[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 |
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| 27 | #include "Ogre.h"
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| 28 | #include "OgreMeshSerializer.h"
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| 29 | #include "OgreSkeletonSerializer.h"
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| 30 | #include "OgreDefaultHardwareBufferManager.h"
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| 31 | #include "OgreHardwareVertexBuffer.h"
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| 32 |
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| 33 | #include <iostream>
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| 34 | #include <sys/stat.h>
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| 35 |
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| 36 | using namespace std;
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| 37 | using namespace Ogre;
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| 38 |
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| 39 | void help(void)
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| 40 | {
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| 41 | // Print help message
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| 42 | cout << endl << "OgreMeshUpgrader: Upgrades .mesh files to the latest version." << endl;
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| 43 | cout << "Provided for OGRE by Steve Streeting 2004" << endl << endl;
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| 44 | cout << "Usage: OgreMeshUpgrader [-e] sourcefile [destfile] " << endl;
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| 45 | cout << "-i = Interactive mode, prompt for options" << endl;
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| 46 | cout << "-l lodlevels = number of LOD levels" << endl;
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| 47 | cout << "-d loddist = distance increment to reduce LOD" << endl;
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| 48 | cout << "-p lodpercent = Percentage triangle reduction amount per LOD" << endl;
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| 49 | cout << "-f lodnumtris = Fixed vertex reduction per LOD" << endl;
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| 50 | cout << "-e = DON'T generate edge lists (for stencil shadows)" << endl;
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| 51 | cout << "-t = Generate tangents (for normal mapping)" << endl;
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| 52 | cout << "-r = DON'T reorganise buffers to recommended format" << endl;
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| 53 | cout << "-d3d = Convert to D3D colour formats" << endl;
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| 54 | cout << "-gl = Convert to GL colour formats" << endl;
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| 55 | cout << "-srcd3d = Interpret ambiguous colours as D3D style" << endl;
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| 56 | cout << "-srcgl = Interpret ambiguous colours as GL style" << endl;
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| 57 | cout << "-E endian = Set endian mode 'big' 'little' or 'native' (default)" << endl;
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| 58 | cout << "sourcefile = name of file to convert" << endl;
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| 59 | cout << "destfile = optional name of file to write to. If you don't" << endl;
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| 60 | cout << " specify this OGRE overwrites the existing file." << endl;
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| 61 |
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| 62 | cout << endl;
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| 63 | }
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| 64 |
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| 65 | struct UpgradeOptions
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| 66 | {
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| 67 | bool interactive;
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| 68 | bool suppressEdgeLists;
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| 69 | bool generateTangents;
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| 70 | bool dontReorganise;
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| 71 | bool destColourFormatSet;
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| 72 | VertexElementType destColourFormat;
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| 73 | bool srcColourFormatSet;
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| 74 | VertexElementType srcColourFormat;
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| 75 | unsigned short numLods;
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| 76 | Real lodDist;
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| 77 | Real lodPercent;
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| 78 | size_t lodFixed;
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| 79 | bool usePercent;
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| 80 | Serializer::Endian endian;
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| 81 |
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| 82 | };
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| 83 |
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| 84 |
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| 85 | // Crappy globals
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| 86 | // NB some of these are not directly used, but are required to
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| 87 | // instantiate the singletons used in the dlls
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| 88 | LogManager* logMgr;
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| 89 | Math* mth;
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| 90 | MaterialManager* matMgr;
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| 91 | SkeletonManager* skelMgr;
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| 92 | MeshSerializer* meshSerializer;
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| 93 | SkeletonSerializer* skeletonSerializer;
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| 94 | DefaultHardwareBufferManager *bufferManager;
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| 95 | ResourceGroupManager* rgm;
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| 96 | MeshManager* meshMgr;
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| 97 | UpgradeOptions opts;
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| 98 |
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| 99 | void parseOpts(UnaryOptionList& unOpts, BinaryOptionList& binOpts)
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| 100 | {
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| 101 | opts.interactive = false;
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| 102 | opts.suppressEdgeLists = false;
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| 103 | opts.generateTangents = false;
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| 104 | opts.dontReorganise = false;
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| 105 | opts.endian = Serializer::ENDIAN_NATIVE;
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| 106 | opts.destColourFormatSet = false;
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| 107 | opts.srcColourFormatSet = false;
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| 108 |
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| 109 | opts.lodDist = 500;
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| 110 | opts.lodFixed = 0;
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| 111 | opts.lodPercent = 20;
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| 112 | opts.numLods = 0;
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| 113 | opts.usePercent = true;
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| 114 |
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| 115 |
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| 116 | UnaryOptionList::iterator ui = unOpts.find("-e");
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| 117 | opts.suppressEdgeLists = ui->second;
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| 118 | ui = unOpts.find("-t");
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| 119 | opts.generateTangents = ui->second;
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| 120 | ui = unOpts.find("-i");
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| 121 | opts.interactive = ui->second;
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| 122 | ui = unOpts.find("-r");
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| 123 | opts.dontReorganise = ui->second;
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| 124 | ui = unOpts.find("-d3d");
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| 125 | if (ui->second)
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| 126 | {
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| 127 | opts.destColourFormatSet = true;
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| 128 | opts.destColourFormat = VET_COLOUR_ARGB;
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| 129 | }
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| 130 | ui = unOpts.find("-gl");
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| 131 | if (ui->second)
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| 132 | {
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| 133 | opts.destColourFormatSet = true;
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| 134 | opts.destColourFormat = VET_COLOUR_ABGR;
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| 135 | }
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| 136 | ui = unOpts.find("-srcd3d");
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| 137 | if (ui->second)
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| 138 | {
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| 139 | opts.srcColourFormatSet = true;
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| 140 | opts.srcColourFormat = VET_COLOUR_ARGB;
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| 141 | }
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| 142 | ui = unOpts.find("-srcgl");
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| 143 | if (ui->second)
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| 144 | {
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| 145 | opts.srcColourFormatSet = true;
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| 146 | opts.srcColourFormat = VET_COLOUR_ABGR;
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| 147 | }
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| 148 |
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| 149 |
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| 150 | BinaryOptionList::iterator bi = binOpts.find("-l");
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| 151 | if (!bi->second.empty())
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| 152 | {
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| 153 | opts.numLods = StringConverter::parseInt(bi->second);
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| 154 | }
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| 155 |
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| 156 | bi = binOpts.find("-d");
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| 157 | if (!bi->second.empty())
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| 158 | {
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| 159 | opts.lodDist = StringConverter::parseReal(bi->second);
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| 160 | }
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| 161 |
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| 162 | bi = binOpts.find("-p");
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| 163 | if (!bi->second.empty())
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| 164 | {
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| 165 | opts.lodPercent = StringConverter::parseReal(bi->second);
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| 166 | opts.usePercent = true;
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| 167 | }
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| 168 |
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| 169 |
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| 170 | bi = binOpts.find("-f");
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| 171 | if (!bi->second.empty())
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| 172 | {
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| 173 | opts.lodFixed = StringConverter::parseInt(bi->second);
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| 174 | opts.usePercent = false;
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| 175 | }
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| 176 |
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| 177 | bi = binOpts.find("-E");
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| 178 | if (!bi->second.empty())
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| 179 | {
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| 180 | if (bi->second == "big")
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| 181 | opts.endian = Serializer::ENDIAN_BIG;
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| 182 | else if (bi->second == "little")
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| 183 | opts.endian = Serializer::ENDIAN_LITTLE;
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| 184 | else
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| 185 | opts.endian = Serializer::ENDIAN_NATIVE;
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| 186 | }
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| 187 |
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| 188 | }
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| 189 |
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| 190 | String describeSemantic(VertexElementSemantic sem)
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| 191 | {
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| 192 | switch (sem)
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| 193 | {
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| 194 | case VES_POSITION:
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| 195 | return "Positions";
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| 196 | case VES_NORMAL:
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| 197 | return "Normals";
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| 198 | case VES_BLEND_WEIGHTS:
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| 199 | return "Blend Weights";
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| 200 | case VES_BLEND_INDICES:
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| 201 | return "Blend Indices";
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| 202 | case VES_DIFFUSE:
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| 203 | return "Diffuse";
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| 204 | case VES_SPECULAR:
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| 205 | return "Specular";
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| 206 | case VES_TEXTURE_COORDINATES:
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| 207 | return "Texture coordinates";
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| 208 | case VES_BINORMAL:
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| 209 | return "Binormals";
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| 210 | case VES_TANGENT:
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| 211 | return "Tangents";
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| 212 | };
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| 213 | return "";
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| 214 | }
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| 215 | void displayVertexBuffers(VertexDeclaration::VertexElementList& elemList)
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| 216 | {
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| 217 | // Iterate per buffer
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| 218 | unsigned short currentBuffer = 999;
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| 219 | unsigned short elemNum = 0;
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| 220 | VertexDeclaration::VertexElementList::iterator i, iend;
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| 221 | iend = elemList.end();
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| 222 | for (i = elemList.begin(); i != iend; ++i)
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| 223 | {
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| 224 | if (i->getSource() != currentBuffer)
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| 225 | {
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| 226 | currentBuffer = i->getSource();
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| 227 | cout << "> Buffer " << currentBuffer << ":" << endl;
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| 228 | }
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| 229 | cout << " - Element " << elemNum++ << ": " << describeSemantic(i->getSemantic());
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| 230 | if (i->getSemantic() == VES_TEXTURE_COORDINATES)
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| 231 | {
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| 232 | cout << " (index " << i->getIndex() << ")";
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| 233 | }
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| 234 | cout << endl;
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| 235 |
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| 236 | }
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| 237 | }
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| 238 | // Sort routine for VertexElement
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| 239 | bool vertexElementLess(const VertexElement& e1, const VertexElement& e2)
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| 240 | {
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| 241 | // Sort by source first
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| 242 | if (e1.getSource() < e2.getSource())
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| 243 | {
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| 244 | return true;
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| 245 | }
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| 246 | else if (e1.getSource() == e2.getSource())
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| 247 | {
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| 248 | // Use ordering of semantics to sort
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| 249 | if (e1.getSemantic() < e2.getSemantic())
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| 250 | {
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| 251 | return true;
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| 252 | }
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| 253 | else if (e1.getSemantic() == e2.getSemantic())
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| 254 | {
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| 255 | // Use index to sort
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| 256 | if (e1.getIndex() < e2.getIndex())
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| 257 | {
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| 258 | return true;
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| 259 | }
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| 260 | }
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| 261 | }
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| 262 | return false;
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| 263 | }
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| 264 | void copyElems(VertexDeclaration* decl, VertexDeclaration::VertexElementList* elemList)
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| 265 | {
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| 266 |
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| 267 | elemList->clear();
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| 268 | const VertexDeclaration::VertexElementList& origElems = decl->getElements();
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| 269 | VertexDeclaration::VertexElementList::const_iterator i, iend;
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| 270 | iend = origElems.end();
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| 271 | for (i = origElems.begin(); i != iend; ++i)
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| 272 | {
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| 273 | elemList->push_back(*i);
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| 274 | }
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| 275 | elemList->sort(VertexDeclaration::vertexElementLess);
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| 276 | }
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| 277 | // Utility function to allow the user to modify the layout of vertex buffers.
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| 278 | void reorganiseVertexBuffers(const String& desc, Mesh& mesh, VertexData* vertexData)
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| 279 | {
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| 280 | cout << endl << desc << ":- " << endl;
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| 281 | // Copy elements into a list
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| 282 | VertexDeclaration::VertexElementList elemList;
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| 283 | copyElems(vertexData->vertexDeclaration, &elemList);
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| 284 |
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| 285 | bool finish = false;
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| 286 | bool anyChanges = false;
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| 287 | while (!finish)
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| 288 | {
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| 289 | displayVertexBuffers(elemList);
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| 290 | cout << endl;
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| 291 |
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| 292 | cout << "Options: (a)utomatic" << endl;
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| 293 | cout << " (m)ove element" << endl;
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| 294 | cout << " (d)elete element" << endl;
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| 295 | cout << " (r)eset" << endl;
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| 296 | cout << " (f)inish" << endl;
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| 297 | String response = "";
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| 298 | while (response.empty())
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| 299 | {
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| 300 | cin >> response;
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| 301 | StringUtil::toLowerCase(response);
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| 302 |
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| 303 | if (response == "m")
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| 304 | {
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| 305 | String moveResp;
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| 306 | cout << "Which element do you want to move (type number): ";
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| 307 | cin >> moveResp;
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| 308 | if (!moveResp.empty())
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| 309 | {
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| 310 | int eindex = StringConverter::parseInt(moveResp);
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| 311 | VertexDeclaration::VertexElementList::iterator movei = elemList.begin();
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| 312 | std::advance(movei, eindex);
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| 313 | cout << endl << "Move element " << eindex << "(" + describeSemantic(movei->getSemantic()) << ") to which buffer: ";
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| 314 | cin >> moveResp;
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| 315 | if (!moveResp.empty())
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| 316 | {
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| 317 | int bindex = StringConverter::parseInt(moveResp);
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| 318 | // Move (note offset will be wrong)
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| 319 | *movei = VertexElement(bindex, 0, movei->getType(),
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| 320 | movei->getSemantic(), movei->getIndex());
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| 321 | elemList.sort(vertexElementLess);
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| 322 | anyChanges = true;
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| 323 |
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| 324 | }
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| 325 | }
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| 326 | }
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| 327 | else if (response == "a")
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| 328 | {
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| 329 | // Automatic
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| 330 | VertexDeclaration* newDcl =
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| 331 | vertexData->vertexDeclaration->getAutoOrganisedDeclaration(
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| 332 | mesh.hasSkeleton(), mesh.hasVertexAnimation());
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| 333 | copyElems(newDcl, &elemList);
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| 334 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(newDcl);
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| 335 | anyChanges = true;
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| 336 |
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| 337 | }
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| 338 | else if (response == "d")
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| 339 | {
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| 340 | String moveResp;
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| 341 | cout << "Which element do you want to delete (type number): ";
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| 342 | cin >> moveResp;
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| 343 | if (!moveResp.empty())
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| 344 | {
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| 345 | int eindex = StringConverter::parseInt(moveResp);
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| 346 | VertexDeclaration::VertexElementList::iterator movei = elemList.begin();
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| 347 | std::advance(movei, eindex);
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| 348 | cout << std::endl << "Delete element " << eindex << "(" + describeSemantic(movei->getSemantic()) << ")?: ";
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| 349 | cin >> moveResp;
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| 350 | StringUtil::toLowerCase(moveResp);
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| 351 | if (moveResp == "y")
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| 352 | {
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| 353 | elemList.erase(movei);
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| 354 | anyChanges = true;
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| 355 | }
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| 356 | }
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| 357 | }
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| 358 | else if (response == "r")
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| 359 | {
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| 360 | // reset
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| 361 | copyElems(vertexData->vertexDeclaration, &elemList);
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| 362 | anyChanges = false;
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| 363 | }
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| 364 | else if (response == "f")
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| 365 | {
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| 366 | // finish
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| 367 | finish = true;
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| 368 | }
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| 369 | else
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| 370 | {
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| 371 | response == "";
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| 372 | }
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| 373 |
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| 374 | }
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| 375 | }
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| 376 |
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| 377 | if (anyChanges)
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| 378 | {
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| 379 | String response;
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| 380 | while (response.empty())
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| 381 | {
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| 382 | displayVertexBuffers(elemList);
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| 383 | cout << "Really reorganise the vertex buffers this way?";
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| 384 | cin >> response;
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| 385 | StringUtil::toLowerCase(response);
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| 386 | if (response == "y")
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| 387 | {
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| 388 | VertexDeclaration* newDecl = HardwareBufferManager::getSingleton().createVertexDeclaration();
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| 389 | VertexDeclaration::VertexElementList::iterator i, iend;
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| 390 | iend = elemList.end();
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| 391 | unsigned short currentBuffer = 999;
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| 392 | size_t offset;
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| 393 | for (i = elemList.begin(); i != iend; ++i)
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| 394 | {
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| 395 | // Calc offsets since reorg changes them
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| 396 | if (i->getSource() != currentBuffer)
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| 397 | {
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| 398 | offset = 0;
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| 399 | currentBuffer = i->getSource();
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| 400 | }
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| 401 | newDecl->addElement(
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| 402 | currentBuffer,
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| 403 | offset,
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| 404 | i->getType(),
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| 405 | i->getSemantic(),
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| 406 | i->getIndex());
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| 407 |
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| 408 | offset += VertexElement::getTypeSize(i->getType());
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| 409 |
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| 410 | }
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| 411 | // Usages don't matter here since we're onlly exporting
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| 412 | BufferUsageList bufferUsages;
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| 413 | for (size_t u = 0; u <= newDecl->getMaxSource(); ++u)
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| 414 | bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 415 | vertexData->reorganiseBuffers(newDecl, bufferUsages);
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| 416 | }
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| 417 | else if (response == "n")
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| 418 | {
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| 419 | // do nothing
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| 420 | }
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| 421 | else
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| 422 | {
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| 423 | response = "";
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| 424 | }
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| 425 | }
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| 426 |
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| 427 | }
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| 428 |
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| 429 |
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| 430 |
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| 431 | }
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| 432 | // Utility function to allow the user to modify the layout of vertex buffers.
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| 433 | void reorganiseVertexBuffers(Mesh& mesh)
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| 434 | {
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| 435 | if (mesh.sharedVertexData)
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| 436 | {
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| 437 | if (opts.interactive)
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| 438 | reorganiseVertexBuffers("Shared Geometry", mesh, mesh.sharedVertexData);
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| 439 | else
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| 440 | {
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| 441 | // Automatic
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| 442 | VertexDeclaration* newDcl =
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| 443 | mesh.sharedVertexData->vertexDeclaration->getAutoOrganisedDeclaration(
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| 444 | mesh.hasSkeleton(), mesh.hasVertexAnimation());
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| 445 | if (*newDcl != *(mesh.sharedVertexData->vertexDeclaration))
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| 446 | {
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| 447 | // Usages don't matter here since we're onlly exporting
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| 448 | BufferUsageList bufferUsages;
|
---|
| 449 | for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
|
---|
| 450 | bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 451 | mesh.sharedVertexData->reorganiseBuffers(newDcl, bufferUsages);
|
---|
| 452 | }
|
---|
| 453 |
|
---|
| 454 | }
|
---|
| 455 | }
|
---|
| 456 |
|
---|
| 457 | Mesh::SubMeshIterator smIt = mesh.getSubMeshIterator();
|
---|
| 458 | unsigned short idx = 0;
|
---|
| 459 | while (smIt.hasMoreElements())
|
---|
| 460 | {
|
---|
| 461 | SubMesh* sm = smIt.getNext();
|
---|
| 462 | if (!sm->useSharedVertices)
|
---|
| 463 | {
|
---|
| 464 | if (opts.interactive)
|
---|
| 465 | {
|
---|
| 466 | StringUtil::StrStreamType str;
|
---|
| 467 | str << "SubMesh " << idx++;
|
---|
| 468 | reorganiseVertexBuffers(str.str(), mesh, sm->vertexData);
|
---|
| 469 | }
|
---|
| 470 | else
|
---|
| 471 | {
|
---|
| 472 | // Automatic
|
---|
| 473 | VertexDeclaration* newDcl =
|
---|
| 474 | sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(
|
---|
| 475 | mesh.hasSkeleton(), mesh.hasVertexAnimation());
|
---|
| 476 | if (*newDcl != *(sm->vertexData->vertexDeclaration))
|
---|
| 477 | {
|
---|
| 478 | // Usages don't matter here since we're onlly exporting
|
---|
| 479 | BufferUsageList bufferUsages;
|
---|
| 480 | for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
|
---|
| 481 | bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 482 | sm->vertexData->reorganiseBuffers(newDcl, bufferUsages);
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | }
|
---|
| 486 | }
|
---|
| 487 | }
|
---|
| 488 | }
|
---|
| 489 |
|
---|
| 490 |
|
---|
| 491 | void vertexBufferReorg(Mesh& mesh)
|
---|
| 492 | {
|
---|
| 493 | String response;
|
---|
| 494 |
|
---|
| 495 | if (opts.interactive)
|
---|
| 496 | {
|
---|
| 497 |
|
---|
| 498 | // Check to see whether we would like to reorganise vertex buffers
|
---|
| 499 | std::cout << "\nWould you like to reorganise the vertex buffers for this mesh?";
|
---|
| 500 | while (response.empty())
|
---|
| 501 | {
|
---|
| 502 | cin >> response;
|
---|
| 503 | StringUtil::toLowerCase(response);
|
---|
| 504 | if (response == "y")
|
---|
| 505 | {
|
---|
| 506 | reorganiseVertexBuffers(mesh);
|
---|
| 507 | }
|
---|
| 508 | else if (response == "n")
|
---|
| 509 | {
|
---|
| 510 | // Do nothing
|
---|
| 511 | }
|
---|
| 512 | else
|
---|
| 513 | {
|
---|
| 514 | response = "";
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 | }
|
---|
| 518 | else if (!opts.dontReorganise)
|
---|
| 519 | {
|
---|
| 520 | reorganiseVertexBuffers(mesh);
|
---|
| 521 | }
|
---|
| 522 |
|
---|
| 523 | }
|
---|
| 524 |
|
---|
| 525 | void buildLod(Mesh* mesh)
|
---|
| 526 | {
|
---|
| 527 | String response;
|
---|
| 528 |
|
---|
| 529 | // Prompt for LOD generation?
|
---|
| 530 | bool genLod = false;
|
---|
| 531 | bool askLodDtls = false;
|
---|
| 532 | if (!opts.interactive) // derive from params if in batch mode
|
---|
| 533 | {
|
---|
| 534 | askLodDtls = false;
|
---|
| 535 | if (opts.numLods == 0)
|
---|
| 536 | {
|
---|
| 537 | genLod = false;
|
---|
| 538 | }
|
---|
| 539 | else
|
---|
| 540 | {
|
---|
| 541 | genLod = true;
|
---|
| 542 | }
|
---|
| 543 | }
|
---|
| 544 | else if(opts.numLods == 0) // otherwise only ask if not specified on command line
|
---|
| 545 | {
|
---|
| 546 | if (mesh->getNumLodLevels() > 1)
|
---|
| 547 | {
|
---|
| 548 | std::cout << "\nXML already contains level-of detail information.\n"
|
---|
| 549 | "Do you want to: (u)se it, (r)eplace it, or (d)rop it?";
|
---|
| 550 | while (response == "")
|
---|
| 551 | {
|
---|
| 552 | cin >> response;
|
---|
| 553 | StringUtil::toLowerCase(response);
|
---|
| 554 | if (response == "u")
|
---|
| 555 | {
|
---|
| 556 | // Do nothing
|
---|
| 557 | }
|
---|
| 558 | else if (response == "d")
|
---|
| 559 | {
|
---|
| 560 | mesh->removeLodLevels();
|
---|
| 561 | }
|
---|
| 562 | else if (response == "r")
|
---|
| 563 | {
|
---|
| 564 | genLod = true;
|
---|
| 565 | askLodDtls = true;
|
---|
| 566 |
|
---|
| 567 | }
|
---|
| 568 | else
|
---|
| 569 | {
|
---|
| 570 | response = "";
|
---|
| 571 | }
|
---|
| 572 | }// while response == ""
|
---|
| 573 | }
|
---|
| 574 | else // no existing LOD
|
---|
| 575 | {
|
---|
| 576 | std::cout << "\nWould you like to generate LOD information? (y/n)";
|
---|
| 577 | while (response == "")
|
---|
| 578 | {
|
---|
| 579 | cin >> response;
|
---|
| 580 | StringUtil::toLowerCase(response);
|
---|
| 581 | if (response == "n")
|
---|
| 582 | {
|
---|
| 583 | // Do nothing
|
---|
| 584 | }
|
---|
| 585 | else if (response == "y")
|
---|
| 586 | {
|
---|
| 587 | genLod = true;
|
---|
| 588 | askLodDtls = true;
|
---|
| 589 | }
|
---|
| 590 | }
|
---|
| 591 | }
|
---|
| 592 | }
|
---|
| 593 |
|
---|
| 594 | if (genLod)
|
---|
| 595 | {
|
---|
| 596 | unsigned short numLod;
|
---|
| 597 | ProgressiveMesh::VertexReductionQuota quota;
|
---|
| 598 | Real reduction;
|
---|
| 599 | Mesh::LodDistanceList distanceList;
|
---|
| 600 |
|
---|
| 601 | if (askLodDtls)
|
---|
| 602 | {
|
---|
| 603 | cout << "\nHow many extra LOD levels would you like to generate?";
|
---|
| 604 | cin >> numLod;
|
---|
| 605 |
|
---|
| 606 | cout << "\nWhat unit of reduction would you like to use:" <<
|
---|
| 607 | "\n(f)ixed or (p)roportional?";
|
---|
| 608 | cin >> response;
|
---|
| 609 | StringUtil::toLowerCase(response);
|
---|
| 610 | if (response == "f")
|
---|
| 611 | {
|
---|
| 612 | quota = ProgressiveMesh::VRQ_CONSTANT;
|
---|
| 613 | cout << "\nHow many vertices should be removed at each LOD?";
|
---|
| 614 | }
|
---|
| 615 | else
|
---|
| 616 | {
|
---|
| 617 | quota = ProgressiveMesh::VRQ_PROPORTIONAL;
|
---|
| 618 | cout << "\nWhat percentage of remaining vertices should be removed "
|
---|
| 619 | "\at each LOD (e.g. 50)?";
|
---|
| 620 | }
|
---|
| 621 | cin >> reduction;
|
---|
| 622 | if (quota == ProgressiveMesh::VRQ_PROPORTIONAL)
|
---|
| 623 | {
|
---|
| 624 | // Percentage -> parametric
|
---|
| 625 | reduction = reduction * 0.01f;
|
---|
| 626 | }
|
---|
| 627 |
|
---|
| 628 | cout << "\nEnter the distance for each LOD to come into effect.";
|
---|
| 629 |
|
---|
| 630 | Real distance;
|
---|
| 631 | for (unsigned short iLod = 0; iLod < numLod; ++iLod)
|
---|
| 632 | {
|
---|
| 633 | cout << "\nLOD Level " << (iLod+1) << ":";
|
---|
| 634 | cin >> distance;
|
---|
| 635 | distanceList.push_back(distance);
|
---|
| 636 | }
|
---|
| 637 | }
|
---|
| 638 | else
|
---|
| 639 | {
|
---|
| 640 | numLod = opts.numLods;
|
---|
| 641 | quota = opts.usePercent?
|
---|
| 642 | ProgressiveMesh::VRQ_PROPORTIONAL : ProgressiveMesh::VRQ_CONSTANT;
|
---|
| 643 | if (opts.usePercent)
|
---|
| 644 | {
|
---|
| 645 | reduction = opts.lodPercent * 0.01f;
|
---|
| 646 | }
|
---|
| 647 | else
|
---|
| 648 | {
|
---|
| 649 | reduction = opts.lodFixed;
|
---|
| 650 | }
|
---|
| 651 | Real currDist = 0;
|
---|
| 652 | for (unsigned short iLod = 0; iLod < numLod; ++iLod)
|
---|
| 653 | {
|
---|
| 654 | currDist += opts.lodDist;
|
---|
| 655 | distanceList.push_back(currDist);
|
---|
| 656 | }
|
---|
| 657 |
|
---|
| 658 | }
|
---|
| 659 |
|
---|
| 660 | mesh->generateLodLevels(distanceList, quota, reduction);
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | }
|
---|
| 664 |
|
---|
| 665 | void checkColour(VertexData* vdata, bool &hasColour, bool &hasAmbiguousColour,
|
---|
| 666 | VertexElementType& originalType)
|
---|
| 667 | {
|
---|
| 668 | const VertexDeclaration::VertexElementList& elemList = vdata->vertexDeclaration->getElements();
|
---|
| 669 | for (VertexDeclaration::VertexElementList::const_iterator i = elemList.begin();
|
---|
| 670 | i != elemList.end(); ++i)
|
---|
| 671 | {
|
---|
| 672 | const VertexElement& elem = *i;
|
---|
| 673 | switch (elem.getType())
|
---|
| 674 | {
|
---|
| 675 | case VET_COLOUR:
|
---|
| 676 | hasAmbiguousColour = true;
|
---|
| 677 | case VET_COLOUR_ABGR:
|
---|
| 678 | case VET_COLOUR_ARGB:
|
---|
| 679 | hasColour = true;
|
---|
| 680 | originalType = elem.getType();
|
---|
| 681 | default:
|
---|
| 682 | // do nothing
|
---|
| 683 | ;
|
---|
| 684 | };
|
---|
| 685 | }
|
---|
| 686 |
|
---|
| 687 | }
|
---|
| 688 |
|
---|
| 689 | void resolveColourAmbiguities(Mesh* mesh)
|
---|
| 690 | {
|
---|
| 691 | // Check what we're dealing with
|
---|
| 692 | bool hasColour = false;
|
---|
| 693 | bool hasAmbiguousColour = false;
|
---|
| 694 | VertexElementType originalType;
|
---|
| 695 | if (mesh->sharedVertexData)
|
---|
| 696 | {
|
---|
| 697 | checkColour(mesh->sharedVertexData, hasColour, hasAmbiguousColour, originalType);
|
---|
| 698 | }
|
---|
| 699 | for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
|
---|
| 700 | {
|
---|
| 701 | SubMesh* sm = mesh->getSubMesh(i);
|
---|
| 702 | if (sm->useSharedVertices == false)
|
---|
| 703 | {
|
---|
| 704 | checkColour(sm->vertexData, hasColour, hasAmbiguousColour, originalType);
|
---|
| 705 | }
|
---|
| 706 | }
|
---|
| 707 |
|
---|
| 708 | String response;
|
---|
| 709 | if (hasAmbiguousColour)
|
---|
| 710 | {
|
---|
| 711 | if (opts.srcColourFormatSet)
|
---|
| 712 | {
|
---|
| 713 | originalType = opts.srcColourFormat;
|
---|
| 714 | }
|
---|
| 715 | else
|
---|
| 716 | {
|
---|
| 717 | // unknown input colour, have to ask
|
---|
| 718 | std::cout << "\nYour mesh has vertex colours but I don't know whether they were generated\n"
|
---|
| 719 | << "using GL or D3D ordering. Please indicate which was used when the mesh was\n"
|
---|
| 720 | << "created (type 'gl' or 'd3d').\n";
|
---|
| 721 | while (response.empty())
|
---|
| 722 | {
|
---|
| 723 | cin >> response;
|
---|
| 724 | StringUtil::toLowerCase(response);
|
---|
| 725 | if (response == "d3d")
|
---|
| 726 | {
|
---|
| 727 | originalType = VET_COLOUR_ARGB;
|
---|
| 728 | }
|
---|
| 729 | else if (response == "gl")
|
---|
| 730 | {
|
---|
| 731 | originalType = VET_COLOUR_ABGR;
|
---|
| 732 | }
|
---|
| 733 | else
|
---|
| 734 | {
|
---|
| 735 | response = "";
|
---|
| 736 | }
|
---|
| 737 | }
|
---|
| 738 | }
|
---|
| 739 | }
|
---|
| 740 |
|
---|
| 741 | // Ask what format we want to save in
|
---|
| 742 | VertexElementType desiredType;
|
---|
| 743 | if (hasColour)
|
---|
| 744 | {
|
---|
| 745 | if (opts.destColourFormatSet)
|
---|
| 746 | {
|
---|
| 747 | desiredType = opts.destColourFormat;
|
---|
| 748 | }
|
---|
| 749 | else
|
---|
| 750 | {
|
---|
| 751 | if (opts.interactive)
|
---|
| 752 | {
|
---|
| 753 |
|
---|
| 754 | response = "";
|
---|
| 755 | std::cout << "\nYour mesh has vertex colours, which can be stored in one of two layouts,\n"
|
---|
| 756 | << "each of which will be slightly faster to load in a different render system.\n"
|
---|
| 757 | << "Do you want to prefer Direct3D (d3d) or OpenGL (gl)?\n";
|
---|
| 758 | while (response.empty())
|
---|
| 759 | {
|
---|
| 760 | cin >> response;
|
---|
| 761 | StringUtil::toLowerCase(response);
|
---|
| 762 | if (response == "d3d")
|
---|
| 763 | {
|
---|
| 764 | desiredType = VET_COLOUR_ARGB;
|
---|
| 765 | }
|
---|
| 766 | else if (response == "gl")
|
---|
| 767 | {
|
---|
| 768 | desiredType = VET_COLOUR_ABGR;
|
---|
| 769 | }
|
---|
| 770 | else
|
---|
| 771 | {
|
---|
| 772 | response = "";
|
---|
| 773 | }
|
---|
| 774 | }
|
---|
| 775 | }
|
---|
| 776 | else
|
---|
| 777 | {
|
---|
| 778 | // 'do no harm'
|
---|
| 779 | return;
|
---|
| 780 | }
|
---|
| 781 | }
|
---|
| 782 |
|
---|
| 783 | }
|
---|
| 784 |
|
---|
| 785 | if (mesh->sharedVertexData)
|
---|
| 786 | {
|
---|
| 787 | mesh->sharedVertexData->convertPackedColour(originalType, desiredType);
|
---|
| 788 | }
|
---|
| 789 | for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
|
---|
| 790 | {
|
---|
| 791 | SubMesh* sm = mesh->getSubMesh(i);
|
---|
| 792 | if (sm->useSharedVertices == false)
|
---|
| 793 | {
|
---|
| 794 | sm->vertexData->convertPackedColour(originalType, desiredType);
|
---|
| 795 | }
|
---|
| 796 | }
|
---|
| 797 |
|
---|
| 798 |
|
---|
| 799 | }
|
---|
| 800 |
|
---|
| 801 | int main(int numargs, char** args)
|
---|
| 802 | {
|
---|
| 803 | if (numargs < 2)
|
---|
| 804 | {
|
---|
| 805 | help();
|
---|
| 806 | return -1;
|
---|
| 807 | }
|
---|
| 808 |
|
---|
| 809 | logMgr = new LogManager();
|
---|
| 810 | logMgr->createLog("OgreMeshUpgrade.log", true);
|
---|
| 811 | rgm = new ResourceGroupManager();
|
---|
| 812 | mth = new Math();
|
---|
| 813 | matMgr = new MaterialManager();
|
---|
| 814 | matMgr->initialise();
|
---|
| 815 | skelMgr = new SkeletonManager();
|
---|
| 816 | meshSerializer = new MeshSerializer();
|
---|
| 817 | skeletonSerializer = new SkeletonSerializer();
|
---|
| 818 | bufferManager = new DefaultHardwareBufferManager(); // needed because we don't have a rendersystem
|
---|
| 819 | meshMgr = new MeshManager();
|
---|
| 820 | // don't pad during upgrade
|
---|
| 821 | meshMgr->setBoundsPaddingFactor(0.0f);
|
---|
| 822 |
|
---|
| 823 |
|
---|
| 824 | UnaryOptionList unOptList;
|
---|
| 825 | BinaryOptionList binOptList;
|
---|
| 826 |
|
---|
| 827 | unOptList["-i"] = false;
|
---|
| 828 | unOptList["-e"] = false;
|
---|
| 829 | unOptList["-t"] = false;
|
---|
| 830 | unOptList["-r"] = false;
|
---|
| 831 | unOptList["-gl"] = false;
|
---|
| 832 | unOptList["-d3d"] = false;
|
---|
| 833 | unOptList["-srcgl"] = false;
|
---|
| 834 | unOptList["-srcd3d"] = false;
|
---|
| 835 | binOptList["-l"] = "";
|
---|
| 836 | binOptList["-d"] = "";
|
---|
| 837 | binOptList["-p"] = "";
|
---|
| 838 | binOptList["-f"] = "";
|
---|
| 839 | binOptList["-E"] = "";
|
---|
| 840 |
|
---|
| 841 | int startIdx = findCommandLineOpts(numargs, args, unOptList, binOptList);
|
---|
| 842 | parseOpts(unOptList, binOptList);
|
---|
| 843 |
|
---|
| 844 | String source(args[startIdx]);
|
---|
| 845 |
|
---|
| 846 | logMgr->createLog("OgreMeshUpgrader.log");
|
---|
| 847 |
|
---|
| 848 |
|
---|
| 849 | // Load the mesh
|
---|
| 850 | struct stat tagStat;
|
---|
| 851 |
|
---|
| 852 | FILE* pFile = fopen( source.c_str(), "rb" );
|
---|
| 853 | if (!pFile)
|
---|
| 854 | {
|
---|
| 855 | OGRE_EXCEPT(Exception::ERR_FILE_NOT_FOUND,
|
---|
| 856 | "File " + source + " not found.", "OgreMeshUpgrade");
|
---|
| 857 | }
|
---|
| 858 | stat( source.c_str(), &tagStat );
|
---|
| 859 | MemoryDataStream* memstream = new MemoryDataStream(source, tagStat.st_size, true);
|
---|
| 860 | fread( (void*)memstream->getPtr(), tagStat.st_size, 1, pFile );
|
---|
| 861 | fclose( pFile );
|
---|
| 862 |
|
---|
| 863 | Mesh mesh(meshMgr, "conversion", 0, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 864 |
|
---|
| 865 | DataStreamPtr stream(memstream);
|
---|
| 866 | meshSerializer->importMesh(stream, &mesh);
|
---|
| 867 |
|
---|
| 868 | // Write out the converted mesh
|
---|
| 869 | String dest;
|
---|
| 870 | if (numargs == startIdx + 2)
|
---|
| 871 | {
|
---|
| 872 | dest = args[startIdx + 1];
|
---|
| 873 | }
|
---|
| 874 | else
|
---|
| 875 | {
|
---|
| 876 | dest = source;
|
---|
| 877 | }
|
---|
| 878 |
|
---|
| 879 | String response;
|
---|
| 880 |
|
---|
| 881 | vertexBufferReorg(mesh);
|
---|
| 882 |
|
---|
| 883 | // Deal with VET_COLOUR ambiguities
|
---|
| 884 | resolveColourAmbiguities(&mesh);
|
---|
| 885 |
|
---|
| 886 | buildLod(&mesh);
|
---|
| 887 |
|
---|
| 888 | // Make sure we generate edge lists, provided they are not deliberately disabled
|
---|
| 889 | if (!opts.suppressEdgeLists)
|
---|
| 890 | {
|
---|
| 891 | cout << "\nGenerating edge lists.." << std::endl;
|
---|
| 892 | mesh.buildEdgeList();
|
---|
| 893 | }
|
---|
| 894 | else
|
---|
| 895 | {
|
---|
| 896 | mesh.freeEdgeList();
|
---|
| 897 | }
|
---|
| 898 |
|
---|
| 899 | // Generate tangents?
|
---|
| 900 | if (opts.generateTangents)
|
---|
| 901 | {
|
---|
| 902 | unsigned short srcTex, destTex;
|
---|
| 903 | bool existing = mesh.suggestTangentVectorBuildParams(srcTex, destTex);
|
---|
| 904 | if (existing)
|
---|
| 905 | {
|
---|
| 906 | if (opts.interactive)
|
---|
| 907 | {
|
---|
| 908 | std::cout << "\nThis mesh appears to already have a set of 3D texture coordinates, " <<
|
---|
| 909 | "which would suggest tangent vectors have already been calculated. Do you really " <<
|
---|
| 910 | "want to generate new tangent vectors (may duplicate)? (y/n)";
|
---|
| 911 | while (response == "")
|
---|
| 912 | {
|
---|
| 913 | cin >> response;
|
---|
| 914 | StringUtil::toLowerCase(response);
|
---|
| 915 | if (response == "y")
|
---|
| 916 | {
|
---|
| 917 | // Do nothing
|
---|
| 918 | }
|
---|
| 919 | else if (response == "n")
|
---|
| 920 | {
|
---|
| 921 | opts.generateTangents = false;
|
---|
| 922 | }
|
---|
| 923 | else
|
---|
| 924 | {
|
---|
| 925 | response = "";
|
---|
| 926 | }
|
---|
| 927 | }
|
---|
| 928 | }
|
---|
| 929 | else
|
---|
| 930 | {
|
---|
| 931 | // safe
|
---|
| 932 | opts.generateTangents = false;
|
---|
| 933 | }
|
---|
| 934 |
|
---|
| 935 | }
|
---|
| 936 | if (opts.generateTangents)
|
---|
| 937 | {
|
---|
| 938 | cout << "Generating tangent vectors...." << std::endl;
|
---|
| 939 | mesh.buildTangentVectors(srcTex, destTex);
|
---|
| 940 | }
|
---|
| 941 | }
|
---|
| 942 |
|
---|
| 943 |
|
---|
| 944 |
|
---|
| 945 | meshSerializer->exportMesh(&mesh, dest, opts.endian);
|
---|
| 946 |
|
---|
| 947 |
|
---|
| 948 |
|
---|
| 949 |
|
---|
| 950 | delete meshMgr;
|
---|
| 951 | delete skeletonSerializer;
|
---|
| 952 | delete meshSerializer;
|
---|
| 953 | delete skelMgr;
|
---|
| 954 | delete matMgr;
|
---|
| 955 | delete mth;
|
---|
| 956 | delete rgm;
|
---|
| 957 | delete logMgr;
|
---|
| 958 |
|
---|
| 959 | return 0;
|
---|
| 960 |
|
---|
| 961 | }
|
---|
| 962 |
|
---|