source: OGRE/trunk/ogrenew/Tools/MayaExport/readme.txt @ 692

Revision 692, 1.2 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1Here is the source code for the OGRE Exporter for Maya
2
3Direcories:
4+-- include: .h files containing class interfaces
5|
6+-- mel: .mel scripts to place in the maya/scripts directory. If you already have a userSetup.mel,
7|        just copy and paste to append these extra lines.
8|        You will need to place in the same dirs the file OgreXMLConverter.exe and it's related dlls
9|        that can be found or built in the rest of the ogrenew module
10|
11+-- project: visual studio 7.1 scripts
12|
13+-- src: source files containing classes implementation
14
15Compiling:
16use the maya2ogre.vcproj file to open the visual studio project,
17you'll have to change some paths in the project script:
18
19include paths:
20- C:\Program Files\Alias\Maya6.5\include : change this to your maya include path, you can use different versions of maya too
21
22link paths:
23- C:\Program Files\Alias\Maya6.5\lib : change this to your maya lib path, same as above for other versions of maya.
24
25
26!!!Important note!!!!
27If you compile on VC7.0 or older, remember to change priority of stlport directory to lowest possible,
28otherwise it won't compile or it will require stlport.dll for running.
29
30
31If you have any problems check on OGRE forum or e-mail to fra.giordana@tiscali.it
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