Revision 692,
1.2 KB
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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1 | Here is the source code for the OGRE Exporter for Maya |
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2 | |
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3 | Direcories: |
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4 | +-- include: .h files containing class interfaces |
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5 | | |
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6 | +-- mel: .mel scripts to place in the maya/scripts directory. If you already have a userSetup.mel, |
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7 | | just copy and paste to append these extra lines. |
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8 | | You will need to place in the same dirs the file OgreXMLConverter.exe and it's related dlls |
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9 | | that can be found or built in the rest of the ogrenew module |
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10 | | |
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11 | +-- project: visual studio 7.1 scripts |
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12 | | |
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13 | +-- src: source files containing classes implementation |
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14 | |
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15 | Compiling: |
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16 | use the maya2ogre.vcproj file to open the visual studio project, |
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17 | you'll have to change some paths in the project script: |
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18 | |
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19 | include paths: |
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20 | - C:\Program Files\Alias\Maya6.5\include : change this to your maya include path, you can use different versions of maya too |
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21 | |
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22 | link paths: |
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23 | - C:\Program Files\Alias\Maya6.5\lib : change this to your maya lib path, same as above for other versions of maya. |
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24 | |
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25 | |
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26 | !!!Important note!!!! |
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27 | If you compile on VC7.0 or older, remember to change priority of stlport directory to lowest possible, |
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28 | otherwise it won't compile or it will require stlport.dll for running. |
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29 | |
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30 | |
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31 | If you have any problems check on OGRE forum or e-mail to fra.giordana@tiscali.it |
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