); |
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42 | |
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43 | |
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44 | // ===== Make working copy of Maya file |
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45 | // (Removes need to save before exporting) |
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46 | string $mayaWorkingFile = `internalVar -userScriptDir` + "maya2ogre.mb"; |
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47 | file -rename $mayaWorkingFile; |
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48 | file -save -force; |
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49 | file -rename $mayaFile; |
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50 | |
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51 | |
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52 | // ===== Options |
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53 | string $options = ""; |
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54 | |
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55 | // --- Common params |
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56 | $options += " -in \"" + $mayaWorkingFile + "\""; |
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57 | string $materialPrefix = `textField -query -text MaterialPrefix`; |
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58 | if ($materialPrefix != "") |
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59 | { |
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60 | $options += " -mprefix " + $materialPrefix; |
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61 | } |
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62 | |
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63 | // --- Mesh export |
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64 | int $exportMesh = `checkBox -query -value ExportMesh`; |
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65 | int $convertMesh = `checkBox -query -value ExportMeshBinary`; |
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66 | if ($exportMesh) |
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67 | { |
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68 | $options += " -mesh \"" + $outputDir + $meshFile + "\""; |
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69 | |
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70 | if (`checkBox -query -value ExportMeshVBA`) |
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71 | { |
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72 | $options += " -vba"; |
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73 | } |
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74 | if (`checkBox -query -value ExportMeshNormals`) |
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75 | { |
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76 | $options += " -n"; |
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77 | } |
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78 | if (`checkBox -query -value ExportMeshColours`) |
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79 | { |
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80 | $options += " -c"; |
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81 | } |
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82 | if (`checkBox -query -value ExportMeshUVs`) |
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83 | { |
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84 | $options += " -t"; |
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85 | } |
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86 | } |
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87 | |
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88 | // --- Material export |
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89 | int $exportMaterial = `checkBox -query -value ExportMaterial`; |
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90 | if ($exportMaterial) |
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91 | { |
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92 | $options += " -mat \"" + $outputDir + $materialFile + "\""; |
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93 | } |
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94 | |
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95 | // --- Skeleton/Animation export |
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96 | int $exportSkeleton = `checkBox -query -value ExportSkeleton`; |
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97 | int $convertSkeleton = `checkBox -query -value ExportSkeletonBinary`; |
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98 | if ($exportSkeleton) |
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99 | { |
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100 | $options += " -skel \"" + $outputDir + $skeletonFile + "\""; |
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101 | |
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102 | if (`checkBox -query -value ExportAnim`) |
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103 | { |
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104 | int $iAnim; |
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105 | string $animNameField; |
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106 | string $animStartField; |
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107 | string $animEndField; |
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108 | string $animStepField; |
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109 | |
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110 | for ($iAnim=1; $iAnim<=8; $iAnim++) |
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111 | { |
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112 | $animNameField = "AnimName0" + $iAnim; |
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113 | $animStartField = "AnimStart0" + $iAnim; |
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114 | $animEndField = "AnimEnd0" + $iAnim; |
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115 | $animStepField = "AnimStep0" + $iAnim; |
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116 | |
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117 | if (`textField -query -text $animNameField` != "") |
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118 | { |
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119 | $options += " -anim " + `textField -query -text $animNameField`; |
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120 | $options += " " + `intField -query -value $animStartField`; |
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121 | $options += " " + `intField -query -value $animEndField`; |
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122 | $options += " " + `intField -query -value $animStepField`; |
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123 | } |
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124 | } |
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125 | } |
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126 | } |
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127 | |
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128 | |
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129 | |
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130 | // ===== Export |
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131 | |
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132 | // --- Windows |
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133 | if (`about -windows`) |
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134 | { |
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135 | string $commands; |
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136 | $commands += "rem ==================" + "\n"; |
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137 | $commands += "rem Export to Ogre XML" + "\n"; |
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138 | $commands += "rem ==================" + "\n"; |
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139 | |
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140 | $commands += "set path=" + toNativePath(`internalVar -userScriptDir`) + ";%path%" + "\n"; |
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141 | $commands += "pushd " + $sceneDir + "\n"; |
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142 | $commands += "maya2ogre.exe " + $options + "\n"; |
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143 | if ($exportMesh && $convertMesh) |
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144 | { |
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145 | $commands += "rem ======================" + "\n"; |
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146 | $commands += "rem Convert Mesh to Binary" + "\n"; |
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147 | $commands += "rem ======================" + "\n"; |
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148 | $commands += "pushd " + $outputDir + "\n"; |
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149 | $commands += "OgreXMLConverter " + $meshFile + "\n"; |
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150 | $commands += "popd" + "\n"; |
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151 | } |
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152 | if ($exportSkeleton && $convertSkeleton) |
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153 | { |
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154 | $commands += "rem ==========================" + "\n"; |
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155 | $commands += "rem Convert Skeleton to Binary" + "\n"; |
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156 | $commands += "rem ==========================" + "\n"; |
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157 | $commands += "pushd " + $outputDir + "\n"; |
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158 | $commands += "OgreXMLConverter " + $skeletonFile + "\n"; |
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159 | $commands += "popd" + "\n"; |
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160 | } |
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161 | $commands += "popd" + "\n"; |
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162 | $commands += "pause" + "\n"; |
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163 | |
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164 | string $commandFile = `internalVar -userScriptDir` + "maya2ogre_mel.bat"; |
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165 | $fileID = `fopen $commandFile "w"`; |
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166 | fprint $fileID $commands; |
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167 | fclose $fileID; |
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168 | |
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169 | system("start \"" + `toNativePath $commandFile` + "\""); |
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170 | } |
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171 | |
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172 | // --- Linux |
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173 | else if (`about -linux`) |
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174 | { |
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175 | confirmDialog |
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176 | -title "Ogre Exporter" |
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177 | -message "Sorry, but there is no command-line exporter or plug-in available for Linux yet. " |
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178 | -button "Ok"; |
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179 | } |
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180 | |
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181 | // --- Mac |
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182 | else if (`about -mac`) |
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183 | { |
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184 | confirmDialog |
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185 | -title "Ogre Exporter" |
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186 | -message "Sorry, but there is no command-line exporter or plug-in available for Mac yet. "; |
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187 | } |
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188 | |
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189 | } |
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190 | |
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191 | |
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192 | // ===== Load preferences from fileInfo |
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193 | // fileInfo is stored with Maya files so that export preferences |
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194 | // are preserved with each source file. |
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195 | global proc loadFileInfo() |
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196 | { |
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197 | // Common parameters |
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198 | textField -edit -fileName `fileInfo -query "maya2ogre_outputDir"` OutputDirectory; |
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199 | textField -edit -text `fileInfo -query "maya2ogre_matPrefix"` MaterialPrefix; |
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200 | |
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201 | // Mesh |
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202 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMesh"`; |
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203 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportMesh; |
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204 | |
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205 | string $valStrings[] = `fileInfo -query "maya2ogre_convertMesh"`; |
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206 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportMeshBinary; |
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207 | |
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208 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMeshNormals"`; |
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209 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportMeshNormals; |
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210 | |
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211 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMeshColours"`; |
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212 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportMeshColours; |
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213 | |
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214 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMeshVBA"`; |
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215 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportMeshVBA; |
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216 | |
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217 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMeshUVs"`; |
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218 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportMeshUVs; |
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219 | |
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220 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMeshFile"`; |
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221 | if ($valStrings[0] != "") |
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222 | { |
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223 | textField -edit -text `fileInfo -query "maya2ogre_exportMeshFile"` ExportMeshFilename; |
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224 | } |
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225 | |
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226 | // Material |
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227 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMat"`; |
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228 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportMaterial; |
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229 | |
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230 | string $valStrings[] = `fileInfo -query "maya2ogre_exportMatFile"`; |
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231 | if ($valStrings[0] != "") |
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232 | { |
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233 | textField -edit -text `fileInfo -query "maya2ogre_exportMatFile"` ExportMaterialFilename; |
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234 | } |
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235 | |
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236 | // Skeleton |
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237 | string $valStrings[] = `fileInfo -query "maya2ogre_exportSkel"`; |
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238 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportSkeleton; |
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239 | |
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240 | string $valStrings[] = `fileInfo -query "maya2ogre_convertSkel"`; |
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241 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportSkeletonBinary; |
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242 | |
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243 | string $valStrings[] = `fileInfo -query "maya2ogre_exportSkelFile"`; |
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244 | if ($valStrings[0] != "") |
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245 | { |
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246 | textField -edit -text `fileInfo -query "maya2ogre_exportSkelFile"` ExportSkeletonFilename; |
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247 | } |
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248 | |
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249 | // Animation |
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250 | string $valStrings[] = `fileInfo -query "maya2ogre_exportAnim"`; |
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251 | checkBox -edit -value `gmatch $valStrings[0] "1"` ExportAnim; |
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252 | |
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253 | int $iAnim; |
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254 | string $animNameField; |
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255 | string $animFileInfoKey; |
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256 | string $animFileInfoValue[]; |
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257 | string $animStartField; |
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258 | string $animEndField; |
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259 | string $animStepField; |
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260 | for ($iAnim=1; $iAnim<=8; $iAnim++) |
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261 | { |
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262 | $animFileInfoKey = "maya2ogre_anim0" + $iAnim; |
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263 | $animNameField = "AnimName0" + $iAnim; |
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264 | $animStartField = "AnimStart0" + $iAnim; |
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265 | $animEndField = "AnimEnd0" + $iAnim; |
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266 | $animStepField = "AnimStep0" + $iAnim; |
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267 | |
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268 | $animFileInfoValue = `fileInfo -query $animFileInfoKey`; |
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269 | string $animFileInfoDetails[]; |
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270 | tokenize $animFileInfoValue[0] "," $animFileInfoDetails; |
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271 | |
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272 | string $animName = $animFileInfoDetails[0]; |
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273 | if ($animName == "!") $animName = ""; |
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274 | textField -edit -text $animName $animNameField; |
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275 | int $start = (int)$animFileInfoDetails[1]; |
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276 | int $end = (int)$animFileInfoDetails[2]; |
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277 | int $step = (int)$animFileInfoDetails[3]; |
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278 | intField -edit -value $start $animStartField; |
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279 | intField -edit -value $end $animEndField; |
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280 | intField -edit -value $step $animStepField; |
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281 | } |
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282 | } |
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283 | |
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284 | |
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285 | // ===== Save preferences to fileInfo |
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286 | global proc saveFileInfo() |
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287 | { |
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288 | // Common parameters |
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289 | fileInfo "maya2ogre_outputDir" `textField -query -fileName OutputDirectory`; |
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290 | fileInfo "maya2ogre_matPrefix" `textField -query -text MaterialPrefix`; |
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291 | |
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292 | // Mesh |
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293 | fileInfo "maya2ogre_exportMesh" `checkBox -query -value ExportMesh`; |
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294 | fileInfo "maya2ogre_convertMesh" `checkBox -query -value ExportMeshBinary`; |
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295 | fileInfo "maya2ogre_exportMeshNormals" `checkBox -query -value ExportMeshNormals`; |
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296 | fileInfo "maya2ogre_exportMeshColours" `checkBox -query -value ExportMeshColours`; |
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297 | fileInfo "maya2ogre_exportMeshVBA" `checkBox -query -value ExportMeshVBA`; |
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298 | fileInfo "maya2ogre_exportMeshUVs" `checkBox -query -value ExportMeshUVs`; |
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299 | fileInfo "maya2ogre_exportMeshFile" `textField -query -text ExportMeshFilename`; |
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300 | |
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301 | // Material |
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302 | fileInfo "maya2ogre_exportMat" `checkBox -query -value ExportMaterial`; |
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303 | fileInfo "maya2ogre_exportMatFile" `textField -query -text ExportMaterialFilename`; |
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304 | |
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305 | // Skeleton |
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306 | fileInfo "maya2ogre_exportSkel" `checkBox -query -value ExportSkeleton`; |
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307 | fileInfo "maya2ogre_convertSkel" `checkBox -query -value ExportSkeletonBinary`; |
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308 | fileInfo "maya2ogre_exportSkelFile" `textField -query -text ExportSkeletonFilename`; |
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309 | |
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310 | // Animation |
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311 | fileInfo "maya2ogre_exportAnim" `checkBox -query -value ExportAnim`; |
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312 | int $iAnim; |
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313 | string $animNameField; |
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314 | string $animFileInfoKey; |
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315 | string $animFileInfoValue; |
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316 | string $animStartField; |
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317 | string $animEndField; |
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318 | string $animStepField; |
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319 | for ($iAnim=1; $iAnim<=8; $iAnim++) |
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320 | { |
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321 | $animFileInfoKey = "maya2ogre_anim0" + $iAnim; |
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322 | $animNameField = "AnimName0" + $iAnim; |
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323 | $animStartField = "AnimStart0" + $iAnim; |
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324 | $animEndField = "AnimEnd0" + $iAnim; |
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325 | $animStepField = "AnimStep0" + $iAnim; |
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326 | |
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327 | string $animName = `textField -query -text $animNameField`; |
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328 | if ($animName == "") $animName = "!"; |
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329 | $animFileInfoValue = $animName; |
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330 | $animFileInfoValue += ", " + `intField -query -value $animStartField`; |
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331 | $animFileInfoValue += ", " + `intField -query -value $animEndField`; |
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332 | $animFileInfoValue += ", " + `intField -query -value $animStepField`; |
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333 | |
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334 | fileInfo $animFileInfoKey $animFileInfoValue; |
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335 | } |
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336 | } |
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